Punch Bowl: Difference between revisions

128 bytes added ,  3 months ago
no edit summary
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
No edit summary
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:
}}
}}
'''Punch Bowl''' is the boss level of [[Juicy Jungle]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], where the [[Kong]]s fight [[Bashmaster]].
'''Punch Bowl''' is the boss level of [[Juicy Jungle]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], where the [[Kong]]s fight [[Bashmaster]].
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 3:48.00 is required to get a gold medal, a time of 3:58.00 for silver, and a time of 4:32.00 for bronze.
==Layout==
==Layout==
The level begins outside a processing plant with vines and fruit. After that, there is a [[DK Barrel]] at the end of a platform. The [[Kong]]s can later get launched to a wide wooden tube where some juice flows via a [[Barrel Cannon]]. A cutscene will trigger, showing the Kongs interrupting Bashmaster by shaking the ice floe he is on after being shot out, which also causes his popsicle to be engulfed by a school of [[Punch Piranha]]s, triggering a fight.
The level begins outside a processing plant with vines and fruit. After that, there is a [[DK Barrel]] at the end of a platform. The [[Kong]]s can later get launched to a wide wooden tube where some juice flows via a [[Barrel Cannon]]. A cutscene will trigger, showing the Kongs interrupting Bashmaster by shaking the ice floe he is on after being shot out, which also causes his popsicle to be engulfed by a school of [[Punch Piranha]]s, triggering a fight.
Line 17: Line 20:


In the third and final phase, as Bashmaster's fur becomes an even darker shade of purple, he then begins to kick ice cubes at the player and he also jumps high in the air. Bashmaster then repeatedly charges up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube, he will hesitate to hit it, which can mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning, but this time, the impact generates a single shockwave out of the front of the hammer. After being knocked off, he climbs back onto the platform and he continues to kick ice cubes at the player. After being hit during this part, Bashmaster is defeated.
In the third and final phase, as Bashmaster's fur becomes an even darker shade of purple, he then begins to kick ice cubes at the player and he also jumps high in the air. Bashmaster then repeatedly charges up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube, he will hesitate to hit it, which can mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning, but this time, the impact generates a single shockwave out of the front of the hammer. After being knocked off, he climbs back onto the platform and he continues to kick ice cubes at the player. After being hit during this part, Bashmaster is defeated.
==Time Attack times==
*Gold: 3:48
*Silver: 3:58
*Bronze: 4:32


==Additional names==
==Additional names==
13,662

edits