Mr. Game & Watch: Difference between revisions

m
no edit summary
m (Text replacement - "({{[Ff]oreign names[^{}]+[^\n])}}" to "$1 }}")
mNo edit summary
Line 6: Line 6:
{{quote|You get one star for every 200 points.|Mr. Game & Watch|Game & Watch Gallery 4}}
{{quote|You get one star for every 200 points.|Mr. Game & Watch|Game & Watch Gallery 4}}
'''Mr. Game & Watch''' is a 2D character meant to serve as the mascot of the ''[[Game & Watch Gallery]]'' games and the [[Game & Watch]] handheld systems. Mr. Game & Watch is not technically a specific character from any of the Game & Watch titles, instead being created as a playable character for ''[[Super Smash Bros. Melee]]'' to represent the Game & Watch line. His appearance seems to be based on the generic people in ''[[Fire (Game & Watch)|Fire]]'' and ''[[Parachute (Game & Watch)|Parachute]]''.
'''Mr. Game & Watch''' is a 2D character meant to serve as the mascot of the ''[[Game & Watch Gallery]]'' games and the [[Game & Watch]] handheld systems. Mr. Game & Watch is not technically a specific character from any of the Game & Watch titles, instead being created as a playable character for ''[[Super Smash Bros. Melee]]'' to represent the Game & Watch line. His appearance seems to be based on the generic people in ''[[Fire (Game & Watch)|Fire]]'' and ''[[Parachute (Game & Watch)|Parachute]]''.
==History==
==History==
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Line 79: Line 78:


=====Classic Mode route=====
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
{|class="wikitable"style="margin: auto;"
!colspan="5"|A Long Legacy
!colspan="5"|A Long Legacy
|-
|-
Line 140: Line 139:


In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch only tosses sausages while using this move. In ''[[Super Smash Bros. Brawl]]'' onward, he can toss shrimp, fish, and steak in addition to sausages, though the additional foods are aesthetic only.
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch only tosses sausages while using this move. In ''[[Super Smash Bros. Brawl]]'' onward, he can toss shrimp, fish, and steak in addition to sausages, though the additional foods are aesthetic only.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 150: Line 148:
|ChiM=Chef
|ChiM=Chef
}}
}}
<gallery>
<gallery>
MrGWChef-Melee.png|Chef in ''Super Smash Bros. Melee''
MrGWChef-Melee.png|Chef in ''Super Smash Bros. Melee''
Line 161: Line 158:
{{main-external|SmashWiki|Judge}}
{{main-external|SmashWiki|Judge}}
'''Judge''' (known as '''Judgment''' in ''Super Smash Bros. Melee'') is Mr. Game & Watch's side special move, based on ''[[nwiki:Judge|Judge]]'' released in 1980. When used, Mr. Game & Watch attacks with his hammer and holds up a digital display with random number (ranging from 1 to 9) on it. In ''Super Smash Bros. Ultimate'', the display visibly cycles through the numbers before deciding on one. Each number has a different effect on the victim(s) and possibly Mr. Game & Watch himself. The effects associated with numbers are as follows:
'''Judge''' (known as '''Judgment''' in ''Super Smash Bros. Melee'') is Mr. Game & Watch's side special move, based on ''[[nwiki:Judge|Judge]]'' released in 1980. When used, Mr. Game & Watch attacks with his hammer and holds up a digital display with random number (ranging from 1 to 9) on it. In ''Super Smash Bros. Ultimate'', the display visibly cycles through the numbers before deciding on one. Each number has a different effect on the victim(s) and possibly Mr. Game & Watch himself. The effects associated with numbers are as follows:
 
{|class="wikitable"
{| class="wikitable"
|-
|-
!#!!Description
!#!!Description
|-
|-
| 1 || A very weak hit that does not inflict flinching or knockback, and inflicts 12% damage to the user.
|1||A very weak hit that does not inflict flinching or knockback, and inflicts 12% damage to the user.
|-
|-
| 2 || Has minimal knockback. In ''[[Super Smash Bros. Brawl]]'', it has a 20% chance of [[tripping]] a opponent
|2||Has minimal knockback. In ''[[Super Smash Bros. Brawl]]'', it has a 20% chance of [[tripping]] a opponent
|-
|-
| 3 || Similar to the [[Fan (Super Smash Bros. series)|Fan]]'s attack, as it launches the opponent towards Mr. Game & Watch.
|3||Similar to the [[Fan (Super Smash Bros. series)|Fan]]'s attack, as it launches the opponent towards Mr. Game & Watch.
|-
|-
| 4 || Inflicts a slashing attack that launches opponents diagonally.
|4||Inflicts a slashing attack that launches opponents diagonally.
|-
|-
| 5 || Produces four electrical charges that zap the opponent, making them rise slightly.
|5||Produces four electrical charges that zap the opponent, making them rise slightly.
|-
|-
| 6 || Deals flame damage and threatens recovering opponents, it has the second strongest knockback of all Judge attacks. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'', this number always appears in [[Home-Run Contest]].
|6||Deals flame damage and threatens recovering opponents, it has the second strongest knockback of all Judge attacks. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'', this number always appears in [[Home-Run Contest]].
|-
|-
| 7 || Deals moderate knockback. If the attack connects and Mr. Game & Watch is on the ground, a [[food]] item will appear in reference to the number 7 being associated with luck.
|7||Deals moderate knockback. If the attack connects and Mr. Game & Watch is on the ground, a [[food]] item will appear in reference to the number 7 being associated with luck.
|-
|-
| 8 || Freezes the opponent and has weak vertical knockback.
|8||Freezes the opponent and has weak vertical knockback.
|-
|-
| 9 || Deals massive knockback, intended to resemble the effect of a fully charged hit of the [[Home-Run Bat]] with the same sound effect. Can KO at single-digit damage percentages in some cases. It also has the strongest knockback of all Judge attacks.
|9||Deals massive knockback, intended to resemble the effect of a fully charged hit of the [[Home-Run Bat]] with the same sound effect. Can KO at single-digit damage percentages in some cases. It also has the strongest knockback of all Judge attacks.
|-
|-
|}
|}
Custom variants of Judge appear in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'':
Custom variants of Judge appear in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'':


Line 191: Line 186:


'''Chain Judge''' removes all the extra effects that are used with the default Judge. The attack instead deals hits equal to the number that's picked, with higher numbers offering stronger knockback with their final hits.
'''Chain Judge''' removes all the extra effects that are used with the default Judge. The attack instead deals hits equal to the number that's picked, with higher numbers offering stronger knockback with their final hits.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 201: Line 195:
|ChiM=Judge
|ChiM=Judge
}}
}}
<gallery>
<gallery>
MrGW-Judgment-Melee.png|Judge in ''Super Smash Bros. Melee''
MrGW-Judgment-Melee.png|Judge in ''Super Smash Bros. Melee''
Line 214: Line 207:


In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the first custom variant for this move is '''Heavy Trampoline''', which deals increased damage on the way up but does not give Mr. Game & Watch as high of a jump and only hits during the start of the jump. The second variant, '''Trampoline Launch''', sends Mr. Game & Watch an increased distance into the air but does not give him a parachute; the move also launches anyone else nearby.
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the first custom variant for this move is '''Heavy Trampoline''', which deals increased damage on the way up but does not give Mr. Game & Watch as high of a jump and only hits during the start of the jump. The second variant, '''Trampoline Launch''', sends Mr. Game & Watch an increased distance into the air but does not give him a parachute; the move also launches anyone else nearby.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 224: Line 216:
|ChiM=Fire Incident
|ChiM=Fire Incident
}}
}}
<gallery>
<gallery>
MrGWFire-Melee.png|Fire in ''Super Smash Bros. Melee''
MrGWFire-Melee.png|Fire in ''Super Smash Bros. Melee''
Line 236: Line 227:


Oil Panic's first custom variant in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' is '''Efficient Panic''', where the bucket only requires one projectile, but the splash deals less damage. The second variant is '''Panic Overload''', with the bucket having a smaller absorption range, but the splash is larger.
Oil Panic's first custom variant in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' is '''Efficient Panic''', where the bucket only requires one projectile, but the splash deals less damage. The second variant is '''Panic Overload''', with the bucket having a smaller absorption range, but the splash is larger.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 246: Line 236:
|ChiM=Oil-leaking Panic
|ChiM=Oil-leaking Panic
}}
}}
<gallery>
<gallery>
Oil Panic Brawl screenshot.png|Oil Panic being used to absorb projectiles in ''Super Smash Bros. Brawl''
Oil Panic Brawl screenshot.png|Oil Panic being used to absorb projectiles in ''Super Smash Bros. Brawl''
Line 263: Line 252:


In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the Octopus has a rainbow-colored outline, similar to the glow a character has after collecting a [[Smash Ball]].
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the Octopus has a rainbow-colored outline, similar to the glow a character has after collecting a [[Smash Ball]].
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
Line 273: Line 261:
|ChiM=Octopus
|ChiM=Octopus
}}
}}
<gallery>
<gallery>
Octopus Character Screenshot - Super Smash Bros. Brawl.png|Octopus in ''Super Smash Bros. Brawl''
Octopus Character Screenshot - Super Smash Bros. Brawl.png|Octopus in ''Super Smash Bros. Brawl''
Line 289: Line 276:


In ''[[WarioWare Gold]]'', multiple Mr. Game & Watch-like figures appear on the large-screen television in the League Arena microgame modes when the player wins or loses a microgame.
In ''[[WarioWare Gold]]'', multiple Mr. Game & Watch-like figures appear on the large-screen television in the League Arena microgame modes when the player wins or loses a microgame.
<gallery>
<gallery>
WWIMPG$ Survival Fever.png|Mr. Game & Watches in ''WarioWare, Inc.: Mega Party Game$!''
WWIMPG$ Survival Fever.png|Mr. Game & Watches in ''WarioWare, Inc.: Mega Party Game$!''
Line 310: Line 296:
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
====Trophies====
====Trophies====
{| border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
! width=100px | Name !! width=150px | Image !! width=150px | Game / Moves !! | Description
!width=100px|Name!!width=150px|Image!!width=150px|Game / Moves!!|Description
|-
|-
! Mr. Game & Watch (Classic)
!Mr. Game & Watch (Classic)
| [[File:Trophy58.png|150x150px|center]]
|[[File:Trophy58.png|150x150px|center]]
| align=center | Game & Watch<br>1980
|align=center|Game & Watch<br>1980
| ''First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.''
|''First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.''
|-
|-
! Mr. Game & Watch (Adventure)
!Mr. Game & Watch (Adventure)
| [[File:Trophy59.png|150x150px|center]]
|[[File:Trophy59.png|150x150px|center]]
| align=center | B: Chef<br>Smash B: Judgment
|align=center|B: Chef<br>Smash B: Judgment
| ''A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movement is distinctive. His image is known far and wide and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgment is determined by the number displayed; food appears on lucky 7.''
|''A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movement is distinctive. His image is known far and wide and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgment is determined by the number displayed; food appears on lucky 7.''
|-
! Mr. Game & Watch (All-Star)
| [[File:Trophy60.png|150x150px|center]]
| align=center | Up & B: Fire<br>Down & B: Oil Panic
| ''A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.''
|-
|-
!Mr. Game & Watch (All-Star)
|[[File:Trophy60.png|150x150px|center]]
|align=center|Up & B: Fire<br>Down & B: Oil Panic
|''A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.''
|}
|}


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
====Trophies====
====Trophies====
{| border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
! width=100px | Name !! width=100px | Image !! width=200px | Game !! | Description
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|-
|-
! Mr. Game & Watch
!Mr. Game & Watch
| [[File:BrawlTrophy069.png|100px]]
|[[File:BrawlTrophy069.png|100px]]
| align=center | '''GB''' ''Game & Watch Gallery''
|align=center|'''GB''' ''Game & Watch Gallery''
| ''The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.''
|''The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.''
|-
! Octopus
| [[File:BrawlTrophy070.png|100px]]
| align=center | '''Wii''' ''Super Smash Bros. Brawl''
| ''Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.''
|-
|-
!Octopus
|[[File:BrawlTrophy070.png|100px]]
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|''Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.''
|}
|}


Line 358: Line 342:
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
====Trophies====
====Trophies====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
|-
!width="10%"|Name
!width="10%"|Name
Line 385: Line 369:
|
|
|colspan=2|''The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing.''
|colspan=2|''The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing.''
|-
|}
|}
<small>Blue indicates exclusive to the Wii U version.</small>
<small>Blue indicates exclusive to the Wii U version.</small>
Line 407: Line 390:


==Appearances==
==Appearances==
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=40% | Title
!width=40%|Title
! width=20% | Description
!width=20%|Description
! width=20% | Release Date
!width=20%|Release Date
! width=20% | System/Format
!width=20%|System/Format
|-
|-
|''[[Super Smash Bros. Melee]]''
|''[[Super Smash Bros. Melee]]''
Line 515: Line 498:
*Mr. Game & Watch is the only character in ''Super Smash Bros. Melee'' whose All-Star trophy is not affected by the background lighting, which is shown with most trophies.
*Mr. Game & Watch is the only character in ''Super Smash Bros. Melee'' whose All-Star trophy is not affected by the background lighting, which is shown with most trophies.
**Moreover, Mr. Game & Watch is the only character in ''Super Smash Bros. Melee'' whose All-Star trophy does not display him in an alternate coloration.
**Moreover, Mr. Game & Watch is the only character in ''Super Smash Bros. Melee'' whose All-Star trophy does not display him in an alternate coloration.
*When turned into metal by a [[Metal Box]], Mr. Game & Watch will still make beeping sound effects as usual. This is likely because they are not considered to be voice effects. He also appears more 3D when metal.
*When turned into metal by a [[Cap Block#Super Smash Bros. series|Metal Box]], Mr. Game & Watch will still make beeping sound effects as usual. This is likely because they are not considered to be voice effects. He also appears more 3D when metal.
**In ''Super Smash Bros. Brawl'', however, Mr. Game & Watch will make clanking noises while moving in metal form.
**In ''Super Smash Bros. Brawl'', however, Mr. Game & Watch will make clanking noises while moving in metal form.
**While Mr. Game & Watch keeps his silver outline in his metal form in ''[[Super Smash Bros. Melee]]'', his outline becomes black in his metal form in ''[[Super Smash Bros. Brawl]]''.
**While Mr. Game & Watch keeps his silver outline in his metal form in ''[[Super Smash Bros. Melee]]'', his outline becomes black in his metal form in ''[[Super Smash Bros. Brawl]]''.
94,025

edits