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In some [[List of games|games]], such as ''[[Super Mario RPG: Legend of the Seven Stars]]'', the map is more of a feature rather than an item; these maps (which are sometimes called '''map screens''') are mere portals to the other places in the game. Map screens have even appeared in side-scrolling games such as ''[[Super Mario Bros. 3]]'' (which was the first ''Mario'' game any type of map appeared in) and ''[[Super Mario World]]'', which had a fully connected (or seamless) world map. ''[[New Super Mario Bros. U]]'' also features a seamless world map, much like ''Super Mario World''. ''Super Mario Galaxy 2'' is the first Mario 3D platformer to use a world map despite still using a hub like earlier 3D installments. ''Super Mario 3D Land'' portrays all world maps as simply just a straight line, and the first 3D platformer without any hubs whatsoever. ''[[Super Mario 3D World]]'' also features a world map, but in the style of ''Super Mario Bros. 3'', as the worlds are separated between each other and are only connected via [[Clear Pipe|Clear Pipes]]. ''Super Mario Odyssey'' has the various Kingdom's brochures serving as maps in the game. In order to travel to areas in the kingdom that are farther away much faster, Mario can simply teleport there using the brochure. Additionally, the game features a globe that allows Mario to travel to a different kingdom if Mario throws Cappy at it. ''Mario & Luigi: Superstar Saga'' and its remake feature the Beanbean Map which shows Mario and Luigi's current position. ''Mario & Luigi: Dream Team'' contains the map featured in the Dream World, as well as the map in Pi'llio Island, which functions the same way.
In some [[List of games|games]], such as ''[[Super Mario RPG: Legend of the Seven Stars]]'', the map is more of a feature rather than an item; these maps (which are sometimes called '''map screens''') are mere portals to the other places in the game. Map screens have even appeared in side-scrolling games such as ''[[Super Mario Bros. 3]]'' (which was the first ''Mario'' game any type of map appeared in) and ''[[Super Mario World]]'', which had a fully connected (or seamless) world map. ''[[New Super Mario Bros. U]]'' also features a seamless world map, much like ''Super Mario World''. ''Super Mario Galaxy 2'' is the first Mario 3D platformer to use a world map despite still using a hub like earlier 3D installments. ''Super Mario 3D Land'' portrays all world maps as simply just a straight line, and the first 3D platformer without any hubs whatsoever. ''[[Super Mario 3D World]]'' also features a world map, but in the style of ''Super Mario Bros. 3'', as the worlds are separated between each other and are only connected via [[Clear Pipe|Clear Pipes]]. ''Super Mario Odyssey'' has the various Kingdom's brochures serving as maps in the game. In order to travel to areas in the kingdom that are farther away much faster, Mario can simply teleport there using the brochure. Additionally, the game features a globe that allows Mario to travel to a different kingdom if Mario throws Cappy at it. ''Mario & Luigi: Superstar Saga'' and its remake feature the Beanbean Map which shows Mario and Luigi's current position. ''Mario & Luigi: Dream Team'' contains the map featured in the Dream World, as well as the map in Pi'llio Island, which functions the same way.


The ''Super Mario RPG: Legend of the Seven Stars'' map is notable for being both a feature and an item, as it is used as a feature but given to Mario (by the [[Chancellor]]) as if it were an item. The ''[[Super Mario Sunshine]]'', the map was similarly "given" to Mario towards the beginning of the game (this time by a [[Pianta]] known to play for the [[Doot Doot Sisters]]), although this Map is not literally given as Mario could use it before it was "received" from the Pianta. [[Luigi]] also used a map to find [[Luigi's Mansion (place)|his mansion]] in ''[[Luigi's Mansion]]''.
The ''Super Mario RPG: Legend of the Seven Stars'' map is notable for being both a feature and an item, as it is used as a feature but given to Mario (by the [[Chancellor]]) as if it were an item. In ''[[Super Mario Sunshine]]'', the map was similarly "given" to Mario towards the beginning of the game (this time by a [[Pianta]] known to play for the [[Doot Doot Sisters]]), although this Map is not literally given as Mario could use it before it was "received" from the Pianta. [[Luigi]] also used a map to find [[Luigi's Mansion (place)|his mansion]] in ''[[Luigi's Mansion]]''.


In ''Super Paper Mario'', the player can purchase maps from [[Flamm]]. These maps will lead Mario and the heroes to hidden treasures throughout the game. All maps are purchased with [[coin]]s. Once the heroes find the area with the hidden treasure, they must use the [[Pixl]] [[Fleep]], move him over the treasure spot on the screen and press {{button|wii|1}} to flip and find the treasure. Many of the treasures are [[Catch Card]]s, and sometimes a character's Catch Card can even be found using a map before the character appears in the game, such as [[King Sammer]], [[Welderberg]], and [[Brobot L-type]].
In ''Super Paper Mario'', the player can purchase maps from [[Flamm]]. These maps will lead Mario and the heroes to hidden treasures throughout the game. All maps are purchased with [[coin]]s. Once the heroes find the area with the hidden treasure, they must use the [[Pixl]] [[Fleep]], move him over the treasure spot on the screen and press {{button|wii|1}} to flip and find the treasure. Many of the treasures are [[Catch Card]]s, and sometimes a character's Catch Card can even be found using a map before the character appears in the game, such as [[King Sammer]], [[Welderberg]], and [[Brobot L-type]].