Super Mario World: Difference between revisions

no edit summary
(→‎References in later games: Added Sumo Bro in NSMBU)
No edit summary
Line 398: Line 398:
*''[[Super Mario Bros.]]'' - If the player waits on the [[Special World]] map for two minutes, a cover version of the overworld theme will start playing.
*''[[Super Mario Bros.]]'' - If the player waits on the [[Special World]] map for two minutes, a cover version of the overworld theme will start playing.
*''[[Super Mario Bros. 2]]'' - Unaltered [[Ninji]]s reappear, and Bullet Bills resembling [[Pidgit]]s appear in the [[Fall]].
*''[[Super Mario Bros. 2]]'' - Unaltered [[Ninji]]s reappear, and Bullet Bills resembling [[Pidgit]]s appear in the [[Fall]].
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also all of the Koopalings return here.
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also, all of the Koopalings return here.


==References in later games==
==References in later games==
Line 409: Line 409:
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
*''[[Super Smash Bros.]]'' - Mario and Luigi's down special, [[Mario Tornado]] and [[Luigi Cyclone]], are based on the Spin Jump that originated in this game.
*''[[Paper Mario]]'' - The underwater theme from the level "Donut Secret 1" is a cover and used as the theme for this game's title screen.
*''[[Paper Mario]]'' - The underwater theme from the level "Donut Secret 1" is a cover and used as the theme for this game's title screen.
*''[[Super Smash Bros. Melee]]'' - There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario can use his cape as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible.
*''[[Super Smash Bros. Melee]]'' - There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario can use his cape as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible.
Line 414: Line 415:
*''[[Super Mario Sunshine]]'' - When [[F.L.U.D.D.]] scans Mario, a video of Mario battling [[Iggy Koopa|Iggy]] in this game can be seen.
*''[[Super Mario Sunshine]]'' - When [[F.L.U.D.D.]] scans Mario, a video of Mario battling [[Iggy Koopa|Iggy]] in this game can be seen.
*''[[Mario Party Advance]]'' - The results screen music after the player runs out of Mushrooms in this game is a cover of the overworld theme from ''Super Mario World''. Goombas also appeared in the form they appeared in the game, as well.
*''[[Mario Party Advance]]'' - The results screen music after the player runs out of Mushrooms in this game is a cover of the overworld theme from ''Super Mario World''. Goombas also appeared in the form they appeared in the game, as well.
*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and plays on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. [[Yoshi's Wings]] are also apart of [[Yoshi]]'s [[Final Smash]].
*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and plays on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. Yoshi's [[Final Smash]], [[Super Dragon]], is based on the powers he can obtain, specifically the powers from a red Koopa Troopa and blue Koopa Troopa.
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[Super Mario Galaxy 2]]'' - A cover of the music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[Super Mario Galaxy 2]]'' - A cover of the music from the [[Ghost House]] levels is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.  
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.  
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. A [[Sumo Bro]] returns as the boss for the level [[Screwtop Tower]]. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. A [[Sumo Bro]] returns as the boss for the level [[Screwtop Tower]]. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new songs based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley (Overworld theme, portions of the bonus game theme, Star World, and Super Star) appear as the selectable songs in My Music section.
*''[[Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new songs based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley (Overworld theme, portions of the bonus game theme, Star World, and Super Star) appear as the selectable songs in My Music section.
*''[[Super Mario Maker]]'' - One of the level styles is ''Super Mario World'' and part of the ending theme is used in the credits.
*''[[Super Mario Maker]]'' - One of the level styles is ''Super Mario World'' and part of the ending theme is used in the credits.


Anonymous user