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CoolNintendo (talk | contribs) (→Super Mario series: the red kind of hurts my eyes & visibility is better as a bullet list) |
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In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins. | In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins. | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Red Coin SM64 artwork.jpg|thumb | [[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']] | ||
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them. | Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them. | ||
The following is a list of all 15 courses and their corresponding Red Coin mission: | |||
*[[Bob-omb Battlefield]]: [[Find the 8 Red Coins]] | |||
*[[Whomp's Fortress]]: [[Red Coins on the Floating Isle]] | |||
*[[Jolly Roger Bay]]: [[Red Coins on the Ship Afloat]] | |||
*[[Cool, Cool Mountain]]: [[Frosty Slide for 8 Red Coins]] | |||
*[[Big Boo's Haunt]]: [[Seek the 8 Red Coins]] | |||
*[[Hazy Maze Cave]]: [[Elevate for 8 Red Coins]] | |||
*[[Lethal Lava Land]]: [[8-Coin Puzzle with 15 Pieces]] | |||
*[[Shifting Sand Land]]: [[Free Flying for 8 Red Coins]] | |||
*[[Dire, Dire Docks]]: [[Pole-Jumping for Red Coins]] | |||
*[[Snowman's Land]]: [[Shell Shreddin' for Red Coins]] (N64), [[Red Coins in the House]] (DS) | |||
*[[Wet-Dry World]]: [[Go to Town for the Red Coins|Go to Town for Red Coins]] | |||
*[[Tall, Tall Mountain]]: [[Scary 'Shrooms, Red Coins]] | |||
*[[Tiny-Huge Island]]: [[Wiggler's Red Coins]] | |||
*[[Tick Tock Clock]]: [[Stop Time for Red Coins]] | |||
*[[Rainbow Ride]]: [[Coins Amassed in a Maze]] | |||
Eight secret courses also have a Castle Secret Star that can be obtained from collecting 8 Red Coins: | |||
*[[Cap Switch]] courses: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], [[The Secret Under the Moat|Vanish Cap Under the Moat]] | |||
*[[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]] | |||
*[[The Secret Aquarium]] | |||
*[[Over the Rainbows|Wing Mario Over the Rainbow]] | |||
====''Super Mario Bros. Deluxe''==== | ====''Super Mario Bros. Deluxe''==== | ||
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Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref> (also localized as '''Red Blocks''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 35.</ref> '''red buttons''', or '''red switches'''<ref name=guide>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide''. Redmond: [[Nintendo of America]], 2002. p. 51, 86. ISBN: 1-930206-23-2.</ref>) that make red coins appear with a [[Time Limit|time limit]]. | Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref> (also localized as '''Red Blocks''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 35.</ref> '''red buttons''', or '''red switches'''<ref name=guide>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide''. Redmond: [[Nintendo of America]], 2002. p. 51, 86. ISBN: 1-930206-23-2.</ref>) that make red coins appear with a [[Time Limit|time limit]]. | ||
The following is a list of the courses and their corresponding Red Coin episode as well as time limit (in minutes and seconds) for the few that have one: | |||
*[[Bianco Hills]]: [[Red Coins of Windmill Village]], [[The Red Coins of the Lake]] | |||
*[[Ricco Harbor]]: [[Red Coins on the Water]] (time limit: 2:00) | |||
*[[Gelato Beach]]: [[The Sand Bird is Born]], [[Red Coins in the Coral Reef]] | |||
*[[Pinna Park]]: [[Red Coins of the Pirate Ships]] | |||
*[[Sirena Beach]]: [[Red Coins in the Hotel]] (time limit: 5:00) | |||
*[[Noki Bay]]: [[Red Coins in a Bottle]], [[The Red Coin Fish]] | |||
*[[Pianta Village]]: [[Fluff Festival Coin Hunt]] | |||
In addition, red switches are located at the starting platform of Secret Levels within a course, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level. They are as follows: | |||
*[[Bianco Hills]]: [[The Hillside Cave Secret]] (time limit: 1:00) | |||
*[[The Secret of the Dirty Lake]] (time limit: 1:30) | |||
*[[Ricco Harbor]]: [[The Secret of Ricco Tower]] (time limit: 1:30) | |||
*[[Gelato Beach]]: [[Dune Bud Sand Castle Secret]] (time limit: 1:00) | |||
*[[Pinna Park]]: [[The Beach Cannon's Secret]] (time limit: 1:00), [[The Yoshi-Go-Round's Secret]] (time limit: 2:00) | |||
*[[Noki Bay]]: [[The Shell's Secret]] (time limit: 1:30) | |||
*[[Sirena Beach]]: [[The Hotel Lobby's Secret]] (time limit: 1:30), [[The Secret of Casino Delfino]] (time limit: 1:00) | |||
*[[Pianta Village]]: [[Secret of the Village Underside]] (time limit: 1:30) | |||
Lastly, some of the Shine Sprites in the hub of [[Isle Delfino]] involve collecting Red Coins as well: | |||
*[[Delfino Airstrip]]: [[Red Coin Waterworks]] (time limit: 2:00 | |||
*[[Delfino Plaza]]: [[Pachinko Game]], [[Lily Pad Ride]], [[Red Coin Field]] | |||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== |
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