Mario vs. Donkey Kong: Minis March Again!: Difference between revisions

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{{italic title}}
{{italic title}}
{{image|for the Storyline, Items and Enemies sections. Maybe one screenshot for the Differences section, showing a really basic action in the game (see [[Mario vs. Donkey Kong: Tipping Stars#Gameplay|these]] [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Gameplay|sections]] for exemplification.)}}
{{more images|Missing images for the Storyline, Items and Enemies sections. Maybe missing one screenshot for the Differences section, showing a really basic action in the game (see [[Mario vs. Donkey Kong: Tipping Stars#Gameplay|these]] [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Gameplay|sections]] for exemplification.)}}
{{Infobox
{{game infobox
|image=[[File:MvsDK3_Logo.png|250px]]<br>[[File:MenuLogoMvsDKMMA.png]]
|image=[[File:MvsDK3 Logo.png|250px]]<br>[[File:MenuLogoMvsDKMMA.png]]
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD Group No.3]]
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo DSi ([[DSiWare]]):'''<br>{{released|USA|June 8, 2009|Europe|August 21, 2009|Australia|August 21, 2009|Japan|October 7, 2009}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{released|Japan|June 6, 2011|USA|June 6, 2011|Australia|June 6, 2011|Europe|July 7, 2011}}
|release='''Nintendo DSi ([[DSiWare]]):'''<br>{{release|USA|June 8, 2009|Europe|August 21, 2009|Australia|August 21, 2009|Japan|October 7, 2009}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{release|Japan|June 6, 2011|USA|June 6, 2011|Australia|June 6, 2011|Europe|July 7, 2011}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player
|modes=Single-player
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|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|media={{media|dsidl=1|3dsdl=1}}
|media={{media|dsidl=1|3dsdl=1}}
|input={{input|nds=1|stylus=1|3ds=1|3dsstylus=1}}
|input={{input|ds=1|stylus=1|3ds=1|3dsstylus=1}}
}}
}}
'''''Mario vs. Donkey Kong: Minis March Again!''''' is a [[DSiWare]] action [[Genre#Puzzle|puzzle]] game and a follow-up to ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Once again, the focus of this game is on the [[mini]] toys produced by [[Mario]]'s [[Mario Toy Company|toy company]], which have to be guided to the exit in each level. The gameplay of this title is simplified in comparison to the previous game, as the player no longer has control over the minis after initiating them and can only use the touchscreen to manipulate the environment around them. This gameplay style would become standard in all later ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games. In addition, the game allows players to create their own levels and, prior to May 20, 2014, share them using the [[Nintendo Wi-Fi Connection]] procedures.
'''''Mario vs. Donkey Kong: Minis March Again!''''' is a [[DSiWare]] action [[Genre#Puzzle|puzzle]] game and a follow-up to ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', released for the [[Nintendo DSi]] on June 8, 2009 in North America, August 21, 2009 in Europe and Australia, and October 7, 2009 in Japan. Once again, the focus of this game is on the [[mini]] toys produced by [[Mario]]'s [[Mario Toy Company|toy company]], which have to be guided to the exit in each level.


==Storyline==
The gameplay of this title is simplified in comparison to the previous game, as the player no longer has control over the minis after initiating them and can only use the touchscreen to manipulate the environment around them. This gameplay style would become standard in all later ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games. In addition, the game allows players to create their own levels. Players could also share levels using the [[Nintendo Wi-Fi Connection]] procedures; however, the service was terminated on May 20, 2014, making online sharing no longer possible.
After the success of the [[Super Mini Mario World|Super Mini Mario World theme park]], [[Mario]] and [[Pauline]] open an expansion of it. A crowd of [[Toad]]s are in line for the opening celebration, along with [[Donkey Kong]]. As Donkey Kong reaches the front of the line, he discovers the tickets have just sold out. Donkey Kong bursts into anger and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing and ripping the fringe of her dress. As Mario lies on the ground, a few [[Mini Mario (toy)|Mini Marios]] come towards him, volunteering to help save Pauline.
 
''Mario vs. Donkey Kong: Minis March Again!'' received follow-up game called ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', which was released for the Nintendo DS in late 2010 and is the final ''[[Super Mario (franchise)|Super Mario]]'' game to be released for that console. The game was eventually re-released for the [[Nintendo 3DS]] [[Nintendo eShop#Nintendo 3DS|eShop]] on June 16, 2011 in Japan, the United States, and Australia and on July 7, 2011 in Europe.
 
The [[nwiki:Nintendo DSi Shop|Nintendo DSi Shop]] was shut down on on March 31, 2017, rendering ''Mario vs. Donkey Kong: Minis March Again!'' no longer legitimately obtainable. The game was later removed from the 3DS eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game. However, players who purchased the title before this date can still play it as long as it is on their 3DS device.
==Story==
After the success of the [[Super Mini Mario World|Super Mini Mario World theme park]], [[Mario]] and [[Pauline]] open an expansion of it. A crowd of [[Toad (species)|Toad]]s are in line for the opening celebration, along with [[Donkey Kong]]. As Donkey Kong reaches the front of the line, he discovers the tickets have just sold out. Donkey Kong bursts into anger and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing and ripping the fringe of her dress. As Mario lies on the ground, a few [[Mini Mario (toy)|Mini Mario]]s come towards him, volunteering to help save Pauline.


Later on, when Mario reaches to the top of the tower, he finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline once again. Mario and the Mini Marios jump out of the tower after Donkey Kong, leading them to more floors.
Later on, when Mario reaches to the top of the tower, he finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline once again. Mario and the Mini Marios jump out of the tower after Donkey Kong, leading them to more floors.


After all the trouble, Mario once again opens the door and sees Donkey Kong, Pauline, and two Mini Marios. Confused by this, Mario then sees Pauline with a clipboard, showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his minis.
After all the trouble, Mario once again opens the door and sees Donkey Kong, Pauline, and two Mini Marios. Confused by this, Mario then sees Pauline with a clipboard, showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his minis.
<gallery widths=150px heights=200px>
MvDKMMA Intro 3.png|Donkey Kong waiting in line
MvDKMMA Intro 6.png|Donkey Kong is too late to receive a ticket
MvDKMMA Intro 9.png|Donkey Kong kidnapping Pauline
</gallery>


==Differences from ''Mario vs. Donkey Kong 2: March of the Minis''==
==Gameplay==
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''. The game removes direct control of the minis, including jumping and changing directions on player's command. Instead, the minis move by themselves after being activated, while the player changes the environment around to lead the minis to the goal. Minis are now required to reach the goal within a set amount of time; otherwise, the door will close, resulting in failing the level. If a mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned.
===Differences from ''Mario vs. Donkey Kong 2: March of the Minis''===
[[File:MvDKMMA ActiveGoalDoor.png|thumb|The timer that appears above the exit forces all Minis in the level to reach the exit consecutively.]]
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''; however, the most major differences between the two games center around their gameplay. ''Minis March Again!'' removes direct control of the Minis, including the ability to make Minis jump and change directions at will using the {{button|DS|stylus}} stylus. Instead, after a Mini is activated by tapping it with the stylus, it moves automatically. Minis also automatically jump whenever they reach ground one block above them. If a Mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned. Aside from activating the Minis, the player can only change the environment around them to direct them to the exit. Minis are now required to reach the exit within a set amount of time; otherwise, the exit is boarded shut and the player loses the level. Additionally, every Mini is required to reach the exit to complete the level.


Like with [[Mario vs. Donkey Kong|the first installment]], there is a lives system that uses M-Tokens. A token is lost if the time runs out, if a mini touches any enemy, falls onto spikes or other dangerous obstacles, falls from a height of ten blocks or more, or if the next mini fails to reach the door in about five seconds after one has entered. The player can also lose a token by restarting or exiting a level before it is cleared for the first time, which was also the case in ''Mario vs. Donkey Kong''. Losing all tokens results in a [[Game Over]], and the player can choose to restart the current level or exit the game. Extra lives can be gathered with every [[M-Token]] or 100 [[Coin]]s collected throughout the game.  
Minis March Again! re-introduces the life system from ''[[Mario vs. Donkey Kong]]'' using [[M-Token]]s. An M-Token is lost if time runs out, if a Mini touches any enemy, falls onto spikes or other dangerous obstacles, falls from a height of ten blocks or more, or if the next Mini fails to reach the exit in about five seconds after one has entered. The player can also lose a token by restarting or exiting a level before it is cleared for the first time, which was also the case in ''Mario vs. Donkey Kong''. Losing all tokens results in a [[Game Over]], and the player can choose to restart the current level or exit the game. Extra lives can be gathered with every [[M-Token]] or 100 [[Coin]]s collected throughout the game.  


Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
===Construction Zone===
[[File:MvDKMMA ConstructionZone.png|thumb|150px]]
{{main|Construction Zone#Mario vs. Donkey Kong: Minis March Again!{{!}}Construction Zone § Mario vs. Donkey Kong: Minis March Again!}}
The '''Construction Zone''' game mode returns from ''Mario vs. Donkey Kong 2: March of the Minis'', allowing the player to create, play, and share their own custom levels. The level editor in this mode is very similar to the editor in ''Mario vs. Donkey Kong 2: March of the Minis'', allowing the player to place elements on a grid to build a level.
{{br}}


==Characters==
==Characters==
In this game, there are four different types of minis that the player can use in levels. [[Mini Mario (toy)|Mini Marios]] are the default type for most of the game, but [[Mini Toad]]s, [[Mini Peach]]es and [[Mini Donkey Kong]]s are also playable on the Rooftop floor. There are no significant differences between the types of minis.
In this game, there are four different types of minis that the player can use in levels. [[Mini Mario (toy)|Mini Mario]]s are the default type for most of the game, but [[Mini Toad]]s, [[Mini Peach]]es and [[Mini Donkey Kong]]s are also playable on the Rooftop floor. There are no significant differences between the types of minis.


After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.
After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.


==Items==
==Floors==
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]].
 
In American and Japanese regions, the floor count for all floors excluding the Basement and Rooftop simply goes from "Floor 1" to "Floor 4", whereas in all other regions, the count starts from "Ground Floor" and ends at "Floor 3".
 
After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#DE281C;height:50px;"align=center|<span style="color:#FFFFFF">'''Main floors'''</span>
|-
|width=25% align="center"style="background:#44EF13"|[[File:ScreenshotMvsDK MMA 3.png]]
|Floor 1<br>'''[[Mini Mayhem]]'''<br>A floor that acquaints the player with the game's key mechanic, the Pink Blocks. Yellow Springs and Ladders are introduced on this floor as well. Several Circus Kongs are present here.<br>'''Rooms'''<br>Normal Mode: [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|1-1]] • [[Room 1-2 (Mario vs. Donkey Kong: Minis March Again!)|1-2]] • [[Room 1-3 (Mario vs. Donkey Kong: Minis March Again!)|1-3]] • [[Room 1-4 (Mario vs. Donkey Kong: Minis March Again!)|1-4]] • [[Room 1-5 (Mario vs. Donkey Kong: Minis March Again!)|1-5]] • [[Room 1-6 (Mario vs. Donkey Kong: Minis March Again!)|1-6]] • [[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|1-7]] • [[Room 1-Key|1-Key]] • [[Floor 1 Donkey Kong|Donkey Kong]] • [[Room 1-SP|1-SP]]<br>Plus Mode: [[Room 1-1+|1-1+]] • [[Room 1-2+|1-2+]] • [[Room 1-3+|1-3+]] • [[Room 1-4+|1-4+]] • [[Room 1-5+|1-5+]] • [[Room 1-6+|1-6+]] • [[Room 1-7+|1-7+]] • [[Room 1-Key+|1-Key+]] • [[Floor 1+ Donkey Kong|Donkey Kong]] • [[Room 1-SP+|1-SP+]]
|-
|width=25% align="center"style="background:#EC6014"|[[File:ScreenshotMvsDK MMA 11.png]]
|Floor 2<br>'''[[Sandstone Stroll]]'''<br>A floor that contains Color Switches, Pipes and Box Springs. Hammers are introduced as well. Piranha Plants and Spear Guys can also be encountered on this floor. The Plus Mode version introduces Rotate Pipes.<br>'''Rooms'''<br>Normal Mode: [[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|2-1]] • [[Room 2-2 (Mario vs. Donkey Kong: Minis March Again!)|2-2]] • [[Room 2-3 (Mario vs. Donkey Kong: Minis March Again!)|2-3]] • [[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|2-4]] • [[Room 2-5 (Mario vs. Donkey Kong: Minis March Again!)|2-5]] • [[Room 2-6 (Mario vs. Donkey Kong: Minis March Again!)|2-6]] • [[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)|2-7]] • [[Room 2-Key|2-Key]] • [[Floor 2 Donkey Kong|Donkey Kong]] • [[Room 2-SP|2-SP]]<br>Plus Mode: [[Room 2-1+|2-1+]] • [[Room 2-2+|2-2+]] • [[Room 2-3+|2-3+]] • [[Room 2-4+|2-4+]] • [[Room 2-5+|2-5+]] • [[Room 2-6+|2-6+]] • [[Room 2-7+|2-7+]] • [[Room 2-Key+|2-Key+]] • [[Floor 2+ Donkey Kong|Donkey Kong]] • [[Room 2-SP+|2-SP+]]
|-
|width=25% align="center"style="background:#E6416E"|[[File:ScreenshotMvsDK MMA 12.png]]
|Floor 3<br>'''[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'''<br>A floor that contains Magnets, conveyor belts and Pop-up Gates. Pokeys appear for the first time in the game on this floor. The Plus Mode version introduces spin-bar magnets. <br>'''Rooms'''<br>Normal Mode: [[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|3-7]] • [[Room 3-Key|3-Key]] • [[Floor 3 Donkey Kong|Donkey Kong]] • [[Room 3-SP|3-SP]]<br>Plus Mode: [[Room 3-1+|3-1+]] • [[Room 3-2+|3-2+]] • [[Room 3-3+|3-3+]] • [[Room 3-4+|3-4+]] • [[Room 3-5+|3-5+]] • [[Room 3-6+|3-6+]] • [[Room 3-7+|3-7+]] • [[Room 3-Key+|3-Key+]] • [[Floor 3+ Donkey Kong|Donkey Kong]] • [[Room 3-SP+|3-SP+]]
|-
|width=25% align="center"style="background:#4CE3bA"|[[File:MvDKMMA Room 4-4 Screenshot.png]]
|Floor 4<br>'''[[Jungle Rumble]]'''<br>A floor that introduces Color Blocks, which can be toggled with Color Switches, and Blue Springs. Spear Guys, Snifits and Polterguys inhabit this floor. A bird and some Snapjaws appear during the battle with Donkey Kong.<br>'''Rooms'''<br>Normal Mode: [[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|4-7]] • [[Room 4-Key|4-Key]] • [[Floor 4 Donkey Kong|Donkey Kong]] • [[Room 4-SP|4-SP]]<br>Plus Mode: [[Room 4-1+|4-1+]] • [[Room 4-2+|4-2+]] • [[Room 4-3+|4-3+]] • [[Room 4-4+|4-4+]] • [[Room 4-5+|4-5+]] • [[Room 4-6+|4-6+]] • [[Room 4-7+|4-7+]] • [[Room 4-Key+|4-Key+]] • [[Floor 4+ Donkey Kong|Donkey Kong]] • [[Room 4-SP+|4-SP+]]
|-
!colspan=2 style="background:#642fCD;height:50px;"align=center|<span style="color:#FFFFFF">'''Bonus floors'''</span>
|-
|width=25% align="center"style="background:#F90703"|[[File:ScreenshotMvsDK MMA 14.png]]
|'''[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]'''<br>A bonus floor where Mini Toads, Mini Peaches and Mini Donkey Kongs are playable. Similarly to the Basement, the Rooftop contains elements found on previous floors.<br>'''Rooms'''<br>[[Room R-1|R-1]] • [[Room R-2|R-2]] • [[Room R-3|R-3]] • [[Room R-4|R-4]] • [[Room R-5|R-5]] • [[Room R-6|R-6]] • [[Room R-7|R-7]] • [[Room R-8|R-8]] • [[Room R-9|R-9]] • [[Room R-10|R-10]] • [[Room R-11|R-11]] • [[Room R-12|R-12]]
|-
|width=25% align="center"style="background:#4964E9"|[[File:RoomB-2 MvsDK MMA.png]]
|'''[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]'''<br>A bonus floor with particularly difficult rooms, containing all mechanics introduced on previous floors. Each room in the Basement is unlocked with a number of stars.<br>'''Rooms'''<br>[[Room B-1|B-1]] • [[Room B-2|B-2]] • [[Room B-3|B-3]] • [[Room B-4|B-4]] • [[Room B-5|B-5]] • [[Room B-6|B-6]] • [[Room B-7|B-7]] • [[Room B-8|B-8]]
|}
 
==Items and objects==
The game contains a variety of objects that both the player and the minis can interact with. Most of these objects, with the exception of Ladders and clocks, are listed in the game's help menu under "Special Items".
The game contains a variety of objects that both the player and the minis can interact with. Most of these objects, with the exception of Ladders and clocks, are listed in the game's help menu under "Special Items".
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
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|A box-like object that can be tapped on to release a spring. This can be used to bounce minis up as a normal spring would. Box Springs contain either a Yellow Spring or a Blue Spring, which is depicted on them.
|A box-like object that can be tapped on to release a spring. This can be used to bounce minis up as a normal spring would. Box Springs contain either a Yellow Spring or a Blue Spring, which is depicted on them.
|-
|-
|align="center"|[[Magnet (Mario vs. Donkey Kong series)|Magnet]]
|align="center"|[[Magnet Ground|Magnet]]
|An object that the minis can stick to, allowing them to walk on all of its surfaces. To escape a Magnet, the minis have to walk on a non-magnetic surface.
|An object that the minis can stick to, allowing them to walk on all of its surfaces. To escape a Magnet, the minis have to walk on a non-magnetic surface.
|-
|-
|align="center"|[[Conveyor Belt|Conveyor belt]]
|align="center"|[[Conveyor Belt|Conveyor belt]]
|A platform that carries the minis in a certain direction, shown on the arrows that run along the conveyor belt. It can also direct Shy Guys, Pokeys and Thwomps, as seen when tested in the Construction Zone editor. The player can tap on a conveyor switch to change the direction of all conveyor belts in a level at the same time.
|A platform that carries the minis in a certain direction, shown on the arrows that run along the conveyor belt. It can also direct Spear Guys, Pokeys and Thwomps, as seen when tested in the Construction Zone editor. The player can tap on a conveyor switch to change the direction of all conveyor belts in a level at the same time.
|-
|-
|align="center"|[[Pop-up Gate]]
|align="center"|[[Pop-up Gate]]
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|A pipe segment that can be rotated 90 degrees at a time to connect two pipe ends.
|A pipe segment that can be rotated 90 degrees at a time to connect two pipe ends.
|-
|-
|align="center"|[[Magnet Rod]]
|align="center"|[[Magnet Rod|Spin-bar magnet]]
|A magnetic object with two rotatable ends, which can be used to flip the entire Magnet Rod. This can be used to flip all minis that are currently on one side of a Magnet Rod to the other side.
|A magnetic object with two rotatable ends, which can be used to flip the entire spin-bar magnet. This can be used to flip all minis that are currently on one side of a spin-bar magnet to the other side.
|-
|-
|align="center"|[[Coin]]
|align="center"|[[Coin]]
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!width="1"|Enemy
!width="1"|Enemy
!About
!About
!width=8%|First appearance
!width=8%|Last appearance
|-
|-
|align="center"|[[Bird (toy)|Bird]]s
|align="center"|[[Bird (Mario vs. Donkey Kong series)|Bird]]s
|A bird enemy that flies around the bottom screen in the Donkey Kong level of [[Jungle Rumble]]. A Mini Mario will break if simply shot into a Bird. The Bird also occasionally drops [[egg]]s at the Mini Marios in an attempt to destroy them, mainly when Donkey Kong gets hit. To defeat a Bird, the player has to cause a banana bunch to fall on it from the treetops.
|An enemy that flies around the bottom screen in the Donkey Kong level of [[Jungle Rumble]]. A Mini Mario will break if simply shot into a bird. The bird also occasionally drops [[egg]]s at the Mini Marios in an attempt to destroy them, mainly when Donkey Kong gets hit. To defeat a bird, the player has to cause a banana bunch to fall on it from the treetops.
|align="center"|[[Floor 4 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
|-
|-
|align="center"|[[Capture Kong]]
|align="center"|[[Capture Kong]]
|A [[monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession.
|A [[Donkey Kong's robot|monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession.
|align="center"|[[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-7]]
|align="center"|[[Room B-3]]
|-
|-
|align="center"|[[Circus Kong]]
|align="center"|[[Circus Kong]]
|Another type of monkey robot that is completely stationary. When a mini walks into a Circus Kong, the enemy will start throwing the mini up and down continuously, unless there is a platform where the mini can land after being thrown in the air. The Circus Kong can be temporarily stunned with Hammers, making it unable to pick up minis during that time.
|Another type of monkey robot that is completely stationary. When a mini walks into a Circus Kong, the enemy will start throwing the mini up and down continuously, unless there is a platform where the mini can land after being thrown in the air. The Circus Kong can be temporarily stunned with Hammers, making it unable to pick up minis during that time.
|align="center"|[[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-7]]
|align="center"|[[Room 4-7+]]
|-
|-
|align="center"|[[Donkey Kong]]
|align="center"|[[Donkey Kong]]
|The game's main antagonist who acts as the boss at the end of each world. The objective of each boss battle is to hit Donkey Kong a total of six times by shooting Mini Marios directly into him or causing an outside element to hit him after shooting a Mini Mario. He adopts different tactics depending on the level and its environment, such as shaking the screen to make debris fall on the minis or quickly jumping from vine to vine in an attempt to evade the player's attacks.
|The game's main antagonist who acts as the boss at the end of each world. The objective of each boss battle is to hit Donkey Kong a total of six times by shooting Mini Marios directly into him or causing an outside element to hit him after shooting a Mini Mario. He adopts different tactics depending on the level and its environment, such as shaking the screen to make debris fall on the minis or quickly jumping from vine to vine in an attempt to evade the player's attacks.
|align="center"|[[Floor 1 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
|-
|-
|align="center"|[[Piranha Plant]]s
|align="center"|[[Piranha Plant]]s
|Slim carnivorous plants attached to a surface. [[Fire Piranha Plant|Most of them shoot fireballs]], which travel in a straight line to the nearest surface and bounce back into the plant's mouth. Some Piranha Plants do not produce fireballs, but are able to catch and hold them inside their mouth for a short while before spitting them back. Piranha Plants cannot be defeated.
|Slim carnivorous plants attached to a surface. [[Fire Piranha Plant|Most of them shoot fireballs]], which travel in a straight line to the nearest surface and bounce back into the plant's mouth. Some Piranha Plants do not produce fireballs, but are able to catch and hold them inside their mouth for a short while before spitting them back. Piranha Plants cannot be defeated.
|align="center"|[[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-4]]
|align="center"|[[Room B-4]]
|-
|-
|align="center"|[[Pokey (toy)|Pokey]]
|align="center"|[[Pokey]]
|A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch.
|A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch.
|align="center"|[[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]]
|align="center"|[[Room 4-6+]]
|-
|-
|align="center"|[[Polterguy]]
|align="center"|[[Polterguy]]
|A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa.
|A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa.
|-
|align="center"|[[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-5]]
|align="center"|[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[Room B-7]]
|A short enemy that walks back and forth on a platform. It carries an upward spear to signify that it cannot be jumped on, unlike in ''Mario vs. Donkey Kong 2: March of the Minis''; for this reason, the enemy is called a [[Spear Guy]] in the British English version of the game. Shy Guys can be defeated with Hammers or turned into solid harmless blocks (or vice-versa) by pressing a Red Color Switch.
|-
|-
|align="center"|[[Snapjaw]]
|align="center"|[[Snapjaw]]
|An enemy that aids Donkey Kong in his battle in Jungle Rumble. It goes up and down a vine, munching continuously. A Mini Mario that is shot into a Snapjaw will break. Snapjaws can be defeated by having a banana bunch drop on them from above.
|An enemy that aids Donkey Kong in his battle in Jungle Rumble. It goes up and down a vine, munching continuously. A Mini Mario that is shot into a Snapjaw will break. Snapjaws can be defeated by having a banana bunch drop on them from above.
|align="center"|[[Floor 4 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
|-
|-
|align="center"|[[Snifit (toy)|Snifit]]
|align="center"|[[Snifit]]
|An enemy that shoots five consecutive bullets from its mouth. With each shot, the Snifit gets pushed back a little, but returns to its initial position and pauses for a few moments before shooting more bullets. The enemy displays three spikes on its head to signify, much like Shy Guys, that it cannot be stood on as in the previous game.
|An enemy that shoots five consecutive bullets from its mouth. With each shot, the Snifit gets pushed back a little, but returns to its initial position and pauses for a few moments before shooting more bullets. The enemy displays three spikes on its head to signify, much like Spear Guys, that it cannot be stood on as in the previous game.
|align="center"|[[Room 1-6+]]
|align="center"|[[Room B-2]]
|-
|align="center"|[[Spear Guy]]
|A [[Shy Guy]] that walks back and forth on a platform. It carries an upward spear to signify that it cannot be jumped on, unlike in ''Mario vs. Donkey Kong 2: March of the Minis''. Spear Guys can be defeated with Hammers or turned into solid harmless blocks (or vice-versa) by pressing a Red Color Switch.
|align="center"|[[Room 1-7+]]
|align="center"|[[Room 4-Key+]]
|-
|-
|align="center"|[[Thwomp]]
|align="center"|[[Thwomp]]
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|align="center"|[[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-5]]
|align="center"|[[Room B-6]]
|}
|}
{{br}}
{{br}}
==Floors==
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]].
In American and Japanese regions, the floor count for all floors excluding the Basement and Rooftop simply goes from "Floor 1" to "Floor 4", whereas in all other regions, the count starts from "Ground Floor" and ends at "Floor 3".
After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#DE281C; height:50px;"align=center|<span style="color:#FFFFFF">'''Main floors'''</span>
|-
|width=25% align="center"style="background:#44EF13"|[[File:ScreenshotMvsDK MMA 3.png]]
|Floor 1<br>'''[[Mini Mayhem]]'''<br>A floor that acquaints the player with the game's key mechanic, the Pink Blocks. Yellow Springs and Ladders are introduced on this floor as well. Several Circus Kongs are present here.<br>'''Rooms'''<br>Normal Mode: [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|1-1]] • [[Room 1-2 (Mario vs. Donkey Kong: Minis March Again!)|1-2]] • [[Room 1-3 (Mario vs. Donkey Kong: Minis March Again!)|1-3]] • [[Room 1-4 (Mario vs. Donkey Kong: Minis March Again!)|1-4]] • [[Room 1-5 (Mario vs. Donkey Kong: Minis March Again!)|1-5]] • [[Room 1-6 (Mario vs. Donkey Kong: Minis March Again!)|1-6]] • [[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|1-7]] • [[Room 1-Key|1-Key]] • [[Floor 1 Donkey Kong|Donkey Kong]] • [[Room 1-SP|1-SP]]<br>Plus Mode: [[Room 1-1+|1-1+]] • [[Room 1-2+|1-2+]] • [[Room 1-3+|1-3+]] • [[Room 1-4+|1-4+]] • [[Room 1-5+|1-5+]] • [[Room 1-6+|1-6+]] • [[Room 1-7+|1-7+]] • [[Room 1-Key+|1-Key+]] • [[Floor 1+ Donkey Kong|Donkey Kong]] • [[Room 1-SP+|1-SP+]]
|-
|width=25% align="center"style="background:#EC6014"|[[File:ScreenshotMvsDK MMA 11.png]]
|Floor 2<br>'''[[Sandstone Stroll]]'''<br>A floor that contains Color Switches, Pipes and Box Springs. Hammers are introduced as well. Piranha Plants and Shy Guys can also be encountered on this floor. The Plus Mode version introduces Rotate Pipes.<br>'''Rooms'''<br>Normal Mode: [[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|2-1]] • [[Room 2-2 (Mario vs. Donkey Kong: Minis March Again!)|2-2]] • [[Room 2-3 (Mario vs. Donkey Kong: Minis March Again!)|2-3]] • [[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|2-4]] • [[Room 2-5 (Mario vs. Donkey Kong: Minis March Again!)|2-5]] • [[Room 2-6 (Mario vs. Donkey Kong: Minis March Again!)|2-6]] • [[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)|2-7]] • [[Room 2-Key|2-Key]] • [[Floor 2 Donkey Kong|Donkey Kong]] • [[Room 2-SP|2-SP]]<br>Plus Mode: [[Room 2-1+|2-1+]] • [[Room 2-2+|2-2+]] • [[Room 2-3+|2-3+]] • [[Room 2-4+|2-4+]] • [[Room 2-5+|2-5+]] • [[Room 2-6+|2-6+]] • [[Room 2-7+|2-7+]] • [[Room 2-Key+|2-Key+]] • [[Floor 2+ Donkey Kong|Donkey Kong]] • [[Room 2-SP+|2-SP+]]
|-
|width=25% align="center"style="background:#E6416E"|[[File:ScreenshotMvsDK MMA 12.png]]
|Floor 3<br>'''[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'''<br>A floor that contains Magnets, conveyor belts and Pop-up Gates. Pokeys appear for the first time in the game on this floor. The Plus Mode version introduces Magnet Rods. <br>'''Rooms'''<br>Normal Mode: [[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|3-7]] • [[Room 3-Key|3-Key]] • [[Floor 3 Donkey Kong|Donkey Kong]] • [[Room 3-SP|3-SP]]<br>Plus Mode: [[Room 3-1+|3-1+]] • [[Room 3-2+|3-2+]] • [[Room 3-3+|3-3+]] • [[Room 3-4+|3-4+]] • [[Room 3-5+|3-5+]] • [[Room 3-6+|3-6+]] • [[Room 3-7+|3-7+]] • [[Room 3-Key+|3-Key+]] • [[Floor 3+ Donkey Kong|Donkey Kong]] • [[Room 3-SP+|3-SP+]]
|-
|width=25% align="center"style="background:#4CE3bA"|[[File:MvDKMMA Room 4-4 Screenshot.png]]
|Floor 4<br>'''[[Jungle Rumble]]'''<br>A floor that introduces Color Blocks, which can be toggled with Color Switches, and Blue Springs. Shy Guys, Snifits and Polterguys inhabit this floor. A Bird and some Snapjaws appear during the battle with Donkey Kong.<br>'''Rooms'''<br>Normal Mode: [[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|4-7]] • [[Room 4-Key|4-Key]] • [[Floor 4 Donkey Kong|Donkey Kong]] • [[Room 4-SP|4-SP]]<br>Plus Mode: [[Room 4-1+|4-1+]] • [[Room 4-2+|4-2+]] • [[Room 4-3+|4-3+]] • [[Room 4-4+|4-4+]] • [[Room 4-5+|4-5+]] • [[Room 4-6+|4-6+]] • [[Room 4-7+|4-7+]] • [[Room 4-Key+|4-Key+]] • [[Floor 4+ Donkey Kong|Donkey Kong]] • [[Room 4-SP+|4-SP+]]
|-
!colspan=2 style="background:#642fCD; height:50px;"align=center|<span style="color:#FFFFFF">'''Bonus floors'''</span>
|-
|width=25% align="center" style="background:#F90703"|[[File:ScreenshotMvsDK MMA 14.png]]
|'''[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]'''<br>A bonus floor where Mini Toads, Mini Peaches and Mini Donkey Kongs are playable. Similarly to the Basement, the Rooftop contains elements found on previous floors.<br>'''Rooms'''<br>[[Room R-1|R-1]] • [[Room R-2|R-2]] • [[Room R-3|R-3]] • [[Room R-4|R-4]] • [[Room R-5|R-5]] • [[Room R-6|R-6]] • [[Room R-7|R-7]] • [[Room R-8|R-8]] • [[Room R-9|R-9]] • [[Room R-10|R-10]] • [[Room R-11|R-11]] • [[Room R-12|R-12]]
|-
|width=25% align="center"style="background:#4964E9"|[[File:MvDKMMA Room B-2.png|256px]]
|'''[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]'''<br>A bonus floor with particularly difficult rooms, containing all mechanics introduced on previous floors. Each room in the Basement is unlocked with a number of stars.<br>'''Rooms'''<br>[[Room B-1|B-1]] • [[Room B-2|B-2]] • [[Room B-3|B-3]] • [[Room B-4|B-4]] • [[Room B-5|B-5]] • [[Room B-6|B-6]] • [[Room B-7|B-7]] • [[Room B-8|B-8]]
|}


==DSi Shop description==
==DSi Shop description==
===American===
===American English===
''Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?''
''Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?''


''In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.''
''In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.''


===European===
===British English===
''The re-opening of Mario’s theme park, Super Mini Mario World, was going so well... until Donkey Kong burst in and kidnapped the hapless Pauline once again! So it’s up to you and the Mini Marios – tiny mechanical Mario toys – to rescue Pauline from that crazed ape’s clutches.''
''The re-opening of Mario’s theme park, Super Mini Mario World, was going so well... until Donkey Kong burst in and kidnapped the hapless Pauline once again! So it’s up to you and the Mini Marios – tiny mechanical Mario toys – to rescue Pauline from that crazed ape’s clutches.''


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==Reception==
==Reception==
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Reviewer, publication
|Reviewer, publication
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|align="left"|"''All around Minis March Again is a very competent, fun, and engaging package. It is easily one of the top games to be had on DSiWare at this time and in the foreseeable future. Just think of all the possible ways you can drive your friends (and even complete strangers!) up the wall with your devious designs! And if building such contraptions isn't your cup of tea, you're still bound to have a grand old time being the lab rat.''"
|align="left"|"''All around Minis March Again is a very competent, fun, and engaging package. It is easily one of the top games to be had on DSiWare at this time and in the foreseeable future. Just think of all the possible ways you can drive your friends (and even complete strangers!) up the wall with your devious designs! And if building such contraptions isn't your cup of tea, you're still bound to have a grand old time being the lab rat.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The game's title theme is arranged into ''Mario vs. Donkey Kong: Minis March Again!''{{'}}s title theme. It is also the basis of [[Room B-8]]'s soundtrack.
*''[[Donkey Kong (game)|Donkey Kong]]'': This game's title theme is arranged into the title theme of ''Mario vs. Donkey Kong: Minis March Again!''. The [[25m]] theme is also arranged into the music played in [[Room B-8]].
*''[[Super Mario Bros.]]'': The game's overworld theme is arranged into the title theme along with ''Donkey Kong''{{'}}s own title theme. The underground theme is the basis of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Floor 3]]'s soundtrack.
*''[[Super Mario Bros.]]'': Along with the title theme from ''Donkey Kong'', the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]" is arranged into the title theme of ''Mario vs. Donkey Kong: Minis March Again!''. The "[[Underground Theme]]" is the basis of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s soundtrack.
*''[[Donkey Kong Country]]'': "[[DK Island Swing]]" is the basis of the [[Jungle Rumble|Floor 4]] soundtrack; a slightly modified version is heard throughout [[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]] Rooms [[Room R-7|R-7]], [[Room R-8|R-8]], [[Room R-9|R-9]]. In addition, an arrangement of "DK Island Swing" is incorporated into Room B-8's theme.
*''[[Donkey Kong Country]]'': "[[DK Island Swing]]" is arranged for the soundtrack of [[Jungle Rumble]]; a slightly modified version of this arrangement is heard in [[Room R-7]], [[Room R-8]], and [[Room R-9]]. In addition, a separate arrangement of "DK Island Swing" is incorporated into Room B-8's theme.
*''[[Super Mario 64]]'': "Inside the Castle Walls", the music that plays while inside [[Peach's Castle]], is the basis for the soundtrack of Rooftop Rooms [[Room R-4|R-4]], [[Room R-5|R-5]], [[Room R-6|R-6]].
*''[[Super Mario 64]]'': "[[Inside the Castle Walls]]" is the basis for the soundtrack of [[Room R-4]], [[Room R-5]], and [[Room R-6]].
*''[[Mario vs. Donkey Kong]]'': Many tracks from this game are arranged and sometimes extended.
*''[[Mario vs. Donkey Kong]]'': Many tracks from this game are arranged and sometimes extended.
*''[[Mario vs. Donkey Kong 2: March of the Minis]]'': Many of this game's objects (along with their sprites, animations and functions), as well as soundtracks and boss battles, are reused.
*''[[Mario vs. Donkey Kong 2: March of the Minis]]'': Many of this game's objects (along with their sprites, animations and functions), as well as soundtracks and boss battles, are reused.
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==Gallery==
==Gallery==
===Screenshots===
{{main-gallery}}
<gallery>
ScreenshotMvsDK MMA 2.png
ScreenshotMvsDK MMA 4.png
ScreenshotMvsDK MMA 5.png
ScreenshotMvsDK MMA 6.png
ScreenshotMvsDK MMA 7.png
ScreenshotMvsDK MMA 8.png
ScreenshotMvsDK MMA 9.png
ScreenshotMvsDK MMA 10.png
ScreenshotMvsDK MMA 13.png
4-Key MvsDK MMA.png
3-Key MvsDK MMA.png
</gallery>
 
===In-game models===
<gallery>
<gallery>
MenuLogoMvsDKMMA.png|[[Mini Mario (toy)|Mini Mario]]
MenuLogoMvsDKMMA.png|DSi Menu icon
DonkeyKongMvsDKMMA.png|[[Donkey Kong]]
DonkeyKongMvsDKMMA.png|[[Donkey Kong]]
MVDKMMA Thwomp.png
MVDKMMA Thwomp.png|[[Thwomp]]
BoxSpring.png
BoxSpring.png|[[Box Spring]]
</gallery>
 
===Other===
<gallery>
Mario vs. donkey kong reward.jpg
MvDKMMA-MaDKMotM Boxart EU.jpg|European boxart
Mario vs. donkey kong Minis March Again Jp.png|Japanese title logo
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオ<span class="explain" title="ブイエス">vs.</span>ドンキーコング ミニミニ再行進!
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング ミニミニ再行進!
|JapR=Mario buiesu Donkī Kongu Mini Mini Sai Kōshin!
|JapR=Mario buiesu Donkī Kongu Mini Mini Sai Kōshin!
|JapM=Mario vs. Donkey Kong: Mini Mini Re-March!
|JapM=Mario vs. Donkey Kong: Mini Mini Re-March!
|Ger=''Mario vs. Donkey Kong: Die Rückkehr der Mini-Marios!''
|Ger=''Mario vs. Donkey Kong: Die Rückkehr der Mini-Marios!''
|GerM=''Mario vs. Donkey Kong: The Return of the Mini Marios!''
|GerM=''Mario vs. Donkey Kong: The Return of the Mini Marios!''
|Fra=''Mario vs. Donkey Kong: Le retour des minis!''
|Fre=''Mario vs. Donkey Kong: Le retour des minis!''
|FraM=''Mario vs. Donkey Kong: Return of the minis!''
|FreM=''Mario vs. Donkey Kong: Return of the minis!''
|Ita=''Mario vs. Donkey Kong: Minimario alla riscossa''
|Ita=''Mario vs. Donkey Kong: Minimario alla riscossa''
|ItaM=''Mario vs. Donkey Kong: Mini Marios to the rescue''
|ItaM=''Mario vs. Donkey Kong: Mini Marios to the rescue''
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*[https://www.nintendo.co.jp/ds/dsiware/kdmj/index.html Japanese site]
*[https://www.nintendo.co.jp/ds/dsiware/kdmj/index.html Japanese site]
{{MVDKMMA}}
{{MVDKMMA}}
{{MarioGames}}
{{Super Mario games}}
{{DKGames}}
{{Donkey Kong games}}
{{DS}}
{{DS}}
[[Category:Mario vs. Donkey Kong: Minis March Again!|*]]
[[Category:Mario vs. Donkey Kong: Minis March Again!|*]]
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