Nintendo GameCube: Difference between revisions

→‎Trivia: unrelated to Super Mario, unless relative Super Mario examples can be provided
(doing same here like other consoles: focusing on Super Mario content. summarizing hardware info in opening section.)
(→‎Trivia: unrelated to Super Mario, unless relative Super Mario examples can be provided)
Tag: Manual revert
(26 intermediate revisions by 9 users not shown)
Line 3: Line 3:
|image=[[File:Nintendo GameCube console.png|250px]]
|image=[[File:Nintendo GameCube console.png|250px]]
|generation=Sixth
|generation=Sixth
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>}}
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|South Africa|November 2002<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|predecessor=[[Nintendo 64]]
|predecessor=[[Nintendo 64]]
Line 10: Line 10:
{{quote2|Born to Play.|The GameCube slogan}}
{{quote2|Born to Play.|The GameCube slogan}}
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.


During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]]
During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] that did not have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch.
 
The Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] that did not have a ''[[Super Mario (series)|Super Mario]]'' game as a launch title, as ''[[Super Mario Sunshine]]'' was not released until a year after the system launched.


The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in the Americas, but controllers matching its color were.
The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in the Americas, but controllers matching its color were.
Line 20: Line 18:
In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii Mini#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.
 
The GameCube is also Nintendo's first system to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; South Korea had begun lifting restrictions on Japanese cultural imports in 1998 and would undo most of the bans by 2004. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>[http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved January 5, 2024.</ref>
 
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
{{br|toc=1}}
{{br|toc=1}}


==Accessories and peripherals==
==Accessories and peripherals==
===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
[[File:GCN Controller.png|thumb|The Nintendo GameCube Controller. The color shown here is indigo.]]
{{main-external|NWiki|Nintendo GameCube Controller|NintendoWiki}}
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[Rumble Pak]] add-on. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]].
[[File:GCN Controller.png|thumb|An indigo Nintendo GameCube Controller]]
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to standard {{button|GCN|A}}, {{button|GCN|B}}, and {{button|GCN|Start}} buttons and a {{button|gcn|Stick}} control stick, the Nintendo GameCube is the first Nintendo system to include a second analog stick known as the {{button|GCN|C}} C-Stick, located on the bottom right side of the controller. This analog stick replaces the C-buttons found on a Nintendo 64 controller. The controller features analog triggers {{button|GCN|L}} {{button|GCN|R}} on the left and right sides of its back, and a single small shoulder button {{button|GCN|Z}} on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's [[nwiki:Rumble (feature)#Nintendo 64)|Rumble Pak]] accessory. Unlike the Nintendo 64 controller, the GameCube Controller features {{button|GCN|X}} and {{button|GCN|Y}} buttons, as well as only two grips instead of three. The {{button|gcn|Pad}} directional pad on the Nintendo GameCube Controller has the same size and shape as the directional pad on the original [[Game Boy Advance]].


[[File:GCN Wavebird.jpg|thumb|left|A Wireless Version of the controller]]
[[File:GCN Wavebird.jpg|thumb|left|A Wireless Version of the controller]]
A wireless variant of the Nintendo GameCube controller, known as the '''WaveBird Wireless Controller''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.
A wireless variant of the Nintendo GameCube controller, known as the '''[[nwiki:WaveBird Wireless Controller|WaveBird Wireless Controller]]''', was released in 2002. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.


[[File:LodgeNet-Nintendo-GameCube-Controller.jpg|thumb|A LodgeNet GameCube Controller]]
[[File:LodgeNet-Nintendo-GameCube-Controller.jpg|thumb|A LodgeNet GameCube Controller]]
Line 44: Line 47:


===Nintendo GameCube–Game Boy Advance Link Cable===
===Nintendo GameCube–Game Boy Advance Link Cable===
{{main-external|NWiki|Nintendo GameCube Game Boy Advance Link Cable|NintendoWiki}}
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
[[File:GCN-GBA Cable.jpg|thumb|The cable]]
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
The '''Nintendo GameCube–Game Boy Advance Link Cable''' allows for a [[Game Boy Advance]] to be connected to the Nintendo GameCube, similar to the [[Transfer Pak]] released for the [[Nintendo 64]]. The cable can be used in numerous GameCube games to unlock special content, such as ''[[Wario World]]'', which utilizes the cable for sending microgames from ''[[WarioWare, Inc.: Mega Microgame$!]]'' to the Game Boy Advance. The cable is also compatible with the [[Game Boy Player]], with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.
Line 49: Line 53:
The following games involve compatibility with a game from the ''Super Mario'' franchise:
The following games involve compatibility with a game from the ''Super Mario'' franchise:


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! GameCube game
! GameCube game
Line 65: Line 69:
| ''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| ''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br/>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
| Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
|-
|-
| ''{{wp|Nintendo GameCube Preview Disc}}''
| ''{{wp|Nintendo GameCube Preview Disc}}''
Line 73: Line 77:
| ''[[Nintendo Puzzle Collection]]''
| ''[[Nintendo Puzzle Collection]]''
| N/A
| N/A
| Used as a controller. Can also be used to download the NES version of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi (game)|Yoshi]]'' along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
| Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
|-
|-
| ''[[Wario World]]''
| ''[[Wario World]]''
Line 98: Line 102:


===Nintendo GameCube Microphone===
===Nintendo GameCube Microphone===
{{main-external|NWiki|Nintendo GameCube Microphone|NintendoWiki}}
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube]]
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing Mic [[minigame]]s and making [[Mic Space]]s functional. As the Mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
Line 123: Line 128:
===Nintendo GameCube Broadband Adapter===
===Nintendo GameCube Broadband Adapter===
[[File:GC Adapter.jpg|thumb|150px|The Nintendo GameCube Broadband Adapter]]
[[File:GC Adapter.jpg|thumb|150px|The Nintendo GameCube Broadband Adapter]]
{{main|Nintendo GameCube Broadband Adapter}}
{{main-external|NWiki|Nintendo GameCube Broadband Adapter|NintendoWiki}}
The '''Nintendo GameCube Broadband Adapter''' is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games were compatible with the adapter, one of which is ''[[Mario Kart: Double Dash!!]]''.
The '''Nintendo GameCube Broadband Adapter''' is an attachment that allows the console to connect via {{wp|Local area network|LAN}} with another Nintendo GameCube console. A few games can employ this connection for multiplayer purposes, such as ''[[Mario Kart: Double Dash!!]]'' To connect, owners of this device must register their network cards and configure the systems for the DHCP server. Some games can support up to eight consoles connected if each system has its GameCube discs.
{{br}}
{{br}}


Line 130: Line 135:
[[File:GB Player.jpg|thumb|150px|left|The Game Boy Player]]
[[File:GB Player.jpg|thumb|150px|left|The Game Boy Player]]
{{main|Game Boy Player}}
{{main|Game Boy Player}}
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. Most ''Super Mario'' games across the three systems are compatible with the Game Boy Player except for those with tilt functionality, including ''[[Yoshi Topsy-Turvy]]'' and ''[[WarioWare: Twisted!]]''. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the {{button|GCN|Z}} button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
{{br}}
{{br}}
==''Super Mario'' appearances==
==''Super Mario'' appearances==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
Line 137: Line 143:
The Nintendo GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. It also appears as the only platform for [[Luigi]]'s Target Test, and can be seen in the background of the trophy room along with numerous other Nintendo consoles.
The Nintendo GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. It also appears as the only platform for [[Luigi]]'s Target Test, and can be seen in the background of the trophy room along with numerous other Nintendo consoles.


===[[Mario Party (series)|''Mario Party'' series]]===
===''Mario Party'' series===
[[File:GamecubeMP6.png|thumb|The console in an [[Orb hut]] from ''[[Mario Party 6]]'']]
[[File:GamecubeMP6.png|thumb|The console in an [[Orb hut]] from ''[[Mario Party 6]]'']]
Though a Nintendo GameCube does not actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the [[Orb hut]]s of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''.
The Nintendo GameCube has a few minor appearances in the [[Mario Party (series)|''Mario Party'' series]]. While a Nintendo GameCube does not actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the [[Orb hut]]s of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''.
{{br|left}}
{{br|left}}


Line 243: Line 249:
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
</gallery></i>
</gallery></i>
==Trivia==
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer|Famicom]] startup fanfare.<ref>[https://tcrf.net/GameCube#Menu_Music_Reference GameCube Main Menu Music Reference - The Cutting Room Floor]</ref>


==References==
==References==
6,190

edits