Super Mario 3D All-Stars: Difference between revisions

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{{just released|date=September 18, 2020}}
{{distinguish|Super Mario All-Stars}}
{{distinguish|Super Mario All-Stars}}
{{italic title}}
{{italic title}}
{{infobox
{{game infobox
|title=Super Mario 3D All-Stars
|image=[[File:Box NA-Super Mario 3D All-Stars.png|200px]]<br>North American box art
|image=[[File:Box NA-Super Mario 3D All-Stars.png|200px]]<br>North American box art
|developer=
|developer=
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|September 18, 2020<ref>[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website]</ref>|USA|September 18, 2020<ref name=Direct>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>|Australia|September 18, 2020<ref>NintendoAU (September 3, 2020). [https://youtu.be/tXcHqmPI_3k Super Mario 3D All-Stars is coming September 18th! (Nintendo Switch)]. ''YouTube''. Retrieved September 3, 2020.</ref>|Europe|September 18, 2020<ref>https://twitter.com/nintendouk/status/1301509023955591168?s=21</ref>|HK|September 18, 2020<ref>[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]</ref>|South Korea|September 18, 2020<ref>(September 4, 2020). [https://www.nintendo.co.kr/news/view.php?no=494 슈퍼 마리오브라더스 35주년!]. ''Nintendo Korea''. Retrieved September 4, 2020.</ref>|ROC|September 18, 2020<ref>(September 4, 2020). [https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo Taiwan''. Retrieved September 4, 2020.</ref>}}
|release={{release|Japan|September 18, 2020<ref>[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website]</ref>|USA|September 18, 2020<ref name=Direct>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>|Mexico|September 18, 2020<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-3d-all-stars-switch/</ref>|Australia|September 18, 2020<ref>NintendoAU (September 3, 2020). [https://youtu.be/tXcHqmPI_3k Super Mario 3D All-Stars is coming September 18th! (Nintendo Switch)]. ''YouTube''. Retrieved September 3, 2020.</ref>|Europe|September 18, 2020<ref>https://twitter.com/nintendouk/status/1301509023955591168?s=21</ref>|HK|September 18, 2020<ref>[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]</ref>|South Korea|September 18, 2020 (digital)<ref name=KR>[https://www.nintendo.co.kr/switch/avp3a/index.html ''Super Mario 3D Collection'']. ''Nintendo Korea''. Retrieved June 9, 2023.</ref>|ROC|September 18, 2020<ref>(September 4, 2020). [https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo Taiwan''. Retrieved September 4, 2020.</ref>|South Korea|September 24, 2020 (physical)<ref name=KR/>}}
|genre=Platforming
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|zh_simp=y|kr=y}}
|modes=Single player<br>Multiplayer (''Super Mario Galaxy'')
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=L|rars=6+|grac=All|gsrr=P|fpb=13|gcam= |nmc=7}}
|modes=Single player<br>Two-player co-op (''Super Mario Galaxy'')
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=L|smeccv=A|rars=6+|grac=All|gsrr=P|fpb=13|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1|nsdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|nspro=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1|switchn64=1}}
}}
}}
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game, released on September 18, 2020 to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition, and a digital edition available until late March 2021.<ref name=Direct/> The compilation and name is based on ''[[Super Mario All-Stars]]'', but instead contains the first three 3D platformers of the ''[[Super Mario (series)|Super Mario]]'' series.
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console.


Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the Wii Remote in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ Super Mario 3D All-Stars has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|ns|y}} button to spin and emulate the pointer with the touch screen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in Super Mario Galaxy! - Super Mario 3D All-Stars]. Retrieved September 9, 2020.</ref> Additionally, the game contains a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.<ref>https://supermario3dallstars.nintendo.com/music-player/</ref>
Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the [[Wii#Wii Remote|Wii Remote]] in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ ''Super Mario 3D All-Stars'' has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|switch|y}} button to [[spin]] and emulate the [[Star Pointer]] with the touchscreen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in ''Super Mario Galaxy''! - ''Super Mario 3D All-Stars'']. Retrieved September 9, 2020.</ref> Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.


The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo Super Mario 3D All-Stars Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref>
The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref>
 
A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in ''Super Mario Galaxy'' as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;<ref>https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter</ref> the update added inverted camera control settings for all three games, [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] support and the original control scheme for ''Super Mario Sunshine'', and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's [[Nintendo 64#Nintendo 64 Controller|Nintendo 64 Controller]].
 
The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.


==Controls==
==Controls==
===''Super Mario 64''===
===''Super Mario 64''===
*{{button|ns|Leftstick}}, {{button|ns|Pad}} - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)<ref name=SM64Controls>https://twitter.com/supermario35th/status/1302811241719750656</ref>
*{{button|switch|Leftstick}}, {{button|switch|Pad}} Move [[Mario]]/cursor, climb [[pole]]s, angle camera in second-person mode, [[fly]] (when wearing the [[Wing Cap]])
*{{button|ns|A}}, {{button|ns|B}} - Jump, swim, talk, confirm<ref name=SM64Controls/>
*{{button|switch|A}}, {{button|switch|B}} – [[Jump]], [[swim]], talk, confirm
*{{button|ns|X}}, {{button|ns|Y}} - Punch, dive, grab, throw, cancel<ref name=SM64Controls/>
*{{button|switch|X}}, {{button|switch|Y}} – [[Punch]], [[dive]], grab, throw, cancel
*{{button|ns|ZL}}, {{button|ns|ZR}} - Crouch<ref name=SM64Controls/>
*{{button|switch|ZL}}, {{button|switch|ZR}} – [[Crouch]]
*{{button|ns|L}}, {{button|ns|R}} - Switch camera modes<ref name=SM64Controls/>
*{{button|switch|L}}, {{button|switch|R}} Switch camera modes
*{{button|ns|Rightstick}} - Adjust camera<ref name=SM64Controls/>
*{{button|switch|Rightstick}} Adjust camera
*{{button|ns|Plus}} - Pause menu<ref name=SM64Controls/>
*{{button|switch|Plus}} Pause menu
*{{button|ns|Minus}} - Suspend menu<ref name=SM64Controls/>
*{{button|switch|Minus}} Suspend menu
 
====Nintendo Switch Online Nintendo 64 Controller====
*{{button|n64|stick}} – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
*{{button|n64|A}} – Jump, swim, talk, confirm
*{{button|n64|B}} – Punch, dive, grab, throw, cancel
*{{button|n64|Z}} – Crouch
*{{button|n64|R}} – Switch camera modes
*{{button|n64|C}} – Adjust camera
*{{button|n64|Start}} – Pause menu
*{{button|switch|ZR}} – Suspend menu


===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
*{{button|ns|Leftstick}} - Move Mario, aim F.L.U.D.D. (while holding R)<ref name=SMSControls>https://www.destructoid.com/stories/here-s-how-all-of-the-new-switch-controls-work-for-super-mario-3d-all-stars-603729.phtml</ref>
*{{button|switch|Leftstick}} Move Mario, aim [[F.L.U.D.D.|FLUDD]] (while holding {{button|switch|R}})
*{{button|ns|A}}, {{button|ns|B}} - Jump, swim, talk<ref name=SMSControls/>
*{{button|switch|A}}, {{button|switch|B}} Jump, swim, talk
*{{button|ns|X}} - Switch Nozzles<ref name=SMSControls/>
*{{button|switch|X}} Switch nozzles
*{{button|ns|Y}} - Pick up, dive<ref name=SMSControls/>
*{{button|switch|Y}} Pick up, dive
*{{button|ns|ZL}} - Center camera<ref name=SMSControls/>
*{{button|switch|ZL}} Center camera, [[Ground Pound|ground-pound]] (while in midair)
*{{button|ns|ZR}} - Run while spraying (while using Squirt Nozzle)<ref name=SMSControls/>
*{{button|switch|ZR}} – [[dash|Run]] while spraying (while using Squirt Nozzle)
*{{button|ns|L}} - Guidebook<ref name=SMSControls/>
*{{button|switch|L}} – [[Guide Book]]
*{{button|ns|R}} - Use F.L.U.D.D. (spray and aim while using Squirt Nozzle)<ref name=SMSControls/>
*{{button|switch|R}} Use FLUDD (spray and aim while using Squirt Nozzle)
*{{button|ns|Rightstick}} - Move camera<ref name=SMSControls/>
*{{button|switch|Rightstick}} Move camera
*{{button|ns|Rightstick}} (click in) - Mario Cam<ref name=SMSControls/>
*{{button|switch|Rightstickbutton}} Mario Cam
*{{button|ns|Plus}} - Pause menu<ref name=SMSControls/>
*{{button|switch|Plus}} Pause menu
*{{button|ns|Minus}} - Suspend menu<ref name=SMSControls/>
*{{button|switch|Minus}} Suspend menu
 
====Nintendo GameCube Controller====
*{{Button|gcn|Stick}} – Move Mario, aim FLUDD (while holding {{button|gcn|R}})
*{{Button|gcn|A}} – Jump, swim
*{{Button|gcn|B}} – Pick up, dive, talk
*{{Button|gcn|X}} – Switch nozzles
*{{Button|gcn|Y}} – Mario Cam
*{{Button|gcn|L}} – Center camera, ground-pound (while in midair)
*{{Button|gcn|R}} – Use FLUDD
*{{Button|gcn|Z}} – Guide Book
*{{Button|gcn|C}} – Move camera
*{{Button|gcn|Start}} – Pause menu


===''Super Mario Galaxy''===
===''Super Mario Galaxy''===
*{{button|ns|Leftstick}}: Move<ref name=SMGControls>https://youtu.be/nuvizFhzf5c?t=146</ref>
*{{button|switch|Leftstick}} Move
*{{button|ns|A}}, {{button|ns|B}}: Jump/swim<ref name=SMGControls/>
*{{button|switch|A}}, {{button|switch|B}} Jump/swim
*{{button|ns|X}}, {{button|ns|Y}}, {{button|ns|Joy-Con-R}} (shake): Spin<ref name=SMGControls/>
*{{button|switch|X}}, {{button|switch|Y}}, {{button|switch|Joy-Con}} (shake) Spin
*{{button|ns|ZL}} (grounded): Crouch<ref name=SMGControls/>
*{{button|switch|ZL}} – Crouch (on the ground), ground-pound (in the air)
*{{button|ns|ZL}} (midair): Ground Pound<ref name=SMGControls/>
*{{button|switch|ZR}} Fire [[Star Bit]]
*{{button|ns|ZR}}: Fire Star Bit<ref name=SMGControls/>
*{{button|switch|L}} Center camera
*{{button|ns|L}}: Center camera<ref name=SMGControls/>
*{{button|switch|R}} Reset Star Pointer
*{{button|ns|R}}: Reset pointer<ref name=SMGControls/>
*{{button|switch|Rightstick}} Change camera view
*{{button|ns|Rightstick}}: Change camera view<ref name=SMGControls/>
*{{button|switch|Joy-Con-R}} (tilt) Aim cursor
*{{button|ns|Joy-Con-R}} (move): Aim<ref name=SMGControls/>
*{{button|switch|Plus}} Pause menu
*{{button|ns|Plus}} - Pause menu<ref name=SMGControls/>
*{{button|switch|Minus}} Suspend menu
*{{button|ns|Minus}} - Suspend menu<ref name=SMGControls/>
 
====Co-Star Mode (when using horizontal Joy-Con)====
*{{button|switch|PlusMinus}} – Pause menu (P1) or suspend menu (P2)
*{{button|switch|SL}} – Crouch (P1 only)
*{{button|switch|SR}} – Fire Star Bit
*{{button|switch|Stickbutton}} – Reset Star Pointer
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Jump (P1) or hold enemy (P2)
*{{button|switch|jc-left}} – Spin (P1 only)
*{{button|switch|jc-top}} – Center camera, tilt {{button|switch|Stick}} while holding {{button|switch|jc-top}} to change camera view (P1 only)
*{{button|switch|Joy-Con}} – Tilt to aim cursor
 
When ray-surfing or riding the [[Star Ball|Rolling Ball]], players hold the Joy-Con vertically.
 
*{{button|switch|Joy-Con}} (tilt) – Turn
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Accelerate ([[ray surfing]]), jump (Rolling Ball)
*{{button|switch|L}} or {{button|switch|R}} – Reset Star Pointer
*{{button|switch|ZL}} or {{button|switch|ZR}} – Fire Star Bit


==Differences and changes==
==Differences and changes==
===Changes to ''Super Mario 64''===
===Changes to ''Super Mario 64''===
{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}}
{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}}
*The game is based on ''Shindō Pak Taiō Version'', available in English for the first time. However, the notice for compatibility with the Rumble Pak has been removed.
*The game is based on ''Shindō Pak Taiō Version'', as evident by the copyright date and the blue trademark symbol on the title screen, being available in English for the first time with the language options from the PAL version also being present.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed.
*In the screen with [[Mario's head]], the text saying "PRESS START" now says "PRESS {{button|ns|Plus}}", with a brand new text icon.
*On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo.
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
*The game's camera controls has been flipped to be normal instead of inverted.
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''.
*The directional buttons/D-pad now acts as full analog presses on the control stick.
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref>
*The text has been updated to reflect the new controls.
**The button prompts are not updated to their original icons if the [[Nintendo Switch Online]] [[Nintendo 64]] controller is used.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref>
*Connecting a second controller to move the camera during the ending is no longer possible,<ref>Nintendo Life (September 23, 2020). [https://www.youtube.com/watch?v=KpFFkStYqI8 35 Changes in Super Mario 3D All-Stars from the Originals (64, Sunshine, Galaxy)]. ''YouTube''. Retrieved September 24, 2020.</ref> as the emulator detects inputs from all connected controllers as the first controller.
<!--Mario saying "Buh-bye!" and the removal of the backwards long jump glitch were changes made in the Shindō Pak Taiō Version of the game, not the 3D All-Stars port. Please do not add them here.-->


===Changes to ''Super Mario Sunshine''===
===Changes to ''Super Mario Sunshine''===
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|ns|A}}".
*The game is based on the PAL version released in Europe and Australia.
*The Rumble option no longer has the image of the [[Nintendo GameCube#Nintendo GameCube Controller|GameCube Controller]].
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref>
*In F.L.U.D.D.'s tutorial video, F.L.U.D.D. says "press the button" instead of "press the R button". This is because spraying is done by {{button|ns|R}} and {{button|ns|ZR}} in ''Super Mario 3D All-Stars'', and the subtitles have been changed to reflect this.
*The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo &mdash; like in the original Japanese and PAL versions in all versions &mdash; instead of split across either side of it.
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
*The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
*The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
*The game's camera controls has been flipped to be normal instead of inverted.
*In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue:
*The text has been updated to reflect the new controls.
**FLUDD simply says "button" instead of "R button." This is because when normal controls are used, spraying and refilling is done by both {{button|switch|R}} and {{button|switch|ZR}}, and the subtitles have been changed to reflect this.
*Debug cubes in [[Bianco Hills]]' second secret area that mark the flipping platforms are visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref>
**FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles.
*The sound heard when "GO!" appears on-screen in racing minigames is replaced by a [[commons:File:1000Hz.ogg|censor beep-like sound]].
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works.
**The button prompts are not updated to their original icons or voice clips if the [[Nintendo GameCube]] controller is used.
*The [[Memory Card]] is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and [[Bowser]] and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref>
*The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref>
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text.


===Changes to ''Super Mario Galaxy''===
===Changes to ''Super Mario Galaxy''===
*The player only needs to press one button ({{button|ns|A}}) on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release.
*Only one button ({{button|switch|A}}) needs to be pressed on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt is changed from "Press both {{button|wii|A}} and {{button|wii|B}}" to "Press {{button|switch|A}}" to reflect this.
*[[Mii]]s can no longer be selected as a save icon.
**Due to this, the blue glow effect that appears around the logo when only {{button|wii|A}} is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if {{button|switch|B}} is pressed.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref>
*Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speaker are absent.
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch.
*The animated icon for how to [[spin]] by shaking the Wii Remote has now been changed to a Joy-Con.
*Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speakers in the original game are instead heard through the game's audio.
*The animated icon for how to [[spin]] by shaking the Wii Remote is changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
*The text has been updated to reflect the new controls.
*The text has been updated to reflect the new controls.
*The game features extra tutorial dialogue to accommodate for handheld mode.
*The game features extra tutorial dialogue to accommodate for handheld mode.
*When the player talks to the [[Mailtoad]] on the 121st star in the [[Grand Finale Galaxy]], he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the ''SUPER MARIO GALAXY'' staff that was originally sent to the [[Wii#Wii Message Board|Wii Message Board]] is now read out by the Mailtoad in-game.<ref>BeardBear. (September 19, 2020). [https://youtu.be/4qft4LiiRc8?t=37093 Super Mario Galaxy (3D All-Stars) - Full Game 121 Stars Walkthrough (2 Players)]. Retrieved September 19, 2020.</ref>
*When [[Mailtoad]] is spoken to during the 121st [[Power Star]] in the [[Grand Finale Galaxy]], he now has different dialogue. The "Yes" or "No" prompt is removed, and the two images obtained from him are automatically sent to the Nintendo Switch album if he is talked to. Additionally, the message from the ''Super Mario Galaxy'' staff that was originally sent to the [[Wii#Wii Message Board|Wii Message Board]] is now read out by the Mailtoad in-game.<ref>BeardBear. (September 19, 2020). [https://youtu.be/4qft4LiiRc8?t=37093 Super Mario Galaxy (3D All-Stars) - Full Game 121 Stars Walkthrough (2 Players)]. ''YouTube''. Retrieved September 19, 2020.</ref>
*The camera icon on the [[Star List]] used to take a screenshot of the list is removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
*The player can no longer pan the camera while in [[cannon]]s by holding down {{button|wii|Z}} and moving the controller away from the screen, due to the lack of a Sensor Bar.
*Due to the lack of a Sensor Bar, the [[Star Pointer]] originally brought up by the Wii Remote automatically is instead brought up by pressing {{button|switch|R}} on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Galaxy'' also features a small selection of higher-definition textures within the game, mainly the text.
*Due to the lack of [[Wii#Nunchuk|Nunchuk]] compatibility, the text boxes that appear when it needs to be connected, when it is connected, and when communications with it have been interrupted no longer appear.
*[[Rabbit|Bunnies]] that need to be chased move slower than in the Wii version.
 
==Soundtracks==
The player can listen to the soundtracks for all three games from the main menu. Although the ''Super Mario 64'' and ''Super Mario Galaxy'' soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for ''Super Mario Sunshine'' was made available. Upon the player reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to music-player mode by pressing {{button|switch|minus}},  allowing them to continue listening to music with the screen turned off.
{|class="wikitable"style="width:100%"
|-
!Soundtrack
!Number of tracks
!Length
!Description
|-
|align=center|[[File:SM3DAS SM64 Soundtrack CD.png|150px]]<br>''[[Super Mario 64 Original Soundtrack]]''
|36
|49:52
|"''The [[Nintendo 64]] system gave this Mario adventure a more realistic instrumental sound than any prior game in the [[Super Mario (series)|Super Mario]] series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.''"
|-
|align=center|[[File:SM3DAS SMS Soundtrack CD.png|150px]]<br>''[[Super Mario Sunshine Original Soundtrack]]''
|58
|1:11:01
|"''Enjoy the bouncy, tropical sounds of [[Isle Delfino]], released here for the first time! The ever-catchy [[Delfino Plaza]] theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the [[Underground Theme|underground music]] from [[Super Mario Bros.]], newly arranged here as Shadow Mario's theme!''"
|-
|align=center|[[File:Super Mario Galaxy Original Soundtrack Platinum Version.png|150px]]<br>''[[Super Mario Galaxy Original Soundtrack]]''
|81
|2:07:03
|"''This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc [[Club Nintendo (rewards program)|Club Nintendo]] exclusive.''"
|}


==Update history==
==Update history==
===Version 1.0.1===
===Version 1.0.1===
'''Release date:''' September 17, 2020<ref>https://nintendoeverything.com/super-mario-3d-all-stars-update-out-now-version-1-0-1-patch-notes/</ref>
'''Release date:''' September 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v101</ref>
<i><blockquote>
<i><blockquote>
*Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
*Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
*In order to let you play the game more comfortably, we have also fixed some issues.
*In order to let you play the game more comfortably, we have also fixed some issues.
</blockquote></i>
===Version 1.1.0===
'''Release date:''' November 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v110</ref>
<i><blockquote>
*Players can now invert the camera controls within all three individual titles.
*Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
**The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
**You'll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. [https://en-americas-support.nintendo.com/app/answers/detail/a_id/42816 Information on connecting this adapter and controller can be found here.]
**The Nintendo Switch Lite system does not support this controller option.
**All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
*Other general fixes have been applied to improve overall gameplay across all three titles.
</i></blockquote>
;Specific/unlisted changes
*Players can also choose Classic or Modern camera controls in the options menu.
*''Super Mario Sunshine''
**The analog trigger controls for spraying work with the Nintendo GameCube controller.
**The slowdown from opening and closing the Guide Book was removed.<ref name=GameXplainVersion1.1.0>https://www.youtube.com/watch?v=dbYVUgWW_o8</ref>
**The following [[glitch]]es were fixed:
***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/>
***The sound heard when "GO!" appeared onscreen in racing minigames sounded like a [[commons:File:1000Hz.ogg|censor beep-like sound]].<ref name=GameXplainVersion1.1.0/>
***The zoom-out effect when the player uses the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.<ref>https://twitter.com/PJiggles_/status/1307452651190116352</ref><ref name=GameXplainVersion1.1.0/>
***Due to the aspect ratio being expanded to widescreen, a [[Pianta]] visibly spawned midair in the intro of [[Yoshi's Fruit Adventure]].<ref>https://youtu.be/vFAKcO9oufQ?t=1445</ref><ref>https://www.twitch.tv/videos/806707015?t=3h17m8s</ref>
*''Super Mario Galaxy''
**An error has been fixed in which, during the mission [[Purple Coins on the Puzzle Cube]], three Purple Coins were erroneously placed inside a wall and could be obtained only by [[Ground Pound|ground-pound]]ing near them due to Mario and Luigi's wider hitbox during the move.<ref>https://www.suppermariobroth.com/post/638864722545000448/in-the-purple-coins-on-the-puzzle-cube-mission</ref> This error was also present in the Nvidia Shield version of ''Super Mario Galaxy''.
===Version 1.1.1===
'''Release date:''' November 3, 2021<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/~/how-to-update-super-mario-3d-all-stars#v111</ref>
<i><blockquote>
*Super Mario 64 now supports the Nintendo Switch Online member exclusive Nintendo 64 Controller (sold separately). Players can now play this title using the same controls as found in the original Nintendo 64 release.
**[https://en-americas-support.nintendo.com/app/answers/detail/a_id/56672 Information on connecting this controller can be found here.]
**All button displays within Super Mario 64 will not reflect the Nintendo 64 controller.
</blockquote></i>
</blockquote></i>


==Glitches==
==Glitches==
A glitch in ''Super Mario Sunshine'' allows [[Scrubbing Sirena Beach]] to be completed with much less [[Goop#Electric goop|electric goop]] being cleaned than intended.<ref>https://twitter.com/toobou/status/1306643876598349824</ref>
===''Super Mario 64''===
*There is a persistent delay in all audio from when music and sounds should play compared to when they actually do.
 
===''Super Mario Sunshine''===
*[[Scrubbing Sirena Beach]] can be completed with much less [[electric goop]] being cleaned than intended<ref>https://twitter.com/toobou/status/1306643876598349824</ref> or with no electric goop cleaned.<ref>https://twitter.com/zmqoak3429/status/1308296893252866048</ref>
*Occasionally in [[Noki Bay]]'s episode [[Uncork the Waterfall]], the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.<ref>https://imgur.com/56vWIw2</ref>
*The mirrors in the bathrooms of certain room doors in [[Hotel Delfino]] have unusual reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}}
**Additionally, mirrors such as one in Hotel Delfino<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} and the antennas in [[Gelato Beach]],<ref>https://twitter.com/Icepenguins101/status/1329235648025227265</ref> when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
*Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.<ref>https://twitter.com/MarioBrothBlog/status/1331323880066215937</ref>
 
==Reception==
===Limited-release controversy===
''Super Mario 3D All-Stars''{{'}}s limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities.<ref>Favis, Elise. (September 3, 2020). [https://www.washingtonpost.com/video-games/2020/09/03/nintendo-mario-limited-release/ Classic Mario games are coming to Switch for a limited time, baffling fans.] ''The Washington Post''. Retrieved September 20, 2020.</ref><ref>Diaz, Isasc. (September 07, 2020). [https://www.thegamer.com/super-mario-3d-all-stars-limited-availability/ ''Super Mario 3D All-Stars''{{'}} Limited Availability Is A Cynical Marketing Gimmick.] ''The Gamer''. Retrieved September 20, 2020.</ref><ref>Sakellariou, Alexandra. (September 04, 2020). [https://screenrant.com/mario-3d-all-stars-limited-release-bad-why/ Why ''Mario 3D All-Stars'' Is A Limited-Time Only Release (& When It Ends).] ''Screen Rant''. Retrieved September 20, 2020.</ref> Elise Favis from ''The Washington Post'' compared the limited release situation to the "{{wp|Disney Vault}}", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of {{wp|Moratorium (entertainment)|moratorium}}; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a [[Virtual Console]] service on Nintendo Switch, compounding the issue some fans had with the limited release (though ''Super Mario 64'' was later additionally made available on the console through [[Nintendo 64 - Nintendo Switch Online]]). Alexandra Sakellariou from ''Screen Rant'' asserted the reason [[Nintendo]] made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether future releases would adopt a similar pattern if this sales tactic ends up succeeding.
 
On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high in demand, specifically citing [[amiibo]] and the [[Classics#NES Classic Edition|NES Classic Edition]]. They <!-- Jim Sterling is non-binary - please do not change to 'he'--> brought up {{wp|fear of missing out}} as a potential reason for the limited release.<ref>Jim Sterling. (Sep 4, 2020). [https://www.youtube.com/watch?v=N2OUVNO3ToY Super Mario 3D All-Stars - Limited Availability On A Digital Version? LOL!]. ''YouTube''. Retrieved September 20, 2020.</ref> Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release.<ref>Yong Yea. (Sep 5, 2020). [https://www.youtube.com/watch?v=haqFXFthrh4 Nintendo Baffles With 6 Months Limited-Time Release For Super Mario 3D All Stars.] ''YouTube''. Retrieved September 20, 2020.</ref> He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent {{wp|COVID-19 pandemic}} that left customers in harder economic situations at the time.
 
===Critical reception===
''Super Mario 3D All-Stars'' has been positively received with critics, receiving an 83 on Metacritic based on 61 reviews.<ref>[https://www.metacritic.com/game/switch/super-mario-3d-all-stars Metacritic score for ''Super Mario 3D All-Stars''.] Retrieved September 20, 2020.</ref> Much of the praise is addressed towards the games' perceived quality and the perceived convenience of being able to play them on the Nintendo Switch, with praise specifically directed at the presentation of the games and how they have aged. Common criticisms of the game include the minimal number of changes to the original releases, the price point, the limited release, and the lack of ''[[Super Mario Galaxy 2]]''.
 
Luke Hemming of Cubed3 has given the game a 10/10, stating the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D ''Super Mario'' titles and how Nintendo improves the formula of each iteration of games.<ref>Hemming, Luke. (September 16, 2020). [http://www.cubed3.com/review/6093/1/super-mario-3d-all-stars-nintendo-switch.html Review for ''Super Mario 3D All-Stars'']. Retrieved September 20, 2020.</ref> He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming ''Super Mario Galaxy'' to be the best 3D ''Super Mario'' title of all time and loving all three games in the bundle, citing the improvements and the gameplay that was considered to have aged well.<ref>Mundy, Jon. (September 18, 2020). [https://www.pocketgamer.com/articles/084159/super-mario-3d-all-stars-review-class-is-permanent-with-these-3d-platformer-classics/ ''Super Mario 3D All-Stars'' review - "3D platformer compilation proves that class is permanent".] ''Pocket Gamer UK''. Retrieved September 20, 2020.</ref> Mundy has written that "some have balked at ''Super Mario 3D All-Stars''{{'}}s premium pricing" but has recommended that ''Super Mario Galaxy'' alone justifies the price if the reader has never played the game before.
 
On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the ''Super Mario'' titles again or for new players, they are not exactly a bargain deal either.<ref>Little, Riley. (September 16, 2020). [https://screenrant.com/super-mario-3d-all-stars-game-review/ ''Super Mario 3D All-Stars'' Review: A Must-Have With Missed Opportunities.] ''Screen Rant''. Retrieved September 20, 2020.</ref> Little has unfavorably compared the game to Activision's remade bundles of older games, such as ''{{wp|Crash Bandicoot N. Sane Trilogy}}'', ''{{wp|Spyro Reignited Trilogy}}'', and ''{{wp|Tony Hawk's Pro Skater 1 + 2}}'', which all launched as complete graphical overhauls and had cheaper retail prices than ''Super Mario 3D All-Stars''. Little has also written the absence of ''Super Mario Galaxy 2'' where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.<ref>Stephan L. (September 16, 2020). [https://www.thesixthaxis.com/2020/09/16/super-mario-3d-all-stars-review-switch/ ''Super Mario 3D All-Stars'' Review.] ''TheSixthAxis''. Retrieved September 20, 2020.</ref> He has written that the games themselves benefit from the increased resolution, but he has lamented that Nintendo could have "gone above and beyond in a meaningful way". He opined that ''Super Mario 64'' is the weakest game of the trio due to how many times the game was rereleased, that the compilation was more about preservation than improvement, and that ''Super Mario 64'' is inferior to its Virtual Console release due to the lack of save states and a digital manual.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Luke Hemming,<br>[http://www.cubed3.com/review/6093/1/super-mario-3d-all-stars-nintendo-switch.html Cubed3]
|10/10
|align="left"|"''Super Mario 3D All-Stars represents the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console, it's a must-buy. For newcomers, they are getting the chance to experience the timeline of how Nintendo first experimented and mastered the 3D platformer, all the way up to it improving on the formula with each iteration. For stalwarts, it's a great excuse to dive back in and revisit a childhood hero in all his hat-wearing, moustache-twirling glory. Each inclusion has perfect character and level designs, as well as an ever-increasing level of innovation that simply cannot be matched by any other gaming company in the platforming genre. To sum up Super Mario 3D All-Stars in one word? Unmissable.''"
|-
|Nintendo Switch
|Jon Mundy,<br>[https://www.pocketgamer.com/articles/084159/super-mario-3d-all-stars-review-class-is-permanent-with-these-3d-platformer-classics/ Pocket Gamer UK]
|4.5/5
|align="left"|"''The three games that constitute Super Mario 3D All-Stars shine like a Power Star in 2020. Even with a bare minimum of sharpening up, they're brilliant games that are more than ready for a modern audience. Super Mario Galaxy, in particular, remains possibly the definitive 3D Mario game.''"
|-
|Nintendo Switch
|Colette,<br>[https://mynintendonews.com/2020/09/16/review-super-mario-3d-all-stars-for-nintendo-switch/ My Nintendo News]
|9/10
|align="left"|"''Overall, it's safe to say that Super Mario 3D All-Stars is a compilation worth its weight in gold. Not only have the games stood the test of time, they remain some of the best 3D platformers of the late '90s to early 2000s in existence. Between its visual resolution upgrades to the sheer flexibility of ways to play, Super Mario 3D All-Stars is the triple threat of the Nintendo Switch games' library – well, until 31st March.''"
|-
|Nintendo Switch
|Chris Scullion,<br>[https://www.nintendolife.com/reviews/nintendo-switch/super_mario_3d_all-stars Nintendo Life]
|8.5/10
|align="left"|"''We've had an absolute blast playing through these three gems all over again, especially now they look sharper than ever. It's a shame that the presentation is practically barebones with no bonus content beyond the soundtracks, but there can still be no denying the quality of the games on offer here. This is the Beatles' Greatest Hits of the video game world, and is an absolute treat whether you're reliving it in HD or discovering it for the first time.''"
|-
|Nintendo Switch
|John Rairdin, Neal Ronaghan, and Jordan Rudek<br>[https://www.nintendoworldreport.com/review/54935/super-mario-3d-all-stars-switch-review Nintendo World Report]
|8.5/10
|align="left"|"''While yes, the updates are restrained somewhat in their ambition, the end result is undeniable. Even if some elements show their age, this is without a doubt, the best, and most versatile release these three classic 3D platformers have ever received.''"
|-
|Nintendo Switch
|Chris Carter<br>[https://www.destructoid.com/stories/review-super-mario-3d-all-stars-602591.phtml Destructoid]
|8.5/10
|align="left"|"''Hey, guess what you all? I did it! I made a definitive ruling on Mario Sunshine. I'm sure this won't be debated for another 18 years.''"
|-
|Nintendo Switch
|Kevin Knezevic<br>[https://www.gamespot.com/reviews/super-mario-3d-all-stars-review-shoot-for-the-stars/1900-6417564/ GameSpot]
|8/10
|align="left"|"''Taken all together, Mario 3D All-Stars is a worthwhile collection, featuring the best versions of Mario 64, Sunshine, and Galaxy to appear on a Nintendo system. Although the individual games have been sparingly touched up and there's little in the way of ancillary material to pore over, the titles themselves hold up well and are a delight to revisit. Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection's presentational shortcomings.''"
|-
|Nintendo Switch
|Will Greenwald<br>[https://www.pcmag.com/reviews/super-mario-3d-all-stars-for-nintendo-switch PCMag]
|7/10
|align="left"|"''Super Mario 3D All-Stars offers three excellent games in close to their original forms, but it misses a lot of opportunities to polish and improve them.''"
|-
|Nintendo Switch
|Riley Little,<br>[https://screenrant.com/super-mario-3d-all-stars-game-review/ Screen Rant]
|3.5/5
|align="left"|"''Three of the most popular Super Mario games ever finally make their way to Nintendo Switch with Super Mario 3D All-Stars - warts and all.''"
|-
|Nintendo Switch
|Stefan L,<br>[https://www.thesixthaxis.com/2020/09/16/super-mario-3d-all-stars-review-switch/ TheSixthAxis]
|7/10
|align="left"|"''Much like an actual 35th birthday party (I assume), Super Mario 3D All-Stars just feels a little halfhearted. It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there's a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?''"
|-
|Nintendo Switch
|Brad Lang,<br>[https://www.criticalhit.net/gaming/super-mario-3d-all-stars-review-whomp-whomp/ Critical Hit]
|6.5/10
|align="left"|"''Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.''"
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Metacritic
|-
|colspan=4 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-3d-all-stars 83]
|}
 
===Sales===
The game sold 9.01 million units worldwide throughout its lifespan.<ref>[https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Financial Results Explanatory Material (As of March 31, 2021)]</ref>
 
==Game descriptions==
===''Super Mario 64''===
*"''[[Princess Peach]] has invited Mario to her castle to enjoy some cake! On his arrival, he's greeted by an eerie silence...until [[Bowser]]'s laughter echoes through the halls. Thus begins an adventure to rescue the princess by exploring the magical worlds within the castle's many enchanted [[painting]]s. This first 3D action game in the Super Mario series launched alongside the [[Nintendo 64]] system. The introduction of the analog Control Stick set a new standard for later games in the series.''"
 
===''Super Mario Sunshine''===
*"''Mario and friends have arrived on [[Isle Delfino]], ready to enjoy a relaxing vacation. Instead, they find that someone has polluted the island with icky, goop-like graffiti! Framed for this terrible crime, Mario must clean the island, find the true culprit, and reclaim the [[Shine Sprite]]s—Delfino's sunny energy source—that have hidden themselves to escape the mess. Using the power of the Nintendo GameCube system, this game offered dazzling water effects and a slick set of moves for Mario through his new tool, [[F.L.U.D.D.|FLUDD]].''"
 
===''Super Mario Galaxy''===
*"''It's the night of the [[Star Festival]], and [[Star Bits]] are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.''"


==Gallery==
==Gallery==
Line 104: Line 321:
<gallery>
<gallery>
Logo-Super Mario 3D All-Stars.png|Logo
Logo-Super Mario 3D All-Stars.png|Logo
SM3DAS Mario enters Mushroom Kingdom.png|Mario beginning his journey in ''Super Mario 64''
SM3DAS-SM64-MarioBowser.png|''Super Mario 64'' artwork of Mario grabbing [[Bowser]] by his tail
SM3DAS-SM64-MarioBowser.png|''Super Mario 64'' artwork of Mario grabbing [[Bowser]] by his tail
Super Mario 3D All Stars- Mario Sunshine Mario Scared.png|The cutscene with Mario on trial in ''Super Mario Sunshine''
SM3DAS SMS Soundtrack.jpg|''Super Mario Sunshine'' soundtrack
SM3DAS SMS Soundtrack.jpg|''Super Mario Sunshine'' soundtrack
SM3DAS SMG 2D Artwork.png|2D artwork based on ''Super Mario Galaxy''
SM3DAS SMG 2D Artwork.png|2D artwork based on ''Super Mario Galaxy''
SM3DAS Mario with his new found powers.png|Mario after receiving the [[spin]] move in ''Super Mario Galaxy''
SM3DAS Luigi with his new found powers.jpg|Luigi after receiving the [[spin]] move in ''Super Mario Galaxy''
</gallery>
</gallery>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus.
*''[[Super Mario Bros.]]'': [[Mario]]'s [[dash|run]]ning animation from this game is used to indicate a track is currently playing in the soundtrack menus. The game is mentioned in the description for [[Super Mario Sunshine Original Soundtrack|''Super Mario Sunshine''{{'}}s soundtrack]] section.
*''[[Super Mario All-Stars]]'': This game's name is referenced by the title.
*''[[Super Mario World]]'': Selecting any track in the main menu plays the [[coin]] sound from this game.
*''[[Super Mario All-Stars]]'': This game's name is referenced by the title. The font for the "SELECT GAME" text from this game is reused for the year headings' font on the game-selection screen.
*''[[Super Mario Galaxy 2]]'': This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.
*''[[Super Mario Galaxy 2]]'': This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.


Line 131: Line 353:


==Trivia==
==Trivia==
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine'''s Chinese edition being unreleased), the collection does not include any of the Chinese localization and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> It was said that negotiations were attempted, but was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having Spanish and Italian versions as well.
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]].
 
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://supermario3dallstars.nintendo.com/ North American website]
*[https://web.archive.org/web/20200903130138/https://supermario3dallstars.nintendo.com/ North American website]
*[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website]
*[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website]
*[https://www.nintendo.co.kr/switch/avp3a/index.html Korean website]
*[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]
*[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]
*[https://www.nintendo.tw/switch/avp3a/ Taiwan website]
*[https://www.nintendo.tw/switch/avp3a/ Taiwanese website]
 
==References==
<references/>


{{MarioGames}}
{{Super Mario games}}
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