Pipe Works: Difference between revisions

695 bytes removed ,  2 months ago
m
no edit summary
(Adapted level table formatting and unique color scheme from Mario vs. Donkey Kong's level tables)
mNo edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 5: Line 5:
|before=[[Tropical Island|<<]]
|before=[[Tropical Island|<<]]
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy (toy)|Shy Guy]]s return from previous floors.
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy]]s return from previous floors. The music tracks played on this floor are the only entirely original compositions in the game which play within levels.
 
During the battle with [[Donkey Kong]] in [[Room 3-DK]], referred to as '''Boss Game 3''', Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. [[Fire Piranha Plant|Piranha Plant]]s appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a [[fireball]] towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario touches a fireball or a Piranha Plant, it breaks. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
 
Upon completing Room 3-DK, the Pipe Works construction kit is unlocked for the [[Construction Zone]].


Upon completing [[Boss Game 3]], the Pipe Works construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 3, Donkey Kong flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
==Levels==
==Levels==
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #d79679;"
|-style="background:#d79679;"
!width="6%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="3%"|Mini count
!width="3%"|Mini count
!width="6%"|Color Blocks
!width="7%"|Color Blocks
!width="30%"|Description
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
Line 32: Line 29:
|3
|3
|[[Pink Block]]s
|[[Pink Block]]s
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, {{conjectural|floats}}, and Pink Blocks.
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, [[raft]]s, and Pink Blocks.
|Water
|Water
|-
|-
Line 60: Line 57:
|3
|3
|None
|None
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a {{conjectural|float}} in a body of water.
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a raft in a body of water.
|Crash Kongs, water
|Crash Kongs, water
|-
|-
Line 84: Line 81:
|Thwomps, Crash Kongs, Spikes
|Thwomps, Crash Kongs, Spikes
|-
|-
|[[Room 3-DK]]
|[[Boss Game 3]]
|[[File:MvDK2_Room_3-DK.png]]
|[[File:MvDK2_Room_3-DK.png]]
|9 to 30
|9 to 30
Line 96: Line 93:
EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works
EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
MvDK2_Room_3-DK_Intro.png|Intro screen shown before Room 3-DK
MvDK2 Room 3-DK Intro.png|Intro screen shown before Boss Game 3
MvDK2_Room_3-DK_Victory.png|Victory screen shown after completing Room 3-DK
MvDK2 Room 3-DK Intro (No Text).png|Intro screen shown before Boss Game 3 (no text)
MvDK2 Room 3-DK Victory.png|Victory screen shown after completing Boss Game 3
MvDK2 Room 3-DK Victory (No Text).png|Victory screen shown after completing Boss Game 3 (no text)
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
</gallery>
</gallery>
Line 108: Line 107:
|Spa=Obras de Fontanería
|Spa=Obras de Fontanería
|SpaM=Plumbing Works
|SpaM=Plumbing Works
|Ita=Labirinto di Tubi
|Ita=Labirinto di tubi
|ItaM=Pipe Labyrinth
|ItaM=Pipe labyrinth
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Labirinto di Tubi]]
[[it:Labirinto di tubi]]
93,930

edits