Super Smash Bros. Brawl: Difference between revisions

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'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
==Gameplay==
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
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A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  


As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake|Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].


A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
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|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
}}
With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Roy (Fire Emblem)|Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.
With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Roy (Fire Emblem)|Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[Solid Snake|Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.


Of the roster, eight characters are from the Mario universe and its sub-universes: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, eight characters are from the Mario universe and its sub-universes: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
{{br}}
===Default characters===
===Default characters===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
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|Final Smash||[[Link#Triforce Slash|Triforce Slash]]
|Final Smash||[[Link#Triforce Slash|Triforce Slash]]
|-
|-
!rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[Samus Aran|Samus]][[File:Metroid Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[Samus]][[File:Metroid Emblem.png|30px|class=invert]]
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|Standard||[[Samus Aran#Charge Shot|Charge Shot]]
|Standard||[[Samus#Charge Shot|Charge Shot]]
|-
|-
|Side||[[Samus Aran#Missile|Missile]]
|Side||[[Samus#Missile|Missile]]
|-
|-
|Up||[[Samus Aran#Screw Attack|Screw Attack]]
|Up||[[Samus#Screw Attack|Screw Attack]]
|-  
|-  
|Down||[[Samus Aran#Bomb|Bomb]]
|Down||[[Samus#Bomb|Bomb]]
|-
|-
|Final Smash||[[Samus Aran#Zero Laser|Zero Laser]]
|Final Smash||[[Samus#Zero Laser|Zero Laser]]
|-
|-
!rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] (newcomer)
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|Final Smash||[[Kirby#Cook Kirby|Cook Kirby]]
|Final Smash||[[Kirby#Cook Kirby|Cook Kirby]]
|-
|-
!rowspan=5|[[File:Fox Brawl artwork.png|120px]]<br>[[Fox McCloud|Fox]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.


Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
|Standard||[[Fox McCloud#Blaster|Blaster]]
|Standard||[[Fox#Blaster|Blaster]]
|-
|-
|Side||[[Fox McCloud#Fox Illusion|Fox Illusion]]
|Side||[[Fox#Fox Illusion|Fox Illusion]]
|-
|-
|Up||[[Fox McCloud#Fire Fox|Fire Fox]]
|Up||[[Fox#Fire Fox|Fire Fox]]
|-
|-
|Down||[[Fox McCloud#Reflector|Reflector]]
|Down||[[Fox#Reflector|Reflector]]
|-
|-
|Final Smash||[[Fox McCloud#Landmaster|Landmaster]]
|Final Smash||[[Fox#Landmaster|Landmaster]]
|-
|-
!rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]]
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|Final Smash||[[Negative Zone]]
|Final Smash||[[Negative Zone]]
|-
|-
!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[List of moves|move set]] to that of Fox McCloud such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|
|rowspan=5|
*Play 50 Brawl matches
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete 100-Man Brawl
*Complete [[The Swamp]] (Stage 18) in The Subspace Emissary
*Complete [[The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[Falco Lombardi#Blaster|Blaster]]
|Standard||[[Falco#Blaster|Blaster]]
|-
|-
|Side||[[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|Side||[[Falco#Falco Phantasm|Falco Phantasm]]
|-
|-
|Up||[[Falco Lombardi#Fire Bird|Fire Bird]]
|Up||[[Falco#Fire Bird|Fire Bird]]
|-
|-
|Down||[[Falco Lombardi#Reflector|Reflector]]
|Down||[[Falco#Reflector|Reflector]]
|-
|-
|Final Smash||[[Falco Lombardi#Landmaster|Landmaster]]
|Final Smash||[[Falco#Landmaster|Landmaster]]
|-
|-
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]]  
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]]  
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|Final Smash||[[Ganondorf#Beast Ganon|Beast Ganon]]
|Final Smash||[[Ganondorf#Beast Ganon|Beast Ganon]]
|-
|-
!rowspan=5|[[File:GameandWatch.jpg|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]]
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|rowspan=5|
|rowspan=5|
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|Final Smash||[[Mr. Game & Watch#Octopus|Octopus]]
|Final Smash||[[Mr. Game & Watch#Octopus|Octopus]]
|-
|-
!rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic the Hedgehog|Sonic]][[File:Sonic Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|
|rowspan=5|
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*Play a combined total of ten hours of Brawl matches.
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
*Play 300 Brawl matches
|Standard||[[Sonic the Hedgehog#Homing Attack|Homing Attack]]
|Standard||[[Sonic#Homing Attack|Homing Attack]]
|-
|-
|Side||[[Sonic the Hedgehog#Spin Dash|Spin Dash]]
|Side||[[Sonic#Spin Dash|Spin Dash]]
|-
|-
|Up||[[Sonic the Hedgehog#Spring Jump|Spring Jump]]
|Up||[[Sonic#Spring Jump|Spring Jump]]
|-
|-
|Down||[[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|Down||[[Sonic#Spin Charge|Spin Charge]]
|-
|-
|Final Smash||[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|Final Smash||[[Sonic#Super Sonic|Super Sonic]]
|-
|-
!rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]]  
!rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]]  
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|Final Smash||[[Toon Link#Triforce Slash|Triforce Slash]]
|Final Smash||[[Toon Link#Triforce Slash|Triforce Slash]]
|-
|-
!rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[Wolf O'Donnell|Wolf]][[File:StarFox Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|
|rowspan=5|
*After clearing The Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*After clearing The Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Play 450 Brawl matches
*Clear Boss Battles as Fox McCloud or Falco Lombardi
*Clear Boss Battles as Fox or Falco
|Standard||[[Wolf O'Donnell#Blaster|Blaster]]
|Standard||[[List of fighters debuting in Super Smash Bros. Brawl#Blaster|Blaster]]
|-
|-
|Side||[[Wolf O'Donnell#Wolf Flash|Wolf Flash]]
|Side||[[List of fighters debuting in Super Smash Bros. Brawl#Wolf Flash|Wolf Flash]]
|-
|-
|Up||[[Wolf O'Donnell#Fire Wolf|Fire Wolf]]
|Up||[[List of fighters debuting in Super Smash Bros. Brawl#Fire Wolf|Fire Wolf]]
|-
|-
|Down||[[Wolf O'Donnell#Reflector|Reflector]]
|Down||[[List of fighters debuting in Super Smash Bros. Brawl#Reflector|Reflector]]
|-
|-
|Final Smash||[[Wolf O'Donnell#Landmaster|Landmaster]]
|Final Smash||[[List of fighters debuting in Super Smash Bros. Brawl#Landmaster|Landmaster]]
|}
|}


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![[File:SSBB Green Hill Zone Stage.png|150px]]
![[File:SSBB Green Hill Zone Stage.png|150px]]
|align=center|[[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert]]
|align=center|[[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert]]
|Inspired by first level of ''{{wp|Sonic the Hedgehog (video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.  
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.  
The stage is automatically unlocked once Sonic himself is unlocked.
The stage is automatically unlocked once Sonic himself is unlocked.
|
|
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*[[Nintendog]] &ndash; ''Nintendogs'' series
*[[Nintendog]] &ndash; ''Nintendogs'' series
*[[Ray Mk III]] &ndash; ''Custom Robo'' series
*[[Ray Mk III]] &ndash; ''Custom Robo'' series
*[[Saki Amamiya]] &ndash; ''Sin and Punishment'' series
*[[Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*[[Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Shadow the Hedgehog|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
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All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
=====Levels=====
=====Levels=====
{|border=1 cellpadding=3 style=border-collapse:collapse
{|border=1 cellpadding=3 style=border-collapse:collapse
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Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.


King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic the Hedgehog|Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.


=====Bosses=====
=====Bosses=====
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![[File:SSBB-Ridley Art.png|140x140px]]
![[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|align=center|[[Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|[[Samus]]'s nemesis from the [[:Category:Metroid series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
|-
![[File:SSBB-Duon Art.png|140x140px]]
![[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[Duon]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Duon]][[File:SmashBros Emblem.png|30px|class=invert]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]]/[[Sheik]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox]], [[Princess Peach|Peach]], [[Zelda]]/[[Sheik]], [[Lucario]], [[Solid Snake|Snake]], and [[Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
|-
![[File:SSBB-Meta Ridley Art.png|140x140px]]
![[File:SSBB-Meta Ridley Art.png|140x140px]]
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|SpaE=Modo Aventura: el Emisario Subespacial
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: the Subspace Emissary
|SpaEM=Adventure Mode: the Subspace Emissary
|FraE=Mode Aventure: l'Émissaire Subspatial
|FreE=Mode Aventure: l'Émissaire Subspatial
|FraEM=
|FreEM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=
|GerM=
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!width=68%|Description
!width=68%|Description
|-
|-
![[File:MasterHandBrawl.jpg|140px]]
![[File:BrawlMasterHand.png|140px]]
|align=center|[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|-
|-
![[File:CrazyHandBrawl.jpg|140px]]
![[File:BrawlCrazyHand.png|140px]]
|align=center|[[Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
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![[File:AllStarMatch7.jpg|150px]]
![[File:AllStarMatch7.jpg|150px]]
!Metroid
!Metroid
|[[Samus Aran|Samus]]/[[Zero Suit Samus]]
|[[Samus]]/[[Zero Suit Samus]]
|[[Frigate Orpheon]]/[[Norfair]]
|[[Frigate Orpheon]]/[[Norfair]]
|-
|-
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![[File:AllStarMatch14.jpg|150px]]
![[File:AllStarMatch14.jpg|150px]]
!Sonic the Hedgehog
!Sonic the Hedgehog
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|[[Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
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![[File:AllStarMatch16.jpg|150px]]
![[File:AllStarMatch16.jpg|150px]]
!Star Fox
!Star Fox
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[Fox]], [[Falco]], [[Wolf]]
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
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![[File:Events02.png|85px]]
![[File:Events02.png|85px]]
!Landmaster Ignition
!Landmaster Ignition
|[[Fox McCloud]]
|[[Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[Corneria]]
|[[Corneria]]
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![[File:Events23.png|85px]]
![[File:Events23.png|85px]]
!Molten Norfair
!Molten Norfair
|[[Samus Aran|Samus]]
|[[Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[Norfair]]
|[[Norfair]]
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![[File:Events30.png|85px]]
![[File:Events30.png|85px]]
!Sonic Boom
!Sonic Boom
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[Green Hill Zone]]
|[[Green Hill Zone]]
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![[File:Events32.png|85px]]
![[File:Events32.png|85px]]
!Bird in Darkest Night
!Bird in Darkest Night
|[[Falco Lombardi|Falco]]
|[[Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[Brinstar]]
|[[Brinstar]]
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![[File:Events36.png|85px]]
![[File:Events36.png|85px]]
!High-Tech Special Forces
!High-Tech Special Forces
|[[Solid Snake]]
|[[Solid Snake|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
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![[File:Events38.png|85px]]
![[File:Events38.png|85px]]
!The Wolf Hunts the Fox
!The Wolf Hunts the Fox
|[[Wolf O'Donnell|Wolf]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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![[File:Event7.PNG|80px]]
![[File:Event7.PNG|80px]]
!Battle of the Dark Sides
!Battle of the Dark Sides
|[[Link]] and [[Samus Aran|Samus]]
|[[Link]] and [[Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[Bridge of Eldin]]
|[[Bridge of Eldin]]
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![[File:Event14.PNG|85px]]
![[File:Event14.PNG|85px]]
!The Dark Guardians
!The Dark Guardians
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|[[Ganondorf]] and [[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[New Pork City]]
|[[New Pork City]]
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![[File:Co17.png|85px]]
![[File:Co17.png|85px]]
!Sonic and Mario
!Sonic and Mario
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[Green Hill Zone]]
|[[Green Hill Zone]]
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![[File:Co18.png|85px]]
![[File:Co18.png|85px]]
!The New Weapon of Shadow Moses
!The New Weapon of Shadow Moses
|[[Solid Snake]] and [[R.O.B.]]
|[[Solid Snake|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
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![[File:Co19.png|85px]]
![[File:Co19.png|85px]]
!Shadow of Andross
!Shadow of Andross
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|[[Fox]] and [[Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox McCloud|Fox]], and [[Falco Lombardi|Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
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==Reception==
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Luigi Sprite SSBB.png|[[Luigi]]
Luigi Sprite SSBB.png|[[Luigi]]
Wario Brawl alternate art.jpg|[[Wario]]
BrawlWario alt.png|[[Wario]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
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|Spa=''Super Smash Bros. Brawl''
|Spa=''Super Smash Bros. Brawl''
|SpaM=-
|SpaM=-
|Fra=''Super Smash Bros. Brawl''
|Fre=''Super Smash Bros. Brawl''
|FraM=-
|FreM=-
|Ger=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|GerM=-
|GerM=-
111

edits