Ropey Rampage: Difference between revisions

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==Layout==
==Layout==
[[File:Ropey Rampage SNES 2.png|thumb|left|Donkey Kong travels towards a TNT Barrel and a Kritter]]
[[File:Ropey Rampage SNES 2.png|thumb|left|Donkey Kong travels towards a TNT Drum and a Kritter]]
At the beginning of the level, the primates emerge from a tunnel onto a straight pathway leading to a pair of Armies and a [[TNT Barrel]]. Raised areas of land are behind this path, holding [[banana]]s and a Kritter. The [[K-O-N-G Letters|letter K]] hovers to the right of this foe. Farther ahead, they can find a rope hanging by the edge of a cliff. They can use it to reach the treetops, where another Army is present. An area of land follows a gap after the trees with a trio of Kritters and another raised piece of land on it. The heroes can reach the top of it, where the first [[DK Barrel]] is located, if they climb a nearby rope. A wide alcove is ahead with a rope above it. An [[Animal Token]] is present on a treetop behind the rope, which can be used to swing over the alcove. If the primates travel to the east from here, they can find an Army at the edge of a cliff and a rope that is able to swing them over an abyss and onto the treetops, where the letter O is placed. Two trees next to the letter carry a Kritter. A wide pit follows these trees, but the duo can swing over it with a rope. Once they cross the abyss, they find themselves on solid ground, where the level's [[Star Barrel]] is located.
At the beginning of the level, the primates emerge from a tunnel onto a straight pathway leading to a pair of Armies and a [[TNT Barrel|TNT Drum]]. Raised areas of land are behind this path, holding [[banana]]s and a Kritter. The [[KONG Letters|letter K]] hovers to the right of this foe. Farther ahead, they can find a rope hanging by the edge of a cliff. They can use it to reach the treetops, where another Army is present. An area of land follows a gap after the trees with a trio of Kritters and another raised piece of land on it. The heroes can reach the top of it, where the first [[DK Barrel]] is located, if they climb a nearby rope. A wide alcove is ahead with a rope above it. A [[Rambi]] [[animal token|Token]] is present on a treetop behind the rope, which can be used to swing over the alcove. If the primates travel to the east from here, they can find an Army at the edge of a cliff and a rope that is able to swing them over an abyss and onto the treetops, where the letter O is placed. Two trees next to the letter carry a Kritter. A wide pit follows these trees, but the duo can swing over it with a rope. Once they cross the abyss, they find themselves on solid ground, where the level's [[Star Barrel|Continue Barrel]] is located.


A TNT Barrel and a Kritter stand in the area after the barrel. The heroes can find a pair of Armies and a TNT Barrel nearby in a wide alcove with a few ropes above it. They can swing over the foes with these ropes. Another alcove is ahead, containing a raised piece of land with the next Army on it. A DK Barrel wobbles below it. A straight pathway nearby leading to an abyss holds a marching Kritter. This abyss can be crossed with the use of a rope. The Kongs reach a single treetop with a Kritter on it on the opposite side of the pit. A larger pit follows that must be crossed with the aid of two more ropes. They come up to one of the two letter N's in the level as they swing. A Zinger that moves in a vertical path flies in their way as they cross. Once the primates access the solid piece of land after the foe, they can find a spot in the ground that they can break to reveal a tire. There is a small, raised piece of land near here, which has a part of the ground that can be broken open to release an Animal Token of [[Winky]]. It is followed by an abyss with several ropes above it. One of Two Zingers fly between each of the ropes, which they must swing on to cross. Once they pass this abyss, the two friends land on a small platform with a Kritter on it. A gap is ahead, and once they pass it, they can find a sign that indicates that the level is almost complete. The straight pathway ahead of here leads to an Army and an exit sign with a tunnel after it. A tree above this area holds the letter G. Once the tunnel is entered, the level is completed.
A TNT Drum and a Kritter stand in the area after the barrel. The heroes can find a pair of Armies and a TNT Drum nearby in a wide alcove with a few ropes above it. They can swing over the foes with these ropes. Another alcove is ahead, containing a raised piece of land with the next Army on it. A DK Barrel wobbles below it. A straight pathway nearby leading to an abyss holds a marching Kritter. This abyss can be crossed with the use of a rope. The Kongs reach a single treetop with a Kritter on it on the opposite side of the pit. A larger pit follows that must be crossed with the aid of two more ropes. They come up to one of the two letter N's in the level as they swing. A Zinger that moves in a vertical path flies in their way as they cross. Once the primates access the solid piece of land after the foe, they can find a spot in the ground that they can break to reveal a tire. There is a small, raised piece of land near here, which has a part of the ground that can be broken open to release a [[Winky]] [[animal token|Token]]. It is followed by an abyss with several ropes above it. One of Two Zingers fly between each of the ropes, which they must swing on to cross. Once they pass this abyss, the two friends land on a small platform with a Kritter on it. A gap is ahead, and once they pass it, they can find a sign that indicates that the level is almost complete. The straight pathway ahead of here leads to an Army and an exit sign with a tunnel after it. A tree above this area holds the letter G. Once the tunnel is entered, the level is completed.


==Enemies==
==Enemies==
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|align="center"|[[Banana Bunch]]
|align="center"|[[Banana Bunch]]
|19 (14 are found in caches)
|19 (14 are found in caches)
|-
|align="center"|[[File:Star Barrel DKC.png]]
|align="center"|[[Star Barrel|Continue Barrel]]
|1
|-  
|-  
|align="center"|[[File:DK Barrel DKC.png]]
|align="center"|[[File:DK Barrel DKC.png]]
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|-
|-
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[Red Balloon]]
|align="center"|[[Red Balloon|Life Balloon]]
|1 (rewarded in the second Bonus Level)
|1 (rewarded in the second Bonus Level)
|-
|-
|align="center"|[[File:Rambi Token Sprite SNES.png]]
|align="center"|[[File:Rambi Token Sprite SNES.png]]
|align="center"|[[Animal Token|Rambi Token]]
|align="center"|[[Rambi]] [[animal token|Token]]
|1 (On a treetop to the left of the first swinging rope)
|1 (On a treetop to the left of the first swinging rope)
|-
|align="center"|[[File:Star Barrel DKC.png]]
|align="center"|[[Star Barrel]]
|1
|-
|-
|align="center"|[[File:Winky Token Sprite SNES.png]]
|align="center"|[[File:Winky Token Sprite SNES.png]]
|align="center"|[[Animal Token|Winky Token]]
|align="center"|[[Winky]] [[animal token|Token]]
|1 (under a dirt pile, the Kongs must jump from a tire and land on it)
|1 (under a dirt pile, the Kongs must jump from a tire and land on it)
|}
|}
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|-
|-
|align="center"|[[File:RopeyRampage-SNES-N.png]][[File:RopeyRampage-SNES-N2.png]]
|align="center"|[[File:RopeyRampage-SNES-N.png]][[File:RopeyRampage-SNES-N2.png]]
|The level has two letter N's. The first is located at the end of the first Bonus Level, and the other is after the Star Barrel between swinging two ropes after a lone Kritter on a treetop.
|The level has two letter N's. The first is located at the end of the first Bonus Level, and the other is after the Continue Barrel between swinging two ropes after a lone Kritter on a treetop.
|-
|-
|align="center"|[[File:RopeyRampage-SNES-G.png]]
|align="center"|[[File:RopeyRampage-SNES-G.png]]
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|-
|-
|[[File:Ropey Rampage's Bonus Level.png]]
|[[File:Ropey Rampage's Bonus Level.png]]
|'''''Stop the Barrel!'''''<br>The Kongs must jump into the first gap after the arrow sign, where they are caught into a [[Bonus Barrel]]. In the Bonus Level, the Kongs must observe a Red Balloon as it quickly alternates between four barrels. The Red Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Red Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.
|'''''Stop the Barrel!'''''<br>The Kongs must jump into the first gap after the arrow sign, where they are caught into a [[Bonus Barrel]]. In the Bonus Level, the Kongs must observe a [[Red Balloon|Life Balloon]] as it quickly alternates between four barrels. The Life Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Life Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.


In the Game Boy Color version, the second Bonus Level contains a different sprite for the background graphics. The tree branches in the upper left and right corners look much more different than the usual tree graphics. It marks the only appearance of this specific adornment in the game.
In the Game Boy Color version, the second Bonus Level contains a different sprite for the background graphics. The tree branches in the upper left and right corners look much more different than the usual tree graphics. It marks the only appearance of this specific adornment in the game.
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