List of Mario Party 2 pre-release and unused content: Difference between revisions

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Much like ''[[List of Mario Party pre-release and unused content|Mario Party]]'', ''[[Mario Party 2]]'' contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements.
Much like ''[[List of Mario Party pre-release and unused content|Mario Party]]'', ''[[Mario Party 2]]'' contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements.
==Debug Mode==
==Debug Mode==
[[File:MP2 Debug Mode.png|thumb|right|320px]]
[[File:MP2 Debug Mode.png|thumb|320px]]
The debug mode consists of [[List of Mario Party 2 minigames|minigames]] and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121.
The debug mode consists of [[List of Mario Party 2 minigames|minigames]] and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121.
*{{button|n64|a}} - Select a minigame, confirm a character, etc.
*{{button|n64|a}} - Select a minigame, confirm a character, etc.
*{{button|n64|b}} - On game list, ask to erase game data.
*{{button|n64|b}} - On game list, ask to erase game data.
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*{{button|n64|r}} - Changes the game mode.
*{{button|n64|r}} - Changes the game mode.
*{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.
*{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.
===Page 1===
===Page 1===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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===Page 2===
===Page 2===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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|117
|117
|Motto Kurekure Crane
|Motto Kurekure Crane
|[[Crane Game]]
|[[Crane Game (minigame)|Crane Game]]
|-
|-
|118
|118
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===Page 3===
===Page 3===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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|132
|132
|Double Koopa Huusen
|Double Koopa Huusen
|[[Balloon Burst]]
|[[Balloon Burst (2 vs. 2)|Balloon Burst]]
|-
|-
|134
|134
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===Page 4===
===Page 4===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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|147
|147
|Zenmai Heiho Race
|Zenmai Heiho Race
|[[Mecha-Marathon]]
|[[Mecha Marathon|Mecha-Marathon]]
|-
|-
|148
|148
|Count 1-2-3
|Count 1-2-3
|[[Roll Call]]
|[[Roll Call (minigame)|Roll Call]]
|-
|-
|149
|149
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|[[Platform Peril]]
|[[Platform Peril]]
|}
|}
===Page 5===
===Page 5===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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|160
|160
|Throttle Racing
|Throttle Racing
|[[Slot Car Derby]]
|[[Slot-Car Derby|Slot Car Derby]]
|-
|-
|161
|161
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===Page 6===
===Page 6===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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===Page 7===
===Page 7===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
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==External links==
==External links==
*[[tcrf:Mario Party 2|Mario Party 2 on The Cutting Room Floor]]
*[[tcrf:Mario Party 2|Mario Party 2 on The Cutting Room Floor]]
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{MP2}}
{{MP2}}
[[Category:Pre-release and unused content|Mario Party 2]]
[[Category:Pre-release and unused content|Mario Party 2]]
[[Category:Mario Party 2|*]]
[[Category:Mario Party 2|*]]
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