Super Mario 128: Difference between revisions

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{{quote|The one question I'm always asked is, 'What happened to Mario 128?' ... Most of you have already played it...|Shigeru Miyamoto|}}
{{quote|The one question I'm always asked is, 'What happened to Mario 128?' ... Most of you have already played it...|Shigeru Miyamoto|}}
'''''{{wp|Super Mario 128}}''''' was a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>Nintendo Power (January 1997). "[https://web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml Miyamoto Interviews]". ''Miyamoto Shrine''. Retrieved September 19, 2018.</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "rapid generation," later used in ''[[pikipedia:Pikmin (game)|Pikmin]]'';<ref>Martin, Matt (March 9, 2007). "[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech GDC: Shigeru Miyamoto's Keynote Speech]". ''GamesIndustry.biz''. Retrieved September 19, 2018.</ref> "sphere-walking," later used in ''[[Super Mario Galaxy]]'';<ref>IGN (August 21, 2006). "[http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]". ''IGN''. Retrieved September 19, 2018.</ref> and "gravity-defying," later used for the Iron Boots in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>Davies, Paul (May 16, 2003). "[https://web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg E3 2003: Miyamoto: the interview]". ''Computer and Video Games''. Retrieved September 19, 2018.</ref>
'''''{{wp|Super Mario 128}}''''' was the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>Nintendo Power (January 1997). "[https://web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml Miyamoto Interviews]". ''Miyamoto Shrine''. Retrieved September 19, 2018.</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "rapid generation," later used in ''[[pikipedia:Pikmin (game)|Pikmin]]'';<ref>Martin, Matt (March 9, 2007). "[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech GDC: Shigeru Miyamoto's Keynote Speech]". ''GamesIndustry.biz''. Retrieved September 19, 2018.</ref> "sphere-walking," later used in ''[[Super Mario Galaxy]]'';<ref>IGN (August 21, 2006). "[http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]". ''IGN''. Retrieved September 19, 2018.</ref> and "gravity-defying," later used for the Iron Boots in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>Davies, Paul (May 16, 2003). "[https://web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg E3 2003: Miyamoto: the interview]". ''Computer and Video Games''. Retrieved September 19, 2018.</ref>


During his keynote speech at the Game Developers Conference 2007, [[Shigeru Miyamoto]] revealed what eventually happened to ''Super Mario 128''. "The one question I'm always asked is, 'What happened to ''Mario 128''?'" said Miyamoto at the end of his keynote. "Most of you have already played it..." The screen then transitioned from ''Super Mario 128'' to ''Pikmin''.
During his keynote speech at the Game Developers Conference 2007, [[Shigeru Miyamoto]] revealed what eventually happened to ''Super Mario 128''. "The one question I'm always asked is, 'What happened to ''Mario 128''?'" said Miyamoto at the end of his keynote. "Most of you have already played it..." The screen then transitioned from ''Super Mario 128'' to ''Pikmin''.
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