Mario Party (series): Difference between revisions

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|rowspan=2|In late 1998 and early 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game — ''[[Mario Party]]'', for the [[Nintendo 64]]. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: players would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[coin]]s by playing and winning [[minigame]]s; with a certain amount of coins, the players could buy [[star]]s. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Donkey Kong]], [[Yoshi]], and [[Wario]] with [[Toad]] being the host of the game. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, [[Bowser]], and the other unlockable after collecting one-hundred stars.
|rowspan=2|In late 1998 and early 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game — ''[[Mario Party]]'', for the [[Nintendo 64]]. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: players would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[coin]]s by playing and winning [[minigame]]s; with a certain amount of coins, the players could buy [[star]]s. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Donkey Kong]], [[Yoshi]], and [[Wario]] with [[Toad]] being the host of the game. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, [[Bowser]], and the other unlockable after collecting one-hundred stars.
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| {{releasedate|Japan|1998}} [[Nintendo 64]]
| {{releasedate|Japan|December 1998}} [[Nintendo 64]]
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!''Mario Party 2''
!''Mario Party 2''
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|rowspan=2|The ''Mario Party'' series continued in late 1999 and early 2000 when Nintendo released ''[[Mario Party 2]]'' on Nintendo 64, the sequel to the original ''Mario Party''. The game re-used most of the mechanics of the original: players went around a board, hitting dice blocks, to reach the star space and collect it. The story, however, is different; one day, the characters decide to create their own world, which was named Mario Land. However, they soon begin to argue over a good name for the world, and, while this is going on, Bowser invades the new world, taking an area for himself. Now the characters must go through the world, to stop Bowser and take back their world.
|rowspan=2|The ''Mario Party'' series continued in late 1999 and early 2000 when Nintendo released ''[[Mario Party 2]]'' on Nintendo 64, the sequel to the original ''Mario Party''. The game re-used most of the mechanics of the original: players went around a board, hitting dice blocks, to reach the star space and collect it. The story, however, is different; one day, the characters decide to create their own world, which was named Mario Land. However, they soon begin to argue over a good name for the world, and, while this is going on, Bowser invades the new world, taking an area for himself. Now the characters must go through the world, to stop Bowser and take back their world.
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| {{releasedate|Japan|1999}} [[Nintendo 64]]
| {{releasedate|Japan|December 1999}} [[Nintendo 64]]
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!''Mario Party 3''
!''Mario Party 3''
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|rowspan=2|The ''Mario Party'' series continued in late 2000 and spring of 2001 when Nintendo released ''[[Mario Party 3]]'' on Nintendo 64, the second sequel to the original ''Mario Party'', and the final installment on the Nintendo 64. The game re-used most of the mechanics of it's sequel: players went around a board, hitting dice blocks, to reach the star space and collect it, while using items to help along the way. The story, however, is different; every 1000 years, the Millennium star becomes reborn. This time, it crashes into the Mushroom Kingdom which alerts its residents. A nearby Lakitu transports the kingdom into a toybox and now Mario and company have to fight to get back out and to save the star from Bowser. This is the first ''Mario Party'' game to have [[Princess Daisy|Daisy]] and [[Waluigi]] as playable characters, which would also continue in future installments with the exception of ''Mario Party Advance''.
|rowspan=2|The ''Mario Party'' series continued in late 2000 and spring of 2001 when Nintendo released ''[[Mario Party 3]]'' on Nintendo 64, the second sequel to the original ''Mario Party'', and the final installment on the Nintendo 64. The game re-used most of the mechanics of it's sequel: players went around a board, hitting dice blocks, to reach the star space and collect it, while using items to help along the way. The story, however, is different; every 1000 years, the Millennium star becomes reborn. This time, it crashes into the Mushroom Kingdom which alerts its residents. A nearby Lakitu transports the kingdom into a toybox and now Mario and company have to fight to get back out and to save the star from Bowser. This is the first ''Mario Party'' game to have [[Princess Daisy|Daisy]] and [[Waluigi]] as playable characters, which would also continue in future installments with the exception of ''Mario Party Advance''.
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| {{releasedate|Japan|2000}} [[Nintendo 64]]
| {{releasedate|Japan|December 2000}} [[Nintendo 64]]
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!''Mario Party 4''
!''Mario Party 4''
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|rowspan=2|Nintendo's first ''Mario Party'' game for the GameCube was ''[[Mario Party 4]]'' released in 2002. The game once again re-uses the gaming mechanics of the previous installments. [[Toad]], [[Koopa Troopa]], [[Goomba]], [[Boo]], and [[Shy Guy]] discover the [[Party Cube]], and they invite the characters to celebrate the birthday of a character. However, the five have decided that the characters should win the presents, and, pretty soon, Bowser arrives to create confusion. It is the last ''Mario Party'' game until ''Mario Party 10'' to have Donkey Kong as a playable character.
|rowspan=2|Nintendo's first ''Mario Party'' game for the GameCube was ''[[Mario Party 4]]'' released in 2002. The game once again re-uses the gaming mechanics of the previous installments. [[Toad]], [[Koopa Troopa]], [[Goomba]], [[Boo]], and [[Shy Guy]] discover the [[Party Cube]], and they invite the characters to celebrate the birthday of a character. However, the five have decided that the characters should win the presents, and, pretty soon, Bowser arrives to create confusion. It is the last ''Mario Party'' game until ''Mario Party 10'' to have Donkey Kong as a playable character.
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| {{releasedate|USA|2002}} [[Nintendo GameCube]]
| {{releasedate|USA|October 2002}} [[Nintendo GameCube]]
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!''Mario Party 5''
!''Mario Party 5''
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|rowspan=2|''Mario Party'' once again returned in 2004 when ''[[Mario Party 6]]'' was released. Unlike the past games, one thing was changed in the gaming mechanics: the inclusion of a microphone, which allowed the player to speak and play in Mic minigames. Another thing that was changed was that every 3 turns, the time of day would change from day to night, and vice versa. The two game hosts, [[Brighton]] and [[Twila]], were friends until Brighton asked who was more impressive. This sparked the feud between the two, which Mario and friends hope to stop by collecting stars and completing the [[Miracle Book]].
|rowspan=2|''Mario Party'' once again returned in 2004 when ''[[Mario Party 6]]'' was released. Unlike the past games, one thing was changed in the gaming mechanics: the inclusion of a microphone, which allowed the player to speak and play in Mic minigames. Another thing that was changed was that every 3 turns, the time of day would change from day to night, and vice versa. The two game hosts, [[Brighton]] and [[Twila]], were friends until Brighton asked who was more impressive. This sparked the feud between the two, which Mario and friends hope to stop by collecting stars and completing the [[Miracle Book]].
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| {{releasedate|Japan|2004}} [[Nintendo GameCube]]
| {{releasedate|Japan|November 2004}} [[Nintendo GameCube]]
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!''Mario Party Advance''
!''Mario Party Advance''
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|rowspan=2|The first ''Mario Party'' release on a handheld console was ''[[Mario Party Advance]]'' in 2005, released on the [[Game Boy Advance]]. The game had four modes: Shroom City, Play Land, Party Land, and Challenge Land. Shroom City involves the same gaming mechanics as past ''Mario Party'' games; however, players travel around inside a car, doing odd jobs for the inhabitants of the city to obtain mini-games and [[Gaddget]]s. Play Land allows the player to play the mini-games and Gaddgets they've earned. Party Land lets the player compete to earn coins, and Challenge Land is a multi-player mode where players can compete.  
|rowspan=2|The first ''Mario Party'' release on a handheld console was ''[[Mario Party Advance]]'' in 2005, released on the [[Game Boy Advance]]. The game had four modes: Shroom City, Play Land, Party Land, and Challenge Land. Shroom City involves the same gaming mechanics as past ''Mario Party'' games; however, players travel around inside a car, doing odd jobs for the inhabitants of the city to obtain mini-games and [[Gaddget]]s. Play Land allows the player to play the mini-games and Gaddgets they've earned. Party Land lets the player compete to earn coins, and Challenge Land is a multi-player mode where players can compete.  
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| {{releasedate|Japan|2005}} [[Game Boy Advance]]
| {{releasedate|Japan|January 2005}} [[Game Boy Advance]]
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!''Mario Party 7''
!''Mario Party 7''
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|rowspan=2|''Mario Party'' still returned when Nintendo released ''[[Mario Party 7]]'' in November 2005, and the fourth and final installment on the [[Nintendo GameCube]]. The game once again incorporated all the mechanics from previous releases, including the microphone and mic-exclusive minigames. However, one feature is included, which allows up to eight players to party, with two players sharing one controller. The game's story involves the gang going on a cruise around the world. However, since Bowser wasn't invited, he has decided to get his revenge, by trying to make the cruise horrible for the gang.
|rowspan=2|''Mario Party'' still returned when Nintendo released ''[[Mario Party 7]]'' in November 2005, and the fourth and final installment on the [[Nintendo GameCube]]. The game once again incorporated all the mechanics from previous releases, including the microphone and mic-exclusive minigames. However, one feature is included, which allows up to eight players to party, with two players sharing one controller. The game's story involves the gang going on a cruise around the world. However, since Bowser wasn't invited, he has decided to get his revenge, by trying to make the cruise horrible for the gang.
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| {{releasedate|USA|2005}} [[Nintendo GameCube]]
| {{releasedate|USA|November 2005}} [[Nintendo GameCube]]
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!''Mario Party 8''
!''Mario Party 8''
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|rowspan=2|''[[Mario Party 8]]'', is Nintendo's eighth installment in the main ''[[Mario Party (series)|Mario Party]]'' series, and the first installment for the [[Wii]], released in 2007. This game introduces three new playable characters: [[Mii]]s (only playable in the Extras Zone), [[Blooper]], and [[Hammer Bro]], and a new host, [[MC Ballyhoo]]. This game has an assortment of new mini-games and new game boards. There are five modes in the [[Star Carnival]]: The Party Tent, where players can have a classic game of ''Mario Party'', the Minigame Tent, where players can play mini-games, the Extras Zone, where players can play extra mini-games, the Fun Bazaar, where players can buy mini-games, items, and various other things, and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the Star Carnival to party, and the winner of their game gets a year's supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the Star Rod they were to receive, and now Mario and friends must defeat Bowser and get it back.
|rowspan=2|''[[Mario Party 8]]'', is Nintendo's eighth installment in the main ''[[Mario Party (series)|Mario Party]]'' series, and the first installment for the [[Wii]], released in 2007. This game introduces three new playable characters: [[Mii]]s (only playable in the Extras Zone), [[Blooper]], and [[Hammer Bro]], and a new host, [[MC Ballyhoo]]. This game has an assortment of new mini-games and new game boards. There are five modes in the [[Star Carnival]]: The Party Tent, where players can have a classic game of ''Mario Party'', the Minigame Tent, where players can play mini-games, the Extras Zone, where players can play extra mini-games, the Fun Bazaar, where players can buy mini-games, items, and various other things, and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the Star Carnival to party, and the winner of their game gets a year's supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the Star Rod they were to receive, and now Mario and friends must defeat Bowser and get it back.
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| {{releasedate|USA|2007}} [[Wii]]
| {{releasedate|USA|May 2007}} [[Wii]]
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!''Mario Party DS''
!''Mario Party DS''
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|rowspan=2|For the first time, Nintendo developed a ''Mario Party'' game for the [[Nintendo DS]]. ''[[Mario Party DS]]'' came out a week after ''[[Super Mario Galaxy]]'' and in the same year as its indirect follow-up, ''[[Mario Party 8]]''. In this game, five meteorites fall from the sky. The next day, Mario and the gang are discussing this when Kamek drops invitations for the Mario gang; Bowser has invited them to his castle for a banquet. However, once Mario and the gang arrive, they are captured, shrunk to a microscopic size, and thrown out of the castle. Now, they have to get back to Bowser's Castle to be restored to their normal height, helping people along the way. This game features many mini-games and it has a unique storyline compared to the other games in the series. All of the playable characters that appear appeared in ''Mario Party 8''. About a year and a half later, Nintendo developed its [[Mario Party Fushigi no Korokoro Catcher|sequel]] which is only available in Japan.
|rowspan=2|For the first time, Nintendo developed a ''Mario Party'' game for the [[Nintendo DS]]. ''[[Mario Party DS]]'' came out a week after ''[[Super Mario Galaxy]]'' and in the same year as its indirect follow-up, ''[[Mario Party 8]]''. In this game, five meteorites fall from the sky. The next day, Mario and the gang are discussing this when Kamek drops invitations for the Mario gang; Bowser has invited them to his castle for a banquet. However, once Mario and the gang arrive, they are captured, shrunk to a microscopic size, and thrown out of the castle. Now, they have to get back to Bowser's Castle to be restored to their normal height, helping people along the way. This game features many mini-games and it has a unique storyline compared to the other games in the series. All of the playable characters that appear appeared in ''Mario Party 8''. About a year and a half later, Nintendo developed its [[Mario Party Fushigi no Korokoro Catcher|sequel]] which is only available in Japan.
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| {{releasedate|Japan|2007}} [[Nintendo DS]]
| {{releasedate|Japan|November 2007}} [[Nintendo DS]]
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!''Mario Party 9''
!''Mario Party 9''
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|rowspan=2|''[[Mario Party 9]]'' is Nintendo's ninth main installment in the ''Mario Party'' series and the second and final installment on the [[Wii]], released in 2012. The game use a similar gameplay mechanic as ''Mario Party Advance'' in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect Coins to buy stars, the players attempt to earn the most amount of Mini Stars on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's story first involves Mario and friends looking at the night sky when they suddenly see Mini Stars being sucked into a vortex; the ones behind this are Bowser and Bowser Jr.. Mario and friends then head off to save the Mini Stars by defeating Bowser. The game is developed by [[Nd Cube]], and is the first in the series to not be developed by [[Hudson]].
|rowspan=2|''[[Mario Party 9]]'' is Nintendo's ninth main installment in the ''Mario Party'' series and the second and final installment on the [[Wii]], released in 2012. The game use a similar gameplay mechanic as ''Mario Party Advance'' in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect Coins to buy stars, the players attempt to earn the most amount of Mini Stars on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's story first involves Mario and friends looking at the night sky when they suddenly see Mini Stars being sucked into a vortex; the ones behind this are Bowser and Bowser Jr.. Mario and friends then head off to save the Mini Stars by defeating Bowser. The game is developed by [[Nd Cube]], and is the first in the series to not be developed by [[Hudson]].
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| {{releasedate|Europe|2012}} [[Wii]]
| {{releasedate|Europe|March 2012}} [[Wii]]
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!''Mario Party: Island Tour''
!''Mario Party: Island Tour''
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|rowspan=2|''[[Mario Party: Island Tour]]'' is the twelfth installment in the main ''Mario Party'' series and is released for the [[Nintendo 3DS]]. This is the second ''Mario Party'' installment to be developed by [[Nd Cube]]. The game returns to the traditional individual player movement of the ''Mario Party'' franchise, but each board has its own unique style of gameplay.
|rowspan=2|''[[Mario Party: Island Tour]]'' is the twelfth installment in the main ''Mario Party'' series and is released for the [[Nintendo 3DS]]. This is the second ''Mario Party'' installment to be developed by [[Nd Cube]]. The game returns to the traditional individual player movement of the ''Mario Party'' franchise, but each board has its own unique style of gameplay.
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| {{releasedate|USA|2013}} [[Nintendo 3DS]]
| {{releasedate|USA|November 2013}} [[Nintendo 3DS]]
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!''Mario Party 10''
!''Mario Party 10''
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|rowspan=2|''[[Mario Party 10]]'' is the first ''Mario Party'' game for the [[Wii U]], and the tenth game in the main ''Mario Party'' series set to release in 2015. The game reuses the vehicle mechanic, and players once again have the goal of collecting Mini Stars. However, in addition to the traditional Party Mode, a new mode called Bowser Party has also been confirmed. In this mode, a player using the GamePad plays as Bowser, while the other players play as the heroes. Another new mode, known as amiibo Party, also appears and is compatible with the ''Super Mario'' line of [[amiibo]] figures. In this mode, the classic style of collecting Stars with coins is once again used.
|rowspan=2|''[[Mario Party 10]]'' is the first ''Mario Party'' game for the [[Wii U]], and the tenth game in the main ''Mario Party'' series set to release in 2015. The game reuses the vehicle mechanic, and players once again have the goal of collecting Mini Stars. However, in addition to the traditional Party Mode, a new mode called Bowser Party has also been confirmed. In this mode, a player using the GamePad plays as Bowser, while the other players play as the heroes. Another new mode, known as amiibo Party, also appears and is compatible with the ''Super Mario'' line of [[amiibo]] figures. In this mode, the classic style of collecting Stars with coins is once again used.
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| {{releasedate|Japan|2015}} [[Wii U]]
| {{releasedate|Japan|March 2015}} [[Wii U]]
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