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(→Captain Toad: Treasure Tracker: I don't think my source is very professional, so until I find a better video I want to put on the actual page as source, here's proof of the 2 Player effects: https://twitter.com/BoogsNStuff/status/1027138601010704384) |
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===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
Carts reappear in ''[[Captain Toad: Treasure Tracker]]'' acting similarly to how they appeared in previous games. The player is able to throw [[turnip]]s from these by aiming with the Wii U GamePad's gyroscope sensor. | Carts reappear in ''[[Captain Toad: Treasure Tracker]]'' acting similarly to how they appeared in previous games. The player is able to throw [[turnip]]s from these by aiming with the Wii U GamePad's gyroscope sensor. On the Nintendo Switch Version, you cannot use the Gyroscore sensor to aim in TV / Tabletop mode. | ||
During normal gameplay, this section dsiables the pointer interaction of the game in every version: However, using Co-op mode with 2 Joy-Con controller allows Player 2 to interact with the environment on screen normally, and can still fire Red Turnips from the same place Player 1 can. This allows players to collect more coins that weren't previously possible to collect in Mine Cart based levels. | |||
===''Mario Party 10''=== | ===''Mario Party 10''=== |
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