Nintendo 64DD: Difference between revisions

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The '''{{wp|64DD|Nintendo 64DD}}''' (short for "'''64 Dynamic Drive'''")<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> is a disk drive unit that, like the [[Family Computer Disk System]], attaches to a [[Nintendo 64]] and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.
The '''{{wp|64DD|Nintendo 64DD}}''' (short for "'''64 Dynamic Drive'''")<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> is a disk drive unit that, like the [[Family Computer Disk System]], attaches to a [[Nintendo 64]] and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.


While originally planned to release concurrently with the base Nintendo 64, the system was ultimately released in Japan in December 1999, following numerous developmental delays. It was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. A remnant of this eventually resurfaced on July 15, 2016, when YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former [[Nintendo]] of America employee {{wp|Mark DeLoura}}.<ref>MetalJesusRocks (July 15, 2016). [https://www.youtube.com/watch?v=b64Bx0WKh7M FOUND: Ultra-Rare Nintendo Prototype N64 Add-On (US Version of 64DD)]. ''YouTube''. Retrieved August 10, 2016.</ref> On September 2, 2016, MetalJesusRocks did a follow-up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>MetalJesusRocks (September 2, 2016). [https://www.youtube.com/watch?v=Pe-fs1COgr0 Prototype USA 64DD UPDATE - The Adventure Continues!!]. ''YouTube''. Retrieved September 2, 2016.</ref><ref>Hard4Games (September 2, 2016). [https://www.youtube.com/watch?v=FgwM_Zg1U8k Behind the Scenes w/ METAL JESUS ROCKS in Seattle! - H4G]. ''YouTube''. Retrieved September 2, 2016.</ref>
While originally planned to release concurrently with the base Nintendo 64, the system was ultimately released in Japan in December 1999, following numerous developmental delays. It was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. A remnant of this eventually resurfaced on July 15, 2016, when YouTuber MetalRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former [[Nintendo]] of America employee {{wp|Mark DeLoura}}.<ref>MetalJesusRocks (July 15, 2016). [https://www.youtube.com/watch?v=b64Bx0WKh7M FOUND: Ultra-Rare Nintendo Prototype N64 Add-On (US Version of 64DD)]. ''YouTube''. Retrieved August 10, 2016.</ref> On September 2, 2016, MetalRocks did a follow-up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>MetalJesusRocks (September 2, 2016). [https://www.youtube.com/watch?v=Pe-fs1COgr0 Prototype USA 64DD UPDATE - The Adventure Continues!!]. ''YouTube''. Retrieved September 2, 2016.</ref><ref>Hard4Games (September 2, 2016). [https://www.youtube.com/watch?v=FgwM_Zg1U8k Behind the Scenes w/ METAL JESUS ROCKS in Seattle! - H4G]. ''YouTube''. Retrieved September 2, 2016.</ref>


There were four games of the [[Super Mario (franchise)|''Super Mario'' franchise]] released on this console, all in the ''[[Mario Artist (series)|Mario Artist]]'' series; there were also several canceled ''Super Mario'' titles. Overall, there were only ten games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, and the next-generation [[Nintendo GameCube]] or were canceled altogether.
There were four games of the [[Super Mario (franchise)|''Super Mario'' franchise]] released on this console, all in the ''[[Mario Artist (series)|Mario Artist]]'' series; there were also several canceled ''Super Mario'' titles. Overall, there were only ten games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, and the next-generation [[Nintendo GameCube]] or were canceled altogether.
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