List of Super Mario RPG: Legend of the Seven Stars glitches: Difference between revisions

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{{italic title|List of ''Super Mario RPG: Legend of the Seven Stars'' glitches}}
These are the glitches found in ''[[Super Mario RPG: Legend of the Seven Stars]]''.
This is a list of glitches in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Unless otherwise noted, all names are conjectural.
==Glitches==
===Action disabling===
[[File:SMRPG YI Glitch1.png|thumb]]
The player will have to go to Yo'ster Isle and hop on Yoshi. Using {{button|snes|Y}}, the player must hop on top of the moving [[Yoshi (species)|Yellow Yoshi]] and wait until it moves near the exit. After that, the player must go to the exit and, if done correctly, will teleport to the next area without jumping off from Yoshi. The player is unable to do anything except moving (this includes jumping, dashing, and going to the menu).
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===Chewy glitch===
[[File:SMRPG Chewy Glitch.png|thumb]]
To perform the glitch, the player needs to go to the [[Bean Valley]] where the [[Beezo|Shy Away]] waters the [[Piranha Plant]]-like [[Chewy|Chewies]] arranged in a circle. Before he waters it, [[Mario]] will have to jump onto a Chewy. When the Shy Away waters it, the player will be inside of the plant (although it may not appear that way). The Chewy will move around, but it will not be able to initiate battle with the player. However, if the player moves or jump, the player will start fighting with it.
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===Defeated enemy glitch===
[[File:SMRPG Go World.png|thumb]]
The player must first collect the [[Lamb's Lure]] or [[Sheep Attack]]. Then, they must start a battle with a boss that endlessly spawns other enemies such as the [[Manager]] or [[Director]] and use one of the previously mentioned items. If at least one enemy is defeated by the item, the glitch is in effect. When the game attempts to spawn in the defeated enemy again, the message "Go, World!" will display instead. If multiple enemies were defeated by the item, the message appears multiple times. As this is a normally unused text string, it may simply be a {{wp|"Hello, World!" program|"Hello World!"}} type of message displaying under an unusual circumstance.
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===Disabled Yoshi sprites glitch===
[[File:SMRPG Yoshi Sprites Disabled.png|thumb]]
This glitch only works after winning a race on Yo'ster Isle or find a [[Yoshi Cookie]] in [[Belome Temple]]. The player must ride on Yoshi to perform the glitch, getting close to the [[Baby Yoshi]]'s nest and jump with {{button|snes|Y}}. As soon as Yoshi jumps, within a few frames, press {{button|snes|A}} to talk with the Baby Yoshi wanting Yoshi Cookies. After talking with him, the player must have to move around the Yo'ster Isle and see if the sprites for the Yoshi movements are not activated.
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|file1=SMRPG Yoshi Sprites Disabled.ogv
|title1=Yoshi Sprites Disabled
}}
 
===Frozen Mallow glitch===
[[File:Mallow-Undead.PNG|thumb]]
The player must first get into combat with [[Croco]] the second time. The player should allow [[Mallow]]'s [[Heart Point|HP]] to reach 0, then the player must wait until Croco steals the player's items; his target will always be Mallow whenever this is done. Mallow will stand up, but he is unable to move.<ref>[https://www.youtube.com/watch?v=t5A0Nmg77PU&t=140s Video]</ref>
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===Headless Bowser glitch===
[[File:SMRPG Headless Bower.png|thumb]]
During the battle with [[Speardovich|Yaridovich]], if [[Bowser]] is in the center of the team, when the top Yaridovich attacks the third party member, Bowser will be temporarily headless due to tile overload on that row of graphics.
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===Mack skip===
[[File:SMRPG Mack Skip.png|thumb]]
It is possible to skip over the battle with [[Claymorton|Mack]]. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu will not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.
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==Glitches==
===Skill swap glitch===
==={{conjecturaltext|Freaked Foe}}===
If the player manages to "Switch" characters while a [[Super Star|star]] is active and a character levels up, that character will permanently obtain the technique that the other character would have learned at that level. While {{button|snes|X}} is normally disabled during activation, the menu can still be accessed either through screen transitions or by pressing {{button|snes|X}} just before hitting a [[treasure chest|treasure box]] with a star.<ref>Peter Spinney (January 16, 2016). [https://www.youtube.com/watch?v=CmM6PiRb9ww SMRPG swap glitch demonstration]. ''YouTube''. Retrieved May 24, 2021.</ref>
Go to Booster's Tower. Battle the purple foe that is farthest from the wall on the southeastern side on ground level. After battling him and beating him, back away and wait a few seconds and the other one will go flying towards the other wall and will start shaking intensely when it hits the wall. Therefore making it look intimidated and this also prevents him from moving anymore. This can only be done once.
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==={{conjecturaltext|[[Piranha]] Glitch}}===
===Step on a Spikey glitch===
The player needs to go to the [[Bean Valley]] where the Fly Guy waters the Piranha Plants arranged in a circle. Before he waters it, Mario will have to jump onto a Piranha Plant. When the Fly Guy waters it, the player will be inside of the plant (although it may not appear that way). The Piranha Plant will move around, but it will not be able to initiate battle with the player. However, if the player moves or jump, the player will start fighting with it.
[[File:SMRPG Standing on Spikey.png|thumb]]
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The player should have pressed the switch on [[Booster Tower]] to access this glitch. The player must go to [[Booster Pass]] and go to the area where the Spikeys and the [[Apprentice (Snifit)|Apprentice]] are and start the battle with the Apprentice while Mario is above a [[Spikey (Super Mario RPG)|Spikey]]. After it is defeated, Mario will be able to stand and move freely on the Spikey. The glitch ends when Mario jumps or falls off the Spikey.
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==={{conjecturaltext|Stuck in a [[Yoshi]]}}===
===Stuck in a Yoshi glitch===
The player will have to go to [[Yo'ster Isle]]. This works best after Mario defeated [[Boshi]]. Mario needs to Get on the green Yoshi and then ride over to the racetrack. Mario shall pick a racing Yoshi and the player will be in that Yoshi's path. It's better if Mario does this far ahead of the Yoshi, so Mario will have time to prepare for himself. Mario will have to jump off of the green Yoshi and then talk to him. He'll ask Mario if he wants to Saddle Up. Mario will have to say yes, but he shouldn't jump on. Then Mario needs to wait for the racing Yoshi to get to the player and right when it reaches the Green Yoshi so that they cross paths, Mario will have to jump on the Green Yoshi. If done correctly, Mario will be on the Green Yoshi and stuck inside of the racing Yoshi. The player won't be able to move around. The racing Yoshi will still be running, but in place. If the player does this at just the right moment, the characters' images will look really warped and be inside of each other. To get out, the player can jump or get off the Yoshi. The player can do this with any character that walks around in Yo'ster Isle, but it's easiest with the racing Yoshis because their paths are already set.
[[File:SMRPG Stuck in Yoshi.png|thumb]]
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The player will have to go to [[Yoshi's Island (location)|Yo'ster Isle]]. Mario needs to get on [[Yoshi]] and then ride over to another [[Yoshi (species)|Yoshi]] that moves. The Yoshis on the racetrack after Mario defeats [[Boshi]] work the best as their paths are preset. Mario must dismount Yoshi in the path of another Yoshi. As the other Yoshi approaches, Mario must mount onto Yoshi. If done correctly, Mario and Yoshi will be stuck in place. To get out, the player can jump or dismount Yoshi.
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==={{conjecturaltext|Super Bouncy [[Toad]]}}===
===Through the Chancellor glitch===
When the [[Shyster]]s invade [[Mushroom Kingdom]] the player will have to go into the first house. They then have to go upstairs and defeat the Shyster bouncing on the young Toad's bed. They then have to talk to the Toad, and then the Toad will be bouncing incredibly fast.
[[File:SMRPG Walk Through Chancellor.png|thumb]]
The player will have to start a new game. When Mario first reaches the [[Peach's Castle|Mushroom Castle]], Mario needs to go to the room with the [[Chancellor]]. There are two rows of three [[Toad (species)|Toad]]s within the room. If Mario goes behind the Toads, they tell him that he should walk properly in-between the two rows to greet the Chancellor. However, if Mario jumps on a Toad's head, he can get past them. Mario will be able to freely move in the room beyond where the cutscene triggers. If Mario talks to the Chancellor from behind, Mario will walk through him and the Chancellor will turn around.
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==={{conjecturaltext|Through the Chancellor}}===
==References==
The player will have to start a new game. When Mario first reaches Princess Toadstool's castle, Mario needs to go to the room with the [[Chancellor]]. There are two rows of three [[Toads]] that the player will notice. When Mario goes behind the Toads, they tell Mario that he should walk properly in between the two rows to greet the chancellor. However, if Mario jumps on a Toad's head, he can get past them. Mario will go around the room by the wall and sneak up from behind the chancellor. When Mario talks to him, the player will walk through him to greet him.
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[[Category:Glitches]]
{{Glitches}}
{{SMRPG}}
[[Category:Glitches|Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars|*]]
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