Panic Factory: Difference between revisions

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{{levelbox
{{levelbox
|title = Panic Factory
|title=Panic Factory
|image =[[File:DKJC Panic Factory.png|200px]]
|image=[[File:DKJC Panic Factory.png|200px]]
|code = 3 - 5
|code=3 - 5
|game = ''[[DK: Jungle Climber]]
|game=''[[DK: Jungle Climber]]
|before = [[Toy Box|<<]]
|before=[[Toy Box|<<]]
|after = [[Little Ghost Island|>>]]
|after=[[Little Ghost Island|>>]]
}}
}}
'''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''.
'''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''.


This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. [[Mega AMP]] is the boss in this level. Enemies in this level include the original ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' enemies; [[Zinger]]s and [[Kritter]]s get in the Kongs' way in this level as another obstacle.
This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. The [[Mega Amp]] is the boss in this level. Enemies in this level include the original ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' enemies; [[Zinger]]s and [[Kritter]]s get in the Kongs' way in this level as another obstacle.


==Overview==
==Overview==
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega AMP.
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega Amp.


==Gallery==
==Gallery==
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