New Super Mario Bros. Wii: Difference between revisions

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==Blocks==
==Blocks==
Blocks marked with an asterisk (*) are new.
Blocks marked with an asterisk (*) are new.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-style="background-color: whitesmoke;"
!!style="background:gold"align=center|Image
!Block!!Image!!Function
!!style="background:gold"align=center|Name
!!style="background:gold"align=center|Description
!!style="background:gold"align=center|First appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|[[? Block]]||[[File:Question Block NSMB.png|50px]]||Contains a [[coin]] or item when hit.
|align=center|[[File:Question Block NSMB.png|50px]]
|[[? Block]]
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]] but also occasionally other items and imprisoned [[Toad (species)|Toad]]s. Power-up-containing ? Blocks release as many power-ups as there are players present.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Brick Block|Brick]]||[[File:NSMBW Brick Block Artwork.png|50px]]||Breaks or contains coins when hit.
|align=center|[[File:UnknownBlockNSMBW.png|50px]]
|{{conjectural|Barrier block}}
|align=left|A completely indestructible block that acts as a singular ground tile.
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Empty Block]]||[[File:NSMBW Empty Block Artwork.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=center|[[File:NSMBW Brick Block Artwork.png|50px]]
|[[Brick Block|Brick]]
|align=left|A block that may or may not hold contents. Empty bricks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Bricks with contents behave like ? Blocks, though they will always release a single item regardless of how many players are present.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=center|[[File:NSMBW Brick Block Artwork.png|50px]]
|[[Coin Block]]
|align=left|A brick that contains a variable number of coins. Upwards of ten can be released from the block if it is repeatedly hit quickly enough whereupon five additional coins will pop out.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|-
|[[Ice Block|Giant Ice Block]]*||[[File:NSMBW Giant Ice Block Render.png|50px]]||A giant variant of an Ice Block that serves as a platform. Some hidden with [[Bob-omb]]s can be destroyed.
|align=center|[[File:NSMBW Donut Block Sprite.png|50px]]
|[[Donut Block]]
|align=left|A semisolid platform that turns orange and begins to shudder if a player stands on it and falls if the player does not move out of the way. After having fallen, the block will shortly respawn in its original position. Players in their [[Mini Mario|Mini form]] cannot make Donut Blocks fall.
|align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|-
|[[Super Guide Block]]*||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario. If the {{Button|wii|+}} button is pressed, players can take control of Luigi. The block makes a doorbell-like sound when it appears.
|align=center|[[File:NSMBW Dotted-Line Block Sprite.png|50px]]
|[[Dotted-Line Block]]
|align=left|An intangible block that transforms into a tangible Red Block after activating the [[World 3 (New Super Mario Bros. Wii)|Frozen World]] [[! Switch]].
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=center|[[File:NSMBW Empty Block Artwork.png|50px]]
|[[Empty Block]]
|align=left|After having been emptied, ? Blocks, Bricks, and Roulette Blocks transform into Empty Blocks, which cannot normally be destroyed.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|align=center|[[File:NSMBW Flying Question Block Render.png|50px]]
|[[Flying ? Block]]
|align=left|A ? Block with wings that flies back and forth in a sine wave pattern. Hitting it removes its wings and ability to move, transforming it into a generic Empty Block.
|align=center|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Glow Block]]*||[[File:NSMBW Light Block Artwork.png|50px]]||A block that can be picked up and shines light in dark areas.
|align=center|[[File:NSMBW Giant Ice Block Render.png|50px]]
|[[Ice Block|Giant Ice Block]]*
|align=left|A giant Ice Block that blocks players' way and must be shattered using [[Bob-omb]] explosions. Some contain frozen Bob-ombs which explode if another explosion occurs nearby, shattering the block in the process.
|colspan="2"align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Dotted-Line Block]]||[[File:NSMBW Dotted-Line Block Sprite.png|50px]]||A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|align=center|[[File:NSMBW Light Block Artwork.png|50px]]
|[[Glow Block]]*
|align=left|A block that illuminates the surrounding [[Dark]] and can be carried around. They can also be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks. Glow Block continue to illuminate their surroundings even when held in a [[Yoshi (species)|Yoshi's]] mouth.
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|-
|[[Red Block]]||[[File:Red Block.png|50px]]||A block that is activated by a switch.
|align=center|[[File:GrayBlockNSMBW.png|50px]]
|[[Hard Block|Gray block]]<ref>"Stand on top of the Blocks at Point 7 and wait for the two King Bills to crush all of the gray blocks on the screen." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n187/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 189</ref>
|align=left|A stone block that can only be broken by explosions, enemy attacks, and certain obstacles. They are normally used to guard [[Star Coin]]s.
|align=center|[[Enemy Course|World 1-Toad Balloon]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Square cloud]]*||[[File:White_Smile_Block.png|50px]]||A square cloud that summons a coin-throwing [[Lakitu]] when hit.
|align=center|[[File:HardBlockNSMBW.png|50px]]
|[[Hard Block]]
|align=left|A wooden block that is only breakable under rare circumstances, such as after a [[? Switch]] has been activated. They are also used to block the growth of [[Beanstalk|Vines]].
|align=center|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|-
|[[Propeller Block]]*||[[File:Propeller_Block.png|50px]]||A block that can be picked up and works like a Propeller Mushroom.
|align=center|[[File:HintMovieBlockNSMBW.png|50px]]
|{{conjectural|Hint movie block}}
|align=left|A block present in [[Peach's Castle]] that, when hit, opens up the [[hint movie]] selection window.
|colspan="2"align=center|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|-
|-
|[[Flying ? Block]]||[[File:NSMBW Flying Question Block Render.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=center|[[File:IceBlockNSMBW.png|50px]]
|[[Ice Block]]
|align=left|Ice Blocks can temporarily be created whenever players freeze an enemy with an [[Ice Ball|ice ball]]. Naturally-occurring Ice Blocks also appear in some levels and usually in clusters. These blocks can be used as slippery platforms and as sliding weapons when thrown, breaking if they hit a surface with enough speed.
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|-
|-
|[[Mega ? Block]]||[[File:Question Block NSMB.png|50px]]||A large ? Block that appears only in World 6-5. Acts like a normal block.
|align=center|[[File:NSMBW Ice Snake.png|50px]]
|[[Ice Snake Block]]*
|align=left|A slippery type of [[Snake Block]] that follows a set path. Unlike other moving platforms, Ice Snake Blocks begin moving the moment a player steps on one without waiting for other players to catch up.
|colspan="2"align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Coin Block]]||[[File:NSMBW Brick Block Artwork.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=center|[[File:NSMBW Jump Block Sprite.png|50px]]
|[[Note Block|Jump Block]]
|align=left|A block that players automatically bounce off of. If a player jumps the moment they land on a Jump Block, they can gain additional height. Unlike their Note Block predecessors, Jump Blocks never contain coins or items.
|align=center|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|align=center|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|-
|-
|[[Roulette Block]]||[[File:NSMBW Rouletteblock.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=center|[[File:Question Block NSMB.png|50px]]
|[[Mega ? Block]]
|align=left|A large ? Block that floats on the water's surface, rising and falling with the [[water tide]].
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|-
|-
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|align=center|[[File:NSMBW POW Block Artwork.png|50px]]
|[[POW Block]]
|align=left|A block that, after being thrown and hitting the ground, causes a large tremor that defeats grounded enemies and dislodges floating coins and [[Star Coin]]s.
|align=center|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|align=center|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|-
|-
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=center|[[File:Propeller_Block.png|50px]]
|[[Propeller Block]]*
|align=left|A block that can be carried, granting the carrier the abilities of the [[Propeller Mushroom]]. Like [[Glow Block]]s, they can be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks.
|align=center|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Ice Snake Block]]*||[[File:NSMBW Ice Snake.png|50px]]||A slippery type of [[Snake Block]] found only in World 3-Castle. When Mario steps on it, it starts to move like a snake.
|align=center|[[File:Red Block.png|50px]]
|[[Red Block]]
|align=left|A tangible block that transforms into an intangible [[Dotted-Line Block]] after deactivating the Frozen World ! Switch. Once they appear, they create paths that allow players to access [[Goal Pole (secret)|hidden goals]].
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
|-
|[[Hard Block]]||[[File:HardBlockNSMBW.png|50px]]||A wooden block that is only breakable under rare circumstances, such as after a [[? Switch]] has been activated. They are also used to block the growth of [[Beanstalk|Vines]].
|align=center|[[File:NSMBW Rouletteblock.gif|50px]]
|[[Roulette Block]]
|align=left|A block that rapidly cycles through various items. When hit, the item currently displayed on the block is released. Like ? Blocks, Roulette Blocks release as many items as there are players present.
|align=center|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Hard Block|Gray block]]<ref>"Stand on top of the Blocks at Point 7 and wait for the two King Bills to crush all of the gray blocks on the screen." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n187/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 189</ref>||[[File:GrayBlockNSMBW.png|50px]]||A stone block that can only be broken by explosions and enemy attacks.
|align=center|[[File:White_Smile_Block.png|50px]]
|[[Square cloud]]*
|align=left|A square cloud that, when hit, transforms into a coin-throwing [[Lakitu]] that temporarily remains on-screen.
|colspan="2"align=center|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|-
|-
|{{conjectural|Barrier block}}||[[File:UnknownBlockNSMBW.png|50px]]||A completely indestructible block.
|align=center|[[File:YellowBlockNSMBW.png|50px]]
|[[Stretch Block]]
|align=left|A semisolid platform that periodically alternates between moving vertically in one direction while contracting horizontally into one segment and moving vertically in the other direction while expanding horizontally into five segments.
|colspan="2"align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|-
|align=center|[[File:NSMBW Super Guide Block Sprite.png|50px]]
|[[Super Guide Block]]*
|align=left|A block that appears outside [[World 9 (New Super Mario Bros. Wii)|World 9]] after the player dies eight times in a stage, regardless if they have visited another stage. When hit, Luigi automatically clears the stage. If {{Button|wii|+}} is pressed, players can control Luigi. The block makes a doorbell-like sound. Once the block appears, save file stars permanently lose their shine.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|}
|}


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