Super Smash Bros. Brawl: Difference between revisions

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!rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]]
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only this is a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.


Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
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!rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[Princess Zelda|Zelda]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[Princess Zelda|Zelda]][[File:Zelda Emblem.png|30px|class=invert]]
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. Princess Zelda uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|Standard||[[Princess Zelda#Nayru's Love|Nayru's Love]]
|Standard||[[Princess Zelda#Nayru's Love|Nayru's Love]]
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!rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert]]
|rowspan=5|Sheik returns as [[Princess Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. While Princess Zelda predominantly focuses on strength, Sheik utilizes speed.
|rowspan=5|Sheik returns as Princess Zelda's transformation after she uses [[Zelda#Transform|Transform]]. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|Standard||[[Sheik#Needle Storm|Needle Storm]]
|Standard||[[Sheik#Needle Storm|Needle Storm]]
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!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|Down||[[Pokémon Trainer#Pokémon Change|Pokémon Change]]
|Down||[[Pokémon Trainer#Pokémon Change|Pokémon Change]]
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!rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]]
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. His Egg Throw can be used as a third jump.
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
|Standard||[[Egg Lay]]
|Standard||[[Egg Lay]]
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!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert]]
|rowspan=5|The Ice Climbers, Popo, and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They have a good attack range, but their normal attacks are weak, and they are rather light.
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard||[[Ice Climbers#Ice Shot|Ice Shot]]
|Standard||[[Ice Climbers#Ice Shot|Ice Shot]]
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!rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and the standard ''[[Mario (franchise)|Mario]]'' and ''[[Wario Land (series)|Wario Land]]'' series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when the last time it is used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and the standard ''[[Mario (franchise)|Mario]]'' and ''[[Wario Land (series)|Wario Land]]'' series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.


Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
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!rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Captain Olimar to use them. If Captain Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
*Blue: strength and resistance to water
*Blue: strength and resistance to water
*Red: fire
*Red: fire
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!rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Lucas has a special moveset similar to that of [[Ness]], and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which Lucas deploys in front of him, absorbs projectiles and heal him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, Lucas is propelled for some distance. This can be used as another jump.
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.


When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
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!rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert]]
!rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength.
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
|rowspan=5|
|rowspan=5|
*Play 5 Brawl matches
*Play 5 Brawl matches
*Reflect 10 projectiles
*Reflect 10 projectiles
*Complete [[Subspace (Super Smash Bros. Brawl)|Subspace]] Part 1 (Stage 29) in the Subspace Emissary
*Complete [[Subspace (Super Smash Bros. Brawl)|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Ness#PK Flash|PK Flash]]
|Standard||[[Ness#PK Flash|PK Flash]]
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*Play 10 Brawl matches
*Play 10 Brawl matches
*Complete Classic Mode
*Complete Classic Mode
*Complete the [[The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in the Subspace Emissary
*Complete the [[The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
|Standard||[[Marth#Shield Breaker|Shield Breaker]]
|Standard||[[Marth#Shield Breaker|Shield Breaker]]
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!rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, is slightly faster, and his attack strength is unusually high.
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
|rowspan=5|
|rowspan=5|
*Play 22 Brawl matches
*Play 22 Brawl matches
*Complete Classic Mode without using a continue
*Complete Classic Mode without using a continue
*Complete Subspace Part 1 (Stage 29) in the Subspace Emissary
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Green Fireball|Fireball]]
|Standard||[[Green Fireball|Fireball]]
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!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[List of moves|move set]] of [[Fox McCloud]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[List of moves|move set]] to that of Fox McCloud such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|
|rowspan=5|
*Play 50 Brawl matches
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete 100-Man Brawl
*Complete [[The Swamp]] (Stage 18) in the Subspace Emissary
*Complete [[The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[Falco Lombardi#Blaster|Blaster]]
|Standard||[[Falco Lombardi#Blaster|Blaster]]
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*Play 70 Brawl matches
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in the Subspace Emissary
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[Captain Falcon#Falcon Punch|Falcon Punch]]
|Standard||[[Captain Falcon#Falcon Punch|Falcon Punch]]
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*Play 100 Brawl matches
*Play 100 Brawl matches
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in the Subspace Emissary
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[Lucario#Aura Sphere|Aura Sphere]]
|Standard||[[Lucario#Aura Sphere|Aura Sphere]]
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*Play 15 Brawl matches on [[Shadow Moses Island]]  
*Play 15 Brawl matches on [[Shadow Moses Island]]  
*Play 130 Brawl matches
*Play 130 Brawl matches
*Complete [[Battleship Halberd Interior]] (Stage 23) in the Subspace Emissary
*Complete [[Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[Solid Snake#Hand Grenade|Hand Grenade]]
|Standard||[[Solid Snake#Hand Grenade|Hand Grenade]]
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!rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, it is also rather weak and a bit fast.
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
|rowspan=5|
|rowspan=5|
*Play 160 Brawl matches
*Play 160 Brawl matches
*Collect 250 unique trophies
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in the Subspace Emissary
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[R.O.B.#Robo Beam|Robo Beam]]
|Standard||[[R.O.B.#Robo Beam|Robo Beam]]
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*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Play 200 Brawl matches
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in the Subspace Emissary
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[Ganondorf#Warlock Punch|Warlock Punch]]
|Standard||[[Ganondorf#Warlock Punch|Warlock Punch]]
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*Play 250 Brawl matches
*Play 250 Brawl matches
*Clear Target Smash with 30 characters on any difficulty level
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in the Subspace Emissary
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[Mr. Game & Watch#Chef|Chef]]
|Standard||[[Mr. Game & Watch#Chef|Chef]]
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|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|
|rowspan=5|
*Complete [[The Great Maze]] (Stage 31) in the Subspace Emissary
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
*Complete Classic Mode with ten characters
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play a combined total of ten hours of Brawl matches.
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|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|rowspan=5|
|rowspan=5|
*Beat 20 or more events after completing the Subspace Emissary
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*Play 350 Brawl matches
*After clearing the Subspace Emissary, go to the Swamp (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
*After clearing The Subspace Emissary, go to the Swamp (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
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|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|
|rowspan=5|
*After clearing the Subspace Emissary, go to [[The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing The Subspace Emissary, go to [[The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing the Subspace Emissary, clear Classic mode with any character
*After clearing The Subspace Emissary, clear Classic mode with any character
*Play 400 Brawl matches
*Play 400 Brawl matches
|Standard||[[Toon Link#Hero's Bow|Hero's Bow]]
|Standard||[[Toon Link#Hero's Bow|Hero's Bow]]
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|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|
|rowspan=5|
*After clearing the Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*After clearing The Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Play 450 Brawl matches
*Clear Boss Battles as Fox McCloud or Falco Lombardi
*Clear Boss Battles as Fox McCloud or Falco Lombardi
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