Nintendo Software Planning & Development: Difference between revisions

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{{company-infobox
{{company infobox
|logo=
|logo=
|width=200px
|width=200px
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|firstgame=''[[Mario vs. Donkey Kong]]''
|defunct=September 16, 2015
|lastgame=''[[Rhythm Tengoku: The Best+]]''
|first_release=''[[Mario vs. Donkey Kong]]''
|latest_release=''[[Rhythm Heaven Megamix]]''
}}
}}
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo disolved two of its other teams, [[Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>.
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focused on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and [[Nintendo Research & Development 2|Nintendo R&D2]]. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects.<ref name="Q3 Investor Meeting"></ref>


On September 14 2015, Nintendo announced plans to merge the game development arm of SPD and [[Nintendo EAD]] into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>.
On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>


==''Mario'' games made by Nintendo SPD==
==''Super Mario'' games made by Nintendo SPD==
===Group No.1===
===Group No.1===
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No. 1 was responsible for developing most of the titles for the ''[[WarioWare]]'' series and all of the titles for the ''[[wikipedia:Rhythm Heaven|Rhythm Heaven]]'' series. Work done by the group was also the primary inspiration behind the [[Mii]] concept<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref>.
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No.1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series. Members of the team also created the [[Mii]] editor for the [[Wii]].<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref><ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref>


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
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|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Rhythm Tengoku: The Best+]]''<ref>Co-produced with TNX Music Recordings</ref>
|''[[Rhythm Heaven Megamix]]''<ref>Co-produced with TNX Music Recordings</ref>
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2015
|2015
|}
|}
====Notable members====
*[[Katsuya Yamano]]
*[[Takehiko Hosokawa]]
*[[Goro Abe]]
*[[Ko Takeuchi]]
*[[Ryutaro Takahashi]]


===Group No.2===
===Group No.2===
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''[[wikipedia:Brain Age (series)|Brain Age]]'' series, ''[[Dr. Mario (series)|Dr. Mario]]'' series as well as other standalone titles, mostly for handheld systems.
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series and ''[[Dr. Mario (series)|Dr. Mario]]'' series, as well as other standalone titles, mostly for handheld systems.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
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|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Dr. Luigi (game)]]''<ref name="Arika"></ref>
|''[[Dr. Luigi]]''<ref name="Arika"></ref>
|[[Wii U]]
|[[Wii U]]
|2013
|2013
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|2015
|2015
|}
|}
====Notable members====
*[[Masaki Tawara]]
*[[Azusa Tajima]] (now for NOA)
*[[Takao Nakano]]


===Group No.3===
===Group No.3===
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''Mario'' spin-off series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]''. Its main purpose is to assist the development of coproductions with western developers.
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''[[Super Mario (franchise)|Super Mario]]'' spinoff series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]'' series. Its main purpose is to assist the development of coproductions with western developers.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
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|Wii
|Wii
|2007
|2007
|-
|-bgcolor=white
|''[[Captain Rainbow]]''<ref>Co-produced with skip Ltd.</ref>
|Wii
|2008
|-
|-
|-bgcolor=white
|-bgcolor=white
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|-bgcolor=white
|-bgcolor=white
|''[[Mario and Donkey Kong: Minis on the Move]]''<ref name="NST"></ref>
|''[[Mario and Donkey Kong: Minis on the Move]]''<ref name="NST"></ref>
|Nintendo 3DS
|2013
|-
|-bgcolor=white
|''[[Donkey Kong Country Returns 3D]]''<ref name="Retro"></ref>
|Nintendo 3DS
|Nintendo 3DS
|2013
|2013
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|-bgcolor=white
|-bgcolor=white
|''[[Mario vs. Donkey Kong: Tipping Stars]]''<ref name="NST"></ref>
|''[[Mario vs. Donkey Kong: Tipping Stars]]''<ref name="NST"></ref>
|Nintendo 3DS
|Nintendo 3DS / Wii U
|2015
|2015
|}
|}
====Notable members====
*[[Risa Tabata]]
*[[Keisuke Terasaki]]
*[[Ryuichi Nakada]]


===Group No.4===
===Group No.4===
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain ''Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]].
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain ''Super Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[DK (series)|DK]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Super Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]].


{| class=sortable style="background:silver;border:1px solid;text-align:center"
{| class=sortable style="background:silver;border:1px solid;text-align:center"
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|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 9]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario Party 9]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Wii
|Wii
|2012
|2012
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|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party Island Tour]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario Party: Island Tour]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Nintendo 3DS
|Nintendo 3DS
|2013
|2013
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 10]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario Party 10]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Wii U
|Wii U
|2015
|2015
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|2014
|2014
|}
|}
====Notable members====
*[[Miyuki Hirose]]
*[[Nobuo Matsumiya]]
*[[Akira Otani]]
*[[Tomomi Sano]]


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{Wikipedia}}
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{{BoxTop}}
 
{{Companies}}
{{Companies}}
[[Category:Video game developers]]
[[Category:Developers]]
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