Superguard: Difference between revisions

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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
The '''Superguard''' is a more advanced version of a [[Guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack (with the exceptions of a few [[List of bosses|bosses]] and mini bosses) from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  
The '''Superguard''' is a more advanced version of a [[guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack (with the exceptions of a few [[List of bosses|bosses]] and mini bosses) from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  
 
==Timing==
==Timing==
Despite being incredibly useful, it is even harder to execute than a [[Guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a Guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to Guard by 1/60 of a second.  
Despite being incredibly useful, it is even harder to execute than a [[guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to guard by 1/60 of a second.  
If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.
If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.


==Unguardable attacks==
==Unguardable attacks==
Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot Guard or Superguard. Additionally, in the Japanese version of the game, none of the [[Shadow Queen]]'s or [[Smorg]]'s attacks can be Superguarded.
Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot guard or Superguard. Additionally, in the Japanese version of the game, none of the [[Shadow Queen]]'s or [[Smorg]]'s attacks can be Superguarded.
 
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosion  
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosion  
*The Shadow Queen's Shade Hands attack (the player can Guard however, making it the only attack that can be Guarded but not Superguarded)
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
*[[Vivian]]'s Fiery Jinx
*[[Vivian]]'s Fiery Jinx
*[[Marilyn]]'s Thunder
*[[Marilyn]]'s Thunder
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