Minus World: Difference between revisions

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In the [[Family Computer Disk System]] version of ''Super Mario Bros.'', the Minus World is accessed the same way, but is very different in design.<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the Japanese version of the Minus World]</ref> World  -1 is just like [[World 1-3 (Super Mario Bros.)|World 1-3]], but with underwater gameplay (despite lacking actual visual water) and featuring bizarre elements such as multiple floating [[Princess Peach|Princess Toadstools]], a floating, headless [[Bowser]], a misplaced [[Hammer Bro]], as well as an overall glitchy palette for several objects.
In the [[Family Computer Disk System]] version of ''Super Mario Bros.'', the Minus World is accessed the same way, but is very different in design.<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the Japanese version of the Minus World]</ref> World  -1 is just like [[World 1-3 (Super Mario Bros.)|World 1-3]], but with underwater gameplay (despite lacking actual visual water) and featuring bizarre elements such as multiple floating [[Princess Peach|Princess Toadstools]], a floating, headless [[Bowser]], a misplaced [[Hammer Bro]], as well as an overall glitchy palette for several objects.


This marks the only instance of an underwater [[Goal Pole]] (without the flag), which can easily stop the game from progressing if touched too high or initiating a fireworks display; if reached normally halfway down or lower, this flagpole will actually take Mario to '''World  -2''', a level identical to [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, if Mario is to die in this level after passing the checkpoint, he will spawn beneath the bridge there, causing him to instantly die again, the process repeating until the player receives a [[Game Over]]. There is finally a '''World  -3''' after this level; -3 is a version of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[Fake Bowser]] and maze elements, is colored underground, and is filled with flying Bloopers that can be stomped for 1000 points. This behavior is otherwise unused, though nearly identical flying Bloopers would be featured in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon completing the level, although Toad's message of "Thank you, Mario! But our princess is in another castle!" still plays, Toad himself is missing.
This marks the only instance of an underwater [[Goal Pole]] (without the flag), which can easily stop the game from progressing if touched too high or initiating firework displays; if reached normally halfway down or lower, this flagpole will actually take Mario to '''World  -2''', a level identical to [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, if Mario is to die in this level after passing the checkpoint, he will spawn beneath the bridge there, causing him to instantly die again, the process repeating until the player receives a [[Game Over]]. There is finally a '''World  -3''' after this level; -3 is a version of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[Fake Bowser]] and maze elements, is colored underground, and is filled with flying Bloopers that can be stomped for 1000 points. This behavior is otherwise unused, though nearly identical flying Bloopers would be featured in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon completing the level, although Toad's message of "Thank you, Mario! But our princess is in another castle!" still plays, Toad himself is missing.


Beating World  -3 takes the player to the title screen. If the player starts the game again after going through the Minus World, it will replace all [[Goomba]]s with [[Buzzy Beetle]]s and will be like [[Hard Mode]].
Beating World  -3 takes the player to the title screen. If the player starts the game again after going through the Minus World, it will replace all [[Goomba]]s with [[Buzzy Beetle]]s and will be like [[Hard Mode]].
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