Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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'''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]] and the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Notably, it is also the last ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being first launched in late 2010 (early 2011 in Europe/Oceania). The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. Most future titles in the series, such as ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'', would also feature this construction-based gimmick. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels. A significant feature of the game was its [[Nintendo Wi-Fi Connection|Wi-Fi]] compatibility, using the same system as in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Every two weeks, Nintendo held challenge contests where the player could submit a level that was subsequently judged by other players, with the top-rated level being announced as a winner candidate at the end of a contest.
'''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]]. It is the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series and a follow-up to ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Notably, it is also the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being released in North America on November 14, 2010, Japan and Taiwan on December 2, 2010, Australia on February 3, 2011, and Europe on February 4, 2011. The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels.


A significant feature of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' was its [[Nintendo Wi-Fi Connection|Wi-Fi]] compatibility, using the same system as in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Every two weeks, Nintendo held challenge contests where the player could submit a level that was subsequently judged by other players, with the top-rated level being announced as a winner candidate at the end of a contest. However, the service was terminated on May 20, 2014, rendering the game no longer playable online.
Most future titles in the series, such as ''[[Mario and Donkey Kong: Minis on the Move]]'', would also feature the construction-based gimmick from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' A follow-up, ''[[Mario vs. Donkey Kong: Tipping Stars]]'', was released for the [[Nintendo 3DS]] and [[Wii U]] in March 2015.
==Story==
==Story==
[[Mario]] is opening his [[Super Mini Mario World|new theme park]] with his honored guest [[Pauline]], and as an opening gift he is giving [[Mini Pauline]] toys to the first 100 guests to arrive at the park. [[Donkey Kong]] desperately wants a Mini Pauline and charges through the line of [[Toad (species)|Toads]] to get to the front, only to find out that he is the 101st guest to arrive, with Mario informing him they are all out of stock. Donkey Kong loses his temper and kidnaps the real Pauline in a fit of rage, leaving Mario and his force of [[Mini Mario (toy)|Mini Mario]]s to rescue her.
[[Mario]] is opening his [[Super Mini Mario World|new theme park]] with his honored guest [[Pauline]], and as an opening gift he is giving [[Mini Pauline]] toys to the first 100 guests to arrive at the park. [[Donkey Kong]] desperately wants a Mini Pauline and charges through the line of [[Toad (species)|Toads]] to get to the front, only to find out that he is the 101st guest to arrive, with Mario informing him they are all out of stock. Donkey Kong loses his temper and kidnaps the real Pauline in a fit of rage, leaving Mario and his force of [[Mini Mario (toy)|Mini Mario]]s to rescue her.
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*"Let's get going!"
*"Let's get going!"
*"Here we go!"
*"Here we go!"
====Minigame====
====Minigame====
[[File:MvDKMLM Minigame 1.png|thumb|left|The first minigame level, found in Coaster Hills]]
[[File:MvDKMLM Minigame 1.png|thumb|left|The first minigame level, found in Coaster Hills]]
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[[Mario]], one of the titular characters, only plays a role in the story cutscenes. In cutscenes that play between attractions, he is seen chasing Donkey Kong and Pauline in a locomotive, the Super Mini Mario Express, where he is accompanied by a few [[Mini]]s. After dropping at a station, Mario demonstrates the elements of the new attraction with the Minis. Meanwhile, Pauline cries for help in Donkey Kong's arms. Aside from cutscenes, [[Donkey Kong]] also appears in boss levels, where he is fought. [[Pauline]] is always kept beside him, where she watches the actions of the Minis as they unravel. [[Toad (species)|Toads]] appear as visitors of Mario's newly opened theme park, but they are only figurant characters.
[[Mario]], one of the titular characters, only plays a role in the story cutscenes. In cutscenes that play between attractions, he is seen chasing Donkey Kong and Pauline in a locomotive, the Super Mini Mario Express, where he is accompanied by a few [[Mini]]s. After dropping at a station, Mario demonstrates the elements of the new attraction with the Minis. Meanwhile, Pauline cries for help in Donkey Kong's arms. Aside from cutscenes, [[Donkey Kong]] also appears in boss levels, where he is fought. [[Pauline]] is always kept beside him, where she watches the actions of the Minis as they unravel. [[Toad (species)|Toads]] appear as visitors of Mario's newly opened theme park, but they are only figurant characters.


Only the Minis are directly used in gameplay, the help of which Mario uses to rescue Pauline. Although they are miniature versions of various characters from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, Minis do not act differently from each other. Being automated clockwork toys, they simply walk from side to side and are likewise able to jump over blocks to continue their march. However, they turn around when encountering a wall of two or more blocks, a tight entrance, or a [[Conveyor Belt|conveyor belt]] going in the opposite direction. They are destroyed on contact with obstacles such as [[Spike Trap|Spike]]s, [[Shy Guy (toy)|Shy Guy]]s, [[Pokey (toy)|Pokey]]s, and [[Thwomp]]s, but can fight back with a pair of [[Hammer]]s or by [[Slide|sliding]] down a steep slope.
Only the Minis are directly used in gameplay, the help of which Mario uses to rescue Pauline. Although they are miniature versions of various characters from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, Minis do not act differently from each other. Being automated clockwork toys, they simply walk from side to side and are likewise able to jump over blocks to continue their march. However, they turn around when encountering a wall of two or more blocks, a tight entrance, or a [[Conveyor Belt|conveyor belt]] going in the opposite direction. They are destroyed on contact with obstacles such as [[Spike Trap|Spike]]s, [[Shy Guy]]s, [[Pokey]]s, and [[Thwomp]]s, but can fight back with a pair of [[Hammer]]s or by [[Slide|sliding]] down a steep slope.
<gallery>
<gallery>
MiniMario MvsDK4.png|[[Mini Mario (toy)|Mini Mario]]
MiniMario MvsDK4.png|[[Mini Mario (toy)|Mini Mario]]
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==Attractions==
==Attractions==
There are a total of 103 levels in the game, counting both main levels and extra levels, spread across eleven attractions. As in previous games of the series, they can be selected from a menu. Each one of these attractions, except for [[Rainbow Summit]] and [[Secret Storage]], acquaint the player with a new gameplay mechanic that is the focus of that attraction. The levels in all main attractions are built in a certain respect: a new mechanic is always introduced in the first level (and, sometimes, the second level), multiple doors appear in the fourth level, an enemy or more appear in the fifth level (though they are not exclusive to it), a type of Monkey Robot is present in the seventh level, a locked exit and a Mini Mario with a key are allocated to the eighth level, and the area closes with a boss battle.
There are a total of 103 levels in the game, counting both main levels and extra levels, spread across eleven attractions. As in previous games of the series, they can be selected from a menu. Each one of these attractions, except for [[Rainbow Summit]] and [[Secret Storage]], acquaint the player with a new gameplay mechanic that is the focus of that attraction. The levels in all main attractions are built in a certain respect: a new mechanic is always introduced in the first level (and, sometimes, the second level), multiple doors appear in the fourth level, an enemy or more appear in the fifth level (though they are not exclusive to it), a type of [[Donkey Kong's robot]] is present in the seventh level, a locked exit and a Mini Mario with a key are allocated to the eighth level, and the area closes with a boss battle.


Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player.
Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player.
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|Expert Levels<br>'''[[Secret Storage]]'''<br>Another extra attraction that resumes the main gameplay. Its levels are also referred to as the "Expert Levels," as it features previous game mechanics in puzzles that are considerably more difficult to solve.<br>'''Areas'''<br>[[Area X-1|X-1]] • [[Area X-2|X-2]] • [[Area X-3|X-3]] • [[Area X-4|X-4]] • [[Area X-5|X-5]] • [[Area X-6|X-6]] • [[Area X-7|X-7]] • [[Area X-8|X-8]] • [[Area X-9|X-9]] • [[Area X-10|X-10]]
|Expert Levels<br>'''[[Secret Storage]]'''<br>Another extra attraction that resumes the main gameplay. Its levels are also referred to as the "Expert Levels," as it features previous game mechanics in puzzles that are considerably more difficult to solve.<br>'''Areas'''<br>[[Area X-1|X-1]] • [[Area X-2|X-2]] • [[Area X-3|X-3]] • [[Area X-4|X-4]] • [[Area X-5|X-5]] • [[Area X-6|X-6]] • [[Area X-7|X-7]] • [[Area X-8|X-8]] • [[Area X-9|X-9]] • [[Area X-10|X-10]]
|}
|}
===Plus Mode===
===Plus Mode===
After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called Plus Mode. During Plus Mode, Minis must enter the exit door in a certain order, which is indicated at the beginning of each stage and also shown on the top screen of the console. While this complicates gameplay, there are otherwise no changes in level layout, although the background in each attraction gains slightly different aesthetics. In Plus Mode, all M-Tokens and Mini Mario Cards have to be collected again. The player can switch to Plus Mode anytime by tapping on the "Plus" button on the level select menu. In Plus Mode, the name of each attraction is written with a "+" at the end, such as:
After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called Plus Mode. During Plus Mode, Minis must enter the exit door in a certain order, which is indicated at the beginning of each stage and also shown on the top screen of the console. While this complicates gameplay, there are otherwise no changes in level layout, although the background in each attraction gains slightly different aesthetics. In Plus Mode, all M-Tokens and Mini Mario Cards have to be collected again. The player can switch to Plus Mode anytime by tapping on the "Plus" button on the level select menu. In Plus Mode, the name of each attraction is written with a "+" at the end, such as:
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==Enemies==
==Enemies==
Enemies encountered over the course of the game, not counting boss-exclusive obstacles such as barrels, are represented by two types. The first type are malevolent enemies that destroy the Minis by touching or attacking them; however, most of them can be defeated with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. The second type consists of large [[Donkey Kong]]-like [[monkey robot|robots]] that use the Minis in characteristic ways. Their actions may be helpful or dangerous, although they never inflict damage on the Minis. These enemies are invulnerable, but can be stunned by attacking them by the same means described earlier, which is necessary in certain situations.
Enemies encountered over the course of the game, not counting boss-exclusive obstacles such as barrels, are represented by two types. The first type are malevolent enemies that destroy the Minis by touching or attacking them; however, most of them can be defeated with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. The second type consists of [[Donkey Kong's robot]]s that use the Minis in characteristic ways. Their actions may be helpful or dangerous, although they never inflict damage on the Minis. These enemies are invulnerable, but can be stunned by attacking them by the same means described earlier, which is necessary in certain situations.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
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|align="center"|[[Area S-10]]
|align="center"|[[Area S-10]]
|-
|-
|align="center"|[[File:MLM Pokey.png]]<br>[[Pokey (toy)|Pokey]]
|align="center"|[[File:MLM Pokey.png]]<br>[[Pokey]]
|align="left"|Pokeys move along the ground and will turn transparent yellow blocks into solid blocks called [[Pokey Block]]s. They can be defeated by shooting a Mini at one using a cannon.
|align="left"|Pokeys move along the ground and will turn transparent yellow blocks into solid blocks called [[Pokey Block]]s. They can be defeated by shooting a Mini at one using a cannon.
|align="center"|[[Area 8-3]]
|align="center"|[[Area 8-3]]
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|colspan="2"align=center|[[Area 4-DK]]
|colspan="2"align=center|[[Area 4-DK]]
|-
|-
|align="center"|[[File:MLM Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MLM Shy Guy.png]]<br>[[Shy Guy]]
|align="left"|Shy Guys can be stood on by the Minis and will turn some transparent blocks into solid blocks called [[Shy Guy Block]]s.
|align="left"|Shy Guys can be stood on by the Minis and will turn some transparent blocks into solid blocks called [[Shy Guy Block]]s.
|align="center"|[[Area 1-4]]
|align="center"|[[Area 1-4]]
|align="center"|[[Area X-5]]
|align="center"|[[Area X-5]]
|-
|-
|align="center"|[[File:MLM Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|align="center"|[[File:MLM Snifit.png]]<br>[[Snifit]]
|align="left"|Snifits attack by moving quickly along the ground and shooting five successive bullets at the Minis.
|align="left"|Snifits attack by moving quickly along the ground and shooting five successive bullets at the Minis.
|align="center"|[[Area 7-6]]
|align="center"|[[Area 7-6]]
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Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>Meunier, Nathan (November 12, 2010). [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ ''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review]. ''GameSpot.'' Retrieved April 13, 2018.</ref>
Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>Meunier, Nathan (November 12, 2010). [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ ''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review]. ''GameSpot.'' Retrieved April 13, 2018.</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|align="left"|"''If you enjoyed the previous entries enough to crave more, or if you've been thinking about checking out the series for the first time, don't hesitate to give Mini-Land Mayhem a go.''"
|align="left"|"''If you enjoyed the previous entries enough to crave more, or if you've been thinking about checking out the series for the first time, don't hesitate to give Mini-Land Mayhem a go.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
MsvDKMLMart1.png|[[Donkey Kong]], [[Mario]], [[Pauline]], and [[Mini Mario (toy)|Mini Marios]]
MsvDKMLMart1.png|[[Donkey Kong]], [[Mario]], [[Pauline]], and [[Mini Mario (toy)|Mini Mario]]s
MsvDKMLMart2.png|Mini Marios sliding down a Red Girder
MsvDKMLMart2.png|Mini Marios sliding down a Red Girder
MvsDKMLMM.png|Promotional group artwork
MvsDKMLMM.png|Promotional group artwork
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|title2=Pauline screaming for help
|title2=Pauline screaming for help
}}
}}
==Pre-release and unused content==
Within the game's [[Shy Guy]] assets is a leftover sprite of the spear from ''[[Mario vs. Donkey Kong: Minis March Again!]]''.<ref>lexicon86. [https://www.spriters-resource.com/ds_dsi/mvsdkminilandmayhem/sheet/197748/ DS / DSi - Mario vs. Donkey Kong: Mini-Land Mayhem! - Shy Guy]. ''The Spriters Resource''. Retrieved March 14, 2024.</ref> This may indicate that both types of Shy Guys were intended to appear.


==Staff==
==Staff==
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==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names|
|Jap=マリオ{{hover|vs.|ブイエス}}ドンキーコング 突撃!ミニランド
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング 突撃!ミニランド
|JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando
|JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando
|JapM=Mario vs. Donkey Kong: Attack! Mini-Land
|JapM=Mario vs. Donkey Kong: Attack! Mini-Land
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