Microgame: Difference between revisions

335 bytes added ,  1 month ago
m
mNo edit summary
(10 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[File:WARIOGame.png|200px|thumb|The microgame [[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]] from ''[[WarioWare: D.I.Y. Showcase]]'']]
[[File:WWG Gold Digger.png|200px|thumb|The microgame [[Gold Digger]] from ''[[WarioWare Gold]]'']]
[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]'']]
[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]'']]


Line 14: Line 14:
The unit of time for all microgames is {{wp|Beat (music)|beats}}. A standard microgame is 8 beats long (4 seconds, at normal speed), while microgames in the IQ genre, hosted by [[Orbulon]], last 16 beats (8 seconds); the latter length is also used for the occasional microgame here-and-there in later games. [[Fronk]] microgames are only 4 beats (2 seconds) long and the WarioWatch has a timer for the whole stage rather than each individual microgame. In most games, the {{wp|Beats per minute|BPM}} starts out relatively slow and then increases as the player completes microgames. The average length of a microgame has been suggested by [[Nintendo]] to be five seconds, when in reality it is only four.<ref>[https://www.nintendo.com/games/detail/2cbad24c-51fe-4d3f-bf7b-b9ca5a6751c5 "WarioWare: Touched! at Nintendo :: Games."] Nintendo.com. February 14, 2005.</ref> As more microgames are played, the game will show a "[[Speed Up!]]" message which signifies the increase in the microgames' speed.
The unit of time for all microgames is {{wp|Beat (music)|beats}}. A standard microgame is 8 beats long (4 seconds, at normal speed), while microgames in the IQ genre, hosted by [[Orbulon]], last 16 beats (8 seconds); the latter length is also used for the occasional microgame here-and-there in later games. [[Fronk]] microgames are only 4 beats (2 seconds) long and the WarioWatch has a timer for the whole stage rather than each individual microgame. In most games, the {{wp|Beats per minute|BPM}} starts out relatively slow and then increases as the player completes microgames. The average length of a microgame has been suggested by [[Nintendo]] to be five seconds, when in reality it is only four.<ref>[https://www.nintendo.com/games/detail/2cbad24c-51fe-4d3f-bf7b-b9ca5a6751c5 "WarioWare: Touched! at Nintendo :: Games."] Nintendo.com. February 14, 2005.</ref> As more microgames are played, the game will show a "[[Speed Up!]]" message which signifies the increase in the microgames' speed.


To show the time left to complete a microgame, a small "[[Bomb (WarioWare series)|bomb]]" appears at the bottom of the screen. The fuse and a countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and the microgame ends. The fuse burns faster when the BPM increases. Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in the microgames' "passing scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it (''[[WarioWare: Smooth Moves|Smooth Moves]]'', ''[[WarioWare: D.I.Y.|D.I.Y.]]'' and ''[[Game & Wario]]'' lack this feature, however, as do the exclusive multiplayer microgames from ''[[WarioWare, Inc.: Mega Party Game$!|Mega Party Game$!]]'').
To show the time left to complete a microgame, a small "[[Bomb (WarioWare series)|bomb]]" appears at the bottom of the screen. The fuse and a countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and the microgame ends. The fuse burns faster when the BPM increases. Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in the microgames' "passing scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it (''[[WarioWare: Smooth Moves|Smooth Moves]]'', ''[[WarioWare: D.I.Y.|D.I.Y.]]'', ''[[Game & Wario]]'' and ''[[WarioWare: Move It!|Move It!]]'' lack this feature, however, as do the exclusive multiplayer microgames from ''[[WarioWare, Inc.: Mega Party Game$!|Mega Party Game$!]]'').


Except in ''D.I.Y.'', each microgame is featured in three difficulty levels. Level 1 games present the given task in an easier way, while Level 3 games present it in a much harder way. Not all modes of all ''WarioWare'' games actually show a color to denote the current level, but most modes start with Level 1 games, progressing to Level 2 upon a "Level Up" (usually achieved after passing a boss microgame), then to Level 3 in similar fashion. Once Level 3 is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM).
Except in ''D.I.Y.'', each microgame is featured in three difficulty levels. Level 1 games present the given task in an easier way, while Level 3 games present it in a much harder way. Not all modes of all ''WarioWare'' games actually show a color to denote the current level, but most modes start with Level 1 games, progressing to Level 2 upon a "Level Up" (usually achieved after passing a boss microgame), then to Level 3 in similar fashion. Once Level 3 is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM).
Line 35: Line 35:
*'''Sports''': Microgames themed around various activities recognized as sports in the real world. It is the signature theme for [[Jimmy T]], though it is also used by [[Dr. Crygor]] and [[Young Cricket]] & [[Master Mantis]] in ''WarioWare Gold''.
*'''Sports''': Microgames themed around various activities recognized as sports in the real world. It is the signature theme for [[Jimmy T]], though it is also used by [[Dr. Crygor]] and [[Young Cricket]] & [[Master Mantis]] in ''WarioWare Gold''.
*'''Fantasy''' ('''Sci-Fi''' prior to ''WarioWare Gold''): Microgames with fantastical elements such as magic, space, and monsters, or are generally unrealistic. Some microgames in this theme also involve concepts based in feudal Japan, such as ninjas and samurai. It is the signature theme for [[Dribble & Spitz]], though it is also used by [[Ashley]] & [[Red (WarioWare series)|Red]] and [[Orbulon]] in ''WarioWare Gold''.
*'''Fantasy''' ('''Sci-Fi''' prior to ''WarioWare Gold''): Microgames with fantastical elements such as magic, space, and monsters, or are generally unrealistic. Some microgames in this theme also involve concepts based in feudal Japan, such as ninjas and samurai. It is the signature theme for [[Dribble & Spitz]], though it is also used by [[Ashley]] & [[Red (WarioWare series)|Red]] and [[Orbulon]] in ''WarioWare Gold''.
*'''That's Life''' ('''Strange''' prior to ''WarioWare Gold''): These microgames commonly depict normal everyday things, sometimes in a strange manner, or otherwise involve concepts that don't fit under any other theme. It is the signature theme for [[Mona]], though it is also used by [[Penny]] and [[Kat & Ana]] in ''WarioWare Gold''.
*'''That's Life''' ('''Strange''' prior to ''WarioWare Gold''): These microgames commonly depict normal everyday things, sometimes in a strange manner, or otherwise involve concepts that do not fit under any other theme. It is the signature theme for [[Mona]], though it is also used by [[Penny]] and [[Kat & Ana]] in ''WarioWare Gold''.
*'''''[[Nintendo]]''''': Microgames based on games and products developed or released by Nintendo. With the exception of ''Snapped!'', every title has at least one game based on the ''Super Mario'' franchise. It is the signature theme for [[9-Volt]], [[18-Volt]], and [[5-Volt]].
*'''''[[Nintendo]]''''': Microgames based on games and products developed or published by Nintendo. It is the signature theme for [[9-Volt]], [[18-Volt]], and [[5-Volt]]. With the exception of ''Snapped!'', every title has at least one game based on the ''Super Mario'' franchise. Starting from ''WarioWare Gold'', every title has a microgame based on [[Intelligent Systems]]' ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'' franchise.
*'''''IQ''''': Microgames with extended timers. Microgames of this nature typically involve making the player think (hence the name) or objectives that take longer to complete. It is the signature theme for [[Orbulon]]. Starting in ''Touched!'', this theme has dissipated and microgames of this nature can be found in nearly every set. Despite this, a dedicated set still appears in ''D.I.Y.'', with some games now lasting the standard amount of time.
*'''''IQ''''': Microgames with extended timers. Microgames of this nature typically involve making the player think (hence the name) or objectives that take longer to complete. It is the signature theme for [[Orbulon]]. Starting in ''Touched!'', this theme has dissipated and microgames of this nature can be found in nearly every set. Despite this, a dedicated set still appears in ''D.I.Y.'', with some games now lasting the standard amount of time.
*'''Reality''': Microgames containing photorealistic graphics. Despite the name, these microgames are not necessarily more realistic than others. This theme only appears in ''Mega Microgame$!'' and ''Mega Party Game$!'', where it is hosted by Dr. Crygor.
*'''Reality''': Microgames containing photorealistic graphics. Despite the name, these microgames are not necessarily more realistic than others. This theme only appears in ''Mega Microgame$!'' and ''Mega Party Game$!'', where it is hosted by Dr. Crygor.
*'''Nature''': Microgames themed around animals and plants. In ''D.I.Y. Showcase'', only animal-themed games are present. It is the signature theme for Kat & Ana.
*'''Nature''': Microgames themed around animals and plants. In ''D.I.Y. Showcase'', only animal-themed games are present. It is the signature theme for Kat & Ana.
*'''Pop-Up''': These microgames only appear in ''Twisted!'' and ''Gold'', and have particularly short time limits. It is the signature theme for [[Fronk]], and, like Wario's games, always involves his kind.  
*'''Pop-Up''': These microgames only appear in ''Twisted!'' and ''Gold'', and have particularly short time limits. It is the signature theme for [[Fronk]], and like Wario's, they are typically unrelated other than involving him in some way.  
*'''Mic''': Exclusive to ''Touched!'' and ''Gold'', these microgames involve blowing into the microphone on the Nintendo DS/3DS. It is the signature theme for [[Mike]].
*'''Mic''': Exclusive to ''Touched!'' and ''Gold'', these microgames involve blowing into the microphone on the Nintendo DS/3DS. It is the signature theme for [[Mike]].
*'''Food''': Microgames themed around various food items and related things. It is the signature theme for Ashley.
*'''Food''': Microgames themed around various food items and related things. It is the signature theme for Ashley.
Line 59: Line 59:
*[[List of WarioWare Gold microgames|''WarioWare Gold'']] - 316 microgames (262 returning)
*[[List of WarioWare Gold microgames|''WarioWare Gold'']] - 316 microgames (262 returning)
*[[List of WarioWare: Get It Together! microgames|''WarioWare: Get It Together!'']] - 222 microgames (4 returning)
*[[List of WarioWare: Get It Together! microgames|''WarioWare: Get It Together!'']] - 222 microgames (4 returning)
*[[List of WarioWare: Move It! microgames|''WarioWare: Move It!'']] - 223 microgames (2 returning)


==Names in other languages==
==Names in other languages==
Line 67: Line 68:
|Spa=Microjuego
|Spa=Microjuego
|SpaM=Microgame
|SpaM=Microgame
|Fra=Micro-jeu
|Fre=Micro-jeu
|FraM=Microgame
|FreM=Microgame
|Ger=Mikrospiel
|Ger=Mikrospiel
|GerM=Microgame
|GerM=Microgame
|Ita=Microgioco
|Ita=Minigioco
|ItaM=Microgame
|ItaM=Minigame
|Kor=미니게임
|KorR=Mini Game
|KorM=Mini Game
}}
}}