Super Mario Bros. 2: Difference between revisions

(Undo revision 2599748 by Tryloubliss (talk) Don't assume because it was the same for previous titles. It just came out today here as well.)
Tag: Undo
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''Super Mario Bros. 2'' came about after Nintendo of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of Super Mario Bros.] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System|Famicom Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been [[Reissue|re-released]] as one of the ''Mario'' games featured in ''[[Super Mario All-Stars]]'', and as well as having its own enhanced port in ''[[Super Mario Advance]]''. Many enemies first introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''Mario'' which includes [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay ability of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after Nintendo of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of Super Mario Bros.] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System|Famicom Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been [[Reissue|re-released]] as one of the ''Mario'' games featured in ''[[Super Mario All-Stars]]'', and as well as having its own enhanced port in ''[[Super Mario Advance]]''. Many enemies first introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''Mario'' which includes [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay ability of picking up various items and tossing them has been reused in several later games.


==Story==
This whole story Is dumb I'm sorry for anyone who likes this game you got to admit the ending is garbage, IT'S ALL A DREAM! It's horrible
'''Story from Instruction Booklet'''
<blockquote>
One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,
 
"Welcome to [[Subcon]], the land of dreams. Our once-beautiful world now suffers at the hands of the evil [[Wart]]. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."
 
However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]], Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.
 
Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!
</blockquote>
 
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.
 
'''In-Game Story'''
<blockquote>
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>[https://themushroomkingdom.net/smb2_proto.shtml Super Mario Bros. 2 Prototype - The Mushroom Kingdom]</ref> voice call for help to be freed from a spell.
 
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
</blockquote>


==Gameplay==
==Gameplay==