Super Mario Galaxy: Difference between revisions

→‎Items: Changed order to be read left to right, not up and down. It's easier to edit, and more intuitive to read this way, I think.
(→‎Items: Changed order to be read left to right, not up and down. It's easier to edit, and more intuitive to read this way, I think.)
Line 1,598: Line 1,598:
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]{{footnote|main|A}} access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]{{footnote|main|A}} access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
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