Nintendo GameCube: Difference between revisions

no edit summary
No edit summary
No edit summary
(5 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|image=[[File:Nintendo GameCube console.png|250px]]
|image=[[File:Nintendo GameCube console.png|250px]]
|generation=Sixth
|generation=Sixth
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>}}
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|South Africa|November 2002<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|predecessor=[[Nintendo 64]]
|predecessor=[[Nintendo 64]]
Line 10: Line 10:
{{quote2|Born to Play.|The GameCube slogan}}
{{quote2|Born to Play.|The GameCube slogan}}
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one high-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.


During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] that did not have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch.
During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] that did not have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch.
Line 19: Line 19:


The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.
The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.
The GameCube is also Nintendo's first system to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; South Korea had begun lifting restrictions on Japanese cultural imports in 1998 and would undo most of the bans by 2004. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>[http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved January 5, 2024.</ref>


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
Line 247: Line 249:
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
</gallery></i>
</gallery></i>
==Trivia==
*When the main menu theme is sped up to at least 16 times its normal speed, the theme is revealed to be a much slower version of the [[Family Computer|Famicom]] startup fanfare.<ref>[https://tcrf.net/GameCube#Menu_Music_Reference GameCube Main Menu Music Reference - The Cutting Room Floor]</ref>


==References==
==References==
994

edits