Mario Pinball Land (microgame): Difference between revisions

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{{new subject}}
{{minigame infobox
{{minigame infobox
|image=[[File:WWMI Super Mario Ball.png|250px]]
|image=[[File:WWMI Mario Pinball Land.png|250px]]
|appears_in=''[[WarioWare: Move It!]]''
|appears_in=''[[WarioWare: Move It!]]''
|type=[[9-Volt]]
|type=[[9-Volt]]
|intro=''Hit three times!''
|intro=''Hit three times!''
|info=
|info="''Use the flippers to launch the Mario ball and Yoshi's Eggs at the enemies. Hit them three times to take them down! {{color|2004: Game Boy Advance|green}}''"
|controls={{button|switch|joy-con}}
|controls={{button|switch|joy-con}}
|form="Massage"
|form="Massage"
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==Gameplay==
==Gameplay==
The player must use their [[Nintendo Switch#Joy-Con|Joy-Con]] as flippers to use balls to defeat a boss. The Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. [[Mario]] is in ball form, and there are also two [[Yoshi's Egg|Yoshi Eggs]] that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop [[coin]]s and [[Blue Coin]]s, which can be collected, though they serve no purpose.
The player must use their [[Nintendo Switch#Joy-Con|Joy-Con]] as flippers to use balls to defeat a boss. As is typical of Nintendo Switch titles, the Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. [[Mario]] is in ball form, and there are also two [[Yoshi's Egg|Yoshi Eggs]] that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop [[coin]]s and [[Blue Coin]]s, which can be collected, though they serve no purpose.


* '''Level 1:''' The boss is [[Petey Piranha]]. He only stays in the center and does not move.
* '''Level 1:''' The boss is [[Petey Piranha]] in the [[Grassy Greens Stage]]. He only stays in the center and does not move.
* '''Level 2:''' The boss is [[Egyptian Koopa]]. He starts in the center and can move around, making him a harder to hit.
* '''Level 2:''' The boss is [[Egyptian Koopa]] in the [[Shifting Sands Stage]]. He starts in the center and can move around.
* '''Level 3:''' The boss is [[Big Boo]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent.
* '''Level 3:''' The boss is [[Big Boo]] in [[the Fun Fair]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent.
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオボール
|JapR=Sūpā Mario Bōru
|JapM=Super Mario Ball
|Kor=Mario Pinball Land
|KorM=-
}}


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWMI microgames}}
{{WWMI microgames}}
[[Category:WarioWare: Move It! microgames]]
[[Category:WarioWare: Move It! microgames]]
[[Category:Mario Pinball Land]]
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