Swanky's Sideshow: Difference between revisions

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[[File:Swanky's Sideshow DKC3 Race to 25.png|thumb|left|256px|Gameplay of the Race to 25 mode]]
[[File:Swanky's Sideshow DKC3 Race to 25.png|thumb|left|256px|Gameplay of the Race to 25 mode]]
*'''Head to Head:''' In this mode, a meter with five sections, one of which is red, is displayed on the right of the screen. The active Kong's face is at the top and Cranky's is at the bottom. Depending on which character hit a target, the red section moves either up or down a notch. The active Kong and Cranky must throw balls at targets until the red section reaches either the top or the bottom of the meter. Dixie and Kiddy win if the red section reaches the top, but Cranky wins if it reaches the bottom.
*'''Head to Head:''' In this mode, a meter with five sections, one of which is red, is displayed on the right of the screen. The active Kong's face is at the top and Cranky's is at the bottom. Depending on which character hit a target, the red section moves either up or down a notch. The active Kong and Cranky must throw balls at targets until the red section reaches either the top or the bottom of the meter. Dixie and Kiddy win if the red section reaches the top, but Cranky wins if it reaches the bottom.
*'''Race to 25:''' Dixie or Kiddy compete against Cranky to hit 25 targets within a minute. If the active Kong and Cranky fail to hit 25 target on time, then the Kong who hit most targets wins.
*'''Race to 25:''' Dixie or Kiddy compete against Cranky to hit 25 targets within a minute. If the active Kong and Cranky do not hit 25 targets within the time limit, then the Kong to hit the most targets is the winner.
*'''Endurance:''' Dixie or Kiddy compete against Cranky to hit targets, however, the first Kong to miss a target loses.
*'''Endurance:''' Dixie or Kiddy compete against Cranky to hit targets, however, the first Kong to miss a target loses.


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