Super Mario 128: Difference between revisions

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'''''{{wp|Super Mario 128}}''''' is the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>Nintendo Power (January 1997). "[https://web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml Miyamoto Interviews]". ''Miyamoto Shrine''. Retrieved September 19, 2018.</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "rapid generation," later used in ''[[pikipedia:Pikmin (game)|Pikmin]]'',<ref>Martin, Matt (March 9, 2007). "[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech GDC: Shigeru Miyamoto's Keynote Speech]". ''GamesIndustry.biz''. Retrieved September 19, 2018.</ref> and "sphere walking," later used in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''{{ref needed}} and ''[[Super Mario Galaxy]]''.<ref>IGN (August 21, 2006). "[http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]". ''IGN''. Retrieved September 19, 2018.</ref> ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>Davies, Paul (May 16, 2003). "[https://web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg E3 2003: Miyamoto: the interview]". ''Computer and Video Games''. Retrieved September 19, 2018.</ref>
'''''{{wp|Super Mario 128}}''''' is the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>Nintendo Power (January 1997). "[https://web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml Miyamoto Interviews]". ''Miyamoto Shrine''. Retrieved September 19, 2018.</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "rapid generation," later used in ''[[pikipedia:Pikmin (game)|Pikmin]]'',<ref>Martin, Matt (March 9, 2007). "[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech GDC: Shigeru Miyamoto's Keynote Speech]". ''GamesIndustry.biz''. Retrieved September 19, 2018.</ref> and "sphere walking," later used in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''{{ref needed}} and ''[[Super Mario Galaxy]]''.<ref>IGN (August 21, 2006). "[http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]". ''IGN''. Retrieved September 19, 2018.</ref> ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>Davies, Paul (May 16, 2003). "[https://web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg E3 2003: Miyamoto: the interview]". ''Computer and Video Games''. Retrieved September 19, 2018.</ref>


During his keynote speech at the Game Developers Conference 2007, [[Shigeru Miyamoto]] revealed what eventually happened to ''Super Mario 128''. "The one question I'm always asked is, 'What happened to ''Mario 128''?'" said Miyamoto at the end of his keynote. "Most of you have already played it..." The screen then transitioned from ''Mario 128'' to ''Pikmin''.
During his keynote speech at the Game Developers Conference 2007, [[Shigeru Miyamoto]] revealed what eventually happened to ''Super Mario 128''. "The one question I'm always asked is, 'What happened to ''Mario 128''?'" said Miyamoto at the end of his keynote. "Most of you have already played it..." The screen then transitioned from ''Super Mario 128'' to ''Pikmin''.


==Secretive true sequel to ''Super Mario 64''==
==Secretive true sequel to ''Super Mario 64''==
Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at the 1996 Electronic Entertainment Expo, was that ''[[Super Mario 64]]'' used only 60% of the capacity of the [[Nintendo 64]].
Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at the 1996 Electronic Entertainment Expo, was that ''Super Mario 64'' used only 60% of the capacity of the [[Nintendo 64]].


The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but it was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that would not happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine, ''Nintendo Official Magazine'' (rebranded as ''Official Nintendo Magazine'' in later years), that stated that [[Yoshi]] would have been rideable.
The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but it was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that would not happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine, ''Nintendo Official Magazine'' (rebranded as ''Official Nintendo Magazine'' in later years), that stated that [[Yoshi]] would have been rideable.
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Fans expected the game to appear at E3's showings in 2003 and 2004, but the game was not shown at all due to Miyamoto's wanting to keep the new ideas for the game from being copied by other companies, even saying at E3 2005 that the game may not be released on GameCube after all. At the Game Developers Conference 2007, where he revealed that the tech demo shown off at Space World 2000 became ''[[pikipedia:Pikmin (game)|Pikmin]]'' in terms of gameplay, he said that it also became ''Super Mario Galaxy'' in terms of stage design. Reporters stopped asking him about the game.
Fans expected the game to appear at E3's showings in 2003 and 2004, but the game was not shown at all due to Miyamoto's wanting to keep the new ideas for the game from being copied by other companies, even saying at E3 2005 that the game may not be released on GameCube after all. At the Game Developers Conference 2007, where he revealed that the tech demo shown off at Space World 2000 became ''[[pikipedia:Pikmin (game)|Pikmin]]'' in terms of gameplay, he said that it also became ''Super Mario Galaxy'' in terms of stage design. Reporters stopped asking him about the game.


This interpretation of ''Super Mario 128'' seemed to influence other games such as ''[[Super Mario 64 DS]]'' (Luigi's playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', and ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''[[Super Mario Sunshine]]'' (the ability to ride [[Yoshi (species)|Yoshi]]), ''[[Super Mario 3D World]]'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''Super Mario Galaxy'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]'').
This interpretation of ''Super Mario 128'' seemed to influence other games such as ''[[Super Mario 64 DS]]'' (Luigi's playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', and ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''[[Super Mario Sunshine]]'' (the ability to ride a [[Yoshi (species)|Yoshi]]), ''[[Super Mario 3D World]]'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''Super Mario Galaxy'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]'').


==References in other games==
==References in other games==
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