List of Super Mario 64 glitches: Difference between revisions

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====Piranha Flower death trick====
====Piranha Flower death trick====
In the small version of [[Tiny Huge Island]] there is an area with 5 [[Big Fire Piranha|Piranha Flower]]s, which normally go limp and drop coins when defeated. While a Piranha Flower is shrinking back into the ground however, the player should attack it at the last moment possible. The Piranha Flower will play a death sound as it sprouts back up, and defeating it now will drop 2 coins as it vanishes. The game is tricked into thinking the Piranha Flower has not yet been defeated, so if Mario uses the [[Shrinker Pipe]] and returns, the plant will respawn and the process can be repeated to obtain more coins.<ref>[https://www.youtube.com/watch?v=OalrzUMc-oQ YouTube video of Infinite Coins from Plant glitch]</ref>
In the small version of [[Tiny-Huge Island]] there is an area with 5 [[Big Fire Piranha|Piranha Flower]]s, which normally go limp and drop coins when defeated. While a Piranha Flower is shrinking back into the ground however, the player should attack it at the last moment possible. The Piranha Flower will play a death sound as it sprouts back up, and defeating it now will drop 2 coins as it vanishes. The game is tricked into thinking the Piranha Flower has not yet been defeated, so if Mario uses the [[Shrinker Pipe]] and returns, the plant will respawn and the process can be repeated to obtain more coins.<ref>[https://www.youtube.com/watch?v=OalrzUMc-oQ YouTube video of Infinite Coins from Plant glitch]</ref>


===Instant movement===
===Instant movement===
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*Beginning to swim will set Mario to the water's surface, even if he wasn't at that height when entering the water.
*Beginning to swim will set Mario to the water's surface, even if he wasn't at that height when entering the water.
*Collecting a Star next to a ledge will briefly make Mario grab it before snapping him onto the floor above.
*Collecting a Star next to a ledge will briefly make Mario grab it before snapping him onto the floor above.
*Jumping into the edge of a ceiling directly below a hanging grate, the game will incorrectly assume Mario grabbed the grate and warp him up. This effect can be seen inside the mountain of [[Tiny Huge Island]] by jumping into the ceiling above the exit, and in [[Bowser in the Fire Sea|the Fire Sea]] by jumping into the edge of the pole base.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI YouTube video of BITFS]</ref>
*Jumping into the edge of a ceiling directly below a hanging grate, the game will incorrectly assume Mario grabbed the grate and warp him up. This effect can be seen inside the mountain of [[Tiny-Huge Island]] by jumping into the ceiling above the exit, and in [[Bowser in the Fire Sea|the Fire Sea]] by jumping into the edge of the pole base.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI YouTube video of BITFS]</ref>


===Koopa Shell glitch===
===Koopa Shell glitch===
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*In [[Snowman's Land]], there is a single coin that was placed inside the mountain, just below the wooden slope. This coin can be collected if Mario clips into the mountain.
*In [[Snowman's Land]], there is a single coin that was placed inside the mountain, just below the wooden slope. This coin can be collected if Mario clips into the mountain.
*The [[#Mystery Goomba|Mystery Goomba]] of [[Bowser in the Sky]] cannot be defeated due to being spawned on the death barrier and promptly unloaded, making the coin it holds impossible to collect.
*The [[#Mystery Goomba|Mystery Goomba]] of [[Bowser in the Sky]] cannot be defeated due to being spawned on the death barrier and promptly unloaded, making the coin it holds impossible to collect.
*In the small version of [[Tiny Huge Island]], there are two slopes in front of the [[Big Steely|iron ball]] spawner, where a line of three coins lay: the first coin sits at the beginning of the slope, the second coin is slightly inside the ground but sticks out enough to be collected when running over the slope, and the third coin floating completely inside the island. This third coin can be collected if the player clips into the island, then jumps outn of the water towards the coin.<ref>[https://www.youtube.com/watch?v=1iwAbEXgpic YouTube video about the impossible coin]</ref>
*In the small version of [[Tiny-Huge Island]], there are two slopes in front of the [[Big Steely|iron ball]] spawner, where a line of three coins lay: the first coin sits at the beginning of the slope, the second coin is slightly inside the ground but sticks out enough to be collected when running over the slope, and the third coin floating completely inside the island. This third coin can be collected if the player clips into the island, then jumps outn of the water towards the coin.<ref>[https://www.youtube.com/watch?v=1iwAbEXgpic YouTube video about the impossible coin]</ref>
*In the large version of Tiny Huge Island where iron balls roll, there is a line of four coins spawned by one [[Spawning Point]]. This particular spawning point is meant to create 5 coins that are set down to the nearest floor. The fifth coin is spawned halfway inside the ground due to the spawner being located beneath the slope, activating a failsafe which immediately unloads the coin. This makes the fifth coin impossible to collect.
*In the large version of Tiny-Huge Island where iron balls roll, there is a line of four coins spawned by one [[Spawning Point]]. This particular spawning point is meant to create 5 coins that are set down to the nearest floor. The fifth coin is spawned halfway inside the ground due to the spawner being located beneath the slope, activating a failsafe which immediately unloads the coin. This makes the fifth coin impossible to collect.


'''NOTE''': The reason for both of Tiny Huge Island's misplaced coins is believed to be a change of the level geometry during development to make the iron balls roll away from the fenced area, without adjusting the positions of the coins and coin spawner to compensate.<ref>[https://www.youtube.com/watch?v=iPILIf7ru48 YouTube video about the impossible coin on THI's big island]</ref>
'''NOTE''': The reason for both of Tiny-Huge Island's misplaced coins is believed to be a change of the level geometry during development to make the iron balls roll away from the fenced area, without adjusting the positions of the coins and coin spawner to compensate.<ref>[https://www.youtube.com/watch?v=iPILIf7ru48 YouTube video about the impossible coin on THI's big island]</ref>


===Mystery Goomba===
===Mystery Goomba===
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