Shell Mario: Difference between revisions
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This form lets Mario swim faster, and gives him the [[Hammer Suit]]-like ability to dodge the attacks of enemies when he crouches. As long as he keeps ducking, he will be safely protected from most enemies, but it won't protect him from [[Bob-omb]] explosions, [[Spiked Ball|spike balls]], [[Hammer|hammers]] thrown by [[Hammer Bro]]s. or [[Sledge Bro]]s, [[boomerang|boomerangs]] from the [[Boomerang Bro]]s, and the [[Volcanic Debris]] from World 8-8. | This form lets Mario swim faster, and gives him the [[Hammer Suit]]-like ability to dodge the attacks of enemies when he crouches. As long as he keeps ducking, he will be safely protected from most enemies, but it won't protect him from [[Bob-omb]] explosions, [[Spiked Ball|spike balls]], [[Hammer|hammers]] thrown by [[Hammer Bro]]s. or [[Sledge Bro]]s, [[boomerang|boomerangs]] from the [[Boomerang Bro]]s, and the [[Volcanic Debris]] from World 8-8. | ||
If Mario runs for a short time, or crouches while on a downward slope, he will slide in the shell through the level. This maneuver is called a [[Shell Dash]]. | If Mario runs for a short time, or crouches while on a downward slope, he will slide in the shell through the level. This maneuver is called a [[Shell Dash]]. This move is extremely powerful, as Mario can defeat enemies such as [[Thwomp]]s and [[Boo]]s while doing so. However, the Shell Dash mechanics also make it almost impossible to [[Triple Jump]], while [[Double Jump]]ing becomes harder to perform, because the player must make the second jump while running but before Mario goes into the shell to slide. | ||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== |