Super Mario World: Difference between revisions

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==={{conjecturaltext|Hold a [[Koopa Troopa]] shell while on a vine}}===
==={{conjecturaltext|Hold a [[Koopa Troopa]] shell while on a vine}}===
First, the player must go to an area whith a Koopa Troopa near a vine (like in [[Vanilla Secret 1]]). Then, [[Mario]]/[[Luigi]] must hit the block with the vine, grab the Koopa Troopa shell (hold the Y button) and take it on top of the block. After that, Mario/Luigi should kick the shell upwards (hold D-pad Up and stop pressing the Y button), press the Y button again and start climbing the vine. If done correctly, Mario/Luigi will be climbing the vine while the shell is at the same "place" with them. When Mario/Luigi jump of the vine, the glitch will end, but they can do it as many time as they want. This glitch can also be done with anything grabable, such as keys and trampolines.
First, the player must go to an area with a Koopa Troopa near a vine (like in [[Vanilla Secret 1]]). Then, [[Mario]]/[[Luigi]] must hit the block with the vine, grab the Koopa Troopa shell (hold the Y button) and take it on top of the block. After that, Mario/Luigi should kick the shell upwards (hold D-pad Up and stop pressing the Y button), press the Y button again and start climbing the vine. If done correctly, Mario/Luigi will be climbing the vine while the shell is at the same "place" with them. When Mario/Luigi jump of the vine, the glitch will end, but they can do it as many time as they want. This glitch can also be done with anything grabable, such as keys and trampolines.
 
==={{conjecturaltext|Spawn Orb in Item Box}}===
If you bring a Yoshi and get a fireflower in [[Yoshi's Island 1]] and do a spin jump at the right time towards the end of the level you can spawn a orb in your item box. This has to do with code in the game and the enemy [[Charging Chuck]] . Orbs can be used to skip a level by activating the exit level screen.


==Staff==
==Staff==