Red Switch Palace: Difference between revisions

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==Overview==
==Overview==
[[File:Red Switch.png|frame|left]]
[[File:Red Switch.png|frame|left]]
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|Timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Block (empty)|Block]] with one Koopa in a [[Yellow Shell|spinning shell]], a [[P-Switch]], and [[Coin]]s above the Koopas. Mario or Luigi can hit the P-Switch located near them and run to the coins above the Koopas (which have changed to Used Blocks). The spinning Koopa can chase Mario below, but it defeats the Koopas it passes. When all Koopas are hit Mario receives an [[extra life]]. At the end of the room, Mario can [[Spin Jump|spin jump]] on the spinning Koopa for another extra life. Mario does not have to hit the P-Switch to progress, since jumping from Used Block to Used Block will work also.
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|Timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Block (empty)|Block]] with one Koopa in a [[Yellow Shell|spinning shell]], a [[P Switch]], and [[Coin]]s above the Koopas. Mario or Luigi can hit the P Switch located near them and run to the coins above the Koopas (which have changed to [[Empty Block]]s). The spinning Koopa can chase Mario below, but it defeats the Koopas it passes. When all Koopas are hit Mario receives an [[extra life]]. At the end of the room, Mario can [[Spin Jump|spin jump]] on the spinning Koopa for another extra life. Mario does not have to hit the P Switch to progress, since jumping from Empty Block to Empty Block will work also.


The second room is empty except for the Red [[! Switch]], which can be activated by jumping on it.
The second room is empty except for the red [[! Switch]], which can be activated by jumping on it.


==Enemies==
==Enemies==
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