Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|nds=1|wiiudl=1}}
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|input={{input|stylus=1|wiiu=1}}
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'''''Mario vs. Donkey Kong 2: March of the Minis''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]] and the sequel to ''[[Mario vs. Donkey Kong]]''. This time, the focus is on the Mini toys created by the [[Mario Toy Company]]; along with the [[Mini Mario (toy)|Mini Mario toys]] returning, more new toys were added for this game including the [[Mini Donkey Kong]], [[Mini Toad]], and [[Mini Peach]] toys. This game also marks the first appearance of [[Pauline]] in the [[Mario (franchise)|''Mario'' franchise]] since the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. The game's title is an allusion to the orchestral piece "{{wp|March of the Meanies}}" from the film ''{{wp|Yellow Submarine (film)|Yellow Submarine}}''.
'''''Mario vs. Donkey Kong 2: March of the Minis''''' is an action [[Genre#Puzzle games|puzzle]] game for the [[Nintendo DS]] and the sequel to ''[[Mario vs. Donkey Kong]]''. Rather than being a [[Genre#Platform games|platformer]] in the same way as its predecessor, this game instead places a focus on controlling the [[Mini]] toys created by the [[Mario Toy Company]] and guiding them through each level; this is the standard form of gameplay for later games in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. In addition to [[Mini Mario (toy)|Mini Mario]] toys returning, three new toys are introduced in this game, including [[Mini Donkey Kong]], [[Mini Toad]], and [[Mini Peach]]. This game also marks the first appearance of [[Pauline]] in the [[Super Mario (franchise)|''Super Mario'' franchise]] since ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. The game's title is an allusion to the orchestral piece "{{wp|March of the Meanies}}" from the film ''{{wp|Yellow Submarine (film)|Yellow Submarine}}''.
 
The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.
 
As a promotion for the game, Nintendo published a browser game titled ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.


Shortly before the release of the game, the 2006 version of the [[Camp Hyrule]] website featured a [[Super Mini Mario World]] section, which provided users with information about the game. As an additional promotion, a browser game titled ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]'' was published on the [[Nintendo Arcade]] webpage. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.
==Story==
==Story==
[[Mario's Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]] about to cut the ribbon to open it. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heartbroken and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but he is too late to rescue her. Donkey Kong brings Pauline up to the roof of the building. Mario doesn't know what to do until two Mini Marios come to offer help.
The [[Mario Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toad]]s is shown watching [[Pauline]] and [[Mario]], who is about to cut the ribbon to open the park. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her, presenting her with a Mini Donkey Kong. However, Mario hands out a Mini Mario, which Pauline chooses instead of the Mini Donkey Kong. A heartbroken Donkey Kong becomes furious and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong enters the elevator with Pauline, Mario gets up and runs toward it, but its doors close before he can reach it, and Donkey Kong brings Pauline up to the roof of the building. Mario is unsure of what to do until two Mini Marios come to offer help.


In the ending, Mario finds Pauline safe with many presents in a room on the roof. Donkey Kong looks sorry for what he has done, when a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making DK happy. Toads appear and everyone waves, leading into the credits.
In the ending, Mario reaches the top of the building and finds Pauline safe with many presents in a room on the roof. Donkey Kong looks apologetic for his actions as a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making Donkey Kong happy. Toads appear and everyone waves, leading into the credits.
 
<gallery heights="200"widths="150">
<gallery heights="200" widths="150">
Cutscene - Pauline's offering.png|Donkey Kong presents a Mini Donkey Kong to Pauline
Cutscene - Pauline's offering.png|Donkey Kong presents a Mini Donkey Kong to Pauline
Cutscene - DK is furious.png|Pauline chooses Mario's Mini Mario, making Donkey Kong furious
Cutscene - DK is furious.png|Pauline chooses Mario's Mini Mario, making Donkey Kong furious
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==Gameplay==
==Gameplay==
===Main Game===
===Main Game===
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character, as he plays only a supporting role in this game. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to a portal-like doorway with a red "M" on top, known as [[Goal Door (Mario vs. Donkey Kong series)|the exit]]. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character in this game, as he has only a supporting role. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.


====Controls====
[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
The player can scroll around each level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen:
The player can scroll around each level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen:
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*If a [[Warp Pipe]] is directly below a Mini, swiping down on the Mini makes it enter the Warp Pipe. Minis can also enter a Warp Pipe directly above them by jumping into them.
*If a [[Warp Pipe]] is directly below a Mini, swiping down on the Mini makes it enter the Warp Pipe. Minis can also enter a Warp Pipe directly above them by jumping into them.
*A Mini hesitates and makes a warning noise if it is about to fall into spikes or another danger that can break it, including large heights.
*A Mini hesitates and makes a warning noise if it is about to fall into spikes or another danger that can break it, including large heights.
To guide the Minis to the exit, the player must manipulate elements of the level itself as well as the Minis, so they can reach the exit without being destroyed. Level elements that appear frequently throughout the game include [[Color Block (Mario vs. Donkey Kong 2: March of the Minis)|Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor switch.
To guide the Minis to the exit, the player must manipulate elements of the level itself as well as the Minis, so they can reach the exit without being destroyed. Level elements that appear frequently throughout the game include [[Color Block (Mario vs. Donkey Kong 2: March of the Minis)|Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor switch.
At any point during the game, if the player enters the Nintendo DS's Sleep Mode by closing their system, Mario says one of four lines:
At any point during the game, if the player enters the Nintendo DS's Sleep Mode by closing their system, Mario says one of four lines:
* "Hey! Come back here, you!"
*"Hey! Come back here, you!"
* "Hey, come back here, you big-a monkey!"
*"Hey, come back here, you big-a monkey!"
* "Not again!"
*"Not again!"
* "I love this game!"
*"I love this game!"
Mario says different lines if the player exits Sleep Mode by opening their system:
Mario says different lines if the player exits Sleep Mode by opening their system:
* "What's up?"
*"What's up?"
* "Okey-dokey!"
*"Okey-dokey!"
* "Here we go again!"
*"Here we go again!"
* "Let's play again!"
*"Let's play again!"
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.
 
====Time limit====
====Time limit====
[[File:MvDK2 Time Is Up.png|thumb|The "Time Is Up!" message immediately preceding a Game Over. Note how the "Time Bonus" text normally displayed on the Top Screen has turned blue and changed to "Time Left".]]
[[File:MvDK2 Time Is Up.png|thumb|The "Time Is Up!" message immediately preceding a Game Over. Note how the "Time Bonus" text normally displayed on the Top Screen has turned blue and changed to "Time Left".]]
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*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
**If a ''perfect Chain Goal'' is formed (all Minis enter the goal consecutively while it is still sparkling), another bonus of 5000 points is awarded.
**If a perfect Chain Goal is formed (all Minis enter the goal consecutively while it is still sparkling), another bonus of 5000 points is awarded.
**If a Gold Mini Mario ''is at the back of a perfect Chain Goal'', the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
**If a Gold Mini Mario is at the back of a perfect Chain Goal, the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.
*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.


By meeting all of the criteria above and earning every possible bonus, the player can earn a [[File:MvDK2 Gold Star.png]] gold star for the level. Below it is the [[File:MvDK2 Silver Star.png]] silver star and the [[File:MvDK2 Bronze Star.png]] bronze star. It is possible to get no star, especially if the player loses more than one Mini. Stars are used to unlock extras after completing the main adventure.
By meeting all of the criteria above and earning every possible bonus, the player can earn a [[File:Gold Star.svg|16px]] gold star for the level. Below it is the [[File:Silver Star.svg|16px]] silver star and the [[File:Bronze Star.svg|16px]] bronze star. It is possible not to receive a star after a level is completed, especially if the player loses more than one Mini Mario. Stars are used to unlock extras after completing the main adventure.


The following is a table of the bonuses for the number of Minis that appear in each level, and the minimum scores needed to obtain each type of star. A [[File:Gold Mini MarioS.png]] indicates that a Gold Mini Mario is one of the Minis present in the level.
The following is a table of the bonuses for the number of Mini Marios that appear in each level, and the minimum scores needed to obtain each type of star. A [[File:Gold Mini MarioS.png]] indicates that a Gold Mini Mario is one of the Minis present in the level.
{|align="center"style="text-align: center; width: 90%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|align="center"style="text-align:center;width:90%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|# of Minis
!width="5%"|# of Minis
!width="15%"|All Non-Stop Bonus
!width="15%"|All Non-Stop Bonus
!width="15%"|[[File:MvDK2 Bronze Star.png]] Bronze, [[File:MvDK2 Silver Star.png]] Silver, [[File:MvDK2 Gold Star.png]] Gold Star Minimum Scores
!width="15%"|[[File:Bronze Star.svg|16px]] Bronze, [[File:Silver Star.svg|16px]] Silver, [[File:Gold Star.svg|16px]] Gold Star Minimum Scores
|-
|-
|1<sup>a</sup>||6000||[[File:MvDK2 Bronze Star.png]] 7200 [[File:MvDK2 Silver Star.png]] 13200 [[File:MvDK2 Gold Star.png]] 18200  
|1{{footnote|main|a}}||6000||[[File:Bronze Star.svg|16px]] 7200 [[File:Silver Star.svg|16px]] 13200 [[File:Gold Star.svg|16px]] 18200  
|-
|-
|2||7000||[[File:MvDK2 Bronze Star.png]] 9450 [[File:MvDK2 Silver Star.png]] 11450 [[File:MvDK2 Gold Star.png]] 22200
|2||7000||[[File:Bronze Star.svg|16px]] 9450 [[File:Silver Star.svg|16px]] 11450 [[File:Gold Star.svg|16px]] 22200
|-
|-
|3||8000||[[File:MvDK2 Bronze Star.png]] 10700 [[File:MvDK2 Silver Star.png]] 12700 [[File:MvDK2 Gold Star.png]] 27200  
|3||8000||[[File:Bronze Star.svg|16px]] 10700 [[File:Silver Star.svg|16px]] 12700 [[File:Gold Star.svg|16px]] 27200  
|-
|-
|3 [[File:Gold Mini MarioS.png]]||8000||[[File:MvDK2 Bronze Star.png]] 10700 [[File:MvDK2 Silver Star.png]] 13700 [[File:MvDK2 Gold Star.png]] 31200
|3 [[File:Gold Mini MarioS.png]]||8000||[[File:Bronze Star.svg|16px]] 10700 [[File:Silver Star.svg|16px]] 13700 [[File:Gold Star.svg|16px]] 31200
|-
|-
|4||9000||[[File:MvDK2 Bronze Star.png]] 12200 [[File:MvDK2 Silver Star.png]] 14200 [[File:MvDK2 Gold Star.png]] 36200  
|4||9000||[[File:Bronze Star.svg|16px]] 12200 [[File:Silver Star.svg|16px]] 14200 [[File:Gold Star.svg|16px]] 36200  
|-
|-
|4 [[File:Gold Mini MarioS.png]]||9000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 16200 [[File:MvDK2 Gold Star.png]] 44200  
|4 [[File:Gold Mini MarioS.png]]||9000||[[File:Bronze Star.svg|16px]] 13200 [[File:Silver Star.svg|16px]] 16200 [[File:Gold Star.svg|16px]] 44200  
|-
|-
|5||10000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 18200 [[File:MvDK2 Gold Star.png]] 43200
|5||10000||[[File:Bronze Star.svg|16px]] 13200 [[File:Silver Star.svg|16px]] 18200 [[File:Gold Star.svg|16px]] 43200
|-
|-
|6<sup>b</sup> [[File:Gold Mini MarioS.png]]||11000||[[File:MvDK2 Bronze Star.png]] 14450 [[File:MvDK2 Silver Star.png]] 20450 [[File:MvDK2 Gold Star.png]] 107200  
|6{{footnote|main|b}} [[File:Gold Mini MarioS.png]]||11000||[[File:Bronze Star.svg|16px]] 14450 [[File:Silver Star.svg|16px]] 20450 [[File:Gold Star.svg|16px]] 107200  
|-
|-
|8<sup>c</sup> [[File:Gold Mini MarioS.png]]||13000||[[File:MvDK2 Bronze Star.png]] 17200 [[File:MvDK2 Silver Star.png]] 45200 [[File:MvDK2 Gold Star.png]] 395200
|8{{footnote|main|c}} [[File:Gold Mini MarioS.png]]||13000||[[File:Bronze Star.svg|16px]] 17200 [[File:Silver Star.svg|16px]] 45200 [[File:Gold Star.svg|16px]] 395200
|}
|}
<small><br><sup>a</sup>Only in levels made in the [[Construction Zone]]<br><sup>b</sup>Only in Room 3-3 and levels made in the Construction Zone<br><sup>c</sup>Only in Room 8-3</small>
{{footnote|note|a|Only in levels made in the [[Construction Zone]]}}
{{footnote|note|b|Only in [[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]] and levels made in the Construction Zone}}
{{footnote|note|c|Only in [[Room 8-3]]}}


====Mini Game====
====Mini Game====
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===Construction Zone===
===Construction Zone===
[[File:ConstructionZone.png|thumb|The Construction Zone menu]]
[[File:ConstructionZone.png|thumb|The Construction Zone menu]]
{{main|Construction Zone}}
{{main|Construction Zone#Mario vs. Donkey Kong 2: March of the Minis{{!}}Construction Zone § Mario vs. Donkey Kong 2: March of the Minis}}
''Mario vs. Donkey Kong 2: March of the Minis'' introduces a game mode known as '''Construction Zone''', where the player can create and play their own custom levels, as well as share these levels with other players. The player can use the '''Multi-Card''' feature to exchange levels with another player who has a separate Nintendo DS system and game card. Prior to the discontinuation of the [[Nintendo Wi-Fi Connection]] service, players could use the '''Nintendo WFC''' feature of the Construction Zone to send and receive levels online.
''Mario vs. Donkey Kong 2: March of the Minis'' introduces a game mode known as '''Construction Zone''', where the player can create and play their own custom levels, as well as share these levels with other players. The player can use the '''Multi-Card''' feature to exchange levels with another player who has a separate Nintendo DS system and game card. Prior to the discontinuation of the [[Nintendo Wi-Fi Connection]] service, players could use the '''Nintendo WFC''' feature of the Construction Zone to send and receive levels online.
{{br}}
{{br}}
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***'''Pre Title''': Unlocked from the beginning.
***'''Pre Title''': Unlocked from the beginning.
***'''Introduction''': Unlocked by starting the Main Game mode.
***'''Introduction''': Unlocked by starting the Main Game mode.
***'''Ending''': Unlocked by defeating Donkey Kong on the Roof.
***'''Ending''': Unlocked by defeating Donkey Kong on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
***'''Musical''': Unlocked by completing B2 in DK's Hideout.
***'''Musical''': Unlocked by completing B2 in DK's Hideout.
**'''Gallery''': Players can look at eighteen full-screen pictures from the game, which are unlocked as they are shown in the Main Game mode. Eight of the pictures are the intro screens shown before the first eight boss battles, while another eight pictures are the victory screens shown after completing each of the first eight boss battles. The penultimate picture is shown before the final battle on the Roof, and the final picture is unlocked from completing B1 in DK's Hideout.
**'''Gallery''': Players can look at eighteen full-screen pictures from the game, which are unlocked as they are shown in the Main Game mode. Eight of the pictures are the intro screens shown before the first eight boss battles, while another eight pictures are the victory screens shown after completing each of the first eight boss battles. The penultimate picture is shown before the final battle on the Roof, and the final picture is unlocked from completing B1 in DK's Hideout.
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***'''Mini Donkey Kongs''': Requires all 80 gold stars in the game.
***'''Mini Donkey Kongs''': Requires all 80 gold stars in the game.
*'''Register''': Players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
*'''Register''': Players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
*'''Single Card''': A demo version of the game can be sent to another DS player without the game card.
*'''Single Card''': A demo version of the game can be sent to another Nintendo DS without the game card.
*'''Erase All''': Not only does this delete all Main Game data, but all Construction Zone levels, created or received, and it resets the player's friend code.
*'''Erase All''': This deletes all Main Game data and all Construction Zone levels, whether created or received, and it resets the player's friend code.
*'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site.
*'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site.
===Controls===
*{{button|ds|Stylus}} – drag or tap objects; navigate menus
*{{button|ds|Pad}} – scroll around level
*{{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} - scroll around level
*{{button|ds|Start}} {{button|ds|Select}} - pause game; exit Shy Guy Smash!
*{{button|ds|L}} {{button|ds|R}} - activate Boss Cannon Indicator (during boss battles)
==Characters==
[[Mario]], one of the game's titular characters, only plays a minor role in the game, only appearing in cutscenes and assisting the [[Mini Mario (toy)|Mini Mario]]s during the final battle on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]. Mario is also seen entering each floor of Super Mini Mario World, along with Mini Marios. [[Donkey Kong]] appears in cutscenes and is fought as the boss of each floor; he is also seen entering these floors. [[Pauline]] and [[Toad (species)|Toad]]s also appear in the game's cutscenes.
The cast of characters primarily consists of the [[Mini]] toys, which are the only playable characters in the game. Mini Mario returns from ''Mario vs. Donkey Kong'' as the primary playable character of the Main Game mode. A variant of Mini Mario known as [[Gold Mini Mario]] is introduced, which is worth extra points if it is the last Mini Mario to reach the exit. [[Mini Toad]], [[Mini Peach]], and [[Mini Donkey Kong]] also appear in the game's cutscenes; however, during gameplay, they can only be used in the [[Construction Zone]] in [[Special Kit 1]], [[Special Kit 2]], and [[Special Kit 3]] respectively. All of these Minis behave identically to each other. Each Mini can turn into its [[Fire Mario|fire form]] upon collecting a [[Fire Flower]].
<gallery>
Mini Mario art.png|[[Mini Mario (toy)|Mini Mario]]
MiniDKtoy.png|[[Mini Donkey Kong]]
MiniPeachtoy.png|[[Mini Peach]]
MiniToadtoy.png|[[Mini Toad]]
Fireminimario.png|[[Fire Mario|Fire Mini Mario]]
Gold Mini MarioS.png|[[Gold Mini Mario]]
</gallery>


==Floors==
==Floors==
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|-
|-
|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-5.png]]
|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-5.png]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>A floor that introduces and highlights magnet-based objects, including {{conjectural|Magnet Ground}}, Magnetic Blocks, Rotating Magnet Sticks, and Sparkies. This floor also introduces Swing Bars, Donut Blocks, and Cool Kongs.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Boss Game 4]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>A floor that introduces and highlights magnet-based objects, including Magnet Ground, Magnetic Blocks, Rotating Magnet Sticks, and Magnet Sparkies. This floor also introduces Swing Bars, Donut Blocks, and Cool Kongs.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Boss Game 4]]
|-
|-
|width=25% align="center"style="background:#d74138"|[[File:MvDK2 Room 5-1.png]]
|width=25% align="center"style="background:#d74138"|[[File:MvDK2 Room 5-1.png]]
|Floor 5<br>'''[[Lava Dome]]'''<br>A floor that introduces and highlights fire-based objects, including lava, Spy Guys, Fire Bars, Lava Fountains, Podoboos, and Fire Blocks, which allow the player to destroy wood platforms when picked up.<br>'''Rooms'''<br>[[Room 5-1|5-1]] • [[Room 5-2|5-2]] • [[Room 5-3|5-3]] • [[Room 5-4|5-4]] • [[Room 5-5|5-5]] • [[Room 5-6|5-6]] • [[Room 5-7|5-7]] • [[Room 5-8|5-8]] • [[Room 5-9|5-9]] • [[Boss Game 5]]
|Floor 5<br>'''[[Lava Dome]]'''<br>A floor that introduces and highlights fire-based objects, including lava, Spyguys, Fire Bars, Lava Fountains, Podoboos, and Fire Blocks, which allow the player to destroy logs when picked up.<br>'''Rooms'''<br>[[Room 5-1|5-1]] • [[Room 5-2|5-2]] • [[Room 5-3|5-3]] • [[Room 5-4|5-4]] • [[Room 5-5|5-5]] • [[Room 5-6|5-6]] • [[Room 5-7|5-7]] • [[Room 5-8|5-8]] • [[Room 5-9|5-9]] • [[Boss Game 5]]
|-
|-
|width=25% align="center"style="background:#ef51a6"|[[File:MvDK2 Room 6-7.png]]
|width=25% align="center"style="background:#ef51a6"|[[File:MvDK2 Room 6-7.png]]
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|-
|-
|width=25% align="center"style="background:#38cf9e"|[[File:MvDK2 Room 8-2.png]]
|width=25% align="center"style="background:#38cf9e"|[[File:MvDK2 Room 8-2.png]]
|Floor 8<br>'''[[Jungle Hijinks]]'''<br>A floor that introduces Bomb Blocks. When picked up, they allow the player to place bombs that can destroy {{conjectural|Rock Blocks}}. New enemies that appear on this floor include Kongā, Snapjaws, Snifits, and a single Bird during the battle against Donkey Kong.<br>'''Rooms'''<br>[[Room 8-1|8-1]] • [[Room 8-2|8-2]] • [[Room 8-3|8-3]] • [[Room 8-4|8-4]] • [[Room 8-5|8-5]] • [[Room 8-6|8-6]] • [[Room 8-7|8-7]] • [[Room 8-8|8-8]] • [[Room 8-9|8-9]] • [[Boss Game 8]]
|Floor 8<br>'''[[Jungle Hijinks]]'''<br>A floor that introduces Bomb Blocks. When picked up, they allow the player to place bombs that can destroy rocks. New enemies that appear on this floor include Kongā, Snapjaws, Snifits, and a single Bird during the battle against Donkey Kong.<br>'''Rooms'''<br>[[Room 8-1|8-1]] • [[Room 8-2|8-2]] • [[Room 8-3|8-3]] • [[Room 8-4|8-4]] • [[Room 8-5|8-5]] • [[Room 8-6|8-6]] • [[Room 8-7|8-7]] • [[Room 8-8|8-8]] • [[Room 8-9|8-9]] • [[Boss Game 8]]
|-
|-
|width=25% align="center"style="background:#ca7f1b"|[[File:MOTH Roof.png]]
|width=25% align="center"style="background:#ca7f1b"|[[File:MOTH Roof.png]]
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|-
|-
|align="center"|[[File:MvDK2 Coin.png]]{{br}}[[Coin]]
|align="center"|[[File:MvDK2 Coin.png]]{{br}}[[Coin]]
|When collected by a Mini, a Coin will raise the score by 50 points.
|A coin adds 50 [[point]]s to the score when collected by a Mini.
|-
|-
|align="center"|[[File:Large Coin.png]]{{br}}[[10-Coin|Large Coin]]
|align="center"|[[File:Large Coin.png]]{{br}}[[10-Coin|Large Coin]]
|When collected by a Mini, a Large Coin will raise the score by 500 points.
|A Large Coin adds 500 points to the score when collected by a Mini.
|-
|-
|align="center"|[[File:Mini-Mario Card.PNG]]{{br}}[[Mini Mario Card]]
|align="center"|[[File:Mini-Mario Card.PNG]]{{br}}[[Mini Mario Card]]
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|align="center"|[[File:MvDK2 BSpring.png]]{{br}}[[Blue Spring]]
|align="center"|[[File:MvDK2 BSpring.png]]{{br}}[[Blue Spring]]
|Blue Springs are used to fling Minis to higher places and forwards at the same time.
|Blue Springs are used to fling Minis to higher places and forwards at the same time.
|-
|align="center"|[[File:MvDK2 Spikes.png]]{{br}}[[Spike Trap|Spike]]s
|Spikes are hazards which destroy a Mini upon contact.
|-
|-
|align="center"|[[File:MvDK2 Girder.png]]{{br}}[[Girder]]s
|align="center"|[[File:MvDK2 Girder.png]]{{br}}[[Girder]]s
Line 214: Line 230:
|-
|-
|align="center"|[[File:MvDK2 Conveyor.png]]{{br}}[[Conveyor belt]]
|align="center"|[[File:MvDK2 Conveyor.png]]{{br}}[[Conveyor belt]]
|Conveyor belts send Minis moving in a certain direction. In levels that feature a conveyor switch, the direction of conveyor belts can be reversed by tapping the conveyor switch with the stylus.
|Conveyor belts send Minis moving in a certain direction.
|-
|align="center"|[[File:MvDK2 Conveyor Switch.png]]{{br}}[[Conveyor switch]]
|In levels that feature conveyor switches, the directions of all conveyor belts in the level can be reversed by tapping a conveyor switch with the stylus.
|-
|-
|align="center"|[[File:MVDK2 Hammer.png]]{{br}}[[Hammer]]s
|align="center"|[[File:MVDK2 Hammer.png]]{{br}}[[Hammer]]s
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|-
|-
|align="center"|[[File:MvDK2 WValve.png]]{{br}}[[Water Valve]]
|align="center"|[[File:MvDK2 WValve.png]]{{br}}[[Water Valve]]
|Water Valves dispense water when swiped with the stylus, causing the water level of certain areas to either rise or fall. They only appear in Room 3-2 and Room 6-2.
|Water Valves dispense water when swiped with the stylus, causing the water level of certain areas to either rise or fall. They only appear in [[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]] and [[Room 6-2]].
|-
|-
|align="center"|[[File:MvDK2 Magnet Ground.png]]{{br}}[[Magnet Ground]]
|align="center"|[[File:MvDK2 Magnet Ground.png]]{{br}}[[Magnet Ground]]
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|-
|-
|align="center"|[[File:MvDK2 RMStick.png]]{{br}}[[Magnet Rod|Rotating Magnet Stick]]
|align="center"|[[File:MvDK2 RMStick.png]]{{br}}[[Magnet Rod|Rotating Magnet Stick]]
|Rotating Magnet Sticks can be swiped with the stylus to change the position of Minis or Sparkies on them.
|Rotating Magnet Sticks can be swiped with the stylus to change the position of Minis or Magnet Sparkies on them.
|-
|-
|align="center"|[[File:MvDK2 D Block.png]]{{br}}[[Donut Block]]
|align="center"|[[File:MvDK2 D Block.png]]{{br}}[[Donut Block]]
Line 270: Line 289:
|When a Mini slides against a Wall Jump Bar, it can [[Wall Jump]] if the player taps it with the stylus.
|When a Mini slides against a Wall Jump Bar, it can [[Wall Jump]] if the player taps it with the stylus.
|-
|-
|align="center"|[[File:MVDK2 Fire Block.gif]]{{br}}[[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]
|align="center"|[[File:MVDK2 Fire Block.gif]]{{br}}[[Fire Block]]
|Fire Blocks can be picked up and placed, similarly to Pink Blocks. However, when picked up, they allow the player to produce a [[Fireball (Donkey Kong)|Fireball]] by holding the stylus onto the Touch Screen.
|Fire Blocks can be picked up and placed, similarly to Pink Blocks. However, when picked up, they allow the player to produce a [[Fireball (Donkey Kong)|Fireball]] by holding the stylus onto the Touch Screen.
|-
|-
|align="center"|[[File:MvDK2 Wood Platform.png]]{{br}}{{conjectural|Wood platform}}
|align="center"|[[File:MvDK2 Wood Platform.png]]{{br}}[[Log]]
|Wood platforms can be burned and destroyed by the Fireball produced from picking up Fire Blocks.
|Logs can be burned and destroyed by the Fireball produced from picking up Fire Blocks.
|-
|align="center"|[[File:MvDK2 water drop.png]]{{br}}Water drop
|Water drops create a shield around a Mini.
|-
|-
|align="center"|[[File:MvDK2 Moving Platform.png]]{{br}}[[Lift|Moving Platform]]
|align="center"|[[File:MvDK2 Moving Platform.png]]{{br}}[[Lift|Moving Platform]]
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|align="center"|[[File:MvDK2 Rock.png]]{{br}}[[Rock (Mario vs. Donkey Kong series)|Rock]]
|align="center"|[[File:MvDK2 Rock.png]]{{br}}[[Rock (Mario vs. Donkey Kong series)|Rock]]
|Rocks obey gravity and do not crumble upon contact with a Mini, but can instead be destroyed by an explosion from a bomb.
|Rocks obey gravity and do not crumble upon contact with a Mini, but can instead be destroyed by an explosion from a bomb.
|-
|align="center"|[[File:MvDK2 ladder.png]]{{br}}[[Ladder]]
|Ladders can be climbed by Minis to reach different heights. Most ladders are fixed, but a few periodically retract.
|-
|align="center"|[[File:MvsDK2 Bolt.png]]{{br}}[[Bolt (object)|Bolt]]
|Bolts support the girders that Donkey Kong rests on in [[DK's Hideout#B1|B1]]. They melt and disappear if a Mini touches their blue caps or jumps over them.
|}
|}
===Minis===
[[File:MarioandDKMinis.PNG|thumb|150px|Mario and Donkey Kong watch their Minis acting in the Pre Title movie.]]
{|class="wikitable"
|-align="center"
!Mini!!Normal form!![[Fire Mario|Fire form]]
|-align="center"
|[[Mini Mario (toy)|Mini Mario]]||[[File:Mini MarioS.png]]||[[File:Fire Mini MarioS.png]]
|-align="center"
|[[Mini Toad]]||[[File:Mini ToadS.png]]||[[File:Fire Mini ToadS.png]]
|-align="center"
|[[Mini Peach]]||[[File:Mini PeachS.png]]||[[File:Fire Mini PeachS.png]]
|-align="center"
|[[Mini Donkey Kong]]||[[File:Mini DKS.png]]||[[File:Fire Mini DKS.png]]
|-align="center"
|[[Gold Mini Mario]]||[[File:Gold Mini MarioS.png]]||N/A
|}
{{br}}


==Enemies==
==Enemies==
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!width=8%|Enemy
!width=8%|Enemy
!About
!About
!width=8%|First appearance
!width=8%|Last appearance
|-
|-
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]]
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|colspan="2"align=center|[[Boss Game 8]]
|-
|-
|align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]]
|align="center"|[[File:BlooperMVDK2.png]]<br>[[Blooper]]
|Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them.
|Bloopers usually remain stationary. However, if a Mini approaches them, they jump and hover in the air for a short time, allowing Minis to pass under them.
|align="center"|Room 2-3
|align="center"|Room 2-5
|-
|-
|align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]]
|align="center"|[[File:MvDK2 Bob-omb.png]]<br>[[Bob-omb]]
|Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score.
|Bob-ombs only appear in [[Shy Guy Smash!]]. Tapping them causes them to explode, subtracting 5 points from the score.
|colspan="2"align=center|[[Shy Guy Smash!]]
|-
|-
|align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]]
|align="center"|[[File:Bomb Fish.png]]<br>[[Bob-omb Fish]]
|Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode.
|Bob-omb Fish only appear in [[Special Kit 3]] in the [[Construction Zone]]. If a [[Mini Donkey Kong]] gets close to them, they rise to the water's surface and explode.
|colspan="2"align=center|[[Special Kit 3]]
|-
|-
|align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]]
|align="center"|[[File:MvDK2 Candle.png]]<br>[[Candle]]
|Candles quickly rise and lower from a set position, burning any Minis that touch them.
|Candles quickly rise and lower from a set position, burning any Minis that touch them.
|align="center"|Room 7-1
|align="center"|Room 7-4
|-
|-
|align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]]
|align="center"|[[File:MvDK2 Capture Kong.png]]<br>[[Capture Kong]]
|Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured.
|Capture Kongs capture any Minis they touch. They can be stunned by a Mini using hammers, freeing any Minis they have captured.
|align="center"|Room 2-6
|align="center"|Room 8-9
|-
|-
|align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]]
|align="center"|[[File:MvDK2 Circus Kong.png]]<br>[[Circus Kong]]
|Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers.
|Circus Kongs toss Minis into the air, and can be stunned by a Mini using hammers.
|align="center"|Room 1-6
|align="center"|Room 8-4
|-
|-
|align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]]
|align="center"|[[File:MvDK2 Cool Kong.png]]<br>[[Cool Kong]]
|Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head.
|Cool Kongs can transport Minis to different locations if they grab onto a Cool Kong's tie or stand on its head.
|align="center"|Room 4-6
|align="center"|Room 7-4
|-
|-
|align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]]
|align="center"|[[File:MvDK2 Crash Kong.png]]<br>[[Crash Kong]]
|Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them.
|Crash Kongs charge at Minis, attempting to flatten them into a wall. Minis can stand on them.
|align="center"|Room 3-6
|align="center"|Room 8-6
|-
|-
|align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]]
|align="center"|[[File:MvDK2 Cuttacutta.png]]<br>[[Cuttacutta]]
|Cuttacuttas move from left to right and can extend their claw to break Minis.
|Cuttacuttas move from left to right and can extend their claw to break Minis.
|align="center"|Room 2-5
|align="center"|Room 2-9
|-
|-
|align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]]
|align="center"|[[File:MvDK2 Fire Bar.png]]<br>[[Fire Bar]]
|Fire Bars burn any Minis that come into contact with their [[fireball]]s.
|Fire Bars burn any Minis that come into contact with their [[fireball]]s.
|align="center"|Room 5-1
|align="center"|[[Boss Game 5]]
|-
|-
|align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|align="center"|[[File:MvDK2 Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|align="center"|[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]
|align="center"|[[DK's Hideout#B2|B2]]
|-
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack]]
|Unlike other springs, jacks bounce around dangerously.
|align="center"|[[DK's Hideout#B1|B1]]
|align="center"|[[DK's Hideout#B2|B2]]
|-
|-
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
|Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini.
|Kongā automatically fall extremely fast and rise slowly, and can be stood on by a Mini.
|align="center"|Room 8-1
|align="center"|Room 8-4
|-
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky]]
|Magnet Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|align="center"|Room 4-5
|align="center"|Room 4-7
|-
|-
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
|Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards.
|Mummy Guys break if a Mini stands on them, but come back to life shortly afterwards.
|align="center"|Room 7-1
|align="center"|Room 7-7
|-
|-
|align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]]
|align="center"|[[File:PiranhaPlantMvsDK2MOTM.png]]<br>[[Fire Piranha Plant|Piranha Plant]]
|Piranha Plants spit fireballs, which can burn Minis they touch.
|Piranha Plants spit fireballs, which can burn Minis they touch.
|align="center"|Room 1-3
|align="center"|Room 7-8
|-
|-
|align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]]
|align="center"|[[File:MvDK2 Phantom Guy.png]]<br>[[Polterguy|Phantom Guy]]
|Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches.
|Phantom Guys move between fixed positions, and can be turned into harmless blocks using Color Switches.
|align="center"|Room 7-2
|align="center"|Room 7-7
|-
|-
|align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]]
|align="center"|[[File:MvDK2 Podoboo.png]]<br>[[Lava Bubble|Podoboo]]
|Podoboos jump out of [[lava]], and can burn any Minis they touch.
|Podoboos jump out of [[lava]], and can burn any Minis they touch.
|align="center"|Room 5-3
|align="center"|Room 5-7
|-
|-
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy]]
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|align="center"|Room 1-4
|align="center"|Room 6-6
|-
|-
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spyguy]]
|Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|Spyguys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|align="center"|Room 5-1
|align="center"|Room 5-7
|-
|-
|align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]]
|align="center"|[[File:MvDK2 Snapjaw.png]]<br>[[Snapjaw]]
|Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process.
|Snapjaws eat any [[vine]]s they touch, reaching a different height and opening a new area in the process.
|align="center"|Room 8-2
|align="center"|[[Boss Game 8]]
|-
|-
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit]]
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|-
|align="center"|Room 8-6
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]]
|align="center"|Room 8-9
|Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|-
|-
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
|Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios.
|Swoops only appear in [[Boss Game 7]], where they attempt to swoop down at the Mini Marios.
|colspan="2"align=center|[[Boss Game 7]]
|-
|-
|align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]]
|align="center"|[[File:MVDK2MOTM Thwomp.png|30px]]<br>[[Thwomp]]
|Thwomps fall down and attempt to crush approaching Minis.
|Thwomps fall down and attempt to crush approaching Minis.
|align="center"|Room 3-4
|align="center"|Room 7-8
|-
|-
|align="center"|[[File:M vs DK 2 DK Sprite.PNG]]<br>[[Donkey Kong]]
|align="center"|[[File:MvDK2 Sprite Donkey Kong Idle Animation.gif]]<br>[[Donkey Kong]]
|Donkey Kong is fought as a boss at the end of each floor.
|Donkey Kong is fought as a boss at the end of each floor.
|align="center"|[[Boss Game 1]]
|align="center"|[[DK's Hideout#B2|B2]]
|}
|}


==Reception==
==Reception==
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 419: Line 482:
|"''So what's this pleasant puzzle diversion worth in the grand scheme of all things DS? On the plus side there's nothing quite like March of the Minis on the platform; it's yet another game oozing with intuitive Nintendo design genius that makes it an instantly pleasurable game to pick up and enjoy from the start. But although it's the sort of game that lends itself perfectly to short commutes and coffee breaks, its strengths are also its Achilles heel - many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.''"
|"''So what's this pleasant puzzle diversion worth in the grand scheme of all things DS? On the plus side there's nothing quite like March of the Minis on the platform; it's yet another game oozing with intuitive Nintendo design genius that makes it an instantly pleasurable game to pick up and enjoy from the start. But although it's the sort of game that lends itself perfectly to short commutes and coffee breaks, its strengths are also its Achilles heel - many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Mini Mario art.png|[[Mini Mario (toy)|Mini Mario]]
MvsDK2-Box Art.jpg|Box artwork
MiniDKtoy.png|[[Mini Donkey Kong]]
Minismario.jpg|[[Mario]] and the [[Mini Mario (toy)|Mini Mario]] toys chasing after [[Donkey Kong]] with [[Pauline]]
MiniPeachtoy.png|[[Mini Peach]]
MiniMariowalk MvsDK2.png|Three Mini Marios
MiniToadtoy.png|[[Mini Toad]]
MiniShyGuy.png|[[Shy Guy (toy)|Shy Guy]]
DK MvsDK.jpg|[[Donkey Kong]]
</gallery>
</gallery>


==Media==
==Media==
{{more media|section=yes}}
{{Media missing}}
{{media table
{{media table
|file1=MvDK2 Title Theme.oga
|file1=MvDK2 Title Theme.oga
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==Music==
==Music==
Most of the music tracks featured in the game are arrangements of music from other games in the ''[[Mario (franchise)|Mario]]'' franchise. The only entirely original compositions in the game are the themes that play in [[Pipe Works]] levels and the theme that plays in various menus, such as the floor selection screen, the Construction Zone, and the Options menu.
Most of the music tracks featured in the game are arrangements of music from other games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. There are only two original compositions in the entire game: one is the theme that plays in [[Pipe Works]] levels, and the other is the theme that plays in various menus, such as the floor selection screen, the Construction Zone, and the Options menu, although this theme does use the [[25m]] theme from ''[[Donkey Kong (game)|Donkey Kong]]'' as a leitmotif.


In levels from each of the first eight floors, the music loops through the three different tracks for that floor.
In levels from each of the first eight floors, a single music track is used for all of the levels on a floor, but that track starts from a different measure depending on the specific level being played.


If Mini Marios appear on the title screen, a trumpet arrangement of the title theme from ''Mario vs. Donkey Kong'' plays. If Mini Toads, Mini Peaches, or Mini Donkey Kongs appear on the title screen, the ''Mario vs. Donkey Kong'' title theme itself plays.
If Mini Marios appear on the title screen, a trumpet arrangement of the title theme from ''Mario vs. Donkey Kong'' plays. If Mini Toads, Mini Peaches, or Mini Donkey Kongs appear on the title screen, the ''Mario vs. Donkey Kong'' title theme itself plays.
===Arrangements===
===Arrangements===
{| class="wikitable"
{|class="wikitable"
|-
|-
! Music !! Arrangement of
!Music!!Arrangement of
|-
|-
|Mushroom Mayhem / Special Kit 1
|Mushroom Mayhem / Special Kit 1
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|Roof / DK's Hideout
|Roof / DK's Hideout
|
|
* 25 m theme from ''[[Donkey Kong (game)|Donkey Kong]]''
*25m theme from ''Donkey Kong''
* "DK Island Swing" from ''Donkey Kong Country''
*"DK Island Swing" from ''Donkey Kong Country''
|-
|-
|Credits
|Credits
|
|
* Third theme from Donkey Kong Jungle from ''Mario vs. Donkey Kong''
*Third theme from Donkey Kong Jungle from ''Mario vs. Donkey Kong''
* "[[Ground Theme (Super Mario Bros.)|Ground Theme]]" from ''Super Mario Bros.''
*"[[Ground Theme (Super Mario Bros.)|Ground Theme]]" from ''Super Mario Bros.''
* "[[Opening (Donkey Kong)|Opening]]" from ''Donkey Kong''
*"[[Opening (Donkey Kong)|Opening]]" from ''Donkey Kong''
* #-MM level theme from ''Mario vs. Donkey Kong''
*#-MM level theme from ''Mario vs. Donkey Kong''
|-
|-
|Shy Guy Smash!
|Shy Guy Smash!
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Pauline makes a return to the ''Mario'' series. The Roof and both levels in DK's Hideout use a structure of girders and ladders, similar to that of 25m and 75m. The "Opening", "How High Can You Get?", and 25m themes from this game are all arranged.
*''[[Donkey Kong (game)|Donkey Kong]]'': Pauline makes a return to the ''Super Mario'' franchise. The Roof and both levels in DK's Hideout use a structure of girders and ladders, similar to that of 25m and 75m. The "Opening", "How High Can You Get?", and 25m themes from this game are all arranged.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': Snapjaws, which were introduced in this game, are featured in Jungle Hijinks. In Boss Game 8, Donkey Kong moves on vines in a similar manner to [[Donkey Kong Jr.]], and [[Banana Bunch]]es can be dropped on enemies to defeat them.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': Snapjaws, which were introduced in this game, are featured in Jungle Hijinks. In Boss Game 8, Donkey Kong moves on vines in a similar manner to [[Donkey Kong Jr.]], and [[Banana Bunch]]es can be dropped on enemies to defeat them.
*''[[Super Mario Bros.]]'': The "Ground Theme" from this game is arranged for the title theme and credits theme. The Bowser's Castle theme is arranged for the soundtrack of Lava Dome.
*''[[Super Mario Bros.]]'': Several music tracks from this game are arranged.
*''[[Donkey Kong Country]]'': "DK Island Swing" from this game is arranged for the soundtrack of Jungle Hijinks.
*''[[Donkey Kong Country]]'': Several music tracks from this game are arranged.
*''[[Mario & Wario]]'': Features very similar gameplay to this game.
*''[[Super Mario 64]]'': Several music tracks from this game are arranged.
*''[[Super Mario 64]]'': "Inside the Castle Walls" from this game is arranged for the soundtrack of Toadstool Castle.
*''[[Mario vs. Donkey Kong]]'': Several music tracks from this game are arranged.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Mario vs. Donkey Kong]]'': Several music tracks from this game are arranged. Some of Mario’s voice clips from this game are recycled.
*''[[Mario Power Tennis]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Mario Power Tennis]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong Jungle Beat]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong Jungle Beat]]'': Several of Donkey Kong's voice clips are recycled.
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*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[Mini Toad]]s appear in {{classic-link|GBA|Ribbon Road}}, where they act as spectators.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[Mini Toad]]s appear in {{classic-link|GBA|Ribbon Road}}, where they act as spectators.


==Name in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオ<span class="explain" title="ブイエス">vs.</span>ドンキーコング<span class="explain" title="ツー">2</span> ミニミニ大行進!
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング{{ruby|2|ツー}} ミニミニ大行進!
|JapR=Mario buiesu Donkī Kongu Tsū Mini Mini Dai Kōshin!
|JapR=Mario buiesu Donkī Kongu Tsū Mini Mini Dai Kōshin!
|JapM=Mario vs. Donkey Kong 2: Mini Mini Big March!
|JapM=Mario vs. Donkey Kong 2: Mini Mini Big March!
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|Spa=''Mario vs. Donkey Kong 2: La Marcha de los Minis''
|Spa=''Mario vs. Donkey Kong 2: La Marcha de los Minis''
|SpaM=''Mario vs. Donkey Kong 2: The March of the Minis''
|SpaM=''Mario vs. Donkey Kong 2: The March of the Minis''
|Fra=''Mario vs. Donkey Kong 2: La Marche des Mini''
|Fre=''Mario vs. Donkey Kong 2: La Marche des Mini''
|FraM=''Mario vs. Donkey Kong 2: The March of the Minis''
|FreM=''Mario vs. Donkey Kong 2: The March of the Minis''
|Ger=''Mario vs. Donkey Kong 2: Marsch der Mini-Marios''
|Ger=''Mario vs. Donkey Kong 2: Marsch der Mini-Marios''
|GerM=''Mario vs. Donkey Kong 2: March of the Mini-Marios''
|GerM=''Mario vs. Donkey Kong 2: March of the Mini-Marios''
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==References==
==References==
<references/>
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
<references/>
*[https://www.nintendo.co.jp/ds/amqj/index.html Japanese website]
*[https://m1.nintendo.net/docvc/NTR/JPN/AMQJ/AMQJ_J.pdf Japanese instruction booklet]


{{MVDKMOTM}}
{{MVDKMOTM}}
{{Mario games}}
{{Super Mario games}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{DS}}
{{DS}}
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