List of fighters debuting in Super Smash Bros. Brawl: Difference between revisions

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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Meta Knight (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Meta Knight{{!}}List of Super Smash Bros. Ultimate fighters § Meta Knight}}
Meta Knight returns in ''[[Super Smash Bros. Ultimate]]'' as an unlockable playable character. Meta Knight benefits from universal changes: his mobility is faster, his short hop timing is shortened, the landing lag in his aerials is reduced, the reintroduction of directional air dodging extends his recovery, and he gains the abilities to use any ground attack out of a run and his aerial attacks on ladders. Meta Knight also receives direct improvements, such as his forward tilt and forward and back aerials having larger hitboxes, and his dash attack and up and down smashes dealing more damage.
 
Meta Knight can be unlocked by playing VS. matches, being the 38th character to be unlocked. Meta Knight can also be unlocked by clearing [[Link]]'s Classic Mode route, being the fourth character unlocked after [[Simon Belmont|Simon]]. A dark puppet fighter of Meta Knight is featured in [[Hero]]'s reveal trailer, where it, alongside a puppet fighter of [[Marth]], is shown battling Link.
{{br}}
 
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
!colspan="5"|Two Sides of the Same Coin
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=150px|Song
|-
!1
|[[Link]], Link (dark costume)
|Free-for-All
|[[Bridge of Eldin]] (Ω)
|Hidden Mountain & Forest
|-
!2
|[[Pit (character)|Pit]], [[Dark Pit]]
|
|[[Reset Bomb Forest]]
|Dark Pit's Theme
|-
!3
|[[Captain Falcon]], Captain Falcon ([[fzerowiki:Blood Falcon|Blood Falcon]] costume)
|Free-for-All
|[[Port Town Aero Dive]]
|Fire Field
|-
!4
|[[Lucas]], Lucas ([[wikibound:Claus|Claus]] costume)
|
|[[New Pork City]]
|Mother 3 Love Theme
|-
!5
|[[Samus Aran|Samus]], [[Dark Samus]]
|Free-for-All
|[[Frigate Orpheon]]
|Multiplayer - Metroid Prime 2: Echoes
|-
!6
|Meta Knight ([[wikirby:Galacta Knight|Galacta Knight]] costume), Meta Knight ([[wikirby:Dark Meta Knight|Dark Meta Knight]] costume)
|
|[[Fountain of Dreams]]
|The World to Win
|-
!Final
|[[Master Hand]], [[Crazy Hand]]
|
|[[Final Destination]]
|Master Hand / Crazy Hand
|}
 
=====World of Light=====
In the adventure mode, Meta Knight is not seen when the fighters oppose [[Galeem]] for the first time. However, he, like every fighter except Kirby, is hit by one of Galeem's beams of light and imprisoned in the World of Light, where a puppet fighter of him is created. While the Meta Knight puppet fighter initially serves Galeem, [[Dharkon]] later takes control of the puppet fighter. Kirby's team defeat the Dharkon-controlled Meta Knight puppet fighter and free the real Meta Knight, who joins them against Galeem and Dharkon.
{{br}}


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Pit (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Pit{{!}}List of Super Smash Bros. Ultimate fighters § Pit}}
Pit returns in ''[[Super Smash Bros. Ultimate]]'', as an unlockable playable character, retaining his special moveset from the previous installment. He has a new Final Smash, where instead of wielding the Three Sacred Treasures, he rides in on the [[#Lightning Chariot|Lightning Chariot]]. This makes him one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[R.O.B.]], and [[Zero Suit Samus]]). [[Dark Pit]] is also specified as an Echo Fighter based on Pit in this game. Pit gains a new quote for his Star KO'd animation. Pit's up tilt is called Anti-Air Attack, while his down aerial is called Under-Arch Slash.
 
Pit has received many improvements compared to the previous installment, such as faster mobility, reduced short hop timing and landing lag in aerial attacks, the reintroduction of directional air dodging, the ability to dash cancel any ground attack, and the ability to use aerial attacks on ladders. Pit also receives improvements such as decreased ending lag in his up tilt, down tilt, and down throw; increased ability to knock back opponents in his dash attack, forward smash, back aerial attack, and down aerial attack; and increased damage for his standard, forward, and up aerial attacks.
 
In the Adventure mode, both Pit and Dark Pit are present when the fighters oppose [[Galeem]] for the first time. The former is seen before Galeem unleash the large laser attack; [[Palutena]] then tries to [[Palutena#Reflect Barrier|reflect]] Galeem's attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well.
{{br}}
 
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
!colspan="5"|Fighting for the Goddess!
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Dark Samus]]
|
|[[Brinstar]]
|Underworld
|-
!2
|[[Bowser]], [[Bowser Jr.]]
|
|[[Find Mii]] (Ω)
|Boss Fight 1 - Kid Icarus: Uprising
|-
!3
|[[Ganondorf]]
|
|[[Gerudo Valley]]
|Magnus's Theme
|-
!4
|[[Dark Pit]]
|
|[[Reset Bomb Forest]]
|Dark Pit's Theme
|-
!5
|[[Bayonetta]]
|
|[[Umbra Clock Tower]]
|Hades's Infernal Theme
|-
!6
|[[Palutena]]
|Team Battle<br>('''Ally:''' Dark Pit)
|[[Palutena's Temple]] (Battlefield)
|Destroyed Skyworld
|-
!Final
|[[Master Hand]], [[Crazy Hand]]
|Team Battle<br>('''Ally:''' Dark Pit)
|[[Final Destination]]
|Master Hand / Crazy Hand
|}


===''WarioWare'' series===
===''WarioWare'' series===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Zero Suit Samus (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Zero Suit Samus{{!}}List of Super Smash Bros. Ultimate fighters § Zero Suit Samus}}
Zero Suit Samus returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similar to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. This makes her one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[Pit (character)|Pit]], and [[R.O.B.]]).
 
Zero Suit Samus benefits from universal changes: her mobility is even faster, her short hop timing is reduced, the landing lag in her aerials are reduced, the reintroduction of directional air dodging aids her recovery, and the ability to use any ground attack out of a run and her aerials on ladders come with merits. However, her combo potential has been reduced, with her down throw in particular having increased ending lag, while her down smash keeps opponents paralyzed for a shorter time.
{{br}}
 
=====Classic Mode route=====
{|class="wikitable" style="margin: auto;"
!colspan="5"|Grapplers! Whips! Claws!
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Young Link]], [[Toon Link]]
|[[Skyloft]]
|Dark World <small>(for 3DS / Wii U)</small>
|-
!2
|[[Ivysaur]]
|[[Spear Pillar]]
|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue
|-
!3
|[[Dark Samus]]
|[[Brinstar Depths]]
|Theme of Samus Aran, Space Warrior
|-
!4
|[[Yoshi]]
|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
|Super Mario World Medley
|-
!5
|[[Simon Belmont|Simon]], [[Richter Belmont|Richter]]
|[[Dracula's Castle]]
|Simon Belmont Theme (The Arcade)
|-
!6
|[[Little Mac]] (wire-frame costume) ×6
|[[75 m (stage)|75 m]] (Battlefield)
|Tunnel Scene - X
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}


===''WarioWare'' series===
===''WarioWare'' series===
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*"''Is that all?''"
*"''Is that all?''"
*"''Be still.''"
*"''Be still.''"
====Audio samples====
====Audio samples====
{{media table
{{media table
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ZSSamus Gunship Wii U.jpg|Gunship in ''Super Smash Bros. for Wii U''
ZSSamus Gunship Wii U.jpg|Gunship in ''Super Smash Bros. for Wii U''
</gallery>
</gallery>
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
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[[File:WarioSSBU.png|thumb|200px|Wario in ''Super Smash Bros. Ultimate'']]
[[File:WarioSSBU.png|thumb|200px|Wario in ''Super Smash Bros. Ultimate'']]
{{main|Wario#Super Smash Bros. series{{!}}Wario § Super Smash Bros. series}}
{{main|Wario#Super Smash Bros. series{{!}}Wario § Super Smash Bros. series}}
{{br}}
{{br}}


==Snake==
==Snake==
{{rewrite-expand|provide information on the cardboard box|section=yes}}
{{rewrite-expand|provide information on the cardboard box|section=yes}}
[[File:Snake_SSBUltimate.png|thumb|250px|Snake's appearance in ''Super Smash Bros. Ultimate'']]
[[File:Snake SSBUltimate.png|thumb|250px|Snake's appearance in ''Super Smash Bros. Ultimate'']]
{{quote2|It's showtime.|Snake|[[Super Smash Bros. Brawl]]}}
{{quote2|It's showtime.|Snake|[[Super Smash Bros. Brawl]]}}
'''Solid Snake''' (whose real name is '''David''')  is the main character of [[Konami]]'s ''{{wp|Metal Gear}}'' series of games. He is one of the results of the "Les Enfants Terribles" project, a government project to create clones of the renowned soldier "Big Boss", and is constantly given the mission of deprogramming the various versions of the bipedal nuclear-armed tank called Metal Gear. Solid Snake has appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, debuting in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. Ultimate]]''. According to [[Masahiro Sakurai]], ''Metal Gear'' series creator Hideo Kojima originally asked him to include Solid Snake in ''[[Super Smash Bros. Melee]]'', but as the game was too far into development at that point, he could not be included and was instead added into the next game.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like in the ''Metal Gear'' series at the time of release, Snake is voiced by Akio Ohtsuka in the Japanese version, and by David Hayter in the English version.  
'''Solid Snake''' (whose real name is '''David''')  is the main character of [[Konami]]'s ''{{wp|Metal Gear}}'' series of games. He is one of the results of the "Les Enfants Terribles" project, a government project to create clones of the renowned soldier "Big Boss", and is constantly given the mission of deprogramming the various versions of the bipedal nuclear-armed tank called Metal Gear. Solid Snake has appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, debuting in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. Ultimate]]''. According to [[Masahiro Sakurai]], ''Metal Gear'' series creator Hideo Kojima originally asked him to include Solid Snake in ''[[Super Smash Bros. Melee]]'', but as the game was too far into development at that point, he could not be included and was instead added into the next game.<ref>[http://www.n-sider.com/contentview.php?contentid=2576 [E3<nowiki>]</nowiki> Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai]. N-Sider (May 11, 2006). Retrieved January 1, 2016.</ref> Like in the ''Metal Gear'' series at the time of release, Snake is voiced by Akio Ohtsuka in the Japanese version, and by David Hayter in the English version.  
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-external|SmashWiki|Snake (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Snake{{!}}List of Super Smash Bros. Ultimate fighters § Snake}}
While Snake was completely absent from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character after a decade long absence from the series. His basic moveset is mostly unchanged from ''Super Smash Bros. Brawl''; for his down smash, however, he now executes a forward and backward kick similar to [[Captain Falcon]] instead of planting a mine in the ground. Additionally, for his Final Smash, the player controls an on-screen reticle to lock onto opponents by hovering it over them, after which Snake sends out heat-seeking missiles to attack them. Snake's series emblem is now the exclamation mark that would appear when a character is alerted in the original series, replacing the FOX Unit logo (which is also the former logo for {{wp|Kojima Productions}}) following Kojima's departure from Konami. His home stage Shadow Moses Island also makes a reappearance, as well as his codec conversations, albeit the recycled ones from ''Super Smash Bros. Brawl'' (with the exception of the conversation on [[Link]] no longer mentioning the [[zeldawiki:Clawshot|Clawshot]]) and excluding those for fighters that do not appear in that game.
 
Snake's mobility has been significantly improved, sporting faster walking, dashing, air, and fast falling speeds, while his initial dash is also improved. Like all other characters, Snake's aerial attacks have much less landing lag, while more of his attacks have faster startup lag, and less end lag. Snake, like all other characters, can directionally air dodge, while being able to use any ground attack out of a run and any of his aerial attacks on ladders. Snake's up and down tilts, up smash's mortar shell, and up throw have their damage outputs improved; however, his standard attack, forward tilt, neutral and down aerials, and down throw have their damage decreased. Snake is also significantly lighter than in ''Super Smash Bros. Brawl'', now only being heavier than Link, [[Yoshi]], Captain Falcon, [[Mii Gunner]] and [[Min Min]], lighter than [[Wario]], [[Ike]], [[Ridley]], [[Simon Belmont|Simon]] and [[Richter Belmont|Richter]] while weighing the same as [[R.O.B.]] and [[Banjo]] & [[Kazooie]]. Lastly, some of his attacks have had their range lowered.
 
In the World of Light, Snake is seen when the fighters oppose [[Galeem]] for the first time; in his case, he hid himself in his cardboard box to dodge Galeem's attack of lasers, but fails and is captured by Galeem and used to create puppet fighters.
{{br}}
 
====Classic Mode route====
{| class="wikitable" style="margin: auto;"
!colspan="5"|Weapons and Equipment OSP
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Inkling]] Girl, Inkling Boy
|
|[[Moray Towers]]
|Encounter
|-
!2
|[[Diddy Kong]]
|
|[[Kongo Falls]]
|Theme of Tara
|-
!3
|[[Pit (character)|Pit]]
|
|[[Shadow Moses Island]] (Battlefield)
|Theme of Solid Snake
|-
!4
|[[Link]]
|
|[[Jungle Japes (stage)|Jungle Japes]]
|Snake Eater
|-
!5
|[[Samus Aran|Samus]] ×2, [[R.O.B.]] ×2
|Horde Battle
|[[Norfair]]
|Main Theme - METAL GEAR SOLID PEACE WALKER
|-
!6
|Snake
|
|Shadow Moses Island
|MGS4 ~Theme of Love~
|-
!Final
|[[Galleom]]
|
|
|Boss Battle - Super Smash Bros. Brawl
|}


===Gallery===
===Gallery===
<gallery>
<gallery>
MetalGear_Emblem.png|Snake's original series emblem
MetalGear Emblem.png|Snake's original series emblem
Snake SSBB.png|Snake's icon in ''Super Smash Bros. Brawl''
Snake SSBB.png|Snake's icon in ''Super Smash Bros. Brawl''
</gallery>
</gallery>
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
[[File:Ike (Hero) SSBU.png|thumb|Ike's ''Fire Emblem: Radiant Dawn'' appearance in ''Super Smash Bros. Ultimate'']]
{{main|List of Super Smash Bros. Ultimate fighters#Ike{{!}}List of Super Smash Bros. Ultimate fighters § Ike}}
{{main-external|SmashWiki|Ike (SSBU)}}
Ike reappears in ''[[Super Smash Bros. Ultimate]]'' as a playable character, where this time, players can choose to play as his ''Fire Emblem: Path of Radiance'' or ''Fire Emblem: Radiant Dawn'' appearance. His voice also changes slightly depending on which appearance is used, which is provided by his voice actor from ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'', Greg Chun, replacing Jason Adkins from previous ''Super Smash Bros.'' installments. Ike benefits greatly from universal changes: his mobility is even faster, his short hop timing is greatly reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodges, and his offensive play is aided by the abilities to use any ground attack out of a run and use his aerials on ladders.
 
On a side note, as with several other returning fighters, Ike's (as well as Marth and Roy's) victory theme has been sped up compared to the previous installments.
{{br}}
 
=====Classic Mode route=====
Ike's Classic Mode route involves fighting characters in dark-colored alternate costumes (except if they are dark-colored by default). This represents his relationship with the [[fireemblem:Zelgius|Black Knight]] in his own games.
 
{| class="wikitable" style="margin: auto;"
!colspan="5"|The Black-Clad Warriors
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Meta Knight]], [[Kirby]]
|[[Fountain of Dreams]]
|Meta Knight's Revenge
|-
!2
|[[Morton Koopa Jr.|Morton]], [[Greninja]], [[Sonic]]
|[[Spear Pillar]]
|Knight of the Wind
|-
!3
|[[Dark Pit]]
|[[Reset Bomb Forest]]
|Dark Pit's Theme
|-
!4
|[[Bayonetta]]
|[[Umbra Clock Tower]]
|One Of A Kind
|-
!5
|Giant [[Mr. Game & Watch]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] (Battlefield)
|On the Hunt -Gloomy Manor Ver.- (Instrumental)
|-
!6
|[[Link]], [[Toon Link]]
|[[Bridge of Eldin]]
|Hyrule Castle (Outside)
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}


===''Super Mario Maker''===
===''Super Mario Maker''===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
[[File:Pokémon Trainer SSBU.png|thumb|left|200px|The male Pokémon Trainer in ''Super Smash Bros. Ultimate'']]
{{main|List of Super Smash Bros. Ultimate fighters#Pokémon Trainer{{!}}List of Super Smash Bros. Ultimate fighters § Pokémon Trainer}}
[[File:Pokemon Trainer (Female) SSBU.png|thumb|200px|The female Pokémon Trainer in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Pokémon Trainer (SSBU)}}
Pokémon Trainer returns as a playable character in ''[[Super Smash Bros. Ultimate]]''. With the removal of the stamina system, one can play as Squirtle, Ivysaur, or Charizard for an extended period of time with no penalty. This time, a female Pokémon Trainer variant can also be used, akin to [[Villager]], [[Wii Fit Trainer]], [[Robin]], [[Corrin]] and [[Inkling]], and like them, is statistically identical to the male one. She is represented by [[bulbapedia:Leaf (game)|Leaf]], the female [[bulbapedia:Player character|player character]] of [[bulbapedia:Pokémon FireRed and LeafGreen Versions|''Pokémon FireRed'' and ''LeafGreen Versions'']]. In English, Billy Bob Thompson (who also voices [[Greninja]]) voices the male Pokémon Trainer, while Kate Bristol voices the female. In Japanese, Tomoe Hanba voices the male trainer and Wakana Minami (previously known by her stage name, Wakana Kingyo) voices the female trainer. A majority of the male Pokémon Trainer's quotes are also different from ''Super Smash Bros. Brawl'' as well.
{{br}}
 
====Classic Mode route====
{| class="wikitable" style="margin: auto;"
!colspan="5"|The Future Champion
|-
!width=20px|Round
!width=225px|Opponent(s)
!width=150px|Stage
!width=300px|Song
|-
!1
|[[Pikachu]]
|rowspan=2|[[Pokémon Stadium]]
|Main Theme - Pokémon Red & Pokémon Blue <small>(Melee)</small>
|-
!2
|[[Jigglypuff]]
|Battle! (Trainer Battle) - Pokémon X / Pokémon Y
|-
!3
|[[Lucario]]
|[[Unova Pokémon League]]
|Battle! (Trainer) - Pokémon Sun / Pokémon Moon
|-
!4
|[[Incineroar]]
|[[Kalos Pokémon League]]
|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
|-
!5
|[[Greninja]]
|rowspan=2|[[Pokémon Stadium 2]]
|Battle! (Champion) - Pokémon X / Pokémon Y
|-
!6
|Pokémon Trainer (opposite gender)
|The Battle at the Summit!
|-
!Final
|[[Mewtwo]]<br>[[Master Hand]]
|[[Final Destination]]
|Pokémon Red / Pokémon Blue Medley<br>Master Hand
|}


===Portrayals===
===Portrayals===
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=====''Super Smash Bros. Ultimate''=====
=====''Super Smash Bros. Ultimate''=====
{{main-external|SmashWiki|Squirtle (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Squirtle{{!}}List of Super Smash Bros. Ultimate fighters § Squirtle}}
Squirtle returns alongside the Pokémon Trainer, Ivysaur, and Charizard as a playable character in ''[[Super Smash Bros. Ultimate]]'', with its appearance updated to match its current design. The stamina mechanic has been removed, so like Ivysaur and Charizard, Squirtle does not tire if in battle for an extended period of time. Pokémon Trainer's type effectiveness mechanic is abolished, which removes Squirtle's weakness to Grass-type attacks (e.g., those that Ivysaur possesses), but eliminates its resistance to Fire-type attacks in the process (e.g., [[Mario]]'s forward smash). Michele Knotz reprises her role as Squirtle, but with newly-recorded voice clips.
 
Squirtle has a new down tilt which only hits once, while its forward smash now has it lash out a stream of water. Squirtle's back aerial is repurposed into a multi-hitting attack, while its standard and forward aerials receive alterations. Squirtle benefits from the game's universal changes: its grounded mobility is faster; its aerial attacks have less landing lag; its short hop timing is reduced; it can directionally air dodge; and it can use any grounded attack out of a run, and any of its aerials while on ladders. Squirtle's smash attacks all deal more knockback, while more of its attacks have decreased startup or ending lag. In compensation, its overall damage output is decreased, its aerial mobility is hindered by reduced air speed and air acceleration, and some of its attacks are slower or have less range than before.
{{br}}


====''Super Mario Maker''====
====''Super Mario Maker''====
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=====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''=====
=====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''=====
The concept of switching between Pokémon is omitted from ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', causing Charizard to return as a standalone fighter, while Pokémon Trainer, Squirtle, and Ivysaur are not playable. Ivysaur, does however, appear as a trophy alongside Squirtle and Pokémon Trainer.
The concept of switching between Pokémon is omitted from ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', causing Charizard to return as a standalone fighter, while Pokémon Trainer, Squirtle, and Ivysaur are not playable. Ivysaur does, however, appear as a trophy alongside Squirtle and Pokémon Trainer.


======''Super Smash Bros. Ultimate''======
======''Super Smash Bros. Ultimate''======
{{main-external|SmashWiki|Ivysaur (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Ivysaur{{!}}List of Super Smash Bros. Ultimate fighters § Ivysaur}}
Ivysaur reappears in ''[[Super Smash Bros. Ultimate]]'' as a playable character, alongside Pokémon Trainer and Squirtle. Ivysaur's design is updated to reflect its current appearance, while it is now voiced by Justin Alsemi, who has voiced it since [[Bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Y'']]. Ivysaur's standard attack has a finisher in the form of a double vine slap, while its down tilt now only hits once. Additionally, some of its attacks have more range.
 
Ivysaur benefits from the game's universal changes: its mobility is faster; its aerial attacks have less landing lag; its short hop timing is reduced; it can directionally air dodge; and it can use any grounded attack out of a run, and any of its aerials on ladders. Ivysaur also benefits from Pokémon Change becoming faster, as it can easily switch to Charizard when needed. Lastly, some of its attacks also deal more knockback, have their damage rebalanced, or have less startup and ending lag. Ivysaur also benefits greatly from the removal of Pokémon Trainer's stamina and type effectiveness mechanics: the former allows Ivysaur to battle tirelessly, only switching to Squirtle or Charizard by will; the latter abolished Ivysaur's vulnerability to Fire-type attacks (e.g., [[Mario]]'s forward smash), while also removing its resistance to Water-type attacks (e.g., [[Corrin]]'s Dragon Fang Shot).
{{br}}


====Names in other languages====
====Names in other languages====
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=====''Super Smash Bros. Ultimate''=====
=====''Super Smash Bros. Ultimate''=====
{{main-external|SmashWiki|Charizard (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Charizard{{!}}List of Super Smash Bros. Ultimate fighters § Charizard}}
Charizard appears, along with [[Squirtle]] and [[Ivysaur]], as part of the [[Pokémon Trainer]]'s team in ''[[Super Smash Bros. Ultimate]]''. Its moveset is similar to that seen in ''Super Smash Bros. for Nintendo 3DS / Wii U'', with Rock Smash being replaced by Pokémon Change. Furthermore, its stamina mechanics are removed, allowing it to be used for the whole fight with no penalty. Just like in ''Super Smash Bros. Brawl'', its final Smash is Triple Finish and no longer has it Mega Evolving into its Mega Charizard X form. Its type effectiveness mechanic is also abolished, which removes Charizard's vulnerability to Water-type attacks (e.g., those that Squirtle uses), but, in exchange, eliminates its resistance to Grass-type attacks (e.g., those that Ivysaur uses).


Charizard benefits from the game's universal changes: its overall mobility is faster (in spite of having a slightly slower walking speed); its aerials have less landing lag; its short hop timing is shortened; it can directionally air dodge; and it can use any grounded attack out of a run and any aerial attack while on ladders. Charizard's overall damage output and its attacks' knockback are both increased. In a similar vein to fellow veteran [[Sonic|Sonic the Hedgehog]] and newcomers [[Inkling]] and [[Incineroar]], Charizard takes minor damage from swimming in water; this is due to it both being unable to swim its home games and being weak to Water-type Pokémon in said games.
{{br}}
======Gallery======
====Appearances in other Mario-related media====
====Appearances in other Mario-related media====
=====''Mario Artist: Paint Studio''=====
=====''Mario Artist: Paint Studio''=====
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Lucas (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Lucas{{!}}List of Super Smash Bros. Ultimate fighters § Lucas}}
Lucas appears as a playable fighter in ''[[Super Smash Bros. Ultimate]]''. His moveset is mostly unchanged, but Lucas is now assisted by [[wikibound:Kumatora|Kumatora]] and [[wikibound:Boney|Boney]] for PK Starstorm. Lucas receives improvements to his mobility, while his grounded and aerial attacks come out quicker. Lucas's damage output receives a mix of positive and negative alterations (such as up aerial dealing 11% instead of 13%, while his down throw deals 11% instead of 6.5%). Several of Lucas's attacks receive names: his up smash is PK Smash Geyser, his down smash is PK Blow, his back aerial is PK Meteor Kick, and his down aerial is PK Foot Stomp.
{{br}}
 
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
!colspan="5"|Magic, Sacred Powers, and PSI!
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Ness]]
|[[Magicant]]
|Magicant
|-
!2
|[[Robin]] (male), Robin (female)
|[[Arena Ferox]]
|Conquest (Ablaze)
|-
!3
|[[Rosalina]]
|[[Mario Galaxy (stage)|Mario Galaxy]]
|Gusty Garden Galaxy
|-
!4
|Giant [[Palutena]]
|[[Palutena's Temple]] (Ω)
|Underworld
|-
!5
|[[Bayonetta]]
|[[Umbra Clock Tower]]
|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)
|-
!6
|[[Mewtwo]]
|[[Kalos Pokémon League]]
|Battle! (Team Galactic)
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}


===''Super Mario Maker''===
===''Super Mario Maker''===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|King Dedede (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#King Dedede{{!}}List of Super Smash Bros. Ultimate fighters § King Dedede}}
King Dedede returns as a playable character in ''[[Super Smash Bros. Ultimate]]'' where he is unlockable for the first time in the series. He has a new Final Smash, in which he traps opponents in a caged arena and fires missiles at them before finishing them off with his hammer as [[wikirby:Masked Dedede|Masked Dedede]], launching them away. This makes him one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[R.O.B.]], [[Pit (character)|Pit]], and [[Zero Suit Samus]]). King Dedede's back aerial is now a horizontal hammer swing, which has much greater range than his previous one. Aesthetically, Jet Hammer now burns with blue fire instead of orange. King Dedede's mobility is improved in all aspects, while a majority of his attacks are faster, deal more damage or knockback, or have larger hitboxes. King Dedede's down tilt is Rolling, while his dash attack is Belly Flop.
 
King Dedede also once again appears flying in the background of Dream Land (64), though he does not appear if he is part of the battle.
 
King Dedede also briefly appears in [[King K. Rool]]'s debut trailer, where he pranks Donkey and Diddy Kong by wearing a King K. Rool disguise, and then proceeding to laugh hysterically at the joke he played on them before being knocked out by the actual King K. Rool.
 
In the Chinese version, King Dedede is the only character whose name is announced differently between the Simplified and Traditional Chinese versions: The former uses "King Dedede!" from the English version, while the latter uses "Dedede!" from the Japanese version.
{{br}}
 
=====Classic Mode route=====
King Dedede's route pits him against fighters associated with royalty.
{|class="wikitable"style="margin: auto;"
!colspan="5"|Royal Rumble
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[King K. Rool]]
|[[Pirate Ship (stage)|Pirate Ship]]
|Gang-Plank Galleon
|-
!2
|[[Marth]], [[Roy (Fire Emblem)|Roy]]
|[[Castle Siege]]
|Fire Emblem Theme
|-
!3
|[[Princess Zelda|Zelda]]
|[[Hyrule Castle]]
|Overworld Theme - The Legend of Zelda <small>(64)</small>
|-
!4
|[[Princess Peach|Peach]], [[Princess Daisy|Daisy]]
|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
|Underwater Theme - Super Mario Bros.
|-
!5
|[[Bowser]], [[Bowser Jr.]]
|[[Find Mii]] (Battlefield)
|King Bowser - Super Mario Bros. 3
|-
!6
|[[Ganondorf]]
|[[Bridge of Eldin]]
|Calamity Ganon Battle - Second Form
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}


===''Super Mario Maker''===
===''Super Mario Maker''===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Olimar (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Olimar{{!}}List of Super Smash Bros. Ultimate fighters § Olimar}}
Olimar returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. This time, after Olimar takes sufficient damage, his helmet becomes cracked, though this is merely cosmetic as it becomes fixed soon afterwards. The alternate costumes that switch him out for Alph return.
{{br}}
 
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
!colspan="5"|Planetary Explorer
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Mario]], [[Rosalina]]
|
|[[Mario Galaxy (stage)|Mario Galaxy]]
|Super Mario Galaxy
|-
!2
|[[Wolf O'Donnell|Wolf]]
|
|[[Lylat Cruise]]
|Star Wolf's Theme / Sector Z <small>(for 3DS / Wii U)</small>
|-
!3
|[[Kirby]], [[King Dedede]]
|Free-for-All
|[[Dream Land (Super Smash Bros.)|Dream Land]]
|Planet Popstar
|-
!4
|[[Zero Suit Samus]]
|
|[[Brinstar]]
|Brinstar <small>(Melee)</small>
|-
!5
|[[Fox]], [[Falco Lombardi|Falco]]
|
|[[Corneria]]
|Corneria - Star Fox
|-
!6
|Alph / Olimar*
|
|[[Distant Planet]]
|Garden of Hope
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
 
<nowiki>*</nowiki> - Olimar is fought if the player is playing as Alph.


===''WarioWare: D.I.Y.''===
===''WarioWare: D.I.Y.''===
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File:OlimarSSB4.png|''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]''
File:OlimarSSB4.png|''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]''
File:AlphSSB4.png|''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' (Alph)
File:AlphSSB4.png|''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' (Alph)
File:Olimar_SSBU.png|''[[Super Smash Bros. Ultimate]]''
File:Alph SSBU.png|''Super Smash Bros. Ultimate'' (Alph)
</gallery>
</gallery>


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SSB Wii U Alph CSS.jpg|''Super Smash Bros. for Wii U'', Alph and Olimar
SSB Wii U Alph CSS.jpg|''Super Smash Bros. for Wii U'', Alph and Olimar
AlphSSB4Website.jpg|''Super Smash Bros. for Wii U'', Alph and Olimar
AlphSSB4Website.jpg|''Super Smash Bros. for Wii U'', Alph and Olimar
AlphUltimate.jpg|''Super Smash Bros. Ultimate'', Alph and Olimar
</gallery>
</gallery>


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===Trivia===
===Trivia===
[[File:Smash Ultimate Olimer.png|thumb|The misspelled name on the website]]
*In the ''Super Smash Bros.'' series, Olimar's eyes never glow yellow if he has broken the [[Smash Ball]], not even if he is attacked.
*In the ''Super Smash Bros.'' series, Olimar's eyes never glow yellow if he has broken the [[Smash Ball]], not even if he is attacked.
*According to design documents, at one point during development of ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', Alph was being considered as a fully separate playable character; he would have been a clone of Olimar, except with the addition of utilizing Rock Pikmin.<ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]. Source Gaming (July 29, 2015). Retrieved July 30, 2015.</ref>
*According to design documents, at one point during development of ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', Alph was being considered as a fully separate playable character; he would have been a clone of Olimar, except with the addition of utilizing Rock Pikmin.<ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]. Source Gaming (July 29, 2015). Retrieved July 30, 2015.</ref>
*On his [https://www.smashbros.com/en_US/fighter/40.html fighter page] on the desktop version of the official English ''Super Smash Bros. Ultimate'' website, Olimar's name was originally misspelled as "Olimer." This mistake has since been corrected.
</div>{{br}}
</div>{{br}}


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Lucario (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Lucario{{!}}List of Super Smash Bros. Ultimate fighters § Lucario}}
Lucario returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Its Final Smash has reverted to Aura Storm from ''Super Smash Bros. Brawl'', although Lucario now Mega Evolves into Mega Lucario before performing the move. Like all other characters, Lucario's mobility is improved, having faster walking, dashing, and air speeds, as well as higher air acceleration, while its short hop timing is reduced. However, Lucario's Aura mechanic sees some adjustments, being less effective at low damage, yet more effective at high damage.
 
In the World of Light, Lucario, alongside [[Greninja]], are present when the fighters oppose [[Galeem]] for the first time. Lucario attempts to resist Galeem's large laser attack with  Double Team, but ultimately is consumed and used to create puppet fighters.
{{br}}
 
=====Classic Mode route=====
Lucario's Classic Mode route involving characters who possess a counterattack, like Lucario's own Double Team, for their special moveset.
{| class="wikitable" style="margin: auto;"
!colspan="5"|Counter Encounters
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=300px|Song
|-
!1
|[[Shulk]], [[Little Mac]]
|
|[[Gaur Plain]]
|Time to Fight! - Xenoblade Chronicles
|-
!2
|[[Palutena]], [[Bayonetta]]
|
|[[Umbra Clock Tower]]
|Red & Black
|-
!3
|[[Marth]], [[Lucina]]
|
|[[Coliseum (stage)|Coliseum]]
|Story 5 Meeting
|-
!4
|[[Mii Swordfighter]] ×6
|Horde Battle
|[[Spear Pillar]]
|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
|-
!5
|[[Roy (Fire Emblem)|Roy]], [[Ike]], [[Corrin]]
|
|[[Castle Siege]]
|The Devoted
|-
!6
|[[Greninja]]
|
|[[Pokémon Stadium 2]]
|Battle! (Champion) - Pokémon X / Pokémon Y
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
 
{{br}}


===''[[Super Mario Maker]]''===
===''[[Super Mario Maker]]''===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Toon Link (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Toon Link{{!}}List of Super Smash Bros. Ultimate fighters § Toon Link}}
Toon Link returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. He is now further differentiated from Link than in previous games, due to the latter now being the "Hero of the Wild" from ''[[ZeldaWiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. However, Toon Link now shares more similarities with the returning [[Young Link]]. Toon Link's moveset is largely unchanged, though his forward smash is now a single upward slash instead of two slashes with his [[Master Sword]].
 
Toon Link benefits from universal changes, such as having much faster mobility, lower landing lag for his aerials, reduced short hop timing, an extended recovery because of the reintroduction of directional air dodges, and the ability to use any ground attack out of a dash and use his aerials on ladders. However, his overall damage output is decreased even further.
 
Engineer Link also reappears as a background character on the Spirit Train stage. In comparison to the previous installment, he appears virtually identical to the playable Toon Link (save for his Engineer's Clothes), instead of using a polygonal model similar to his appearance in ''Spirit Tracks''. As with the other ''The Legend of Zelda'' characters, Toon Link's victory theme is now a different arrangement of the main theme of the series.
{{br}}
=====Classic Mode route=====
Throughout the route, the player is assisted by a red and blue Toon Link, in reference to ''[[zeldawiki:The Legend of Zelda: Tri Force Heroes|The Legend of Zelda: Tri Force Heroes]]''. If the player selects one of those colors, the default green Toon Link replaces that color as the second ally.
{|class="wikitable"style="margin: auto;"
!colspan="5"|The Teamwork of Courage
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=300px|Song
|-
!1
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Yoshi]]
|rowspan=7|Team Battle
|[[3D Land]]
|Ground Theme / Underwater Theme - Super Mario 3D Land
|-
!2
|[[Villager]], [[Isabelle]]
|[[Tortimer Island]]
|Kapp'n's Song
|-
!3
|[[R.O.B.]] ×3
|[[75 m (stage)|75 m]] (Battlefield)
|Stack-Up/Gyromite
|-
!4
|[[Squirtle]], [[Ivysaur]], [[Charizard]]
|[[Pokémon Stadium]]
|Battle! (Trainer) - Pokémon Sun / Pokémon Moon
|-
!5
|[[Inkling]] Girl ×2, Inkling Boy ×2
|[[Moray Towers]]
|Now or Never!
|-
!6
|Giant [[Ganondorf]]
|[[Great Plateau Tower]] (Battlefield)
|Main Theme - The Legend of Zelda: Tri Force Heroes
|-
!Final
|[[Ganon]]
|
|Calamity Ganon Battle - Second Form
|}


===''Super Mario Maker''===
===''Super Mario Maker''===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-external|SmashWiki|Wolf (SSBU)}}
{{main|List of Super Smash Bros. Ultimate fighters#Wolf{{!}}List of Super Smash Bros. Ultimate fighters § Wolf}}
Wolf reappears as a playable character in ''[[Super Smash Bros. Ultimate]]'', where he has been redesigned to match his appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. Additionally, the majority of his moveset is also updated to reflect his new design, while he takes on a more upright posture during battle. Wolf is also much more nimble. He also has a new Final Smash involving other members of Star Wolf.
 
====Classic Mode route====
Wolf's Classic Mode route has him battling characters who are not fighters in ''Super Smash Bros. for Nintendo 3DS / Wii U'', but are fighters in at least one prior ''Super Smash Bros.'' game. [[Galleom]]'s appearance as a boss references its absence from the 3DS and Wii U games.
{| class="wikitable" style="margin: auto;"
!colspan="5"|Reunited Roster
|-
!width=20px|Round
!width=100px|Opponent(s)
!width=150px|Stage
!width=320px|Song
|-
!1
|[[Ice Climbers]]
|[[Summit]]
|Ice Climber <small>(Melee)</small>
|-
!2
|[[Young Link]]
|[[Great Bay]]
|Overworld Theme - The Legend of Zelda <small>(Melee)</small>
|-
!3
|[[Pichu]]
|[[Pokémon Stadium]]
|Pokémon Gold / Pokémon Silver Medley
|-
!4
|[[Squirtle]]
|[[Pokémon Stadium 2]]
|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue
|-
!5
|[[Ivysaur]]
|[[Spear Pillar]]
|Battle! (Dialga/Palkia) / Spear Pillar
|-
!6
|[[Solid Snake|Snake]]
|[[Shadow Moses Island]]
|Theme of Tara
|-
!Final
|[[Galleom]]
|
|Boss Battle - Super Smash Bros. Brawl
|}


===Quotes===
===Quotes===
5,167

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