Mario Kart 64: Difference between revisions

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[[File:D.K.'s Jungle Parkway 3.png|thumb|left|[[Donkey Kong]] racing in [[DK's Jungle Parkway]].]]
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|[[Donkey Kong]] racing in [[DK's Jungle Parkway]].]]
The gameplay expands on that of its predecessor, ''[[Super Mario Kart]]''. Players must steer with the [[Nintendo 64]] controller's control stick, holding {{button|n64|A}} down to accelerate. {{button|n64|B}} is used for braking, and also allows the players to reverse by pointing the control stick down. Items can be used by simply pressing the {{button|n64|Z}} trigger. When players press the {{button|n64|R}} trigger, they hop, allowing the kart to turn around tight corners. While drifting, the control stick can be used to make the turn wider or tighter, but keeping the control stick in the opposite direction of the turn to widen it for a long enough time results in the kart skidding and losing the Mini-Turbo charge. If a [[Banana#Mario_Kart_series|Banana]] is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the {{button|n64|B}} button, a music note will appear over the character's head, therefore nullifying the effect of the item (this effect is also included in ''[[Mario Kart: Super Circuit]]''). This does not work all the time, however, because sometimes, the player can skid out immediately after driving into a banana if the banana is hit while turning. Similarly, in 150cc and Mirror mode steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case braking results in the spinning being avoided with the musical note appearing.
The gameplay expands on that of its predecessor, ''[[Super Mario Kart]]''. Players must steer with the [[Nintendo 64]] controller's control stick, holding {{button|n64|A}} down to accelerate. {{button|n64|B}} is used for braking, and also allows the players to reverse by pointing the control stick down. Items can be used by simply pressing the {{button|n64|Z}} trigger. When players press the {{button|n64|R}} trigger, they hop, allowing the kart to turn around tight corners. While drifting, the control stick can be used to make the turn wider or tighter, but keeping the control stick in the opposite direction of the turn to widen it for a long enough time results in the kart skidding and losing the Mini-Turbo charge. If a [[Banana#Mario_Kart_series|Banana]] is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the {{button|n64|B}} button, a music note will appear over the character's head, therefore nullifying the effect of the item (this effect is also included in ''[[Mario Kart: Super Circuit]]''). This does not work all the time, however, because sometimes, the player can skid out immediately after driving into a banana if the banana is hit while turning. Similarly, in 150cc and Mirror mode steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case braking results in the spinning being avoided with the musical note appearing.
As opposed to the previous game, a standard race now has three laps rather than five due to the much-longer raceways compared to those found in ''Super Mario Kart''. Additionally, the race tracks have elevation and feature different forms of terrain. To get items, the character must get an [[Item Box]]. Once the character gets an Item Box, an item-roulette will appear with medium sound, and when it stops, "dings". Players can press the item button during the roulette to stop the roulette early. Also unlike ''Super Mario Kart'', players can now try again as many times as they wish after they finish in 5th or below (this was removed in later games for unknown reasons, though likely as a means of making the game more challenging for the player).
As opposed to the previous game, a standard race now has three laps rather than five due to the much-longer raceways compared to those found in ''Super Mario Kart''. Additionally, the race tracks have elevation and feature different forms of terrain. To get items, the character must get an [[Item Box]]. Once the character gets an Item Box, an item-roulette will appear with medium sound, and when it stops, it "dings." Players can press the item button during the roulette to stop the roulette early. Also unlike ''Super Mario Kart'', players can now try again as many times as they wish after they finish in 5th or below (this was removed in later games for unknown reasons, though likely as a means of making the game more challenging for the player).


==Game modes==
==Game modes==
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