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{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}} | {{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}} | ||
*The game is based on ''Shindō Pak Taiō Version'', available in English for the first time.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed. | *The game is based on ''Shindō Pak Taiō Version'', available in English for the first time.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed. | ||
*On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play"'' is still played upon the player returning to the title screen from a gameplay demo. | *On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo. | ||
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game-selection screen. | *The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game-selection screen. | ||
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | *The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | ||
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===Changes to ''Super Mario Galaxy''=== | ===Changes to ''Super Mario Galaxy''=== | ||
*The player needs to press only one button ({{button|switch|A}}) on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt was changed from "Press both ({{button|wii|A}} and {{button|wii|B}})" to "Press ({{button|switch|A}})" to reflect this. | *The player needs to press only one button ({{button|switch|A}}) on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt was changed from "Press both ({{button|wii|A}} and {{button|wii|B}})," to "Press ({{button|switch|A}})," to reflect this. | ||
**Due to this, the blue glow effect that appears around the logo when the player presses only {{button|wii|A}} in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if the player presses {{button|switch|B}}.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref> | **Due to this, the blue glow effect that appears around the logo when the player presses only {{button|wii|A}} in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if the player presses {{button|switch|B}}.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref> | ||
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Mii creation still being available on the Switch. | *[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Mii creation still being available on the Switch. |
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