Mario Party 5: Difference between revisions

m
→‎Trivia: Minor text replacement.
m (→‎Trivia: Minor text replacement.)
(47 intermediate revisions by 26 users not shown)
Line 4: Line 4:
|developer=[[Hudson Soft]]<br>[[CAProduction]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>[http://www.nintendoworldreport.com/pr/9120/mario-party-5-now-available ''Mario Party 5'' Now Available - Nintendo World Report]</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}}
|release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>{{cite|accessdate=April 8, 2024|url=www.nintendoworldreport.com/pr/9120/mario-party-5-now-available|title=''Mario Party 5'' Now Available|publisher=Nintendo World Report|date=November 11, 2003|language=American English|author=Nintendo of America}}</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
Line 13: Line 13:
|input={{input|gcn=1}}
|input={{input|gcn=1}}
}}
}}
'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Mario (franchise)|Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved.
'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved.


''Mario Party 5'' features the [[Star Spirits]] (known as '''Star Guards''' in this game) from ''[[Paper Mario]]'' as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.
''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.


''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards.
''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards.
Line 44: Line 44:


After the final turn, [[Eldstar]] announces the results starting with the current Star count and the final coin count. Then, players receive three [[Bonus Stars]] based on their performance before announcing the winner of the game, which is the player with the most Stars overall (with coins or Dice Blocks serving as the tiebreaker).
After the final turn, [[Eldstar]] announces the results starting with the current Star count and the final coin count. Then, players receive three [[Bonus Stars]] based on their performance before announcing the winner of the game, which is the player with the most Stars overall (with coins or Dice Blocks serving as the tiebreaker).
===Game modes===
===Game modes===
[[File:DreamDepot MP5.png|thumb|left|Klevar introducing players to the main menu of the game]]
[[File:DreamDepot MP5.png|thumb|left|Klevar introducing players to the main menu of the game]]
All six of the game's modes are hosted by a member of the Star Guards, barring [[Klevar]] who guides players through the selection and description of the modes and hosts some ? Space events located in the boards of the game.
All six of the game's modes are hosted by a member of the Star Guards, barring [[Klevar]] who guides players through the selection and description of the modes and hosts some ? Space events located in the boards of the game.
====Party Mode====
====Party Mode====
[[File:PartyMode - MarioParty5.png|thumb|Eldstar introducing players to Party Mode]]
[[File:PartyMode - MarioParty5.png|thumb|Eldstar introducing players to Party Mode]]
Line 72: Line 70:
====Story Mode====
====Story Mode====
[[File:StoryMode - MarioParty5.png|thumb|left|Misstar in Story Mode]]
[[File:StoryMode - MarioParty5.png|thumb|left|Misstar in Story Mode]]
Story Mode is a single player mode hosted by [[Misstar]]. In this mode, the player participates on seven, smaller, modified boards facing the three colored [[Koopa Kid]]s. The difficulty is dependent on what the player has set before playing on the boards, and players can adjust which mini-game set is used before play. The main objective is to eliminate all three of the Koopa Kids before they eliminate the player; in order to eliminate a Koopa Kid, the player must make them lose all of their coins, either by dueling them or using capsules to make them lose coins. If a player loses all of their [[Coin]]s, they lose the game. In this game mode, mini-games are not played at the end of every turn. Unlike Party Mode, players can duel Koopa Kids by simply passing them rather than either landing on a Duel Space, using a Duel Orb, or landing on the same space as them. There are no coins put at stake; rather, a set number of coins are lost depending on which character wins and which character passes who. If players pass or land with a Koopa Kid, players losing have 5 coins deducted while winning against a Koopa Kid costs him 15 coins. When the Koopa Kid passes or lands on the players, they duel the players; losing costs the Koopa Kids 5 coins while winning costs players 10 coins. All the Koopa Kids move at the same time, quickening game play. Once all the Koopa Kids have lost all their coins, the player wins the board. If 15 turns pass but there are still Koopa Kids left, the match is declared a draw and the player must start over.
Story Mode is a single player mode hosted by [[Misstar]]. In this mode, the player participates on seven, smaller, modified boards facing the three colored [[Koopa Kid]]s. The difficulty is dependent on what the player has set before playing on the boards, and players can adjust which mini-game set is used before play. The main objective is to eliminate all three of the Koopa Kids before they eliminate the player or 15 turns pass; in order to eliminate a Koopa Kid, the player must make them lose all of their coins, either by dueling them or using capsules to make them lose coins. If a player loses all of their [[Coin]]s, they lose the game. In this game mode, mini-games are not played at the end of every turn. Unlike Party Mode, players can duel Koopa Kids by simply passing them rather than either landing on a Duel Space, using a Duel Orb, or landing on the same space as them. There are no coins put at stake; rather, a set number of coins are lost depending on which character wins and which character passes who. If players pass or land with a Koopa Kid, players losing have 5 coins deducted while winning against a Koopa Kid costs him 15 coins. When the Koopa Kid passes or lands on the players, they duel the players; losing costs the Koopa Kids 5 coins while winning costs players 10 coins. All the Koopa Kids move at the same time, quickening game play. Once all the Koopa Kids have lost all their coins, the player wins the board. If 15 turns pass but there are still Koopa Kids left, the match is declared a draw and the player must start over.


A new space introduced is the [[Minigame Space|VS Space]], exclusive to Story Mode. Landing on it triggers mini-games dependent on the number of Koopa Kids on the playing field; if there are three Koopa Kids, a 1-vs.-3 game is played. Two causes a 2-vs.-2 mini-game to be played, where the player is partnered with a CPU [[Toad]]. Only one Koopa Kid on the board causes a Duel mini-game to be played. An error is present in the instruction booklet of the game: the instruction booklet lists a 2-vs.-1 mini-game that can be played upon landing on this space when no 2-vs.-1 mini-games can be played in ''Mario Party 5''. In addition to the exclusive VS Space, DK Spaces and Bowser Spaces have their rules changed. If a Koopa Kid lands on a DK Space, half of his coins are taken away. Players who land on a DK Space have 10 coins rewarded. The flipside occurs for Bowser Spaces: Bowser takes half a player's coins away upon landing on the space while a Koopa Kid receives 5 coins.
A new space introduced is the [[Minigame Space|VS Space]], exclusive to Story Mode. Landing on it triggers mini-games dependent on the number of Koopa Kids on the playing field; if there are three Koopa Kids, a 1-vs.-3 game is played. Two causes a 2-vs.-2 mini-game to be played, where the player is partnered with a CPU [[Toad]]. Only one Koopa Kid on the board causes a Duel mini-game to be played. An error is present in the instruction booklet of the game: the instruction booklet lists a 2-vs.-1 mini-game that can be played upon landing on this space when no 2-vs.-1 mini-games can be played in ''Mario Party 5''. In addition to the exclusive VS Space, DK Spaces and Bowser Spaces have their rules changed. If a Koopa Kid lands on a DK Space, half of his coins are taken away. Players who land on a DK Space have 10 coins rewarded. The flipside occurs for Bowser Spaces: Bowser takes half a player's coins away upon landing on the space while a Koopa Kid receives 5 coins.
Line 85: Line 83:
*'''Mini-Game Battle:''' Players play a random assortment of 4-Player, 1-vs.-3, or 2-vs.-2 mini-games, where they advance when they win a mini-game. The size of the game can be set at 3, 5, or 7 wins to overall win the game. Players need to play at least one 4-Player, 1-vs.-3, and 2-vs.-2 mini-game to play.
*'''Mini-Game Battle:''' Players play a random assortment of 4-Player, 1-vs.-3, or 2-vs.-2 mini-games, where they advance when they win a mini-game. The size of the game can be set at 3, 5, or 7 wins to overall win the game. Players need to play at least one 4-Player, 1-vs.-3, and 2-vs.-2 mini-game to play.
*'''Mini-Game Circuit:''' Players drive around a race-track in cars, where the goal of the game is to be the first player to reach the finish line. Players play mini-games, and whoever wins the mini-game uses the Dice Block to move forward. Capsules can be awarded to players who win the mini-game, and those who lose the mini-game do not receive the capsule's effects. Three areas are present in the game: the Normal Area, the Battle Area and the Bowser Area. The Normal Area has no effect when landed on, the Battle Area commences a Duel mini-game where losers are moved back depending on the roll of the Dice Block (if the player who landed on the area loses, everyone stays where they are), and the Bowser Area causes players to play a Bowser mini-game, where the losing players are moved back a number of spaces decided by Bowser. Players need to play a 4-Player, 1-vs.-3, 2-vs.-2, Bowser, and a duel mini-game to play this game. If there is a tie at the end of the game, the winner is decided by a Dice Block roll.
*'''Mini-Game Circuit:''' Players drive around a race-track in cars, where the goal of the game is to be the first player to reach the finish line. Players play mini-games, and whoever wins the mini-game uses the Dice Block to move forward. Capsules can be awarded to players who win the mini-game, and those who lose the mini-game do not receive the capsule's effects. Three areas are present in the game: the Normal Area, the Battle Area and the Bowser Area. The Normal Area has no effect when landed on, the Battle Area commences a Duel mini-game where losers are moved back depending on the roll of the Dice Block (if the player who landed on the area loses, everyone stays where they are), and the Bowser Area causes players to play a Bowser mini-game, where the losing players are moved back a number of spaces decided by Bowser. Players need to play a 4-Player, 1-vs.-3, 2-vs.-2, Bowser, and a duel mini-game to play this game. If there is a tie at the end of the game, the winner is decided by a Dice Block roll.
*'''Mini-Game Decathlon:''' Players earn points in ten set mini-games dependent on their performance on those mini-games. Decathlon records can then be seen in the Options Mode of this game. The following mini-games need to be unlocked to play Mini-Game Decathlon: [[Ground Pound Down]], [[Chomp Romp]], [[Flower Shower (minigame)|Flower Shower]], [[Leaf Leap]], [[Night Light Fright]], [[Dinger Derby]], [[Hydrostars]], [[Will Flower]], [[Later Skater]], and [[Triple Jump (minigame)|Triple Jump]].
*'''Mini-Game Decathlon:''' Players earn points in ten set mini-games dependent on their performance on those mini-games. Decathlon records can then be seen in the Options Mode of this game. The following mini-games need to be unlocked to play Mini-Game Decathlon: [[Ground Pound Down]], [[Chomp Romp]], [[Flower Shower (minigame)|Flower Shower]], [[Leaf Leap]], [[Night-Light Fright|Night Light Fright]], [[Dinger Derby]], [[Hydrostars]], [[Will Flower]], [[Later Skater]], and [[Triple Jump (minigame)|Triple Jump]].
*'''Mini-Game Wars:''' Players need to capture 19 hexagonal tiles on a board by winning 4-player mini-games and battle mini-games. Players can claim a tile when it is flashing and can capture an opponent's tiles by surrounding said tile. Whoever has the most tiles wins the game. At least one 4-player mini-game needs to be unlocked to play this game.
*'''Mini-Game Wars:''' Players need to capture 19 hexagonal tiles on a board by winning 4-player mini-games and battle mini-games. Players can claim a tile when it is flashing and can capture an opponent's tiles by surrounding said tile. Whoever has the most tiles wins the game. At least one 4-player mini-game needs to be unlocked to play this game.
*'''Mini-Game Tournament:''' Players play duel mini-games in a tournament-like setting; players advance the bracket when they win a mini-game. Losing players can compete in a losers bracket for 3rd and 4th place slots. At least one duel mini-game needs to be unlocked to play this mode.
*'''Mini-Game Tournament:''' Players play duel mini-games in a tournament-like setting; players advance the bracket when they win a mini-game. Losing players can compete in a losers bracket for 3rd and 4th place slots. At least one duel mini-game needs to be unlocked to play this mode.
Line 109: Line 107:
==Playable characters==
==Playable characters==
[[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]]
[[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]]
''Mario Party 5'' returns the playable characters from ''Mario Party 4'', aside from [[Donkey Kong]], who is now the host of [[DK Space|his own space]], while also introducing new playable characters, featuring ten playable characters in total. However, the new playable characters (Toad, Boo, and Koopa Kid) are not playable in Story Mode (similar to [[Princess Daisy]] and [[Waluigi]] in ''[[Mario Party 3]]''), as Koopa Kid is the player's opponent and Toad is the player's partner if there are two Koopa Kids remaining. Despite Donkey Kong's role as an NPC, he is an unlockable character in the game's Super Duel Mode. He can be unlocked by defeating him in a tournament on Hard difficulty.
''Mario Party 5'' returns all playable characters from ''Mario Party 4'', except [[Donkey Kong]], who is now the host of [[DK Space|his own space]], while also introducing new playable characters, featuring ten playable characters in total. However, the new playable characters (Toad, Boo, and Koopa Kid) are not playable in Story Mode (similar to [[Princess Daisy]] and [[Waluigi]] in ''[[Mario Party 3]]''), as Koopa Kid is the player's opponent, and Toad is the player's partner if there are two Koopa Kids remaining. Despite Donkey Kong's role as an NPC, he is an unlockable character in the game's Super Duel Mode. He can be unlocked by defeating him in a tournament on Hard difficulty.
{{br}}
{{br}}
<gallery perrow=5>
<gallery perrow=5>
Line 120: Line 118:
Waluigi Artwork - Mario Party 5.png|{{color-link|Waluigi|Black}}
Waluigi Artwork - Mario Party 5.png|{{color-link|Waluigi|Black}}
Toad Artwork - Mario Party 5.png|{{color-link|Toad|#FFB3B3}} (new)
Toad Artwork - Mario Party 5.png|{{color-link|Toad|#FFB3B3}} (new)
Boo Artwork - Mario Party 5.png|{{color-link|Boo|#00EAFF}} (new)
Boo Artwork - Mario Party 5.png|{{color-link|Boo|Cyan}} (new)
Koopa Kid Artwork - Mario Party 5.png|{{color-link|Koopa Kid|DarkOrange}} (new)
Koopa Kid Artwork - Mario Party 5.png|{{color-link|Koopa Kid|DarkOrange}} (new)
</gallery>
</gallery>
===Tag teams===
===Tag teams===
''Mario Party 5'' brings the ability for players to team up from ''Mario Party 4'' back and extends the concept. In this game, players now share coins and their Player Panel on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into ''[[Mario Party 6]]''.
''Mario Party 5'' brings the ability for players to team up from ''Mario Party 4'' back and extends the concept. In this game, players now share coins and their Player Panel on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into ''[[Mario Party 6]]''.
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|class="wikitable" style="width:100%; text-align:center"
|
|
!{{color|Mario|Red}}<br>[[File:Mario Mugshot Party 5.png|40px]]!!{{color|Luigi|Blue}}<br>[[File:MP5Luigi.png|40px]]!!{{color|Princess Peach|HotPink}}<br>[[File:Peachishots Party 5.png|40px]]!!{{color|Princess Daisy|Gold}}<br>[[File:Daisy mugshots Party 5.png|40px]]!!{{color|Yoshi|LimeGreen}}<br>[[File:MP5Yoshi.png|40px]]!!{{color|Wario|DarkViolet}}<br>[[File:MP5Wario.png|40px]]!!{{color|Waluigi|Black}}<br>[[File:MP5 Waluigi Unbordered Mugshot Sprite.png|40px]]!!{{color|Toad|#FFB3B3}}<br>[[File:MP5Toad.png|40px]]!!{{color|Boo|#00EAFF}}<br>[[File:BOO Shot Party 5.png|40px]]!!{{color|Koopa Kid|DarkOrange}}<br>[[File:Koopa Kidshot Party 5.png|40px]]
!{{color|Mario|Red}}<br>[[File:Mario Mugshot Party 5.png|40px]]!!{{color|Luigi|Blue}}<br>[[File:MP5Luigi.png|40px]]!!{{color|Princess Peach|HotPink}}<br>[[File:Peachishots Party 5.png|40px]]!!{{color|Princess Daisy|Gold}}<br>[[File:Daisy mugshots Party 5.png|40px]]!!{{color|Yoshi|LimeGreen}}<br>[[File:MP5Yoshi.png|40px]]!!{{color|Wario|DarkViolet}}<br>[[File:MP5Wario.png|40px]]!!{{color|Waluigi|Black}}<br>[[File:MP5 Waluigi Unbordered Mugshot Sprite.png|40px]]!!{{color|Toad|#FFB3B3}}<br>[[File:MP5Toad.png|40px]]!!{{color|Boo|Cyan}}<br>[[File:BOO Shot Party 5.png|40px]]!!{{color|Koopa Kid|DarkOrange}}<br>[[File:Koopa Kidshot Party 5.png|40px]]
|-
|-
|'''{{color|Mario|Red}}'''<br>[[File:Mario Mugshot Party 5.png|40px]]||||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs
|'''{{color|Mario|Red}}'''<br>[[File:Mario Mugshot Party 5.png|40px]]||||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs
Line 146: Line 143:
|'''{{color|Toad|#FFB3B3}}'''<br>[[File:MP5Toad.png|40px]]||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Royal Pals<br>ファニーキノコーズ<br>Les Rigolos||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||Little Guys<br>せいかくあわないズ<br>Les Contraires
|'''{{color|Toad|#FFB3B3}}'''<br>[[File:MP5Toad.png|40px]]||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Royal Pals<br>ファニーキノコーズ<br>Les Rigolos||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||Little Guys<br>せいかくあわないズ<br>Les Contraires
|-
|-
|'''{{color|Boo|#00EAFF}}'''<br>[[File:BOO Shot Party 5.png|40px]]||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Royally Spooky<br>びはくーズ<br>Les Etincelants||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis  
|'''{{color|Boo|Cyan}}'''<br>[[File:BOO Shot Party 5.png|40px]]||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Royally Spooky<br>びはくーズ<br>Les Etincelants||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis  
|-
|-
|'''{{color|Koopa Kid|DarkOrange}}'''<br>[[File:Koopa Kidshot Party 5.png|40px]]||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Friendly Enemies<br>いがいとなかよしーズ<br>Les Inattendus||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Cheap Chaps<br>ワルいともだちズ<br>Les Menaces||Little Guys<br>せいかくあわないズ<br>Les Contraires||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis
|'''{{color|Koopa Kid|DarkOrange}}'''<br>[[File:Koopa Kidshot Party 5.png|40px]]||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Friendly Enemies<br>いがいとなかよしーズ<br>Les Inattendus||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Cheap Chaps<br>ワルいともだちズ<br>Les Menaces||Little Guys<br>せいかくあわないズ<br>Les Contraires||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis
Line 153: Line 150:


==Boards==
==Boards==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
|-
!width=15% colspan=2|Board
!width=15% colspan=2|Board
Line 191: Line 188:
===Normal spaces===
===Normal spaces===
These spaces are normal spaces that players land on, triggering their own effects.
These spaces are normal spaces that players land on, triggering their own effects.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" style="width:100%"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
![[File:SpaceBlueMP45.png|50px]]
|align=center|[[File:SpaceBlueMP45.png|50px]]
|align=center|[[Blue Space|Plus Space]]
|align=center|[[Blue Space|Plus Space]]
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple.
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins.
|-
|-
![[File:SpaceRedMP45.png|50px]]
|align=center|[[File:SpaceRedMP45.png|50px]]
|align=center|[[Red Space|Minus Space]]
|align=center|[[Red Space|Minus Space]]
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple.
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins.
|-
|-
![[File:SpaceHappeningMP5.png|50px]]
|align=center|[[File:SpaceHappeningMP5.png|50px]]
|align=center|[[Event Space|? Space]]
|align=center|[[Event Space|? Space]]
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players.
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players.
|-
|-
![[File:Bowser Space MP4.png|50px]]
|align=center|[[File:Bowser Space MP4.png|50px]]
|align=center|[[Bowser Space]]
|align=center|[[Bowser Space]]
|Only one Bowser space appears on each board, and it's randomly placed on a red space at the start of the board. If players land on this space, [[Bowser]] appears. He can cause the following events: Bowser Revolution, in which he divides everyone's coins equally, Bowser Minigame where he forces everyone to play his minigames, Bowser Shuffle, in which he randomly swaps places with all of the players, or Bowser Bonus, in which he steals a Star from the player. Rarely, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal 10 or 20 coins from the player who landed on his space.  
|There is initially one Bowser Space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space.  Bowser can turn another red space into a Bowser Space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser Spaces.
|-
|-
![[File:SpaceDonkeyMP5.png|50px]]
|align=center|[[File:SpaceDonkeyMP5.png|50px]]
|align=center|[[DK Space]]
|align=center|[[DK Space]]
|Only one DK space appears on each board, and it's randomly placed on a blue space at the start of the board. Landing on it makes Donkey Kong do one of three events: DK Bonus, where DK gives the player coins equal to a [[Dice Block]] roll, DK Minigame were all players participate in a minigame where they collect bananas. At the end, Donkey Kong gives everyone coins equal to the number of bananas that they got by once, twice, or even thrice. In DK Roulette, both the player and DK roll a Dice Block, with DK going first. If the player rolls a higher number than DK or if he rolls a 1, the player receives a free [[Star (Mario Party series)|Star]]. If Donkey Kong rolls a higher number or a 10, the player loses and gets nothing.
|Only one DK Space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a Star.  
|-
|-
![[File:SpaceStarMP5.png|50px]]
|align=center|[[File:SpaceStarMP5.png|50px]]
|align=center|[[Star Space]]
|align=center|[[Star Space]]
|When a player passes by this space, they are asked by [[Eldstar]] if they want to trade 20 coins for a star, or not.
|When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a Star. They can also decline the offer.
|}
|}


===Capsule spaces===
===Capsule spaces===
These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them.
These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
 
|-
{|class="wikitable sortable" style="width:100%"
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
![[File:SpaceMushroom-MP5.png|50px]]
|align=center|[[File:SpaceMushroom-MP5.png|50px]]
|align=center|[[Mushroom Space]]
|align=center|[[Mushroom Space]]
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]].
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]].
|-
|-
![[File:SpaceCapsule-Movement.png|50px]]
|align=center|[[File:SpaceCapsule-Movement.png|50px]]
|align=center|Move Event
|align=center|Move Event
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]].
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]].
|-
|-
![[File:SpaceCapsule-Coin.png|50px]]
|align=center|[[File:SpaceCapsule-Coin.png|50px]]
|align=center|Coin Event
|align=center|Coin Event
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]].
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]].
|-
|-
![[File:SpaceCapsule-Bob-omb.png|50px]]
|align=center|[[File:SpaceCapsule-Bob-omb.png|50px]]
|align=center|Bob-omb
|align=center|Bob-omb
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins.
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins.
|-
|-
![[File:SpaceCapsule-KoopaBank.png|50px]]
|align=center|[[File:SpaceCapsule-KoopaBank.png|50px]]
|align=center|[[Bank Space]]
|align=center|[[Bank Space]]
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank.
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank.
|-
|-
![[File:SpaceCapsule-Capsules.png|50px]]
|align=center|[[File:SpaceCapsule-Capsules.png|50px]]
|align=center|Capsule Event
|align=center|Capsule Event
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]].
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]].
|-
|-
![[File:SpaceCapsule-Tweester.png|50px]]
|align=center|[[File:SpaceCapsule-Tweester.png|50px]]
|align=center|Tweester
|align=center|Tweester
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board.
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board.
|-
|-
![[File:SpaceCapsule-Duel.png|50px]]
|align=center|[[File:SpaceCapsule-Duel.png|50px]]
|align=center|[[Duel Space]]
|align=center|[[Duel Space]]
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur.
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur.
|-
|-
![[File:SpaceCapsule-ChainChomp.png|50px]]
|align=center|[[File:SpaceCapsule-ChainChomp.png|50px]]
|align=center|Chain Chomp
|align=center|Chain Chomp
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player.  
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player.  
|-
|-
![[File:SpaceCapsule-Star.png|50px]]
|align=center|[[File:SpaceCapsule-Star.png|50px]]
|align=center|[[Chance Space]]
|align=center|[[Chance Space]]
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur.
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur.
Line 273: Line 269:
===Other spaces===
===Other spaces===
These are spaces not found in Party Mode.
These are spaces not found in Party Mode.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable" style="width:100%"
|-
|-
!width=15%|Image
!width=15%|Image
Line 279: Line 275:
!width=68%|Description
!width=68%|Description
|-
|-
![[File:MinigameSpaceMP5.png|50px]]
|align=center|[[File:MinigameSpaceMP5.png|50px]]
|align=center|[[Minigame Space|VS Space]]
|align=center|[[Minigame Space|VS Space]]
|Appearing only in Story Mode, this space triggers a minigame depending on how many Koopa Kids remain.
|Appearing only in Story Mode, this space triggers a minigame depending on how many Koopa Kids remain.
|-
|-
![[File:GreenSpaceMP5.png|50px]]
|align=center|[[File:GreenSpaceMP5.png|50px]]
|align=center|[[Green Space]]
|align=center|[[Green Space]]
|Debuting in [[Card Party]] only, landing on it does nothing.
|Debuting in [[Card Party]] only, landing on it does nothing.
Line 289: Line 285:


==Capsules==
==Capsules==
''Mario Party 5'' does away with the traditional item system of the previous games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects.
''Mario Party 5'' does away with the traditional item system of the previous three games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects.
 
===Move Event===
===Move Event===
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
Line 300: Line 294:
|[[File:Mushroom Capsule.jpg|50px]]
|[[File:Mushroom Capsule.jpg|50px]]
|[[Mushroom Orb|Mushroom Capsule]]
|[[Mushroom Orb|Mushroom Capsule]]
|align=left|When a player is affected by this capsule, the player is able to roll two Dice Blocks. Should the numbers match (e.g., two threes), the player gets 10 coins (30 coins for two "7's").
|align=left|When a player is affected by this capsule, the player is able to roll two Dice Blocks. If the numbers match (e.g., two threes), the player gets 10 coins (30 coins for two "7's").
|5 Coins
|5 Coins
|-
|-
|[[File:Super Mushroom Capsule.jpg|50px]]
|[[File:Super Mushroom Capsule.jpg|50px]]
|[[Super 'Shroom Orb|Super Mushroom Capsule]]
|[[Super 'Shroom Orb|Super Mushroom Capsule]]
|align=left|When a player is affected by this capsule, the player is able to roll three Dice Blocks. Should the numbers match (e.g., three nines), and the player gets 30 or 50 Coins (100 coins for three "7's").
|align=left|When a player is affected by this capsule, the player is able to roll three Dice Blocks. If the numbers match (e.g., three nines), and the player gets 30 coins (50 coins for three "7's").
|10 Coins
|10 Coins
|-
|-
Line 335: Line 329:


===Coin Event===
===Coin Event===
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
Line 384: Line 377:
|[[Koopa Bank Capsule]]
|[[Koopa Bank Capsule]]
|align=left|When a player throws this capsule at a space, that space becomes a [[Bank Space]]. If the player uses it on themselves, they acquire all previously deposited Coins in the bank.
|align=left|When a player throws this capsule at a space, that space becomes a [[Bank Space]]. If the player uses it on themselves, they acquire all previously deposited Coins in the bank.
|5 Coins
|10 Coins
|-
|}
|}


===Capsule Event===
===Capsule Event===
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
Line 403: Line 394:
|[[Mr. Blizzard Orb|Mr. Blizzard Capsule]]
|[[Mr. Blizzard Orb|Mr. Blizzard Capsule]]
|align=left|Whenever a player initiates this capsule, the player loses all of their capsules.
|align=left|Whenever a player initiates this capsule, the player loses all of their capsules.
|10 Coins
|5 Coins
|-
|-
|[[File:Magikoopa Capsule.jpg|50px]]
|[[File:Magikoopa Capsule.jpg|50px]]
Line 422: Line 413:


===Special Event===
===Special Event===
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
Line 436: Line 426:
|[[Duel Capsule]]
|[[Duel Capsule]]
|align=left|When tossed on a space, a Duel Space appears. If used on a player, that player initiates a duel against another player.
|align=left|When tossed on a space, a Duel Space appears. If used on a player, that player initiates a duel against another player.
|15 Coins
|10 Coins
|-
|-
|[[File:Chain Chomp Capsule.jpg|50px]]
|[[File:Chain Chomp Capsule.jpg|50px]]
Line 478: Line 468:
==Reception==
==Reception==
''Mario Party 5'' received mostly mixed to positive reviews from critics. Game Informer's Andrew Reiner cited the example of coin redistribution in the game, which meant that "you could win every mini-game and collect the most coins and still end up in last place", when giving a second option of the game. GameSpot's Ryan Davis processed to note "If you bought ''Mario Party 4'' last year, ''Mario Party 5'' is hard to recommend.", noting a lack of change to the series formula. The game's graphics received a mediocre response, with GameSpot commenting that the presentation is "starting to seem a bit antiquated" when noting that the character models did not seem to have been updated from ''Mario Party 4''. Generally, critics cited having a fun experience in ''Mario Party 5'', although the minigames received a more enthusiastic reaction than the actual board game, with GameSpy commenting that "the sheer volume can keep you compelled. If only you didn't have to deal with all that BS in-between" when referring to gameplay of the actual board game.
''Mario Party 5'' received mostly mixed to positive reviews from critics. Game Informer's Andrew Reiner cited the example of coin redistribution in the game, which meant that "you could win every mini-game and collect the most coins and still end up in last place", when giving a second option of the game. GameSpot's Ryan Davis processed to note "If you bought ''Mario Party 4'' last year, ''Mario Party 5'' is hard to recommend.", noting a lack of change to the series formula. The game's graphics received a mediocre response, with GameSpot commenting that the presentation is "starting to seem a bit antiquated" when noting that the character models did not seem to have been updated from ''Mario Party 4''. Generally, critics cited having a fun experience in ''Mario Party 5'', although the minigames received a more enthusiastic reaction than the actual board game, with GameSpy commenting that "the sheer volume can keep you compelled. If only you didn't have to deal with all that BS in-between" when referring to gameplay of the actual board game.
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 532: Line 522:


There is also data for two unused capsules, the DK Capsule and the VS Capsule.<ref>[https://tcrf.net/Mario_Party_5#Other_Unused_Capsules| Data for unused Capsules - ''The Cutting Room Floor'']</ref>
There is also data for two unused capsules, the DK Capsule and the VS Capsule.<ref>[https://tcrf.net/Mario_Party_5#Other_Unused_Capsules| Data for unused Capsules - ''The Cutting Room Floor'']</ref>
Additionally, there is a debug menu hidden in the game's data that can be accessed through Action Replay codes. This debug menu is visually identical to the ''Mario Party 4'' debug menu, aside from the minigame names being changed.<ref>[https://tcrf.net/Mario_Party_5#Debug_Menu ''Mario Party 5'' debug menu - ''The Cutting Room Floor]</ref>
{{br}}
{{br}}


Line 578: Line 570:


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': [[Pop-Star Piranhas]] features three differently styled covers of the main theme. A rendition of the [[Underwater Theme]] is used in [[Submarathon]].
*''[[Super Mario Bros.]]'': There are six arrangements of the [[Ground Theme (Super Mario Bros.)|Ground Theme]]: "Piranha Swing", "Piranha Ballad", and "Piranha Metal", three differently styled covers of the theme that are featured in [[Pop-Star Piranhas]]; "Doubtful Chance", the theme for [[Chance Time|Chance Roulette]] and the minigames [[Lucky Lineup]] and [[Vicious Vending]]; "Card Party", the music that plays in its [[Card Party|namesake game]]; and "Everybody's Dream", the theme for the game's credits that has an arrangement of Ground Theme incorporated in it. Additionally, "In Calm Water," the theme for [[Submarathon]], is a rendition of the [[Underwater Theme]].
*''[[Super Mario Bros. 3]]'': In [[Panic Pinball]], the design for the [[Fire Flower]]s on the slot wheels are based on the {{media link|Fire Flower Spade Panel SMB3 sprite.png|ones}} from the [[Spade Panel]] minigame. The way to defeat Bowser in the third round of [[Frightmare]] by tricking him into jumping on the same spot of the weakened floor three times is borrowed from this game.
*''[[Super Mario All-Stars]]'': The background in Panic Pinball, particularly the [[fortress]]es and hills, appear to be based on that of this game's version of ''[[Super Mario Bros.]]''
*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]].
*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]].
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game.
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game.
*''[[Mario Party 3]]'': Some of the playable characters' voice clips were reused in this game.
*''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are derived from this game.
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]].
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]].
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]].
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]].
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, several voice clips are recycled.
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused.


==References in later games==
==References in later games==
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever".
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever".
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused.
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused.
*''[[Mario Party 8]]'': The design of Princess Peach's Castle from this game is reused in [[Crank to Rank]].
*''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]].
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits.
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits.
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers.
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers.
Line 600: Line 594:
|JapR=Mario Pāti 5
|JapR=Mario Pāti 5
|JapM=Mario Party 5
|JapM=Mario Party 5
|ChiT=瑪利歐派對5<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐派對5<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Traditional Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì 5
|ChiTR=Mǎlì'ōu Pàiduì 5
|ChiTM=Mario Party 5
|ChiTM=Mario Party 5
Line 608: Line 602:
*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb".
*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb".
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''.
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''.
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign spoofing the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his N64-era design in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks.
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his design from the Nintendo 64 era in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks.
*In the PAL version:
*In the PAL version:
**A file can only be played in the language that the game was set to when the file was created.
**A file can only be played in the language that the game was set to when the file was created.
Line 617: Line 611:


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1|NWiki=1}}
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website]
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website]


{{MP5}}
{{MP5}}
{{Mario games}}
{{Super Mario games}}
{{GCN}}
{{GCN}}
[[Category:Mario Party 5|*]]
[[Category:Mario Party 5|*]]
1,666

edits