Shell Shield: Difference between revisions

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[[Image:ShellShield.jpg|thumb|250px|right|Koops after using this move.]]
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD_ShellShield.png
|mastered_by=[[Koops]]
|rank=Super Rank
|effect=Koops places a large shell over Mario, shielding him from attacks
|target=Mario
}}
 
'''Shell Shield''' is a defensive move that [[Koops]] can learn in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching [[Level up#Paper Mario and Paper Mario: The Thousand-Year Door|Super Rank]]. At the cost of 4 [[Flower Point|FP]], Koops will place a large Koopa Shell over [[Mario]] which will take external damage in his stead until the Shell's HP is depleted. The amount of HP the Shell has depends on how well the Action Command is executed: the {{button|gcn|A}} button must be pressed when the cursor is as close as possible to the center of the gauge. Depending how close the cursor is to the center, the shell will have two, four, six or eight [[Heart Point|HP]]. While the shell is up, it will negate all damage to Mario, even if an attack's damage surpasses the shell's HP. The only way to see its HP is to equip the [[Peekaboo (badge)|Peekaboo]] badge, although the cracks on the shell also help indicate how much HP it has left.
 
Although the shell will protect Mario against all external damage while it is up, Bandits can still steal items from him. Furthermore, the shell is not up during Mario and his partner's attacking phase, and if Mario takes damage during it (from the [[Audience|audience]], stage hazards, [[Bulky Bob-omb]] detonations or recoil), the shell will have no effect.
 
This move has an opportunity for a [[Stylish move]] by pressing {{button|gcn|A}} as the shell hits the ground.


'''Shell Shield''' is a defensive move that [[Koops]] learned in ''[[Paper Mario: The Thousand-Year Door]]''. 4 [[FP]] is required to use this move, and the player must level Koops to the Super Rank. To successfully use this attack, the player must press the {{button|gcn|A}} Button when the cursor is close to the center of the gauge. Depending how close the cursor is to the center, the Shell will have 2 to 8 [[HP]].  
There is a glitch in the game that affects this move. If Mario is hit by an attack that does not do damage, either due to Mario's Defense power negating the damage or the player guarding with the Action Command, the move's Action Command becomes bugged. The Action Command still functions as intended, however, the audience will always react as if the Action Command was missed, resulting in very little SP being restored and audience members leaving. This also causes the "Good!" or "Great!" messages to not show up, even if the Action Command was executed correctly. The glitch is fixed if Mario is hit by a move and takes damage. <ref>Miccat87 (February 26, 2019). [https://www.youtube.com/watch?v=MudT8-Etavo Shell Shield SP Regeneration Bug]. ''YouTube''. Retrieved November 16, 2022.</ref>


==Names in other Languages==
==Names in other languages==
{{foreignname|
{{foreign names
|Jap=コウラのまもり<br>''Koura no Mamori''
|Jap=コウラのまもり
|JapM=Shell Defense
|JapR=Kōra no Mamori
|JapM=Shell Protection
|SpaE=Protegeconcha
|SpaEM=Protecting Shell
|Fre=Caraprotect
|FreM=Carapace (shell) + protect
|Ita=Guscioscudo
|ItaM=Shell shield
|Ger=Panzerschild
|GerM=Armored shield
}}
}}
<br clear=all>
 
{{RPG Attacks|||1}}
==References==
[[Category:Special Moves]]
<references/>
[[Category: Paper Mario Special Moves]]
 
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Panzerschild]]
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