Mr. Game & Watch: Difference between revisions

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{{character infobox
{{character infobox
|image=[[File:MrGameWatch SSBU.png|250px]]
|image=[[File:MrGameWatch SSBU.png|250px]]
|first_appearance=''[[Super Smash Bros. Melee]]'' ([[List of games by date#2001|2001]], as Mr. Game & Watch)<br>''[[Game & Watch Gallery 4]]'' ([[List of games by date#2002|2002]], ''Mario''-related media)
|first_appearance=''[[Ball]]'' (1980, ''Game & Watch'' series, as the juggler)<br>''[[Game & Watch Gallery]]'' ([[List of games by date#1997|1997]], ''Super Mario''-related media)<br>''[[Super Smash Bros. Melee]]'' ([[List of games by date#2001|2001]], as Mr. Game & Watch)
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
}}
}}
'''Mr. Game & Watch''' is a 2D character meant to serve as the mascot of the [[Game & Watch]] handheld systems and the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' series, originally created to represent the Game & Watch series in ''[[Super Smash Bros. Melee]]'' before appearing elsewhere. Mr. Game & Watch is stated in several descriptions in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series to be the main character of the Game & Watch games, despite the fact that these games feature several nameless characters. His usual appearance seems to be based on the generic characters featured in ''[[Fire (Game & Watch)|Fire]]'' and ''[[Parachute (Game & Watch)|Parachute]]'', but his moves in the ''Super Smash Bros.'' series reference various Game & Watch games, and in ''[[Super Smash Bros. Ultimate]]'', using these moves temporarily changes his appearance to match the characters from those games. Throughout his appearances, Mr. Game & Watch is generally depicted as a flat, 2D character (even when in 3D space), matching the 2D graphics of Game & Watch games.
'''Mr. Game & Watch''' is a 2D character meant to serve as the mascot of the [[Game & Watch]] handheld systems and the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]], originally representing the Game & Watch series in ''[[Super Smash Bros. Melee]]'' before appearing elsewhere. Mr. Game & Watch is stated in several descriptions in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to be the main character of the Game & Watch games, despite the fact that these games technically feature nameless characters. His usual appearance seems to be based on the generic characters featured in ''[[Fire (Game & Watch)|Fire]]'' and ''[[Parachute (Game & Watch)|Parachute]]'', but his moves in the ''Super Smash Bros.'' series reference various Game & Watch games, and in ''[[Super Smash Bros. Ultimate]]'', using these moves temporarily changes his appearance to match the characters from those games. Throughout his appearances, Mr. Game & Watch is generally depicted as a flat 2D character (even when in 3D space), matching the 2D graphics of Game & Watch games.


==History==
==History==
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====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Mr. Game & Watch (SSBM)}}
{{main-external|SmashWiki|Mr. Game & Watch (SSBM)}}
Mr. Game & Watch makes his debut in ''[[Super Smash Bros. Melee]]'' as the final unlockable character. He can be unlocked by playing 1000 Melee matches, beating [[smashwiki:Classic Mode|Classic]] or [[smashwiki:Adventure Mode|Adventure]] mode with every other character, or by clearing [[Break the Targets!|Target Test]] with every other character. Afterward, the player must defeat Mr. Game & Watch on [[Flat Zone]] to unlock him. In All-Star mode, the Mr. Game and Watch team is always the final enemy stage. Here, the player must beat twenty-five Mr. Game & Watches.
Mr. Game & Watch makes his debut in ''Super Smash Bros. Melee'' as the final unlockable character. He can be unlocked by playing 1,000 Melee matches, beating the [[smashwiki:Classic Mode|Classic]] or [[smashwiki:Adventure Mode|Adventure]] mode with every other character, or by clearing [[Break the Targets!|Target Test]] with every other character. Afterward, the player must defeat Mr. Game & Watch on [[List of stages debuting in Super Smash Bros. Melee#Flat Zone|Flat Zone]] to unlock him. In All-Star mode, the Mr. Game and Watch team is always the final enemy stage. Here, the player must beat 25 Mr. Game & Watchs.


Mr. Game & Watch is unique in that his movements are individual frames like with a Game & Watch game. All of his "voice" clips (including screams, taunts, and other such noises) are also sounds heard during various Game & Watch titles. Mr. Game & Watch is portrayed as one of the lightest characters in the game thanks to his flat appearance, heavier than only [[#Pichu|Pichu]] and tied with [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]], which makes him easier to KO, and his attacks, while powerful, are slow. However, his movement attributes including dash, walk, fall, fast-fall speeds, traction, and gravity are identical to Mario's. Additionally, in Classic Mode, Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can appear as an ally in Team and Giant battles. He is also the only character whose All-Star trophy is not affected by the background lighting and does not display him in an alternate coloration.
Mr. Game & Watch is unique in that his movements are individual frames like with a Game & Watch game. All of his "voice" clips (including screams, taunts, and other such noises) are also sounds heard during various Game & Watch titles. Mr. Game & Watch is portrayed as one of the lightest characters in the game thanks to his flat appearance, heavier than only [[#Pichu|Pichu]] and tied with [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]], which makes him easier to KO, and his attacks, while powerful, are slow. However, his movement attributes including dash, walk, fall, fast-fall speeds, traction, and gravity are identical to [[Mario]]'s. Additionally, in Classic Mode, Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can appear as an ally in Team and Giant battles. He is also the only character whose All-Star trophy is not affected by the background lighting and does not display him in an alternate coloration.
 
All of Mr. Game & Watch's moves also reference the various [[Game & Watch]] units. His standard special is Chef, which tosses food from a frying pan that deals damage if it hits; up to five pieces of food can be tossed, while pressing the button repeatedly causes food to be tossed out faster. Opponents can also be hit by the frying pan, which deals fire damage. His down special is Oil Panic, which absorbs projectiles in a bucket that can be dumped onto opponents to deal a combined damage total; if this move is used after three attacks are absorbed, Mr. Game & Watch throws out the oil in his bucket which has extreme damage and knockback, determined by adding up how much damage each of the projectiles absorbed would have done. His up special is Fire, which springs him into the air with a trampoline; unlike most up special moves, Mr. Game & Watch is not left helpless afterwards, and thus is able to attack, but he cannot use this move again until he lands on the ground. His side special is Judge, which has Mr. Game & Watch swing a hammer, its effects based on the number he holds up:


All of Mr. Game & Watch's moves also reference the various Game & Watch units. His standard special is Chef, which tosses food from a frying pan that deals damage if it hits; up to five pieces of food can be tossed, while pressing the button repeatedly causes food to be tossed out faster. Opponents can also be hit by the frying pan, which deals fire damage. His down special is Oil Panic, which absorbs projectiles in a bucket that can be dumped onto opponents to deal a combined damage total; if this move is used after three attacks are absorbed, Mr. Game & Watch throws out the oil in his bucket which has extreme damage and knockback, determined by adding up how much damage each of the projectiles absorbed would have done. His up special is Fire, which springs him into the air with a trampoline; unlike most up special moves, Mr. Game & Watch is not left helpless afterwards, and thus is able to attack, but he cannot use this move again until he lands on the ground. His side special is Judge, which has Mr. Game & Watch swing a hammer, its effects based on the number he holds up:
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|-
|9||Deals massive knockback, intended to resemble the effect of a fully charged hit of the [[List of Super Smash Bros. series items#Home-Run Bat|Home-Run Bat]] with the same sound effect. Can KO at single-digit damage percentages in some cases. It also has the strongest knockback of all Judge attacks.
|9||Deals massive knockback, intended to resemble the effect of a fully charged hit of the [[List of Super Smash Bros. series items#Home-Run Bat|Home-Run Bat]] with the same sound effect. Can KO at single-digit damage percentages in some cases. It also has the strongest knockback of all Judge attacks.
|-
|}
|}
 
Mr. Game & Watch's standard attack is based on ''[[Greenhouse|Green House]]'', and his dash attack has him wearing the helmet from ''[[Helmet (Game & Watch)|Helmet]]''. For his strong attacks, Mr. Game & Watch's forward strong attack is the chair from ''[[Lion]]'', his down strong move has him flip a manhole cover from ''[[Manhole (Game & Watch)|Manhole]]'', and his up strong attack is the flag from ''[[Flagman]]''. His neutral aerial is the parachute from ''[[Parachute (Game & Watch)|Parachute]]'', his forward aerial is a package from ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', his back aerial is a turtle from ''[[Turtle Bridge]]'', his up aerial is based on ''[[Game & Watch#Games with a Mario-themed "Modern" version|Spitball Sparky]]'', and his down aerial is a key from ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' His side smash is the torch from ''[[Fire Attack]]'', his up smash has him wearing the helmet from ''[[Octopus (Game & Watch)|Octopus]]'', and his down smash is the hammers from ''[[Vermin]]''. All four of his throwing animations have him juggling the character like in ''[[Ball]]''. His taunt has him ring a bell, based on the alarm feature of Game & Watch units.
Mr. Game & Watch's standard attack is based on ''[[Greenhouse|Green House]]'', and his dash attack has him wearing the helmet from ''[[Helmet (Game & Watch)|Helmet]]''. For his strong attacks, Mr. Game & Watch's forward strong attack is the chair from ''[[Lion]]'', his down strong move has him flip a manhole cover from ''[[Manhole (Game & Watch)|Manhole]]'', and his up strong attack is the flag from ''[[Flagman]]''. His neutral aerial is the parachute from ''[[Parachute (Game & Watch)|Parachute]]'', his forward aerial is a package from ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', his back aerial is a turtle from ''[[Turtle Bridge]]'', his up aerial is based on ''[[Game & Watch#Games with a Mario-themed "Modern" version|Spitball Sparky]]'', and his down aerial is a key from ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''. His side smash is the torch from ''[[Fire Attack]]'', his up smash has him wearing the helmet from ''[[Octopus (Game & Watch)|Octopus]]'', and his down smash is the hammers from ''[[Vermin]]''. All four of his throwing animations have him juggling the character like in ''[[Ball]]''. His taunt has him ring a bell, based on the alarm feature of Game & Watch units.


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-external|SmashWiki|Mr. Game & Watch (SSBB)}}
{{main-external|SmashWiki|Mr. Game & Watch (SSBB)}}
Mr. Game & Watch returns in ''[[Super Smash Bros. Brawl]]'', as an unlockable character. He can be unlocked by playing 250 Brawl matches, clearing Target Smash!! with 30 characters on any difficulty, or having him join the party in The Subspace Emissary; with either of the former methods, he must be defeated on [[Flat Zone 2]] to be unlocked. While he has been made heavier, he is still the second lightest character in the game (now only heavier than [[Jigglypuff]] and tied with [[Squirtle]]).
Mr. Game & Watch returns in ''[[Super Smash Bros. Brawl]]'', as an unlockable character. He can be unlocked by playing 250 Brawl matches, clearing Target Smash!! with 30 characters on any difficulty, or having him join the party in The Subspace Emissary; with either of the former methods, he must be defeated on [[List of stages debuting in Super Smash Bros. Brawl#Flat Zone 2|Flat Zone 2]] to be unlocked. While he has been made heavier, he is still the second lightest character in the game (now only heavier than [[Jigglypuff]] and tied with [[Squirtle]]).


In terms of his moveset, his neutral aerial has been replaced with the fishbowl from ''Tropical Fish'', as the parachute is now a part of his up special move. His [[Final Smash]] is [[#Octopus|Octopus]], which transforms Mr. Game & Watch into the [[Octopus (character)|giant octopus]] from the Game & Watch unit ''[[Octopus (Game & Watch)|Octopus]]''.
In terms of his moveset, his neutral aerial has been replaced with the fishbowl from ''Tropical Fish'', as the parachute is now a part of his up special move. His [[Final Smash]] is [[#Octopus|Octopus]], which transforms Mr. Game & Watch into the [[Octopus (character)|giant octopus]] from the Game & Watch unit ''[[Octopus (Game & Watch)|Octopus]]''.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-GameWatch.png|thumb|upright=1.1|Mr. Game & Watch in the Subspace Emissary]]
[[File:SubspaceIntro-GameWatch.png|thumb|upright=1.1|Mr. Game & Watch in the Subspace Emissary]]
The Shadow Bugs' trophy information explains that Mr. Game & Watch's body can endlessly produce them. [[Tabuu]] took note of the unique qualities of Mr. Game & Watch's body and uses him to create Shadow Bugs, which in turn are used to build up the [[Subspace Army]]. Mr. Game & Watch allows this to happen as he does not understand the concepts of good or evil.<ref>[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]. Retrieved April 30, 2017.</ref>
The Shadow Bugs' trophy information explains that Mr. Game & Watch's body can endlessly produce them. [[Tabuu]] took note of the unique qualities of Mr. Game & Watch's body and uses him to create Shadow Bugs, which in turn are used to build up the [[Subspace Army]]. Mr. Game & Watch allows this to happen as he does not understand the concepts of good or evil.<ref>[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]. Retrieved April 30, 2017.</ref>


When [[Meta Knight]], [[Solid Snake|Snake]], and [[Lucario]] reach the bridge of the [[Halberd]], they find it being controlled by several copies of Mr. Game & Watch. Snake knocks out all the Mr. Game & Watches out of an open window and into the ship's main deck, where the Shadow Bugs merge into [[Duon]]. Following the foe's defeat, the real Mr. Game & Watch's trophy is left behind. [[Fox McCloud|Fox]] attempts to shoot it but [[Princess Peach|Peach]] revives it and scolds him, but gives Mr. Game & Watch her [[Parasol]] to cheer him up.
When [[Meta Knight]], [[Solid Snake|Snake]], and [[Lucario]] reach the bridge of the [[Halberd]], they find it being controlled by several copies of Mr. Game & Watch. Snake knocks out all the Mr. Game & Watches out of an open window and into the ship's main deck, where the Shadow Bugs merge into [[Duon]]. Following the foe's defeat, the real Mr. Game & Watch's trophy is left behind. [[Fox]] attempts to shoot it but [[Princess Peach|Peach]] revives it and scolds him, but gives Mr. Game & Watch her [[Parasol]] to cheer him up.


Mr. Game & Watch appears alongside the other characters to confront [[Tabuu]] at the [[Entrance to Subspace]], but along with the others is reverted back into a Trophy by his Off Waves. He is later revived by [[Luigi]], [[Ness]], and [[King Dedede]] to fight Tabuu at the center of [[The Great Maze]].
Mr. Game & Watch appears alongside the other characters to confront [[Tabuu]] at the [[Entrance to Subspace]], but along with the others is reverted back into a Trophy by his Off Waves. He is later revived by [[Luigi]], [[Ness]], and [[King Dedede]] to fight Tabuu at the center of [[The Great Maze]].
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Prior to the game's release, controversy arose surrounding a move animation used by Mr. Game & Watch, which featured a stereotypical depiction of a Native American that was based off the 1982 ''Game & Watch'' title, ''[[Fire Attack]]''.<ref>[https://mynintendonews.com/2018/11/06/super-smash-bros-ultimate-is-being-criticized-for-racist-mr-game-watch/ Super Smash Bros. Ultimate Is Being Criticized For “Racist Mr. Game & Watch”]. ''My Nintendo News'' (November 6, 2018). Retrieved November 7, 2018.</ref> Nintendo has released a software update post-launch that replaces the animation with one that is similar to that of ''Game & Watch Gallery 4''.
Prior to the game's release, controversy arose surrounding a move animation used by Mr. Game & Watch, which featured a stereotypical depiction of a Native American that was based off the 1982 ''Game & Watch'' title, ''[[Fire Attack]]''.<ref>[https://mynintendonews.com/2018/11/06/super-smash-bros-ultimate-is-being-criticized-for-racist-mr-game-watch/ Super Smash Bros. Ultimate Is Being Criticized For “Racist Mr. Game & Watch”]. ''My Nintendo News'' (November 6, 2018). Retrieved November 7, 2018.</ref> Nintendo has released a software update post-launch that replaces the animation with one that is similar to that of ''Game & Watch Gallery 4''.
=====Classic Mode route=====
=====Classic Mode route=====
{|class="wikitable" style="margin: auto;" align=left
{|class="wikitable"style="margin: auto;"align=left
!colspan="5"|A Long Legacy
!colspan="5"|A Long Legacy
|-
|-
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In ''[[WarioWare Gold]]'', multiple Mr. Game & Watch-like figures appear on the large-screen television in the League Arena microgame modes when the player wins or loses a microgame.
In ''[[WarioWare Gold]]'', multiple Mr. Game & Watch-like figures appear on the large-screen television in the League Arena microgame modes when the player wins or loses a microgame.
<gallery>
<gallery>
WWIMPG$ Survival Fever.png|Characters resembling Mr. Game & Watch in ''WarioWare, Inc.: Mega Party Game$!''
WWIMPG$ Survival Fever.png|Characters resembling Mr. Game & Watch in ''WarioWare, Inc.: Mega Party Game$!''
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In ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] [[Donkey Kong Country Returns 3D|remake]], Mr. Game & Watch makes a cameo appearance in the background of [[Foggy Fumes]]. He is seen hammering a pipe.
In ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] [[Donkey Kong Country Returns 3D|remake]], Mr. Game & Watch makes a cameo appearance in the background of [[Foggy Fumes]]. He is seen hammering a pipe.


===''Super Mario Maker''===
===''Super Mario'' series===
====''Super Mario Maker''====
[[File:Mr GameWatchSMM.png|frame|left]]
[[File:Mr GameWatchSMM.png|frame|left]]
In ''[[Super Mario Maker]]'', there is an unlockable costume for [[Costume Mario#86|Costume Mario]] that looks like Mr. Game & Watch. It is unlocked by scanning a Mr. Game & Watch [[amiibo]] or unlocked randomly by clearing 100 Mario Challenge on Expert setting. Pressing {{button|wii|Padup}} will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping.
In ''[[Super Mario Maker]]'', there is an unlockable costume for [[Costume Mario#86|Costume Mario]] that looks like Mr. Game & Watch. It is unlocked by scanning a Mr. Game & Watch [[amiibo]] or unlocked randomly by clearing 100 Mario Challenge on Expert setting. Pressing {{button|wii|Padup}} will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping.


===''Super Mario Odyssey''===
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', a silhouette of Mr. Game & Watch wearing a hat appears on minigame icons.
In ''[[Super Mario Odyssey]]'', a silhouette of Mr. Game & Watch wearing a hat appears on minigame icons.


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|[[File:BrawlTrophy069.png|100px]]
|[[File:BrawlTrophy069.png|100px]]
|align=center|'''GB''' ''Game & Watch Gallery''
|align=center|'''GB''' ''Game & Watch Gallery''
|''The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. Thin the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.''
|''The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.''
|-
|-
!Octopus
!Octopus
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|[[File:Game%26WatchTrophy3DS.png|100px]]
|[[File:Game%26WatchTrophy3DS.png|100px]]
|[[File:MrGame%26WatchTrophyWiiU.png|100px]]
|[[File:MrGame%26WatchTrophyWiiU.png|100px]]
|align=center bgcolor="lightblue"|'''G&W''' Game & Watch (04/1980)
|align=center style="background:lightblue"|'''G&W''' Game & Watch (04/1980)
|''Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.''
|''Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.''
|''Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.''
|''Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.''
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|[[File:Game%26WatchAllStarTrophy3DS.png|100px]]
|[[File:Game%26WatchAllStarTrophy3DS.png|100px]]
|[[File:MrGame%26WatchAltTrophyWiiU.png|100px]]
|[[File:MrGame%26WatchAltTrophyWiiU.png|100px]]
|align=center bgcolor="lightblue"|'''G&W''' Game & Watch (04/1980)
|align=center style="background:lightblue"|'''G&W''' Game & Watch (04/1980)
|colspan=2|''Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!''
|colspan=2|''Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!''
|-bgcolor="lightblue"
|-style="background:lightblue"
![[Octopus (Final Smash)|Octopus]]
![[Octopus (Final Smash)|Octopus]]
|align=center|''N/A''
|align=center|''N/A''
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*''When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!''
*''When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!''


==Appearances==
==List of appearances==
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!width=40%|Title
!width=40%|Title
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==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=Mr.ゲーム&ウォッチ
|Jap=Mr.ゲーム&ウォッチ
|JapR=Misutā Gēmu ando Wotchi
|JapR=Misutā Gēmu ando Wotchi
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|SpaM=-
|SpaM=-
}}
}}
==Trivia==
[[File:Smash Ultimate Mr. Game & Watach.png|thumb|80px|The misspelled name on the website]]
[[File:WL4 Item Shopkeeper Sprites.png|thumb|left|The shop owner]]
*When turned into metal by a [[Cap Block#Super Smash Bros. series|Metal Box]], Mr. Game & Watch will still make beeping sound effects as usual. This is likely because they are not considered to be voice effects. He also appears more 3D when metal.
**In ''Super Smash Bros. Brawl'', however, Mr. Game & Watch will make clanking noises while moving in metal form.
**While Mr. Game & Watch keeps his silver outline in his metal form in ''[[Super Smash Bros. Melee]]'', his outline becomes black in his metal form in ''[[Super Smash Bros. Brawl]]''.
*On his [https://www.smashbros.com/en_US/fighter/26.html fighter page] on the mobile version of the official English ''Super Smash Bros. Ultimate'' website, Mr. Game & Watch's name was originally misspelled "Mr. Game & Watach". This mistake has since been corrected.
*The [[shop owner]] from ''[[Wario Land 4]]'' vaguely resembles Mr. Game & Watch.


==References==
==References==
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