Subspace: Difference between revisions

3 bytes removed ,  3 years ago
The GBA is 32-bit
(Makes sense as it's basically the equivalent of a Warp Zone.)
(The GBA is 32-bit)
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There are no enemies, but [[Phanto]] can follow the player into Subspace if he or she was holding the [[key]]. The player can still die by falling into a [[pit]] or drowning in quicksand. However, doing so will allow another chance to gain coins.
There are no enemies, but [[Phanto]] can follow the player into Subspace if he or she was holding the [[key]]. The player can still die by falling into a [[pit]] or drowning in quicksand. However, doing so will allow another chance to gain coins.


In the game's [[Super Mario All-Stars|16-bit]] [[Super Mario Advance|remakes]], the background is the same, but the level terrain is colored-in, rather than black. Additionally, in ''Super Mario Advance'', [[Yoshi Egg]]s are hidden here after [[Wart]] is defeated.
In the game's [[Super Mario All-Stars|two]] [[Super Mario Advance|remakes]], the background is the same, but the level terrain is colored-in, rather than black. Additionally, in ''Super Mario Advance'', [[Yoshi Egg]]s are hidden here after [[Wart]] is defeated.


==Names in other languages==
==Names in other languages==