Rogueport Sewers: Difference between revisions

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{{location infobox
{{location infobox
|image=Rogueport Sewers.png
|image=[[File:Rogueport Sewers.png|250px]]<br>Mario and Goombella in Rogueport Sewers.
|caption=Mario and Goombella in Rogueport Sewers.
|width=250px
|greater_location=[[Rogueport]]
|greater_location=[[Rogueport]]
|inhabitants=[[Goomba]]s, [[Little Mouser]]s, [[Bandit]]s, [[Bob-omb]]s, [[Toad (species)|Toad]]s, [[Spinia]]s, [[Spania]]s, [[Spunia]]s
|inhabitants=[[Goomba]]s, [[Little Mouser]]s, [[Bandit]]s, [[Bob-omb]]s, [[Toad (species)|Toad]]s, [[Spinia]]s, [[Spania]]s, [[Spunia]]s
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Rogueport Sewers is first entered through a pipe located in Rogueport's east side, outside of [[Merlon]] and [[Professor Frankly]]'s houses, which is initially blocked by a rotten fence that Frankly removes soon after Mario and [[Goombella]] meet with him. The pipe leads down to a long room. Next to the pipe, there is a [[Save Block]]. To the west, an archway leads to the ruins of the 1,000 year old town. There is also a cracked wall here which can be destroyed by [[Admiral Bobbery]]'s [[Bomb (Paper Mario series)|Bomb]] ability, uncovering a pipe that leads to [[Chet Rippo]]'s house in the room's background. To the east of the pipe that leads to the surface, there is another pipe behind a rusted metal fence, leading down to the eastern corridor. This pipe can be accessed by moving between the fence's bars using [[Paper Mode]], or otherwise by riding a moving platform that moves between the pipe and a ledge further to the east. This platform passes over a lowered area between two staircases; Mario, Goombella, and Professor Frankly are attacked by a [[Goomba]], [[Paragoomba]], and [[Spiky Goomba]] here on their first visit, who they must defeat to access the east end of the room, including the moving platform.
Rogueport Sewers is first entered through a pipe located in Rogueport's east side, outside of [[Merlon]] and [[Professor Frankly]]'s houses, which is initially blocked by a rotten fence that Frankly removes soon after Mario and [[Goombella]] meet with him. The pipe leads down to a long room. Next to the pipe, there is a [[Save Block]]. To the west, an archway leads to the ruins of the 1,000 year old town. There is also a cracked wall here which can be destroyed by [[Admiral Bobbery]]'s [[Bomb (Paper Mario series)|Bomb]] ability, uncovering a pipe that leads to [[Chet Rippo]]'s house in the room's background. To the east of the pipe that leads to the surface, there is another pipe behind a rusted metal fence, leading down to the eastern corridor. This pipe can be accessed by moving between the fence's bars using [[Paper Mode]], or otherwise by riding a moving platform that moves between the pipe and a ledge further to the east. This platform passes over a lowered area between two staircases; Mario, Goombella, and Professor Frankly are attacked by a [[Goomba]], [[Paragoomba]], and [[Spiky Goomba]] here on their first visit, who they must defeat to access the east end of the room, including the moving platform.


Further to the east, the remains of a wall partially block the ledge that leads to the aforementioned moving platform. Past this, there is a pipe behind a similar metal fence to the one that blocks access to the pipe leading to the eastern corridor; this one can only be accessed using Paper Mode and leads to [[Merlee]]'s house in the background. South of the fence is a plane panel which Mario can activate once he can use Plane Mode to cross an ensuing gap; crossing the gap allows Mario to access an archway that leads to the Petal Meadows pipe room, while the gap itself contains a staircase leading back to the plane panel as well as a Spiky Goomba that first appears after Mario first visits the Thousand-Year Door; this Spiky Goomba is notable for remaining as such for the entire game, unlike most other enemies in the sewers which are replaced with [[Koopatrol]]s, [[Hammer Bro]]s., and [[Magikoopa]]s after completing Chapter 5. Above the archway to the Petal Meadows pipe room, there is a high ledge with a chest containing a [[Defend Plus P]] badge and a cracked wall, which can be blown open from the other side in the Petal Meadows pipe room using Bobbery to access the chest.
Further to the east, the remains of a wall partially block the ledge that leads to the aforementioned moving platform. Past this, there is a pipe behind a similar metal fence to the one that blocks access to the pipe leading to the eastern corridor; this one can only be accessed using Paper Mode and leads to [[Merlee]]'s house in the background. South of the fence is a [[plane panel]] which Mario can activate once he can use Plane Mode to cross an ensuing gap; crossing the gap allows Mario to access an archway that leads to the Petal Meadows pipe room, while the gap itself contains a staircase leading back to the plane panel as well as a Spiky Goomba that first appears after Mario first visits the Thousand-Year Door; this Spiky Goomba is notable for remaining as such for the entire game, unlike most other enemies in the sewers which are replaced with [[Koopatrol]]s, [[Hammer Bro]]s., and [[Magikoopa]]s after completing Chapter 5. Above the archway to the Petal Meadows pipe room, there is a high ledge with a chest containing a [[Defend Plus P]] badge and a cracked wall, which can be blown open from the other side in the Petal Meadows pipe room using Bobbery to access the chest.
<gallery>
<gallery>
PMTTYD Goomba trio.png
PMTTYD Goomba trio.png
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Said by Goombella to be the ruins of the original town that modern Rogueport was built over, this is one of the largest rooms in Rogueport Sewers. It is separated into two parts separated by a fallen pillar which Mario initially cannot circumvent. Mario first gains the ability to cross under it once he can use [[Tube Mode]], but the pillar can be destroyed entirely using Bobbery's ability. The eastern part is accessible through an archway in the eastern entrance room, and houses [[Dazzle]] and [[Merluvlee]], both of whom become accessible once Mario visits the Thousand-Year Door for the first time. Dazzle is outside next to a fallen pillar that hides a [[Star Piece]] behind it, and he trades badges in exchange for the Star Pieces that Mario collects. Merluvlee lives inside a large, ruined building, and can tell Mario's fortune for a small price, which can alternatively lead him to Star Pieces or [[Shine Sprite]]s or instruct him on how to progress in the story.
Said by Goombella to be the ruins of the original town that modern Rogueport was built over, this is one of the largest rooms in Rogueport Sewers. It is separated into two parts separated by a fallen pillar which Mario initially cannot circumvent. Mario first gains the ability to cross under it once he can use [[Tube Mode]], but the pillar can be destroyed entirely using Bobbery's ability. The eastern part is accessible through an archway in the eastern entrance room, and houses [[Dazzle]] and [[Merluvlee]], both of whom become accessible once Mario visits the Thousand-Year Door for the first time. Dazzle is outside next to a fallen pillar that hides a [[Star Piece]] behind it, and he trades badges in exchange for the Star Pieces that Mario collects. Merluvlee lives inside a large, ruined building, and can tell Mario's fortune for a small price, which can alternatively lead him to Star Pieces or [[Shine Sprite]]s or instruct him on how to progress in the story.


The western part is much larger and is accessible through an archway in the western entrance room. This part features the room's centerpiece, a ruined fountain, as well as a number of ordinary residents, including a [[Little Mouser|Squeek]], a [[Bandit]] named [[Eddy the Mask]], and a Goomba. Goombella's [[Tattle]] dialogue for the area suggests that most of the residents are individuals who can't show their faces in Rogueport proper. The west end of the room contains a pillar that mirrors the one next to Dazzle, which also has a Star Piece hidden behind it. In-between the pillar and the ruined fountain, there is a building locked from the inside, which can be entered and unlocked using the teleporter inside the [[X-Naut Fortress]]. The building's interior is futuristic and contains the teleporter connecting back to the X-Naut Fortress. Mario uses the teleporter to return here after Chapter 7, and it can also be used before and after that point to travel between Rogueport Sewers and the X-Naut Fortress, though it is unusable after returning at the end of Chapter 7 up until the end of the game. South of the ruined fountain, a thin layer of water covers the floor. There is a chest containing a [[Soft Stomp]] badge in the lower left corner of the wet area. North of the ruined fountain, a ledge that repeatedly raises and lowers leads to [[Deepdown Depot]], a shop that sells some of the game's most valuable items, and [[Herb T.'s place]], a bar run by the [[Toad (species)|Toad]] [[Herb T.]]. [[Wonky]], who provides Mario with various obscure information on game mechanics, secrets, and lore, takes up residence in Herb T.'s place as well.
The western part is much larger and is accessible through an archway in the western entrance room. This part features the room's centerpiece, a ruined fountain, as well as a number of ordinary residents, including a [[Little Mouser|Squeek]], a [[Bandit]] named [[Eddy the Mask]], and a Goomba. Goombella's [[Tattle]] dialogue for the area suggests that most of the residents are individuals who can't show their faces in Rogueport proper. The west end of the room contains a pillar that mirrors the one next to Dazzle, which also has a Star Piece hidden behind it. In-between the pillar and the ruined fountain, there is a building locked from the inside, which can be entered and unlocked using the teleporter inside the [[X-Naut Fortress]]. The building's interior is futuristic and contains the teleporter connecting back to the X-Naut Fortress. Mario uses the teleporter to return here after Chapter 7, and it can also be used before and after that point to travel between Rogueport Sewers and the X-Naut Fortress, though it is unusable after returning at the end of Chapter 7 up until the end of the game. South of the ruined fountain, a thin layer of water covers the floor. There is a chest containing a [[Soft Stomp]] badge in the lower left corner of the wet area. North of the ruined fountain, a ledge that repeatedly raises and lowers leads to [[Deepdown Depot]], a shop that sells some of the game's most valuable items, and [[Herb T.'s place]], a bar run by the [[Toad (species)|Toad]] [[Herb T.]] [[Wonky]], who provides Mario with various obscure information on game mechanics, secrets, and lore, takes up residence in Herb T.'s place as well.


In-between Deepdown Depot and Herb T.'s place, there is a small alley where Mario can use the [[Spring Jump]] to jump up to a drippy water pipe high up in the air, which he can shimmy across to get on top of Deepdown Depot. From there, he can drop down onto Merluvlee's house, and from there to the pillar next to which Dazzle stands, which has a [[Shine Block]] on top that can be reached with another Spring Jump.
In-between Deepdown Depot and Herb T.'s place, there is a small alley where Mario can use the [[Spring Jump]] to jump up to a drippy water pipe high up in the air, which he can shimmy across to get on top of Deepdown Depot. From there, he can drop down onto Merluvlee's house, and from there to the pillar next to which Dazzle stands, which has a [[Shine Block]] on top that can be reached with another Spring Jump.
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===Sublevel 2, Spunia room===
===Sublevel 2, Spunia room===
[[File:PMTTYD_Shine_Sprite_RogueSewerRiver.png|thumb|Mario sailing in the Spunia room in Boat Mode.]]
[[File:PMTTYD_Shine_Sprite_RogueSewerRiver.png|thumb|Mario sailing in the Spunia room in Boat Mode.]]
This room can only be accessed by using Boat Mode to ride along the canals along the southern wall of several rooms starting from the western corridor. The room contains a boat panel that Mario can use to exit Boat Mode and beyond this is somewhat open, but contains five Spanias that tend to swarm Mario as soon as he exits Boat Mode (although they cannot actually move onto the boat panel). These Spanias remain as such even after most of the enemies in Rogueport Sewers are replaced after Chapter 5. Three Shine Blocks are located in plain view in this room; two can be broken with normal jumps while the third is higher in the air and requires a Spring Jump. In the northwestern corner, a series of ledges leads up to a stationary [[Spunia]], the only one of its kind that can be battled outside the Pit of 100 Trials. Beyond it, there is a moving platform that can only be reached using Yoshi's Flutter Jump, and with another Flutter Jump from the platform Mario can access a [[Defend Plus]] badge in the northeastern corner.
This room can only be accessed by using Boat Mode to ride along the canals along the southern wall of several rooms starting from the western corridor. The room contains a boat panel that Mario can use to exit Boat Mode and beyond this is somewhat open, but contains five Spanias that tend to swarm Mario as soon as he exits Boat Mode (although they cannot actually move onto the boat panel). These Spanias remain as such even after most of the enemies in Rogueport Sewers are replaced after Chapter 5. Three Shine Blocks are located in plain view in this room; two can be broken with normal jumps while the third is higher in the air and requires a Spring Jump. Alternatively, the higher one can be reached by riding Yoshi and jumping off the moving platform at the right time. In the northwestern corner, a series of ledges leads up to a stationary [[Spunia]], the only one of its kind that can be battled outside the Pit of 100 Trials. Beyond it, there is a moving platform that can only be reached using Yoshi's Flutter Jump, and with another Flutter Jump from the platform Mario can access a [[Defend Plus]] badge in the northeastern corner.


==In-game map description==
==In-game map description==
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*[[Hammer Bro]] (appears after obtaining the [[Sapphire Star]])
*[[Hammer Bro]] (appears after obtaining the [[Sapphire Star]])
*[[Koopatrol]] (appears after obtaining the Sapphire Star)
*[[Koopatrol]] (appears after obtaining the Sapphire Star)
*[[Koopa Troopa]] (appears after obtaining the Sapphire Star; they appear during battles with Koopatrols, Hammer Bros., or Magikoopas))
*[[Koopa Troopa]] (appears after obtaining the Sapphire Star; they appear during battles with Koopatrols, Hammer Bros., or Magikoopas)
*[[Magikoopa]] (appears after obtaining the Sapphire Star)
*[[Magikoopa]] (appears after obtaining the Sapphire Star)
*[[Paragoomba]]
*[[Paragoomba]]
*[[Koopa Paratroopa|Paratroopa]] (appears after obtaining the Sapphire Star; they appear during battles with Koopatrols, Hammer Bros., or Magikoopas))
*[[Koopa Paratroopa|Paratroopa]] (appears after obtaining the Sapphire Star; they appear during battles with Koopatrols, Hammer Bros., or Magikoopas)
*[[Spania]]
*[[Spania]]
*[[Spinia]]
*[[Spinia]]
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|Spa=Subsuelo de Villa Viciosa
|Spa=Subsuelo de Villa Viciosa
|SpaM=Vicious Village Underground
|SpaM=Vicious Village Underground
|Fra=Sous-Sol de Port-Lacanaïe
|Fre=Sous-Sol de Port-Lacanaïe
|FraM=Rogueport's Underground
|FreM=Rogueport's Underground
|Ger=Katakomben
|Ger=Katakomben
|GerM=Catacombs
|GerM=Catacombs