Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

→‎Construction Zone: Moved information about Construction Zone to its own article
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===Construction Zone===
===Construction Zone===
{{multiframe
[[File:MvDKMLM Construction Zone menu.png|thumb|Construction Zone main menu]]
|[[File:MvDKMLM ConstructionZone.png|190px]][[File:MvDKMLM Construction Zone menu.png|190px]]
{{main|Construction Zone}}
|Introduction and main menu of Construction Zone
Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu:
}}
* '''Create''': Allows the player to create a level using the level editor, after choosing a Game-Rule and Template Type.
'''Construction Zone''' is a mode which allows players to build their own levels, using assets that are unlocked over the course of the main game. To start using features in the Construction Zone, the player is required to create a user name.
*'''Play & Edit''': Allows the player to view and play their own levels, as well as levels downloaded from other players.
 
*'''Share''': Allows the player to locally share their levels with other players. Prior to the discontinuation of [[Nintendo Wi-Fi Connection]], players could also upload and download levels online.
====Level Creation 101====
*'''Challenge Mode''': Players could create and play levels as part of level creation contests, which Nintendo hosted every two weeks.
Before the player can design their own levels, they must first complete a short tutorial in a mode called '''Level Creation 101''' (or simply '''Tutorial''' in the British English version.) The tutorial is presented in four short lessons, each of which brings the player in a nearly finalized level where a specific type and amount of elements must be placed in order to make the level possible to pass when play-tested.
*The first lesson, titled '''Ground Tiles 1''', has the player position up to three ground tiles to form a staircase, enabling the Minis to reach an exit door.
*The second lesson, titled '''Ground Tiles 2''', is similar to the first lesson in that it requires the player to form a staircase and a bridge over a gap using six ground tiles.
*The third lesson, titled '''Red Girder Rivets 1''', has the player position two Red Girder Rivets beside two other that are already set up, then build a bridge of three [[Red Girder]]s between them. During gameplay, this set up would allow the player to conveniently reposition the Red Girders, so as to prevent the Minis from falling into spikes.
*The fourth lesson, titled '''Red Girder Rivets 2''', has the player similarly place three Red Girder Rivets on different levels and six [[Red Girder]]s between these rivets.
When play-tested, these lessons function as actual levels where the Minis can collect M-Tokens and Mini Mario Cards, and the player can earn a score based on their performance. Once all of these lessons are complete, the player can begin using all features of the Construction Zone.
<gallery>
MvDKMLM Lesson1.png|Lesson 1<br>'''Ground Tiles 1'''<br>(Goal Score: 14680)
MvDKMLM Lesson2.png|Lesson 2<br>'''Ground Tiles 2'''<br>(Goal Score: 14240)
MvDKMLM Lesson3.png|Lesson 3<br>'''Red Girder Rivets 1'''<br>(Goal Score: 14400)
MvDKMLM Lesson4.png|Lesson 4<br>'''Red Girder Rivets 2'''<br>(Goal Score: 14200)
</gallery>
{{br}}
 
====Create====
[[File:6 MvsDK4.png|thumb|The level editor. Editing is restricted to the bottom screen—the touchscreen—while the top screen displays the whole level, with a yellow border framing the portion that is shown on the bottom screen.]]
The '''Create''' feature represents the level editor, which is grid-based. Before starting a new level, the player must choose a Game Rule and Template Type for the level. The Game Rule refers to any of the four level types, whether they are Normal, Multi-Door, Key, or Magnet-based. Template Type refers to the default proportions of a level, designated as standard, wide, or tall. The dimensions of a level can later be adjusted in horizontal, vertical, or all directions (depending on the Template Type chosen) by dragging a special cursor on the top-right corner of the editing space. Preferences for Game Rule and Template Type are unlocked as the player progresses through the game; for example, the "Key" and "Multi-Door" Game Rules become available after completing [[Coaster Hills]]. After choosing a preference, the player should tap "OK" to begin editing.
 
Building starts out from a floor of ground tiles, where two Mini Marios, a Mini Mario Card and an M-Token are ordered before an exit door. These elements cannot be removed, as they are mandatory to exist in each level. There are ten sets of elements that can be used to build a level, eight main and two extra, based on each attraction of the game. These sets include objects and background themes. The Coaster Hills set, which includes ground tiles and Red Girders, is accessible from the start; more sets are unlocked once their corresponding attractions are completed. Beating [[Final Ferris Wheel]] grants access to both the Rainbow Summit and Secret Storage sets.
 
The player has a number of editing options to choose from a toolbar at the top of the screen. In order, the toolbar contains:
*two buttons that open drop-down menus where the player can locate and select elements to use in the level; each menu is divided into two separate columns that are navigated via a scrollbar;
**the Object Menu features fixed objects (e.g. tiles, pipes, cannons) in one column and resource items (e.g. Red Girders, Springs, Green Pipes) in the other;
**the Character / Item Menu features Minis and collectables in one column and enemies in the other;
*a button that accesses the Background Menu, where the player can change the theme of the level;
*the Move tool, a hand cursor that can be used to move elements on the screen; dragging it across multiple objects allows the player to move them all at once;
*the Erase tool, which can be used to remove elements on the screen; dragging it across multiple objects removes them all at once;
*the Flip tool, which can be used to swap the direction of Minis and enemies;
*a System Menu, which the player can tap and then choose to save, play-test, reset, or exit the level;
*two buttons that undo or redo actions.
In addition, the toolbar features a blue bar that drains as more elements are placed on the screen. When the bar is completely empty, no more elements can be placed.
 
In the process of saving a level, the player has to give it a name. After play-testing a level, the player is given the option to retry it, edit it, create a new level, or exit.
 
====Play & Edit====
The '''Play & Edit''' feature lists the player's own levels, as well as levels downloaded from other users. Levels that had been uploaded online and those that were downloaded are marked accordingly as "Uploaded" or "Downloaded". Selecting a level from the list on the bottom screen allows the player to view its layout on the top screen. Tapping the level a second time opens a window where the player can see its name, creator, high score, number of downloads from other users, and type of level. Here, the player can also choose to play, edit, or delete the level. If a level has not been completed in Play mode, then it will be marked as incomplete. The levels can be sorted by latest, name, creator's name, and size. Up to 160 levels on eight pages can be found here. The topmost level of each page is viewed on the top automatically after a change to the page number or a change to the sort type.
 
====Share====
[[File:MvDKMLM Share menu.png|180px|thumb|Share menu]]
The '''Share''' feature allows distribution of custom levels between users, either locally or online. In the "Share" center, there are two options to choose:<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Pages 28-31</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' English website] "Share Levels!" section. Retrieved March 25, 2018.</ref>
*'''Local Share''', an option that allows users to send or receive levels from nearby players, which is done via the DS Wireless Communications.
*'''Online Share''', an option that made uploading and sharing levels online possible. It required [[Nintendo Wi-Fi Connection]], which is discontinued as of May 20th, 2014, rendering the feature obsolete. The table below lists all actions that could be selected here.
{|class="wikitable"
|-
|align="center"|'''Share My Levels'''
|Upload levels either publicly or privately. Public Upload enabled anyone to see the uploader's level, while Private Upload limited visibility to the uploader's contacts.
|-
|align="center"|'''View My Online Levels'''
|View a list of the player's own uploaded levels. As in the Play and Edit feature, the player could tap any level to display its creator, high score, number of times it had been downloaded, and template. They could also choose to upload, rename, or delete the level in case it had already been uploaded. In addition, levels could be sorted by latest, name, and size.
|-
|align="center"|'''Get Public Levels'''
|Search for levels made by other creators. The player could download and rate levels with up to five stars. Levels with a high general rating would appear as popular. By following a level's creator, the player registered their profile in the "Friends & Favorites" section. Levels could be selected by <span class="explain" style="color:inherit;" title="Top Rated, Top Weekly, Latest, or Random">category</span>, <span class="explain" style="color:inherit;" title="Small, Medium, Large, Wide, Tall, or Any">size</span> and <span class="explain" style="color:inherit;" title="Normal, Multi-Door, Key, Magnet or Any">game rule</span>.
|-
|align="center"|'''Get Nintendo Levels'''
|Search for levels made by Nintendo themselves.
|-
|align="center"|'''Friends & Favorites'''
|View and download levels from a separate list that only displayed friends and favorite creators. The player could register friends using Friend Codes; other creators could be marked as favorite by accessing their profile in the "Get Public Levels" feature. The player could store the profiles of up to thirty friends or favorite creators, and likewise delete them from the list at any time.
|}
In addition, the Online Share menu would link to the Challenge Center menu.
 
====Challenge Mode====
[[File:MvDKMLM Challenge Mode.png|180px|thumb|Challenge Mode menu]]
Finally, the '''Challenge Mode''' feature allowed players to take part in level creation contests run by Nintendo every two weeks<ref>NintenDaanNC (February 25, 2011). [https://youtu.be/CR2gPnq9HOY?t=47s <nowiki>[NC UK]</nowiki> ''Mario vs. Donkey Kong Mini-Land Mayhem'' - Enter Challenge Mode Contests!] ''YouTube.'' Retrieved March 30, 2018.</ref> prior to the termination of the Nintendo WFC. Each competition had a theme that was announced by Nintendo via the newsletter in the Challenge Center. To enter a competition, players had to download a template issued by Nintendo and create a level based on the template, then submit their entry and wait for other players to vote them. The candidate that garnered the most votes would win the competition. Players could only participate with one entry per contest and could download up to sixty Challenge Mode levels overall onto their system.
 
Below is a list of all items that could be selected in the Challenge Menu, accompanied by a description of the action they allowed.
{|class="wikitable"
|-
|align="center"colspan=2|'''<span class="explain" style="color:inherit;" title="British English version: Create Challenge Level">Create & Edit Level</span>'''
|Design a level based on the contest's template. The feature functioned like the level editor in the "Create" feature, except the player was limited to using only a certain number of elements within the course. If the template had not been downloaded beforehand, the game would automatically connect to the network to fetch it. This would overwrite the template that was currently saved on the player's console.
|-
|align="center"colspan=2|'''Play & Judge Levels'''
|Play and vote levels designed by other players. The feature was similar to the "Play & Edit" feature, in that it listed the player's own levels along with levels downloaded from other users. After playing a downloaded level, the player could judge it by giving it a number of stars, which were submitted online as a rating for that course.
|-
|align="center"rowspan=3|'''Challenge Center'''
|align="center"|'''Get Challenge Template'''
|Download the template used in the current contest. The template could only be downloaded with the player's permission to overwrite the current template on their system.
|-
|align="center"|'''Submit Challenge Template'''
|Upload a level, only after clearing it during a play-test. After submission, the level could not be edited again. Levels could not be submitted to specific contests if their deadlines were up or the contest itself came to an end.
|-
|align="center"|'''View Challenge Entries'''
|Search and download levels submitted by other users. The player could choose to see levels from the current or past contests.
|}
Additionally, the Challenge Center menu featured a button that linked the player back to the Online Share menu.


===Options===
===Options===
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