Stormy Shore: Difference between revisions

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In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:11:00 is needed to get a gold medal, a time of 1:26:00 for silver, and a time of 2:00:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:11:00 is needed to get a gold medal, a time of 1:26:00 for silver, and a time of 2:00:00 for bronze.
==Layout==
==Layout==
The level begins on a beach that leads over to a pier with a Pinchly and a small pillar on it. If the Kongs pound the pillar into the ground, another pillar appears nearby with a [[banana]]. A treasure chest with a [[Banana|Banana Bunch]] in it is at the end of the bridge, and a Snippys and a dandelion follow. As the Kongs head into a nearby tunnel they approach two gaps, one of which that has a Jellybob in it. Another gap, placed next to a wall with some [[Climbing Grass]] on it, is near here, and a Jellybob jumps out of it. The Kongs can climb up the area with the turf, traveling up past a trail of bananas. The letter K of the [[KONG Letters|K-O-N-G Letters]] is between this wall and the one across from it higher up. Turf is on this other wall as well, which they must jump to and climb in order to progress to another platform with the first [[DK Barrel]] in the level on it. A Pinchly and some Squidlys attack the Kongs as they travel along the road ahead. Three gaps are along the way, each with a Jellybob in it. A small curved pathway is after these pits that leads under some more Squidlys and Banana Bunches. The [[Professor Chops|Tutorial Pig]] and the checkpoint are at the end of the hill.
The level begins on a beach that leads over to a pier with a Pinchly and a small pillar on it. If the Kongs pound the pillar into the ground, another pillar appears nearby with a [[banana]]. A treasure chest with a [[Banana|Banana Bunch]] in it is at the end of the bridge, and a Snippys and a dandelion follow. As the Kongs head into a nearby tunnel they approach two gaps, one of which that has a Jellybob in it. Another gap, placed next to a wall with a [[climbing grass|green surface]] on it, is near here, and a Jellybob jumps out of it. The Kongs can climb up the area with the turf, traveling up past a trail of bananas. The letter K of the [[KONG Letters|K-O-N-G Letters]] is between this wall and the one across from it higher up. This other wall has green as well, which they must jump to and climb in order to progress to another platform with the first [[DK Barrel]] in the level on it. A Pinchly and some Squidlys attack the Kongs as they travel along the road ahead. Three gaps are along the way, each with a Jellybob in it. A small curved pathway is after these pits that leads under some more Squidlys and Banana Bunches. The [[Professor Chops|Tutorial Pig]] and the checkpoint are at the end of the hill.


[[File:DKCR Stormy Shore 1.png|thumb|250px|left|The Kongs meet Squiddicus for the first time]]
[[File:DKCR Stormy Shore 1.png|thumb|250px|left|The Kongs meet Squiddicus for the first time]]
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Two gaps are after the checkpoint. When the Kongs approach them, Squiddicus sticks its arms in them and waves the arms up and down, making the heroes jump over an even bigger obstacle. A wall with some turf on it is ahead. As they climb it, the giant octopus foe sticks its arms in the Kongs' path, forcing them to have to jump to the wall covered in turf across from them to get around. Once they climb up the cliff, they find a treasure chest with a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]] in it and a few gaps nearby. Squiddicus also moves its arms around in these gaps. They must evade the arms to reach a passage leading downwards. They can climb down the passage safely by using the turf found on the walls. Bananas and Banana Bunches line the beginning and end parts of the turf, but Squiddicus also puts its arms in the Kongs' way as they climb down. To move around the behemoth arms, they have to jump from wall-to-wall.
Two gaps are after the checkpoint. When the Kongs approach them, Squiddicus sticks its arms in them and waves the arms up and down, making the heroes jump over an even bigger obstacle. A wall with some turf on it is ahead. As they climb it, the giant octopus foe sticks its arms in the Kongs' path, forcing them to have to jump to the wall covered in turf across from them to get around. Once they climb up the cliff, they find a treasure chest with a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]] in it and a few gaps nearby. Squiddicus also moves its arms around in these gaps. They must evade the arms to reach a passage leading downwards. They can climb down the passage safely by using the turf found on the walls. Bananas and Banana Bunches line the beginning and end parts of the turf, but Squiddicus also puts its arms in the Kongs' way as they climb down. To move around the behemoth arms, they have to jump from wall-to-wall.


[[File:DKCR Stormy Shore 5.png|thumb|right|250px|Donkey Kong holding onto a ship]]
[[File:DKCR Stormy Shore 5.png|thumb|250px|Donkey Kong holding onto a ship]]
Once they reach the bottom of the passage, they find a [[barrel]], two Snippys with a Pinchly between them, and a sandbag hanging from above. A trio of treasure chests are also placed behind the crab foes that contain items. A gap is ahead, which Squiddicus sticks its arms in. In order to cross it, the heroes must use the turf-covered ceiling above it. Another gap with arms moving in it is shortly after that the Kongs must also climb across with turf. Once they drop from the turf, evading another attack from the arms that appear directly in their path if they continue along the turf too long, they reach a few more ship parts floating on wavy water. A solid platform with a Snippys and a treasure chest containing a Banana Coin are between the first two ship platforms, which are followed by a large, floating ship mast the holds a long yard with turf along it. The Kongs must climb across this while dodging arms from Squiddicus to reach one more ship platform that is located just before a solid pathway with a Pinchly, the Tutorial Pig, and the third checkpoint.
Once they reach the bottom of the passage, they find a [[barrel]], two Snippys with a Pinchly between them, and a sandbag hanging from above. A trio of treasure chests are also placed behind the crab foes that contain items. A gap is ahead, which Squiddicus sticks its arms in. In order to cross it, the heroes must use the turf-covered ceiling above it. Another gap with arms moving in it is shortly after that the Kongs must also climb across with turf. Once they drop from the turf, evading another attack from the arms that appear directly in their path if they continue along the turf too long, they reach a few more ship parts floating on wavy water. A solid platform with a Snippys and a treasure chest containing a Banana Coin are between the first two ship platforms, which are followed by a large, floating ship mast the holds a long yard with turf along it. The Kongs must climb across this while dodging arms from Squiddicus to reach one more ship platform that is located just before a solid pathway with a Pinchly, the Tutorial Pig, and the third checkpoint.
[[File:DKCR Stormy Shore 6.png|thumb|left|The Slot Machine Barrel is over the Squiddicus]]
[[File:DKCR Stormy Shore 6.png|thumb|left|The Slot Machine Barrel is over the Squiddicus]]
From the checkpoint, there is a barrel located at the exit of the tunnel area. Outside of the tunnel is more wavy water with wooden ship pieces floating on it. As the heroes jump along several of these small platforms, Squidlys attack them. They can bounce the duo to Banana Coins and the letter G found high in the air. The last two ship platforms in the area are larger than the previous, and a sparkling Jellybob jumps between them. If the Jellybob is defeated, five Banana Coins and a Red Balloon appears. If Donkey and Diddy continue, they reach a Barrel Cannon that can shoot them into the level's [[Slot Machine Barrel]]. Before Squiddicus attacks them, they must shoot into the barrel to complete the level.
From the checkpoint, there is a barrel located at the exit of the tunnel area. Outside of the tunnel is more wavy water with wooden ship pieces floating on it. As the heroes jump along several of these small platforms, Squidlys attack them. They can bounce the duo to Banana Coins and the letter G found high in the air. The last two ship platforms in the area are larger than the previous, and a sparkling Jellybob jumps between them. If the Jellybob is defeated, five Banana Coins and a Red Balloon appears. If Donkey and Diddy continue, they reach a Barrel Cannon that can shoot them into the level's [[Slot Machine Barrel]]. Before Squiddicus attacks them, they must shoot into the barrel to complete the level.
{{br}}
{{br}}
==Enemies==
==Enemies==
{|class="dktable-brown" width=25%
{|class="wikitable dk"width=25%
|-
|-
!Image
!Image
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==Items==
==Items==
{|class="dktable-brown" width=25%
{|class="wikitable dk"width=25%
|-
|-
!Image
!Image
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|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!Image
!Image
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|align="center"|[[File:DKCR Stormy Shore Letter K.png|250px]]
|align="center"|[[File:DKCR Stormy Shore Letter K.png|250px]]
|align="center"|K
|align="center"|K
|Between the first two walls covered in Climbing Grass.
|Between the first two walls covered in green surfaces.
|-
|-
|align="center"|[[File:DKCR Stormy Shore Letter O.png|250px]]
|align="center"|[[File:DKCR Stormy Shore Letter O.png|250px]]
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|Shortly after the third checkpoint, the Kongs must bounce off a Squidly to reach the letter G, which is high in the air outside of the tunnel area.
|Shortly after the third checkpoint, the Kongs must bounce off a Squidly to reach the letter G, which is high in the air outside of the tunnel area.
|}
|}
===Puzzle Pieces===
===Puzzle Pieces===
{|class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!Image
!Image
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|Jap={{hover|大海|たいかい}}の{{hover|八本|はっぽん}}{{hover|足|あし}}
|Jap={{hover|大海|たいかい}}の{{hover|八本|はっぽん}}{{hover|足|あし}}
|JapR={{nowrap|Taikai no Happon Ashi}}
|JapR={{nowrap|Taikai no Happon Ashi}}
|JapM=Eight Legs of the Ocean. (Note that 「大海」 can also read 「おおうみ」 ''ō umi'', meaning "great sea", rather than 「たいかい」 ''taikai'', "ocean".)
|JapM=Eight Legs of the Ocean;「大海」can also be read as「おおうみ」(''ō umi'', great sea).
|SpaA=Pulpo Peleonero
|SpaA=Pulpo Peleonero
|SpaAM=Fighter Octopus
|SpaAM=Fighter Octopus
|SpaE=Pulpo Peleón
|SpaE=Pulpo Peleón
|SpaEM=Bully Octopus
|SpaEM=Bully Octopus
|FraA=Mer Tentaculaire
|FreA=Mer Tentaculaire
|FraAM=Tentacular Sea
|FreAM=Tentacular Sea
|Ger=Stürmische See
|Ger=Stürmische See
|GerM=Stormy Sea
|GerM=Stormy Sea