Mario + Rabbids Kingdom Battle: Difference between revisions

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==Gameplay==
==Gameplay==
{{rewrite-expand|section=yes|Explain the basics of the turn-based combat and overworld exploration}}
{{rewrite-expand|section=yes|Explain the basics of the turn-based combat and overworld exploration}}
The game is estimated to be composed of 35% exploration elements and 65% turn-based combat. There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).
The game is estimated to be composed of 30% exploration elements and 70% turn-based combat.<ref>[https://www.youtube.com/watch?v=WKFOuFaZz4Q&t=303s Mario + Rabbids Kingdom Battle Interview with Davide Soliani. Retrieved April 9, 2024]</ref> There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).


The exploration aspect of the game is controlled by [[Beep-0]], a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
The exploration aspect of the game is controlled by [[Beep-0]], a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
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