Platform Perils: Difference between revisions

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{{rewrite-expand|add captions to the gallery}}
{{about|the last non-boss level of ''[[Donkey Kong Country]]''|the ''[[Mario Party]]'' and ''[[Mario Party 2]]'' [[minigame]]|[[Platform Peril]]}}
{{about|the last non-boss level of ''[[Donkey Kong Country]]''|the ''[[Mario Party]]'' and ''[[Mario Party 2]]'' [[minigame]]|[[Platform Peril]]}}
{{level infobox
{{level infobox
|image=[[File:Platform Perils DKC screenshot.png]]
|image={{tabber|title1=Original|content1=[[File:Platform Perils DKC screenshot.png]]|title2=Game Boy Color|content2=[[File:PlatformPerils GBC 3.png]]|title3=Game Boy Advance|content3=[[File:PlatformPerils GBA 2.png]]}}
|code=6 - 5 (SNES & GBA)<br>6 - 6 (GBC)
|code=6 - 5 (SNES & GBA)<br>6 - 6 (GBC)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|track=Life in the Mines
|track=Life in the Mines
}}
}}
'''Platform Perils''' is the thirty-third level and final non-boss level in ''[[Donkey Kong Country]]''. It is also the final level of [[Chimp Caverns]]. In the [[Game Boy Color]] version, Platform Perils is the thirty-fourth level, as the result of the remake's new level, [[Necky Nutmare]].
'''Platform Perils''' is the thirty-third level and final non-boss level in ''[[Donkey Kong Country]]''. It is also the final level of [[Chimp Caverns]]. In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]], Platform Perils is the thirty-fourth level, as the result of the remake's new level, [[Necky Nutmare]]. Platform Perils is a walkway level with several challenges. As the name suggests, [[Donkey Kong]] and [[Diddy Kong]] primarily traverse the level by moving on small arrow platforms, which previously appeared in [[Blackout Basement]]. The level features gray [[Krusha]]s, which are usually on the arrow platforms, and can only be defeated from having a [[barrel]] thrown at it. They can throw a nearby [[Vine Barrel]] at them to defeat them (or [[TNT Barrel|TNT Drum]]s in the European version). The first part of Platform Perils involves going across the walkways, with [[Army|Armies]] and [[Klump]]s appearing along the way. Only a few [[DK Barrel]]s are found along the path, so Donkey Kong is best used to handle these enemies. Later on, the rest of the level takes place on moving arrow platforms, most of which are guarded by gray Krushas.


==Summary==
==Layout==
Platform Perils is a walkway level with several challenges. As the name suggests, [[Donkey Kong]] and [[Diddy Kong]] primarily traverse the level by moving on small arrow platforms, which previously appeared in [[Blackout Basement]]. The level exclusively features gray [[Krusha]]s, whom can only be defeated by the Kongs throwing a barrel at them. (In the [[Game Boy Color]] remake, gray Krushas are also in [[Necky Nutmare]].) The gray Krushas are usually on the arrow platforms, which the [[Kong]]s are required to use to proceed in the level. They can throw a nearby [[Vine Barrel]] at them to defeat them (or [[TNT Barrel|TNT Drum]]s in the European version).
 
The first part of the level involves going across the walkways, with [[Army|Armies]] and [[Klump]]s appearing along the way. Only a few [[DK Barrel]]s are found along the path, so Donkey Kong is best used to handle these enemies. Later on, the rest of the level takes place on moving arrow platforms, most of them guarded by gray Krushas. After that is another section with a brief walkway with some Klumps. The last down arrow platform can be taken to reach an obscure Bonus Level at the end.
 
==Overview==
The Kongs begin the level on a set of long scaffolds that also support a [[barrel]] and a Krusha. A black platform floats in an abyss ahead that begins to pull them to a slanted platform when landed on. The primates are attacked by an Army as they walk up the pathway, which is followed by another scaffold that holds another Army, a barrel, and the level's first [[DK Barrel]]. Two black platforms float in an abyss immediately after here that can take them over and up to another set of scaffolds with a trio of Klumps on them. A trail of [[banana]]s to the right of the scaffolds with the [[KONG Letters|letter K]] between them leads the heroes down to a black platform that can pull them back upwards. Two more black platforms are ahead, with a Zinger before each of them. The first platform carries them downwards, and then the second one carries them to a long scaffold after a Zinger. Another scaffold floats near here with a pair of Armies on it.  
The Kongs begin the level on a set of long scaffolds that also support a [[barrel]] and a Krusha. A black platform floats in an abyss ahead that begins to pull them to a slanted platform when landed on. The primates are attacked by an Army as they walk up the pathway, which is followed by another scaffold that holds another Army, a barrel, and the level's first [[DK Barrel]]. Two black platforms float in an abyss immediately after here that can take them over and up to another set of scaffolds with a trio of Klumps on them. A trail of [[banana]]s to the right of the scaffolds with the [[KONG Letters|letter K]] between them leads the heroes down to a black platform that can pull them back upwards. Two more black platforms are ahead, with a Zinger before each of them. The first platform carries them downwards, and then the second one carries them to a long scaffold after a Zinger. Another scaffold floats near here with a pair of Armies on it.  
[[File:Platform Perils SNES.png|thumb|left|200px|The Kongs miss a tricky platform]]
[[File:Platform Perils SNES.png|thumb|left|200px|The Kongs miss a tricky platform]]
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==Enemies==
==Enemies==
{|class="dktable-brown" width=25%
The following enemies appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
Army_DKC_sprite.png|[[Army]] (11)
!Amount
Gnawty.png|[[Gnawty]] (11)
|-
Klump DKC sprite.png|[[Klump]] (6)
|align="center"|[[File:Army_DKC_sprite.png]]
Krusha-gray-DKC.png|[[Krusha]] (gray) (4)
|align="center"|[[Army]]
Necky.png|[[Necky]] (1)
|11
Zinger_DKC.png|[[Zinger]] (10)
|-
</gallery>
|align="center"|[[File:Gnawty.png]]
|align="center"|[[Gnawty]]
|11
|-
|align="center"|[[File:Klump DKC sprite.png]]
|align="center"|[[Klump]]
|6 (5 in the GBC version)
|-
|align="center"|[[File:Krusha-gray-DKC.png]]
|align="center"|[[Krusha]]
|4
|-
|align="center"|[[File:Necky.png]]
|align="center"|[[Necky]]
|1
|-
|align="center"|[[File:Zinger_DKC.png]]
|align="center"|[[Zinger]]
|10 (9 in the GBC version)
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=40%
The following items and objects appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
DK Barrel DKC.png|[[DK Barrel]] (2)
!Amount
Enguarde Token Sprite SNES.png|[[Enguarde]] [[animal token|token]] (1, in the first Bonus Level)
|-
Winky Token Sprite SNES.png|[[Winky]] token (1)
|align="center"|[[File:DK Barrel DKC.png]]
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (1)
|align="center"|[[DK Barrel]]
</gallery>
|2
 
|-
|align="center"|[[File:Enguarde Token Sprite SNES.png]][[File:Winky Token Sprite SNES.png]]
|align="center"|[[Enguarde]] and [[Winky]] [[animal token]]s
|'''Enguarde Token:''' In the first Bonus Level<br>'''Winky Token:''' Below a long platform with two Armies
|-
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[Red Balloon|Life Balloon]]
|1
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
[[File:PlatformPerils SNES 2.png|thumb|The location of the letter K]]
|-
*'''K:''' After the first group of Klumps, the Kongs drop on a platform with the letter K.
!Image
*'''O:''' The letter O can be found in a pit next to the final platform before the Continue Barrel.
!Location
*'''N:''' The Kongs find the letter N being circled by a Zinger as they travel along the second platform from the Continue Barrel.
|-
*'''G:''' Near the end of the level, the Kongs can find the letter G above an arrow platform that takes them right toward the last arrow platform of the level.
|align="center"|[[File:PlatformPerils SNES 2.png]]
 
|After the first group of Klumps, the Kongs drop on a platform with the letter K.
===Key items===
|-
*[[Photograph]] (Game Boy Advance version only): A camera icon is located to the left of the letter O. A super-jump is required to reach it. Once they grab it, they gain a [[photograph]] of a Krusha in the third page of their [[Scrapbook (Donkey Kong Country series)|scrapbook]].
|align="center"|[[File:DKC SNES Platform Perils O.png]]
{{br}}
|The letter O can be found in a pit next to the final platform before the Continue Barrel.
==Bonus Levels==
|-
[[File:DKC SNES Platform Perils Bonus Room 1.png|thumb|The first Bonus Level]]
|align="center"|[[File:PlatformPerils SNES 3.png]]
Platform Perils has two [[Bonus Level]]s, listed by their type in the Game Boy Advance version:
|The Kongs find the letter N being circled by a Zinger as they travel along the second platform from the Continue Barrel.
|-
|align="center"|[[File:DKC SNES Platform Perils G.png]]
|Near the end of the level, the Kongs can find the letter G above an arrow platform that takes them right toward the last arrow platform of the level.
|}
===Photograph===
{|class="dktable-brown" width=70%
|-
!Image
!Name
!Location
|-
|align="center"|[[File:PlatformPerils GBA 1.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|A camera icon is located to the left of the letter O. A super-jump is required to reach it. Once they grab it, they gain a [[photograph]] of a Krusha in the third page of their [[scrapbook]].
|}


===Bonus Levels===
*'''''Spell it Out!''''': When the Kongs land on the level's first moving platform, they must walk left and fall off. They can land on a hidden platform directly below where the first platform started. The hidden platform travels left to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], they need to hit four barrels displaying one of the four [[KONG Letters|K-O-N-G Letters]] to spell out "KONG" in the correct order. If they do it correctly, they are given an [[Expresso]] [[animal token|Token]] or a [[Red Balloon|Life Balloon]]. After either winning or losing, the Kongs return into the main level.
{|class="dktable-brown" width=70%
*'''''Stop the Barrel!''''': On the very last platform, which has a Gnawty on it, the Kongs are taken downwards. Instead of jumping to the scaffolds to the right, the Kongs must continue down to find a hidden scaffold. They must jump on it and then off to the right to enter the second Bonus Barrel. In the final Bonus Level, the Kongs have to watch an [[Enguarde]] [[animal token|Token]] move through four barrels. Once it stops and disappears, the Kongs must jump at the barrel that it stopped on. If they choose the correct one, the Enguarde Token is released for the Kongs to collect. After either winning or losing, the Kongs are sent back into the main level.
|-
!Image
!Type and description
|-
|align=center|[[File:DKC SNES Platform Perils Bonus Room 1.png]]
|'''''Spell it Out!'''''<br>When the Kongs land on the level's first moving platform, they must walk left and fall off. They can land on a hidden platform directly below where the first platform started. The hidden platform travels left to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], they need to hit four barrels displaying one of the four [[KONG Letters|K-O-N-G Letters]] to spell out "KONG" in the correct order. If they do it correctly, they are given an [[Expresso]] [[animal token|Token]] or a [[Red Balloon|Life Balloon]]. After either winning or losing, the Kongs return into the main level.
|-
|align=center|[[File:DKC SNES Platform Perils Bonus Room 2.png]]
|'''''Stop the Barrel!'''''<br>On the very last platform, which has a Gnawty on it, the Kongs are taken downwards. Instead of jumping to the scaffolds to the right, the Kongs must continue down to find a hidden scaffold. They must jump on it and then off to the right to enter the second Bonus Barrel. In the final Bonus Level, the Kongs have to watch an [[Enguarde]] [[animal token|Token]] move through four barrels. Once it stops and disappears, the Kongs must jump at the barrel that it stopped on. If they choose the correct one, the Enguarde Token is released for the Kongs to collect. After either winning or losing, the Kongs are sent back into the main level.
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
PlatformPerils SNES 1.png
PlatformPerils SNES 1.png
DKC SNES Platform Perils O.png|The letter O
PlatformPerils SNES 3.png|The letter N
DKC SNES Platform Perils G.png|The letter G
PlatformPerils SNES 4.png
PlatformPerils SNES 4.png
</gallery>
===Game Boy Color===
<gallery>
PlatformPerils GBC 2.png
PlatformPerils GBC 2.png
PlatformPerils GBC 3.png
PlatformPerils GBC 1.png
PlatformPerils GBC 1.png
</gallery>
===Game Boy Advance===
<gallery>
PlatformPerils GBA 1.png
PlatformPerils GBA 1.png
PlatformPerils GBA 2.png
PlatformPerils GBA 3.png
PlatformPerils GBA 3.png
PlatformPerils GBA 1.png|The location of the photograph in the Game Boy Advance version
</gallery>
</gallery>


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