Super Mario World: Difference between revisions

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{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{UNFASTAT}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
''Not to be confused with [[Super Mario 3D World]].''
{{distinguish|Super Mario 3D World}}
{{Infobox
{{Infobox
|image=[[File:Super Mario World Box.png|300px]]
|image=[[File:Super Mario World Box.png|300px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shigeru Miyamoto]]
|released='''[[SNES]]:'''<br>{{releasedate|Japan|November 21, 1990|USA|August 13, 1991|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of Super Mario World (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''[[Virtual Console]] ([[Wii]]):'''<br>{{releasedate|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''[[Virtual Console]] ([[Wii U]]):'''<br>{{releasedate|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}
|released='''[[SNES]]:'''<br>{{releasedate|Japan|November 21, 1990|USA|August 13, 1991|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of Super Mario World (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''[[Virtual Console]] ([[Wii]]):'''<br>{{releasedate|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console ([[Wii U]]):'''<br>{{releasedate|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}
|genre=Platformer, Action-adventure
|genre=Platformer
|modes=1-2 players
|modes=1-2 players
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|media=4-megabit cartridge
|media={{container|snes=1|wiidl=1|wiiudl=1}}
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]])
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
|requirements=
}}
}}
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') was the first ''[[Mario (series)|Mario]]'' game and launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of Mario games by date#1990|1990]]. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version has been released on the [[Game Boy Advance]]. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the Mario game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Swooper]]s, and [[Magikoopa]]s made their debuts, and a save feature has been added.
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') was the first ''[[Mario (series)|Mario]]'' game and launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of Mario games by date#1990|1990]]. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version has been released on the [[Game Boy Advance]]. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the Mario game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Swooper]]s, and [[Magikoopa]]s made their first appearances, and a save feature has been added.


The game was followed in 1995 by the prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].  
The game was followed in 1995 by its prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].  


[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
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;From the instruction booklet
;From the instruction booklet


<blockquote>After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.<br>
<blockquote>After saving the Mushroom Kingdom from [[Bowser]] and the rest of the [[Koopa (species)|Koopas]] in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.<br>
But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.<br>
But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.<br>
Suddenly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles.<br>
Suddenly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles.<br>
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|align="center" |[[File:Feather.PNG]]
|align="center" |[[File:Feather.PNG]]
|align="center" |[[Cape Feather]]
|align="center" |[[Cape Feather]]
|Grab this to change into Caped Mario.
|Grab this to change into Cape Mario.
|-
|-
|align="center" |[[File:P-Balloon SMW.PNG]]
|align="center" |[[File:P-Balloon SMW.PNG]]
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|align="center" |[[File:SMW Star.svg]]
|align="center" |[[File:SMW Star.svg]]
|align="center" |[[Star]]
|align="center" |[[Star]]
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected.
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|-
|-
|align="center" |[[File:Yoshi's Wings.png]]
|align="center" |[[File:Yoshi's Wings.png]]
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|align="center" |[[File:SMW 1-up.png]]
|align="center" |[[File:SMW 1-up.png]]
|align="center" |[[1-Up Mushroom]]
|align="center" |[[1-Up Mushroom]]
|If Mario or Luigi collects one, they'll get an extra life. '''100''' points collected.
|If Mario or Luigi collects one, they'll get an extra life. '''100''' coins collected.
|-
|-
|align="center" |[[File:3upMoonSprite.png]]
|align="center" |[[File:3upMoonSprite.png]]
|align="center" |[[3-Up Moon]]
|align="center" |[[3-Up Moon]]
|If Mario or Luigi collects one of these very rare items, they both get three extra lives. '''300''' points collected.
|If Mario or Luigi collects one of these very rare items, they both get three extra lives. '''300''' coins collected.
|-
|-
|align="center" |[[File:CoinSMW.gif]]
|align="center" |[[File:CoinSMW.gif]]
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===Secret bonus changes===
===Secret bonus changes===
After the player beats every special level in ''Super Mario World'', or opens all 96 exits in ''Super Mario World: Super Mario Advance 2'', the following changes occur:
After the player beats every special level, the following changes occur:
*'''World map''': The colors of the map become fall-themed, like grass and the trees of Forest of Illusion turning orange.
*'''World map''': The colors of the map become fall-themed, like grass and the trees of Forest of Illusion turning orange.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
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*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''Galoombas''': Become yellowish and have sunglasses.*
*'''Pokeys''': Turn into sawblade-like creatures.*
<small>'''<nowiki>*</nowiki>'''In ''Super Mario World: Super Mario Advance 2'' only''.</small>


==Worlds==
==Worlds==
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==Characters==
==Characters==
=== Playable Characters ===
=== Playable Characters ===
[[Mario]] (and in 2-Player mode, [[Luigi]]) are the main playable characters. If Mario loses a life or completes a level in 2-Player mode, Luigi comes into play until he does the same. The two may also share [[Extra Life|Extra Lives]] on the world map. Unlike in some other ''Mario'' games, both of the plumbers possess the same strengths and weaknesses.
[[Mario]] (and in 2-Player mode, [[Luigi]]) are the main playable characters. If Mario loses a life or completes a level in 2-Player mode, Luigi comes into play until he does the same. The two may also share [[Extra Life|Extra Lives]] on the world map. Unlike in some other ''Mario'' games, both of the heroes possess the same strengths and weaknesses.


=== Supporting Characters ===
=== Supporting Characters ===
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</gallery>
</gallery>


Green Yoshis hatch out of [[Yoshi Egg]]s, usually found in various blocks throughout the game.  If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an [[1-Up Mushroom]].  Red, blue and yellow [[Yoshi]]s are extremely rare in ''Super Mario World''. They live only in the [[Star World]], a mysterious place accessible by using the five [[Star Road]]s found throughout the game. When they are first encountered, they are Baby Yoshis, small and are unable to be rode, but through carrying them, the baby Yoshi's will eat the enemies they touch.  When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.
Green Yoshis hatch out of [[Yoshi Egg]]s, usually found in various blocks throughout the game.  If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an [[1-Up Mushroom]].  Red, blue and yellow [[Yoshi]]s are extremely rare in ''Super Mario World''. They live only in the [[Star World]], a mysterious place accessible by using the five [[Star Road]]s found throughout the game. When they are first encountered, they are Baby Yoshis, small and unrideable, but through carrying them, the baby Yoshi's will eat the enemies they touch.  When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.


In the GBA remake, the color of the Yoshi that will hatch depends from the power up the player has:
In the GBA remake, the color of the Yoshi that will hatch depends from the power up the player has:
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*[[Fuzzy]]
*[[Fuzzy]]
*[[Gold Bowser Statue]]
*[[Gold Bowser Statue]]
*[[Galoomba]]
*[[Galoomba|Goomba]]
*[[Gray Bowser Statue]]
*[[Gray Bowser Statue]]
*[[Grinder (obstacle)|Grinder]]
*[[Grinder (obstacle)|Grinder]]
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*[[Spiny Egg]]
*[[Spiny Egg]]
*[[Sumo Bro.]]
*[[Sumo Bro.]]
*[[Super Koopa (Super Mario World)|Super Koopa]]
*[[Super Koopa (enemy)|Super Koopa]]
*[[Swooper]]
*[[Swooper]]
*[[Thwimp]]
*[[Thwimp]]
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*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s only fall from the sky after Mario in the international version.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*The original [[wikipedia:Engrish|Engrish]] "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.
*The original [[wikipedia:Engrish|Engrish]] "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.
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|caption2=International
|caption2=International
}}
}}
*[[Donut Secret House]] has winder brick graphics on the sides so that a space cannot be seen beyond the walls.
*All instances of Japanese names occurring in-game were changed to English.
*All instances of Japanese names occurring in-game were changed to English.
**The sign at [[Yoshi's House]] was changed from katakana (Japanese script) to the English alphabet.
**The sign at [[Yoshi's House]] was changed from katakana (Japanese script) to the English alphabet.
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**In the Japanese version, all level names were followed by 「コースx」, "Course X", but in the international version, the names were simply numbered (i.e. 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''", changes to "[[Yoshi's Island 1]]", instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names were followed by 「コースx」, "Course X", but in the international version, the names were simply numbered (i.e. 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''", changes to "[[Yoshi's Island 1]]", instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
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*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.
*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
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*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - This game reintroduces [[Chargin' Chuck]]s and [[Galoomba]]s, both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.


==Critical reception==
==Critical reception==
The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".
''Super Mario World'' received universal critical acclaim. The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".


''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.


IGN rated the original version as 8.5/10 and the Game Boy Advance remake as 9.3/10. Allgame rated it 5 stars.
IGN rated the Game Boy Advance remake a 9.3/10 and the Wii Virtual Console version an 8.5/10. Allgame rated it 5 stars.


==Beta elements==
==Beta elements==
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==={{conjecturaltext|Miscolored Overworld}}===
==={{conjecturaltext|Miscolored Overworld}}===
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off Yoshi to the Giant Gate so that the screen does not scroll up. If done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits Forest of Illusion or Valley of Bowser and comes back to the main overworld, the entire world will be ivory colored instead. The glitch ends if the player completes a level or visits Star Road.
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off Yoshi to the Giant Gate so that the screen does not scroll up. If done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits Forest of Illusion or Valley of Bowser and comes back to the main overworld, the entire world will be ivory colored instead. The glitch ends if the player completes a level or visits Star Road.
==={{conjecturaltext|Hold a [[Koopa Troopa]] shell while on a vine}}===
First, the player must go to an area whith a Koopa Troopa near a vine (like in [[Vanilla Secret 1]]). Then, [[Mario]]/[[Luigi]] must hit the block with the vine, grab the Koopa Troopa shell (hold the Y button) and take it on top of the block. After that, Mario/Luigi should kick the shell upwards (hold D-pad Up and stop pressing the Y button), press the Y button again and start climbing the vine. If done correctly, Mario/Luigi will be climbing the vine while the shell is at the same "place" with them. When Mario/Luigi jump of the vine, the glitch will end, but they can do it as many time as they want. This glitch can also be done with anything grabable, such as keys and trampolines.


==Staff==
==Staff==
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==Trivia==
==Trivia==
{{trivia}}
*None of the [[Koopalings]]' sprites are the correct color of their game artwork; the one that comes closest to being colored correctly is [[Larry Koopa|Larry]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*None of the [[Koopalings]]' sprites are the correct color of their game artwork; the one that comes closest to being colored correctly is [[Larry Koopa|Larry]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*All music in the levels are a variation of the main theme.
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This game marks the first time Fire Luigi has a different colorization than Fire Mario.
*This game marks the first time Fire Luigi has a different colorization than Fire Mario.
*There was an anime video based on this game called '''[[Super Mario World: Mario & Yoshi's Adventure Land]]''' (スーパーマリオワールド マリオとヨッシーの冒険ランド).<ref>http://www.youtube.com/watch?v=Rum5ZrOeUiQ</ref> It was actually sort of a game itself, as it was an interactive VHS tape designed for the Bandai Terebikko system,  which had young players talk through a telephone-like device to interact with the movie. It would ask the viewer questions, such as what they thought would hatch from Yoshi's egg, and gave them multiple choices.
*There was an anime video based on this game called '''[[Super Mario World: Mario & Yoshi's Adventure Land]]''' (スーパーマリオワールド マリオとヨッシーの冒険ランド).<ref>http://www.youtube.com/watch?v=Rum5ZrOeUiQ</ref> It was actually sort of a game itself, as it was an interactive VHS tape designed for the Bandai Terebikko system,  which had young players talk through a telephone-like device to interact with the movie. It would ask the viewer questions, such as what they thought would hatch from Yoshi's egg, and gave them multiple choices.
*This is the only game in the main Super Mario series that Toad does not appear in.
*This is the only game in the main Super Mario series that Toad does not appear in.
*In 1995, pirate game developers Hummer Team created a port of ''Super Mario World'' for the [[Famicom]]. The port retains most of the features of the original, such as Yoshi and the Cape Feather, although Switch Palaces and Banzai Bills are missing. The existence of this port disproves the validity of Shigeru Miyamoto's statement that Mario could not ride an animal companion on the NES/Famicom due to technical limitations.<ref>http://bootleggames.wikia.com/wiki/Super_Mario_World_(Famicom)</ref>
==Name in other languages==
{{Foreignname
|Jap=スーパーマリオワールド
|JapR=Sūpā Mario Wārudo
|JapM=
|Spa=
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|SpaE=
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|Fra=
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|Dut=
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|Ger=
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|Ita=
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|Por=
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|Rus=
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|Kor=슈퍼 마리오 월드
|KorR=Syupeo Malio Woldeu
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|Rom=
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}}


==References==
==References==
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[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Super Mario Series]]
[[Category:Super Mario Series]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
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