Nintendo GameCube: Difference between revisions

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{{quote2|Born to Play.|The GameCube slogan}}
{{quote2|Born to Play.|The GameCube slogan}}
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
[[File:GCN Logo.svg|left|125px|Logo of the GameCube]]
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. Because the system uses a proprietary disc format, it is not compatible with CD audio or DVD video discs, features that were standard on other consoles of the era. In light of this, Nintendo partnered with Panasonic to release the Q, a hybrid system that could swap between a GameCube mode and a DVD player mode, on December 14, 2001; however, it was discontinued two years later due to low sales, as the system was more expensive than the combined cost of a standalone GameCube and a standalone DVD player.
The '''{{wp|GameCube|Nintendo GameCube}}''', or simply the '''GameCube''', is a home console system developed by [[Nintendo]] and released in late 2001 as the successor of the [[Nintendo 64]]. The Nintendo GameCube has six ports on its front: four controller ports (like the Nintendo 64) and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the {{wp|MiniDVD}} format that are able to hold up to 1.5 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium.


During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] that did not have a ''[[Super Mario (series)|Super Mario]]'' game at launch.
During pre-production, the console was codenamed "Project Dolphin," a name alluded to in several early Nintendo GameCube games, such as ''[[Super Mario Sunshine]]'', where its main setting, [[Isle Delfino]], is shaped like a dolphin. ''Super Mario Sunshine'' did not release alongside the Nintendo GameCube at launch, and the Nintendo GameCube is the first Nintendo home console since the [[Family Computer]] that did not have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch.


The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in the Americas, but controllers matching its color were.
The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in the Americas, but controllers matching its color were.


In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
In Japan, the GameCube is abbreviated as both "NGC" and "GC," as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In {{wp|Western world|Western}} regions, the GameCube is abbreviated as "GCN," notably for [[classic course]]s in the ''[[Mario Kart (series)|Mario Kart]]'' games, because the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.
The GameCube is Nintendo's first home console to support digital audio and video output; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled either automatically or by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii Mini#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii Mini#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
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Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
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==Trivia==
*The GameCube is Nintendo's first home console to support digital audio and video output; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. However, due to technological limitations of televisions at the time, the digital AV port was only used for analog component cables (with a proprietary converter chip built into them) that were quickly discontinued due to low sales. Component video and progressive scan support would later be carried over to the Wii, albeit through a conventional analog output. All but two ''Mario''-related titles for the GameCube support progressive scan, which can be enabled either automatically or by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.
*Leaked development files and emails from Nintendo indicate that an iQue-branded version of the GameCube for the Chinese market was considered by Nintendo at one point. It got far enough in development for the BIOS to be in a shippable state, but was ultimately cancelled for unknown reasons.<ref>Forest of Illusion (July 20, 2021). [https://twitter.com/forestillusion/status/1417526933215010816 A bunch of GameCube hardware documentation stuff leaked from iQue in "bb2.7z". Interestingly, the GameCube was never released within China. It seems that it was ready for production.]. Twitter. Retrieved November 6, 2023</ref> An executive summary dated to January 30, 2004 shows that the system would've used conventional CD-ROM and DVD-ROM discs rather than Nintendo's proprietary format to store games; consequently, like the Panasonic Q, it also would've been capable of CD audio and DVD video playback, features that the base GameCube lacked. Unlike the Q, the summary implies that the system would've supported CD+G (a variant of the Redbook standard that enables audio CDs to display low-resolution visual content on a TV screen) in order to court China's karaoke market.<ref>Forest of Illusion (July 20, 2021). [https://twitter.com/forestillusion/status/1417529010452459527 Some more info on the cancelled iQue GC. They wanted the system to be capable DVD/CD playback, as well as not be able to play regular GameCube discs.] Twitter. Retrieved November 6, 2023.</ref>


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==References==
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